"The quasit equips the hulking armor."
I got this message after I left a moloch armor behind because it was too heavy to carry around.
My character has 65 strength so even with all the other items (I'm a severe case of a pack-rat) I can technically carry it but it puts me at very strained.
This is not posted as RFE or bug because I'm not sure if it's intentional or not but this is quite ridiculous.
Quasits are described as diminutive, minor demons.
I don't think it's appropriate they should be able to equip any heavy armors but especially not stuff like 15k stones worth of moloch armor.
I understand that monster inventory is somewhat rudimentary and besides it's supposedly a nightmare to implement.
However, having situations like this kind of break the spell for me.
Perhaps a message should appear where a monster that is not strong enough tries to pick up something heavy and fails?
Certainly the single heaviest item in the game qualifies.