Originally Posted by
blunk
So I've got this orc wizard and have the best alchemy recepies I've seen, to be true I haven't seen that many.
However I'm undecided on how to use them.
Booze == pepper petal + carrot juice
youth == invis + boost speed
longevity == healing + cure poison
Gain attribute == longevitey + ultra healing
So should I push lifespan longevity or should I try and stack my gain attribue potions?
How does longvitey stack lifespan?
Is it something like lifespan + 0.1*lifespan? If so the potions would be more and more efficient, on the other hand I assume I still need to drink quite a lot of them to be able to survive a ghost king.
Or are healing + cure poison so much more common than ultra healing that it's not an issue?
Longevity potions are a fantastic deal for this PC. Definitely worth making a bunch. I'd say that you only need a handful to be mostly safe from ghost lords, and if you do get some bad aging, you can fix it somewhat (boost speed potions aren't all that common, but you can do chaos potion lottery I guess if you're really desperate, and they're definitely more common than youth on their own, so you can probably get 2-3 extra potions of youth over the course of a normal game I expect). If there's a greater undead vault you really want to clear, maybe 10-20 longevity would be worth your while, which honestly isn't that outside of the realm of possibility especially post-Casino.
Ultra healing potions are somewhat rare, but if you've saved Khelly there's 5 guaranteed including the one in the HMV. If you want to turn all of these into PoGA, I don't think there's any harm in it; I think that healing + cure poison are indeed common enough that you should be able to make plenty of both. Just maybe be a bit more careful to keep a few extra healing potions for D:50, and favour the Water Orb or prayers for emergency healing.
If you have access to Jharod and are willing to do a lot of scumming, you can pretty much max all of your stats if you want.
Last edited by JellySlayer; 10-19-2015 at 09:35 PM.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.