yet another victory post...

candle born - ratling thief, started by entering the small cave, just to generate the level, then went to get healing and save the puppy..

he was quite lucky in the early game found decent gear so he had good DV/PV which help him survive early game.. he could not find the puppy though as in the last level was divided by water.. so with no teleport or the waterproof blanket he decided to come back later..

after that he visited the infinite dungeon in search of better gear.. the only usefull thing he found was a blink dog - you can guess whats follows that..

next he went for the CoC, all the way to dwarftown, started looking for the animated forest, in the meantime he had found a scroll of magic mapping and a wand of item detection so he changed his course to find the wand of teleport and then grab the waterproof blanket

after HMV and some random dungeon exploring he obtained the orb of elemental water (no he did not save the dying sage)

he had a little incident in the ice queen domain, the berserker open the room in level 5 and a bunch of ice monsters started chasing him, he left and return after he got the ring of the high kings

there was a GUV in the jarl caves so he left it alone (a random giant dropped the Brannalbin's Cloak of Defense)

darkforge and ToEF were easy enough

all went smooth until the casino level, the shopkeeper was an utter racist and went hostile on him, he called some guads to help him too.. (he had the unholy aura corruption) so he left but made a promise to return..

he was lost somewhere in the minotaur maze when he found Suns Messenger (which he did not use much until he closed the gate), the emperor minotaur also dropped wyrmlance (which was awesome)

after that he visited the library

he then headed deeper in CoC as he grew more and more corrupted, the vault in level 46 had the True Aim and the Wyrmlance

gift in C49 was the Ironfist

he cleared C50 with the help of an earth elemental (used the wand of destruction and killed almost everything and he found a wand of wishing and a ring of djinni summoning)

after closing the gate he explored the crumbling dungeon, cleared the GUV in the jarl caves (there was Deaths Blade and a random Wraith dropped the boots of the divine messanger) then he returned to the casino and slayed mercilessly that racist shopkeeper and his grunts, then he remembered the little girl missing her puppy.. so, he brought her back the corpse.. then he noticed Blup a wee water dragon crying and calling for his mommy, he gave him a tip... before he could escape that damned village and return to his people the druid asked him to save the white unicorn.. he did so and then left those needy people forever

Code:
----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Ahp                 Race: male Ratling        Class: Thief
Eye color: yellow         Hair color: brown         Complexion: brown
Height: 5'3"              Weight: 149 pounds
Age: 37 (grown-up, 20 years of unnatural aging added in)
Star sign: Candle         Birthday: 2/Candle (day 272 of the year)

YOUR HISTORY:
        Your parents were poor people. They loved you and cared for you,
 although you had to hunger more than once.
        In your childhood you were fascinated by your environment and the
 ever-changing wonders of the world. You were a very curious and
 adventurous child.
        During your youth you were very lazy. You slept a lot and didn't
 care too much for your duties and tasks. Your parents were not very happy
 with you.
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Thief.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 20929 stones                Carrying capacity: 30672 stones

He: uncursed helm of teleportation [+0, +1]                           [50s]
Ne: blessed amulet of balance                                          [3s]
Bo: uncursed red dragon scale mail (-1, -4) [+1, +12]                [220s]
Gi: blessed girdle of carrying [+0, +0]                               [15s]
Cl: uncursed Brannalbin's Cloak of Defense [+3, +3]                   [30s]
RH: blessed silvery two-handed sword "Vanquisher" (+3, 6d5+3) [-3, +0][300s]
LH: -
RR: blessed ring of regeneration                                       [1s]
LR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)          [1s]
Br: -
Ga: uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}       [10s]
Bo: uncursed boots of the divine messenger [+3, +3] {Dx+5}            [25s]
MW: blessed elven long bow "Sun's Messenger" (+15, +15)               [30s]
Mi: blessed silvery arrow "True Aim" (+10, 15d5)                       [2s]
Tl: uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]

** its not the optimal equipment, just the stuff made moving around in dungeons more comfortable **

----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 20152 stones   Carrying capacity: 30672 stones


** in between lots and lots of useless crap **

Necklaces (''')
      uncursed amulet of life saving                                   [3s]
One-handed weapons ('(')
   blessed mithril broadsword of mayhem (+0, 3d7+10)                  [64s]
   blessed mithril dagger of penetration (+0, 1d4+3)                   [8s]
   uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}               [80s]
   uncursed knife of endurance (+6, 1d3+8) {To+4}                      [8s]
   uncursed mace of disruption (+2, 2d4+3)                           [100s]
   uncursed frozen rapier of surrendering (+1, 1d6+3) [+1, +1]        [30s]
   blessed sword of sharpness (+3, 4d8+6)                             [35s]
Two-handed weapons ('(')
   uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2]  [70s]
   uncursed ancient claymore "Death's Blade" (+6, 6d8+6) [+4, +0]    [400s]
   uncursed axe of the minotaur emperor (+12, 4d20+16) [-6, +4]     [1200s]
   uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s]
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
Rings ('=')
   cursed ring of djinni summoning                                     [1s]
Wands ('\')
   uncursed wand of wishing (1 charge)                                 [3s]



----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                12
Daggers & knives         8    +7    +4   +2   excellent            279
Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           1    +1    +0   +0   basic                25
Swords                  13   +14   +10   +4   Mastery              3076
Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                25
Pole arms                1    +1    +0   +0   basic                25
Twohanded weapons       11   +12   +16   +4   Mastery              2560
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks

---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                    11   +22   +16   +3   Mastery              1318
Crossbows                4    +8    +6   +1   skilled              28
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     2    +4    +3   +0   basic                20
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks

---------------------  ---   ---              -------------  --------------
Shields                 10   +20              excellent            502

Damage caused with your melee weapons:
--------------------------------------
Right hand: +86 bonus to hit, 6d5+50 damage

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 21, +106 bonus to hit, 15d5+55 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alertness .................100    (superb)       [+1d5]
  Appraising ................100    (superb)       [+1d3]
  Backstabbing ..............100    (superb)       [+3d3]
  Climbing ..................100    (superb)       [+2d4]
  Courage ................... 48    (fair)         [+1d5]
  Detect item status ........100    (superb)       [+1d5]
  Detect traps ..............100    (superb)       [+2d4]
  Disarm traps ..............100    (superb)       [+2d4]
  First aid .................100    (superb)       [+1d3]
  Haggling ..................100    (superb)       [+2d4]
  Healing ...................100    (superb)       [+1d3]
  Listening .................100    (superb)       [+3d5]
  Literacy .................. 85    (great)        [+2d4]
  Pick locks ................100    (superb)       [+2d4]
  Pick pockets ..............100    (superb)       [+2d4]
  Stealth ...................100    (superb)       [+3d3]
  Survival .................. 94    (superb)       [+1d3]
  Swimming .................. 86    (great)        [+1d3]
  Tactics ...................100    (superb)       [+1]
  Two weapon combat ......... 96    (superb)       [+1d5]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

** all these are a result of the babbling mouth corruption, never opened a book **

   Calm Monster:    16,  14pp     (Effectivity: +0)
   Farsight    :     5,  33pp     (Effectivity: +0)
   Invisibility:     1,  19pp     (Effectivity: +0)
   Light       :     3,   5pp     (Effectivity: +0)
   Magic Lock  :    10,  15pp     (Effectivity: +0)
   Slow Poison :     8,  11pp     (Effectivity: +0)




----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rules his subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

----------------------------------------------------------------------------
              His achievements during his battles:
----------------------------------------------------------------------------

Ahp, the ratling thief, saved the world with his brave efforts and became a
great ruler while saving himself 41 times.
He scored 21511108 points and advanced to level 45.
He survived for 0 years, 148 days, 12 hours, 18 minutes and 13 seconds
(138707 turns).
2 companions were killed during his adventures.
Ahp visited 196 places.
His strength score was modified by +35 during his career.
His learning score was modified by +19 during his career.
His willpower score was modified by +14 during his career.
His dexterity score was modified by +11 during his career.
His toughness score was modified by +34 during his career.
His charisma score was modified by +16 during his career.
His appearance score was modified by +24 during his career.
His mana score was modified by +18 during his career.
His perception score was modified by +24 during his career.
He was unnaturally aged by 20 years.
He was the champion of the arena.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
7441 monsters perished under his attacks.
The following 33 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the potion of literacy
  the golden gladius "Death's Sting"
  the elven long bow "Sun's Messenger"
  the ancient claymore "Death's Blade"
  the silvery two-handed sword "Vanquisher"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the silvery arrow "True Aim"
  the obsidian quarrel "Thunderstroke"
  the lead-filled mace "Big Punch"
  the silver key
  Brannalbin's Cloak of Defense
  the cloak of Oman
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the boots of the divine messenger
  the Chaos Orb of Elemental Mana
  the robes of resistance
  the dwarven pick axe "Hammerhead"
  the iron gauntlets "Ironfist"
  the weird tome
  the rune-covered halberd "Wyrmlance"
  the axe of the minotaur emperor
He possessed the following intrinsics:
  He was fire resistant (also through an item).
  He was poison resistant.
  He was cold resistant (gained through an item).
  He was acid resistant (also through an item).
  He was lucky.
  Fate smiled upon him (also through an item).
  He was able to teleport (gained through an item).
  He was able to control teleportation (also through an item).
  He was invisible (gained through an item).
  He was stun resistant (gained through an item).
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant (also through an item).
  He was able to see invisible things (gained through an item).
  He was immune to fire attacks (gained through an item).
  He was immune to acidic attacks.
He had the following talents: Affinity with Swords, Alert, Beast of Burden,
Careful, Defensive Fighter, Hardy, Master Packager, Miser, Porter, Quick,
Shield Expert, Shield Master, Shield Specialist, Tough Skin, Treasure
Hunter, Very Careful, Very Quick.
He had a final speed score of 140 (final base speed: 134).
He was a messiah of Sssaass.
He asked for 2 divine interventions.
He was a holy champion of Balance.
He was slightly tainted by Chaos.



----------------------------------------------------------------------------
                               Playing Time
----------------------------------------------------------------------------

You played for 26 hours, 14 minutes and 5 seconds.


----------------------------------------------------------------------------
                             Version Information
----------------------------------------------------------------------------

Ancient Domains Of Mystery
Release 60
Windows Build: Aug 23 2015 14:39:12