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Thread: YAVP UNE Drakish barbarian

  1. #1
    Join Date
    Mar 2008
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    Default YAVP UNE Drakish barbarian

    Not much to say about the game, just that I learned something: barbarians can't use spells :P
    The game was easy, can't remember any close call. Had 4 wishes that I spent in an AoLS, red dragon scale mails for the ToeF, SoCRs in D:50 and a wasted one, concentration. I had high learning (around 30) and a book shop generated a bit above DT, so I decided to try it. When I had literacy 95+, concentration 95+ and learning 30 I tried to read a spellbook of Cure light wounds, and it drained me 1 To. That nice. It would have been much better to wish for find weakness :P
    Another curious thing, some turns before killing Andy, I suddenly read: "Happy birthday!". Hehe, had never won on my birthday (not that it did any difference :P).
    Here's the flg:
    Code:
    DrakeBarb     St:85  Le:34  Wi:35  Dx:38  To:42  Ch:25  Ap:29  Ma:37  Pe:30 N=
    DV/PV: 63/54     H:836(1097)   P:0(465)      Exp: 50/50326542   ChAoS Sp: 108
    Blessed Bloated
    
    He: blessed rustproof crown of regeneration [+3, +4]                  [55s]
    Ne: blessed ankh                                                       [3s]
    Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5}             [60s]
    Gi: blessed waterproof girdle of giant strength [+0, +3] {St+12}      [30s]
    Cl: blessed cloak of defense [+6, +0]                                 [20s]
    RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
    LH: -
    RR: blessed ring of slaying (+6 melee damage, +6 missile damage)       [1s]
    LR: uncursed ring of the clear mind                                    [1s]
    Br: blessed bracers of defense [+2, +0]                               [10s]
    Ga: blessed gauntlets of strength (-1, +0) [-1, +1] {St+5}            [40s]
    Bo: blessed waterproof seven league boots [+1, +3]                    [30s]
    MW: -
    Mi: -
    Tl: blessed everburning torch [+1, +0]                                [10s]
    
       blessed medium obsidian shield "Protector" [+20, +4] {To+2}        [46s]
       uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
       blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]         [800s]
       blessed mithril long sword of devastation (+0, 5d8+10)             [32s]
    
    Maces & flails          11   +10    +7   +4   Mastery              3050
    Swords                  12   +12    +8   +4   Mastery              4405
    Axes                    10    +9    +7   +3   excellent            989
    Pole arms               10   +10    +6  +12   excellent            1400
    
    Right hand: +209 bonus to hit, 6d12+89 damage
    
      Alertness ................100    (superb)       [+2d4]
      Athletics ................100    (superb)       [+2d4]
      Backstabbing .............100    (superb)       [+4d4]
      Bridge building .......... 23    (mediocre)     [+4d5] (mr)
      Climbing .................100    (superb)       [+2d4]
      Concentration ............100    (superb)       [+1]  //Damn you!
      Courage ..................100    (superb)       [+1d3]
      Detect traps .............100    (superb)       [+1d3]
      Dodge ....................100    (superb)       [+2d4]
      First aid ................100    (superb)       [+2d4]
      Food preservation ........100    (superb)       [+1d5]
      Gardening ................ 47    (fair)         [+2d4]
      Haggling ................. 86    (great)        [+1d3]
      Healing ..................100    (superb)       [+1d3]
      Herbalism ................100    (superb)       [+1d5]
      Listening ................100    (superb)       [+2d4]
      Literacy .................100    (superb)       [+1]
      Music ....................100    (superb)       [+1d3]
      Pick pockets ............. 78    (great)        [+1]
      Smithing ................. 69    (good)         [+1d5]
      Stealth ..................100    (superb)       [+1d5]
      Survival .................100    (superb)       [+2d4]
      Swimming .................100    (superb)       [+2d4]
      Tactics ..................100    (superb)       [+1]
      Two weapon combat ........100    (superb)       [+1d5]
      Woodcraft ................ 95    (superb)       [+1d5]
    
    DrakeBarb, the drakish barbarian, transformed into an avatar of Balance.
    He scored 23713294 points and advanced to level 50.
    
    He was unnaturally aged by 29 years.
    He was the champion of the arena.
    He was a member of the thieves guild.
    He defeated the arch enemy of a mighty karmic wyrm.
    He stopped the generation of nasty bugs.
    He saved Khelavaster from certain death.
    He ended his adventuring life in the palace of Andor Drakon.
    7602 monsters perished under his attacks.
    The following 30 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the lead-filled mace "Big Punch"
      the mighty morning star "Grod"
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      the hammer of the gods
      the Crown of Chaos
      the Medal of Chaos
      the Chaos Orb of Elemental Mana
      the black rune-covered dagger "Needle"
      the black rune-covered dagger "Sting"
      the rune-covered sling "Whirlwind"
      the robes of resistance
      the medium obsidian shield "Protector"
      the dwarven pick axe "Hammerhead"
      the black tome of Alsophocus
      the Trident of the Red Rooster
      the weird tome
    He possessed the following intrinsics:
      He was fire resistant (gained through an item).
      He was poison resistant.
      He was cold resistant.
      He was acid resistant (enhanced through an item).
      He was lucky (enhanced through an item).
      Fate smiled upon him (enhanced through an item).
      He was able to control teleportation.
      He was paralyzation resistant.
      He was resistant to death rays (gained through an item).
      He was shock resistant (enhanced through an item).
      He was able to see invisible things (gained through an item).
      He was immune to shock attacks (gained through an item).
      He was immune to fire attacks (gained through an item).
      He was immune to acidic attacks.
      He was immune to ice attacks.
      He was able to breathe water (gained through an item).
      He was able to resist confusion attacks (gained through an item).
    Had much better stats (93 st, 57 to) but andy decided to drain quite a bit of them.

  2. #2
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    crap...93 St??? how???? lol

    i know it's a barbarian but...93???? Not boosted?

    But yeah....drake barbarian... pretty much straight slaying things in one blow.
    And winning on your birthday! Cool... I don't think many have done that.

  3. #3
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    Ring of weakness is probably the easiest way.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  4. #4
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    Quote Originally Posted by JellySlayer View Post
    Ring of weakness is probably the easiest way.
    I have NEVER found one of those. They are right up there with whips of the snake on rarity in my book.

  5. #5
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    Quote Originally Posted by pblack View Post
    I have NEVER found one of those. They are right up there with whips of the snake on rarity in my book.
    I found a Whip of the Snake during my second-to-last game that went west of the river. I won the game with a DERanger that dual-wielded them + one in the tool slot when that still worked. The save game Siwel.svg on the Guidebook page has a DERanger with multiple Whips of the Snake, if you want to play around with that PC - ADOM 1.0.0 though. He's a winner, but obviously not the one I mentioned - his whips skill is at one, IIRC.
    ADOM Guidebook: http://adomgb.info/

  6. #6
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    I'm not sure that I've ever found a ring of weakness either, but I've found whip of snake 2 or 3 times.

    So whats the general practice with rings of weakness? Scum for ogre corpses, drop equip, put on ring, eat corpses? I imagine it would take a lot of patience and a long time to get STR to 93 using that route...

  7. #7
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    The way I did it, way back, was to drop equipment, wear it, and kill hill giants and hill orc sergeants in the wilderness, plus stone giants, eat their corpses, and stomacemptia as needed. It really works with the least amount of hassle if you are capable of killing enemies even with your strength dropped to four (blessed ring), in other words, if you have mad melee skills +/- a humanoid slayer, or lots of arrows and quarrels.

    Took ages. Stopped with strength at 84. Rest of the game was kiddy mode, so I died to Nuurag-Vaarn because I forgot about death ray resistance.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  8. #8

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    If you find a ring of weakness, greater giant vaults are your best friends. With food preservation 100 and stomaceptia you'll probably gain about 30-40 strength from the vault.

    But the flipside of the coin is - I've had a very nice character killed because I decided to put ring of weakness on to eat an ettin corpse, but forgot to drop my equipment before that. I realized my mistake before I quit the inventory screen and put all +St gear on me, but still died...

    Strength of atlas is very nice, though. You will not die under luggage if you forget to drop your inventory before putting on the ring.

  9. #9
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    Quote Originally Posted by Xevoc View Post
    If you find a ring of weakness, greater giant vaults are your best friends. With food preservation 100 and stomaceptia you'll probably gain about 30-40 strength from the vault.
    That's exactly what happened to me. Found a ring of weakness early, and found a giant greater vault in D:47 (the only greater vault I found, had whirlwind and robes of resistance). I gained around 35 st there. I was using a GoGS (+12 st) and some +5 st gauntlets, so my real st was 76. Drunk 10 or 11 PoGAs too, 7 of them from the black unicorn quest.

    And about the rare items, this char had two whips of the snake and an everburning torch

  10. #10
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    That's just weird. I love whips but I never find the good stuff. The last one I found was a whip of slaughtering on the Darkforge. The only time I played with a WotS was when I wished for one. Awesome assassin weapon in my book.

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