Threads for context:
Make potentials untrainable or trainable only limited times per game
alter the stat ceiling
I remember when I broke a MUD once--it turned out that firing a (very hard to obtain) wand that fills multiple rooms with columns of flame, could (unintentionally) invoke infinitely respawning demons (missing fire resistance) inside a pyramid. You could stand outside, zap the wand north over and over and gain xp at about 50 times the rate of playing normally, with zero risk (except when the fireball rebounded, but it was easily avoided). I could get max level in about ten minutes. I enjoyed the actual solving of the problem, but the actual putting it into practice was the longest ten minutes of my life, and felt longer than the week it would normally take to raise such a character. It felt like it just cheapened everything I had previously been struggling for and reduced the game to what it really just was--a bunch of numbers.
So what I take from that experience is that I enjoyed the actual figuring out how to crack the code... but after that, it ceased to interest me. And to my mind, I see no difference between making an arch-mage, and zapping that wand over and over into that pyramid and watching my xp score go up. If I can write it out on paper, I almost don't want to do it... if it ceases to be organic--i.e. to be more to my imagination than just a numbers game-- and becomes a homework assignment--one I've completed.
While I don't begrudge people their preferences and they can enjoy whatever they please, I do declare that I cannot relate and I am skeptical that people find arch-mage so precious that they'd forego a 100 granted RFE's of their own choosing over losing the ability to do it, no matter how the game was retuned or the pacing altered or the reference points of what counts as powerful and not, altered.
I also reported that wand exploit as a bug and the demons got slapped with fire resistance. Just less fun for everyone! Hahahaha. No, but seriously, if someone else figured it out and told me "Did you know you could once do this to get to max level immediately?" I wouldn't feel like I was missing a damn thing.
The argument other people meet me with, is that I'm not gaining anything either; that only those who would have liked the exploit to remain are missing out.
I disagree, and if you know where I'm coming from you'll see why: My instinct when playing is to maximize my chances--I actually will scan for loopholes, I will try to break it, I will look for the best, most abusive strategy--and I WANT the developer to go 'ha, nope, already thought of that', or "nope, I'm forcing you to think of some other way to tackle this, you can't keep doing that over-and-over". Reward my cleverness in small doses, but also occasionally thwart it. Keep swinging between an ebb and flow of power and you will keep me at my most engaged. I believe that well-executed balance (rather than the knee-jerk/overkill nerfing sort) is done with this state of affairs as the end goal.
I am like a river and I will willfully fill every channel in front of me--and only later, in full context and retrospect can I say if I had actually enjoyed myself. (The comedian David Mitchell made a video on this concept of enjoyment requiring a full narrative context in some scenarios). To actually assess what is and isn't fun and refrain from the strategies that aren't, feels like an extra job layered on top of simply enjoying and taking in the game. No, I wasn't this uptight with RPGs as a teenager; it's something I've developed as I come to understand them better and I expect more out of them as my tastes have developed. An RPG that is so beautifully crafted from a balance perspective as to meet my lofty standards probably doesn't exist, but ADOM is definitely among those I'd rate the highest (and that wasn't the case in its heydey, pre BS-removal).
If anything makes the exploiting/breaking to be a special thing it is because it transcends the understood limits, so really, everyone wants limits--but some just want holes in the dyke. I don't mind closing off a loophole and then the developer's focus goes into making something so fun that the lovers of arch-mage forget the concept even existed. I don't mind a dyke being raised down one avenue if it forces me to flow down another path and discover something even more enjoyable that I hadn't considered. But apparently some haven't the imagination to think that such a thing can come to be. I have more faith! And if the only flavour you enjoy anymore is cheese, then you need to broaden your pallet and remember what some of the other flavours used to be like.