Code:
Ahp St:55 Le:26 Wi:43 Dx:33 To:55 Ch:18 Ap:23 Ma:24 Pe:28 L+
DV/PV: 63/56 H: 841(841) P: 350(350) Exp: 41/16002462 DrCh Sp: 144
Blessed Berserk
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Background Information
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Name: Ahp Race: male Dwarf Class: Monk
Eye color: green Hair color: brown Complexion: tanned
Height: 4' Weight: 174 pounds
Age: 67 (grown-up, 5 years of unnatural aging added in)
Star sign: Sword Birthday: 29/Sword (day 209 of the year)
YOUR HISTORY:
Your parents are traveling adventurers. Both are competent,
talented and doing very well.
As a young child you were often alone. You did not have any
friends. You do not like to remember those times. They were very sad.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Monk.
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Inventory
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Total weight: 12789 stones Carrying capacity: 21234 stones
Head : uncursed eternium cap [+0, +4] [28s]
Neck : uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Body : uncursed elven chain mail [+2, +5] [10s]
Girdle : uncursed girdle of giant strength [+0, +0] {St+12} [30s]
Cloak : uncursed cloak of Oman (+2, +0) [+4, +4] {Dx+8} [20s]
Right Hand : -
Left Hand : -
Right Ring : uncursed ring of mental stability [+3, +3] {Le+1} [1s]
Left Ring : blessed ring of immunity [1s]
Bracers : uncursed bracers of toughness [+0, +0] {To+5} [10s]
Gauntlets : blessed fencing gloves of fidelity [+3, +4] {Ch+6} [6s]
Boots : blessed seven league boots [+1, +0] [30s]
Missile Weapon: uncursed rune-covered sling "Whirlwind" (+12, +12) [3s]
Missiles : bundle of 4 uncursed mithril sling bullets (+7, 2d5) [12s]
Tool : uncursed pick axe (+3, 1d6+1) [75s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
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Unarmed fighting 15 +12 +12 +12 Grand Mastery
Daggers & knives 1 +1 +0 +0 basic 20
Clubs & hammers 1 +1 +0 +0 basic 20
Maces & flails 1 +1 +0 +0 basic 20
Swords 1 +1 +0 +0 basic 20
Axes 1 +1 +0 +0 basic 20
Whips 1 +1 +0 +1 basic 20
Pole arms 1 +1 +0 +0 basic 20
Twohanded weapons 1 +1 +1 +0 basic 20
Staves 1 +1 +0 +1 basic 20
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 10 +20 +15 +3 excellent 751
Bows 5 +10 +7 +1 skilled 54
Crossbows 2 +4 +3 +0 basic 8
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
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Shields 0 +0 unskilled 15
Damage caused with your melee weapons:
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Right hand: +228 bonus to hit, 1d49+67 damage
Damage caused with your missile weapons:
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Ammunition: 4, base range: 17, +107 bonus to hit, 2d5+53 damage
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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d3]
Climbing ................. 82 (great) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage .................. 83 (great) [+1d3]
Detect traps ............. 84 (great) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Haggling ................. 43 (fair) [+3d4]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Metallurgy ............... 45 (fair) [+2d4]
Mining ................... 64 (good) [+1]
Smithing ................. 54 (good) [+2d4]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d5]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 59 (good) [+3d5]
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all dwarves and lives a long and
prosperous life full of love, happiness and pleasure.
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His achievements during his battles:
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Ahp, the dwarven monk, saved the world with his brave efforts and became a
great ruler while saving himself 35 times.
He scored 14310132 points and advanced to level 41.
He survived for 0 years, 91 days, 13 hours, 51 minutes and 53 seconds
(154410 turns).
Ahp visited 180 places.
His strength score was modified by +22 during his career.
His learning score was modified by +11 during his career.
His willpower score was modified by +18 during his career.
His dexterity score was modified by +12 during his career.
His toughness score was modified by +29 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +15 during his career.
His mana score was modified by +14 during his career.
His perception score was modified by +15 during his career.
He was unnaturally aged by 5 years.
He was the champion of the arena.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
6677 monsters perished under his attacks.
The following 25 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the dwarven shield "Rolf's Saviour"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the scorched spear
the cloak of Oman
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the Chaos Orb of Elemental Mana
the rune-covered sling "Whirlwind"
the ring of immunity
the sapphire amulet "Preserver"
the emerald dagger "Serpent's Bite"
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
He possessed the following intrinsics:
He was fire resistant (also through an item).
He was poison resistant (gained through an item).
He was cold resistant.
He was acid resistant.
He was lucky (also through an item).
Fate smiled upon him.
He was able to teleport (gained through an item).
He was able to control teleportation.
He was paralyzation resistant (gained through an item).
He was shock resistant.
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks (gained through an item).
He was immune to ice attacks.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Slings, Alert, Beast of Burden,
Good Shot, Hardy, Immune to Pain, Iron Skin, Master Packager, Miser, Mithril
Skin, Porter, Steel Skin, Tough Skin, Treasure Hunter.
He had a final speed score of 144 (final base speed: 144).
He was a messiah of Morodwyn.
He asked for 3 divine interventions.
He was a holy champion of Order.