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Thread: YAVP: ULE Drakeling Paladin

  1. #1
    Join Date
    Jan 2009
    Posts
    5,739

    Default YAVP: ULE Drakeling Paladin

    This was probably one of the easier games I've done so far, especially compared to my last win (the druid), that was a really harrowing experience, this game was remarkably smooth.

    Did the usual stuff around Terinyo, taking druid quest and killing a raider lord. Killed the druid without any trouble. Puppy cave had a number of important rewards, notably a book shop an altar, and a battle axe of penetration. And a dead puppy, I guess. The book store had a couple nice spells in it, notably Strength of Atlas and Cure Light Wounds that I bookcasted constantly for the first third of the game. Wandered through the UD looking for herbs, but didn't find any really good patches (I think I found some stoma but that's about it). Went to the CoC, did some quests for a dwarf. Went to the Pyramid and killed Rehetep, then did the graveyard. Tried digging a grave, but the master lich that appeared summoned a huge group of ghost lords, and I only had 3 pots of invisibility on hand (fortunately I did have teleport), so I abandoned that idea. Saved griff and left. Darkforge was a pushover with may penetrating axe. I think I found a mace of destruction there too. Got extremely lucky with pool sips, netting myself invisibility, see invisibility, paralysis resistance, death ray resistance, and a wish. And I didn't even lose teleport control. Wished for AoLS, saved Khelly. Cleared HotHK, and, since I had a ring of ice, went to the ToEF.

    ToEF was quite easy. With 300+ speed, I ran through the first three levels, dug my way to the ACW paralysed him and dropped him with my axe. Went to Casino, didn't find anything really good. Added a wish at some point for 7LBs. I also had found 3-4 books of acid ball by this point... Did the ratling and Gaab'Baay quests, then got crowned with =acid and Justifier. Awesome for a paladin. Cleared Air and Earth Temples without any trouble. No greater vaults, unfortunately. Ran down the UL and did the AKW quest--cleared most of the place with acid balls, and Justifier, killed the AKW, then did the Mana Temple. Mana Temple was a breeze. Went in, blasted everything away with acid ball, killed Archmage with humanoid slayers. Did the Rift to stock up on spells.

    I was only level 42 at this point, so I went to the Water Dragon Cave to level up. Momma dragon behaved very weirdly. I used darkness, then I just hit her a couple times until she did. She never tried to flee, or even, for that matter, move. I'm wondering if there might be a bug that she doesn't move until you take one of her treasures? I just backstabbed her... Will look into this when I get the chance. Since I had invised her, I got to 45, killed Filk on I:2, killed Emperor Moloch, got the ToRR. Went down to D:48, finished business there, made my way through D:49, and came out with speed of 10 on D50. No improved fireball, fire gems or alchemy. Okay... so I just start fighting things hoping my speed will eventually go up. Really annoying fighting monsters with 8 attacks while having <30 speed. I noticed I had 3 scrolls of familiar summoning and decided I would try to summon a fire elemental to heat me up. First one was greater earth elemental, who started stomping WMoPC for me. Second was a fire elemental. Hit him to get him mad, but then the earth elemental came over and killed him. Third scroll was a second earth elemental. So I just let the two of them do most of the work. Fisty came for a look around when we approached the main chamber and attacked the elementals... and they owned him. He was fleeing within 3 turns, and they dropped him with rocks a turn or two later. From that point on, it was pretty easy. Elementals killed almost everything, I helped where I could. Got my speed back, buffed up, hopped into the portal. AR conveniently spawned almost right next to me, so I hit him with a PoCC, took him down to critical with Justifier, and finished him off with the ToRR for the win.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  2. #2
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
                                   ##   ###     ####    ####
                                   ...###...    #C.C    .#.
                                  ...........   #CC.#   ..
                                  #.##.#...#..   .oos ##.
                                 .....#..# #...   CCC CC#
                                 .#.#......# ##.   CY sC#
                                #....#..##..##..   #C#C.
                                    #...#...##.  ###CCj
                                            #..  #YCCC#
                                                 ##&Y@#
                                               #.#s#&CCjs...#
                                            #.....Co.CC.###.o#....#.#
                                      #......s.#s#CsCsCC....##......#
                                 #........#..Y.##...###&.##.# .#.#  ..#
                                 .##..#.###..#....s.   #.. ...#.#..# ##
                                  ... #..#.#........    ... ###......#
                                  ..  ##......#..#.s    ..## .#.......#
                                     #..#.##. #...s.    ...#  ..#...#...
                                     ##... # #...#..    ...#   ....## .#
                                      ###    #######    #####   ####
    Drakepal      St:52  Le:26  Wi:34  Dx:43  To:49  Ch:11  Ap:12  Ma:42  Pe:20 L+
    DV/PV: 43/58   H: 829(975)    P: 0(650)      Exp: 50/29303283   ChAoS Sp: 132
    Blessed Invisible Bloated Berserk
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Drakepal            Race: female Drakeling    Class: Paladin
    Eye color: blue           Hair color: bald          Complexion: green
    Height: 5'                Weight: 66 pounds
    Age: 25 (grown-up, 1 year of unnatural aging added in)
    Star sign: Candle         Birthday: 20/Candle (day 290 of the year)
    
    YOUR HISTORY:
            Your parents belong to the middle class. They are average people
     living in average quarters. Your father is a craftsman of mediocre talent.
            In your childhood you were fascinated by your environment and the
     everchanging wonders of the world. You were a very curious and adventurous
     child.
            In your youth you enjoyed competition against others to the
     fullest. You were a very active kid.
            As a young adult you tried many occupations before finally deciding
     on one to pursue. This has left you with a very broad base of lore.
            You decided to become a Paladin.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 4858 stones                Carrying capacity: 11475 stones
    
    He: blessed eternium cap (+1, +1) [+0, +6]                            [28s]
    Ne: uncursed amulet of light                                           [3s]
    Bo: blessed red dragon scale mail (-1, -4) [+1, +13]                 [220s]
    Gi: blessed girdle of strength [+0, +0] {St+4}                        [15s]
    Cl: blessed cloak of defense [+4, +0]                                 [20s]
    RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
    LH: -
    RR: blessed ring of slaying (+6 melee damage, +6 missile damage)       [1s]
    LR: blessed ring of mental stability [+2, +1] {Le+1}                   [1s]
    Br: blessed bracers of defense [+4, +0]                               [10s]
    Ga: blessed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
    Bo: blessed seven league boots [+1, +3]                               [30s]
    MW: -
    Mi: -
    Tl: -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    Necklaces (''')
       uncursed rusty amulet of life saving                                [3s]             \\\Random drop. I wore this only once, when I attacked the Water Dragon.
    Potions ('!')
       heap of 2 uncursed potions of cure corruption                       [4s]
       heap of 3 blessed potions of cure corruption                        [6s]
    Scrolls ('?')
       heap of 5 blessed scrolls of chaos resistance                      [10s]
       heap of 2 uncursed scrolls of chaos resistance                      [4s]
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Daggers & knives         8    +7    +4   +2   excellent            601
    Maces & flails           8    +6    +4   +2   excellent            387
    Swords                   9    +7    +5   +3   excellent            380
    Axes                    11   +10    +8   +3   Mastery              494
    Pole arms                7    +7    +3   +6   skilled              428
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Bows                     7   +14   +10   +2   skilled              208
    Crossbows                3    +6    +4   +1   basic                8
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  8   +16              excellent            291            \\Never found a good shield the entire game. Best was a [+12, +3] I found on D:50.
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Baptism of Fire          :  1009,   8pp     (Effectivity: +2)
       Bless                    :   573,   8pp     (Effectivity: +0)
       Calm Monster             :   274,   8pp     (Effectivity: +0)
       Cure Critical Wounds     :   494,  15pp     (Effectivity: +0)
       Cure Light Wounds        :   681,   4pp     (Effectivity: +8)
       Cure Serious Wounds      :   153,  10pp     (Effectivity: +1)
       Darkness                 :   477,   4pp     (Effectivity: +1)
       Disarm Trap              :   383,  10pp     (Effectivity: +0)
       Dispel Undead            :    10,  15pp     (Effectivity: +0)
       Divine Key               :   776,  12pp     (Effectivity: +2)
       Divine Wrath             :   722,  12pp     (Effectivity: +0)
       Enlightenment            :   409,  75pp     (Effectivity: +0)
       Ethereal Bridge          :   250,  20pp     (Effectivity: +11)
       Farsight                 :   716,  17pp     (Effectivity: +4)
       Holy Awe                 :   749,  12pp     (Effectivity: +0)
       Knowledge of the Ancients:   469,  40pp     (Effectivity: +1)
       Lesser Divine Touch      :   732,   8pp     (Effectivity: +1)
       Light                    :  1529,   3pp     (Effectivity: +4)
       Lordly Might             :   725,  10pp     (Effectivity: +2)
       Major Punishment         :   192,  19pp     (Effectivity: +6)
       Minor Punishment         :  1100,   8pp     (Effectivity: +4)
       Nether Bolt              :   382,  12pp     (Effectivity: +1)
       Neutralize Poison        :   739,  10pp     (Effectivity: +0)
       Rain of Sorrow           :   149,  35pp     (Effectivity: +4)
       Revelation               :   114,  33pp     (Effectivity: +2)
       Slow Monster             :   396,   7pp     (Effectivity: +1)
       Veil of the Gods         :   542,  10pp     (Effectivity: +1)
       Web                      :   393,  12pp     (Effectivity: +0)
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  3. #3
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    Code:
    ----------------------------------------------------------------------------
                                  Her further life:
    ----------------------------------------------------------------------------
    
    After slaying Andor Drakon and dispersing his malevolent energies the
    pillars of Order appear before you. All the forces of Order seem to be
    united behind them. You are lifted to the status of an Avatar of Order and
    the tales of your deeds are spread all over Ancardia.
    
    Your deeds are recounted at camp fires and interpreted by philosophers and
    priests alike. The common man looks up to you and you slowly start to be
    revered as a minor power of Order. After a few millennia have passed you are
    raised to the position of a demi-god to guard and protect Ancardia from the
    forces of Chaos and Balance forever.
    
    Under your guidance Ancardia becomes an orderly and organized world without
    striking changes. Peaceful order (and boredom?) spreads and the world enters
    an era of peace and tranquility never again leaving it.
    
    ----------------------------------------------------------------------------
                  Her achievements during her adventures:
    ----------------------------------------------------------------------------
    
    Drakepal, the drakish paladin, transformed into an avatar of Order.
    She scored 8253596 points and advanced to level 50.
    She survived for 0 years, 133 days, 19 hours, 0 minutes and 59 seconds
    (104675 turns).
    Drakepal visited 135 places.
    Her strength score was modified by +21 during her career.
    Her learning score was modified by +11 during her career.
    Her willpower score was modified by +15 during her career.
    Her dexterity score was modified by +22 during her career.
    Her toughness score was modified by +15 during her career.
    Her charisma score was modified by -1 during her career.
    Her appearance score was modified by +2 during her career.
    Her mana score was modified by +3 during her career.
    Her perception score was modified by +11 during her career.
    She was unnaturally aged by 1 year.
    She was the champion of the arena.
    She was a member of the thieves guild.
    She defeated the arch enemy of a mighty karmic wyrm.
    She saved Khelavaster from certain death.
    She ended her adventuring life in the palace of Andor Drakon.
    5472 monsters perished under her attacks.
    The following 28 artifacts were generated during her adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the holy avenger "Justifier"                                    \\crowning
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the lead-filled mace "Big Punch"
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      the Crown of Chaos
      the black torc
      the Medal of Chaos
      the Chaos Orb of Elemental Mana
      the black rune-covered dagger "Needle"
      the black rune-covered dagger "Sting"
      the staff of the archmagi                                       \\Darkforge
      the black tome of Alsophocus                                 \\Bookstore in PC:4... completely forgot about it actually, and never bought it
      the Trident of the Red Rooster
      the weird tome
      the rune-covered halberd "Wyrmlance"                    \\Uselessness
    
    She possessed the following intrinsics:
      She was fire resistant (enhanced through an item).
      She was poison resistant.
      She was cold resistant (gained through an item).
      She was acid resistant.
      She was lucky.
      Fate smiled upon her.
      She was cursed.                                 \\No idea how long I had this on
      She was sleep resistant.
      She was able to control teleportation.
      She was invisible.
      She was stun resistant.
      She was paralyzation resistant.
      She was resistant to death rays (enhanced through an item).
      She was shock resistant (enhanced through an item).
      She was able to see invisible things (enhanced through an item).
      She was immune to shock attacks (gained through an item).
      She was immune to fire attacks (gained through items).
      She was immune to acidic attacks.
      She was immune to ice attacks (gained through an item).
      She was able to breathe water (enhanced through an item).     \\First character I can recall ever to get intrinsic water breathing... ate the water dragon corpse.
      She was able to resist confusion attacks (gained through an item).
    She had the following talents: Affinity with Swords, Alert, Careful,
    Defensive Fighter, Dodger, Greased Lightning, Hardy, Immune to Pain, Iron
    Skin, Miser, Quick, Shield Expert, Shield Master, Shield Specialist, Steel
    Skin, Tough Skin, Treasure Hunter, Very Quick.
    She had a final speed score of 132 (final base speed: 129).
    She was a messiah of Sssracht.
    She asked for 8 divine interventions.   \\Mostly PP in Mana Temple I think
    She was a holy champion of Order.
    
    The following monsters were vanquished:
          1 ancient karmic wyrm
          2 balors                    \\Elementals killed the rest
          6 diamond golems        \\Lich king summoned a bunch of these guys in the UL
          1 ElDeR cHaOs GoD
          2 emperor liches           \\Didn't have any problems with these guys this time around
          6 great blue wyrms
          1 great red wyrm
          1 great water dragon
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

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