Some figures from my most recent game that seem interesting/relevant.
I decided to count the average number of turns per dungeon level. A level, I pretty much defined as any area that I visit, either in passing or in exploration. So the Pyramid, say, is 5 levels--3 up and 2 down. My crude estimate is that my Ranger went through about 180 levels total, so an average of 27000/180=150 turns per level. Breaking the game down a little more fine-grained is more interesting though. I used:
~4000 turns to finish the UD (10 levels including the HMV).
~2500 to reach DT from here (11 levels including the wilderness)
~8500 turns to finish the ToEF from this point (~60 levels)
~12000 turns to finish the game (~100 levels)
In terms of turns per level, this breaks down to ~400 tpl in very early game, ~250 tpl in early-midgame, ~140 tpl in midgame, ~120 tpl in endgame. I suspect that the early/mid value of 200-250 tpl is probably about what I get on average for exploring a new level, and probably 60ish tpl is for explored levels, averaging out to 120. Early game is obviously quite a drag on turncount, but endgame is worse, if anything, since you have to cross almost 100 levels and there's only a handful that you care about. Both of my last two speedruns had ~12k endgame, from the looks of it. Getting teleportitis by ToEF is probably a huge boon to turncount... I'd imagine getting below 20k without it would be extremely tough for a non-caster.
Last edited by JellySlayer; 05-31-2016 at 05:25 AM.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.