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Thread: Spellbook distribution research thread.

  1. #21
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    May 2010
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    Quote Originally Posted by Blank4u47 View Post
    I don't have the first clue how to create a cheater character, honestly. But it should go pretty quick with a necro lvl 25 in the gremlin cave.
    I used Artmoney and did a few trials: 500 casts in wilderness gave from 3 to 11 spellbooks on a human Fighter, and increasing LE to 69 from 10 didn't show any increase in the number, so that's one theory that is more or less disproved (LE-dependence).
    Last edited by SinsI; 06-20-2016 at 07:15 PM.

  2. #22
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    Quote Originally Posted by JellySlayer View Post
    I thought that spellbooks were all DL 1?
    Well, all weapon prefixes appear on DL1, but they are more common on weapons (presumably in uniform fashion) on higher Dl.

    In other words these two ideas do not strictly contradict.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  3. #23
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    Quote Originally Posted by JellySlayer View Post
    I thought that spellbooks were all DL 1?
    iirc create item and wish are the only books which are not DL1.
    Wins:
    Gnome Assassin / Dwarven Paladin (ULE) / Ratling Duelist (UNE) / High Elf Archer / Gnomish Wizard x ~5 / Gray Elven Wizard (UCG) - Archmage / Gnomish Weaponsmith / Grey Elf Elementalist / Dwarven Priest / Trollish Barbarian / Drakling Farmer / Mist Elf Wizard / Human Beastfighter / Ratling Archer (UNE) / Gnomish Mindcrafter

    Classes Left
    Many!

  4. #24
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    Quote Originally Posted by Carter View Post
    iirc create item and wish are the only books which are not DL1.
    I've got create item in the mindcrafter archmage attempt, so this is not true...
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  5. #25
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    Another 25
    Code:
    Bless
    3xCalm monster
    Cure light w
    Cure serious w
    2xDarkness
    Disarm
    6xFrost bolt
    2xIce ball
    2XKnock
    3cMagicMissile
    Slow poison
    2xStun ray
    Overall: 18/75 Frost Bolt
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  6. #26
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    And last 25
    Code:
    Acid bolt
    Bless
    Darkness
    Disarm trap
    Fire bolt
    Fireball
    7xFrost bolt
    Knock
    5xLight
    Lightning ball
    2xLightning bolt
    Magic Lock
    Magic Missile
    Teleportation
    Overall -- 25/100

    Hmmm... I thought it will be higher
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  7. #27
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    Jul 2012
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    25% is still a significant skew thats for sure, when you consider the 40 spells available.
    Wins:
    Gnome Assassin / Dwarven Paladin (ULE) / Ratling Duelist (UNE) / High Elf Archer / Gnomish Wizard x ~5 / Gray Elven Wizard (UCG) - Archmage / Gnomish Weaponsmith / Grey Elf Elementalist / Dwarven Priest / Trollish Barbarian / Drakling Farmer / Mist Elf Wizard / Human Beastfighter / Ratling Archer (UNE) / Gnomish Mindcrafter

    Classes Left
    Many!

  8. #28
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    Jul 2011
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    I'm done with the R60 Salamander Wizard that generated 100 spellbooks on PC:5. This took longer than I expected: 36000 turns were played, >5000 monsters killed and the char advanced to level 20. Testing with a Druid might be really tedious due to lower spellbook drop rate.

    Here is the complete book drop list in order of appearance (starting books not included):

    Code:
    Fire Bolt
    Light
    Magic Lock
    Fire Bolt
    Knock
    Web
    Fire Bolt
    Web
    Fire Bolt
    Revelation
    Darkness
    Strength of Atlas
    Slow Monster
    Lightning Ball
    Slow Poison
    Frost Bolt
    Knock
    Fire Bolt
    Lightning Bolt
    Invisibility
    Darkness
    Fire Bolt
    Fire Bolt
    Darkness
    Light
    Fire Bolt
    Know Alignment
    Invisibility
    Fire Ball
    Farsight
    Stun Ray
    Fire Bolt
    Frost Bolt
    Fire Bolt
    Fire Bolt
    Calm Monster
    tract of chaos
    Fire Bolt
    Acid Ball
    Slow Poison
    Fire Bolt
    Knock
    Magic Missile
    Burning Hands
    Fire Bolt
    Darkness
    Darkness
    Stun Ray
    Fire Bolt
    Fire Bolt
    Slow Monster
    Light
    Fire Bolt
    Know Alignment
    Magic Lock
    Fire Bolt
    Death Ray
    Light
    Fire Bolt
    Disarm Trap
    Fire Bolt
    Burning Hands
    Invisibility
    Darkness
    Fire Bolt
    Cure Light Wounds
    Darkness
    Fire Bolt
    Acid Bolt
    Slow Monster
    Cure Light Wounds
    Strength of Atlas
    Strength of Atlas
    Fire Bolt
    Fire Bolt
    Slow Poison
    Darkness
    Fire Bolt
    Frost Bolt
    Fire Bolt
    Darkness
    Stun Ray
    Fire Bolt
    delicate tome {destroyed by lightning lizard}
    Frost Bolt
    Light
    Fire Bolt
    Scare Monster
    Fire Bolt
    Knock
    Fire Bolt
    Slow Monster
    Slow Monster
    Burning Hands
    Fire Bolt
    Lightning Bolt
    Knock
    Frost Bolt
    Fire Bolt
    Magic Lock
    And the .vlg:
    http://pastebin.com/fryWZH6f

    That's 32/100 books of Fire Bolt.

  9. #29
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    May 2010
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    I always thought this is a feature, not a bug - characters that specialize in a certain spell get more of its spellbooks, it is a bonus, not a replacement.

  10. #30
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    Quote Originally Posted by SinsI View Post
    I always thought this is a feature, not a bug - characters that specialize in a certain spell get more of its spellbooks, it is a bonus, not a replacement.
    Me too, however, it seems a tad excessive at its current percentage. So the purpose of this thread is to get feedback from several people in hopes of getting a definite percentage before we report this as a better defined bug/rfe.

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