Originally Posted by
Harkila
Ankh?? Wtf? +2 DV and +2 PV would be significant in the late game, when you (should) have +Luck and +Fate anyway? I can think of at least 5 more useful late-game amulets.
Luck and Fate bonuses stack. Just as one example, wearing the ankh is about as good as the Water Orb in terms of helping resist confusion, even if the character already has Luck and Fate from other sources.
Wearing an AoLS is nowadays more useful than before, with the insanely big chances of monsters going into blind rage, and titans / wyrms / GMs being much more common than earlier.
I cannot recall a single game where I have ever intentionally worn an AoLS for any extended amount of time. I've had them destroyed by acid traps more than I've had them save a character's life. They're pretty much worthless, IMHO, except for saving Khelly.
Why would they protect from eq destruction? Sounds like nonsense.
Resistances/immunities definitely protect against equipment destruction. It's most obvious when you have no resistance at all--try fighting a giant slug or something and let it hit you with acid a bunch of times without resistance.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.