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Thread: Dwarven Monk

  1. #1
    Join Date
    Aug 2016
    Posts
    22

    Default Dwarven Monk

    First win in over 6 years. Got the Steam version two weeks ago and wanted to see how long it would take me to beat the game. First time I ever bothered smithing or getting the RCT. This monk was planning to use RCT as the endgame weapon from the beginning.

    Early game weapon was a Mithril Quarterstaff. BM had Elven Chain Mail, which was nice. I hate the AF, since it is terrible, terrible design to threaten players with tedium and getting whittled to death, but this guy can just kick around the problem.

    I did all the smithing while level 14-15 to get ready for the endgame dive. I did not know smithing was so easy and effective, even with it in the 40s-60s. I got Iron Crown as my gift. DF had its standard 1.2.0 garbage and Long Sting. I have no idea how the Frost Queen's Domain works, as the wiki is somewhat hard to follow. I didn't want to risk this guy on something unfamiliar, so I just killed a few Snow Golems to get 16 and get on with the game.

    No way to breathe water or orange potions got me to head to the ID. I found a blink dog pretty quickly and hoped that was enough to do Blup's quest. Turns out it was, as two teles and one prayer got the job done. ToEF was a joke with RCT, even with no disablers.

    I headed to the Casino, and the addition of corruption while playing slots makes the whole thing so much better, as you have to decide what is worth getting. I bought some consumables and headed down to get the final 3 orbs. First time I have ever gotten RotMC. The guardians were pretty easy, but I had to give two Greater Titans the slip that were just wandering around and shooting those infamous eternium quarrels. Vault was giants, and there was a GM threat room on the same level. I ran back to Casino and got the magic mapping scroll and luckily the stairs were not in the threat room.

    No potions of uselessness this time, and I got to use all those sis to get to D:50.

    I was level 24 with a WoD coming in, so I knew I had to kill one balor and then I would be home free. Luckily the level was diggable, so I headed to the bottom and level and cleared out the mobs waiting for a balor to bother heading over. He was behind me and crit me down to 25 HP in melee. Then I remembered I should not be bad at this game and then properly hack and back'd him dead. Level 25 meant I could WoD the first lever, swap across the main room, dig the wall, swap to lever, WoD, tele, done.

    I couldn't do Unicorn Quest before leaving. This should be doable if you have saved the world already.

    Code:
    DwMo/25 L+ DV/PV: 165/57H: 294/294   P: 82/82      ----b-i------B-?0 DrCh
    
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Rose                Race: male Dwarf          Class: Monk
    Eye color: green          Hair color: brown         Complexion: brown
    Height: 3'10"             Weight: 167 pounds
    Age: 101 (grown-up, 40 years of unnatural aging added in)
    Star sign: Raven          Birthday: 8/Raven (day 8 of the year)
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1775 stones                Carrying capacity: 2700 stones
    
    Head          : blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4}[65s]
    Neck          : uncursed ankh                                          [3s]
    Body          : uncursed elven chain mail [+7, +7]                    [10s]
    Girdle        : uncursed mithril girdle [+6, +2]                      [20s]
    Cloak         : -
    Right Hand    : blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}
    Left Hand     : -
    Right Ring    : blessed ring of invisibility                           [1s]
    Left Ring     : uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
    Bracers       : blessed bracers of speed [+8, +5] (+4 spd)            [10s]
    Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
    Boots         : cursed eternium boots (+1, +1) [+3, +5]               [55s]
    Missile Weapon: -
    Missiles      : heap of 61 uncursed sis                              [610s]
    Tool          : -
    
    
    
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         9    +6    +4   +3   excellent            664
    Daggers & knives         7    +6    +3   +1   skilled              88
    Clubs & hammers          1    +1    +0   +0   basic                25
    Maces & flails           1    +1    +0   +0   basic                25
    Swords                   1    +1    +0   +0   basic                25
    Axes                     1    +1    +0   +0   basic                25
    Whips                    1    +1    +0   +1   basic                25
    Pole arms               12   +14    +8  +16   Mastery              4488
    Twohanded weapons        1    +1    +1   +0   basic                25
    Staves                   9    +9    +3  +17   excellent            551
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            7
    Bows                     1    +2    +1   +0   basic                7
    Crossbows                0    +0    +0   +0   unskilled            7
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    
    Shields                Lvl   DV               Level          Required marks
    
    ---------------------  ---   ---              -------------  --------------
    Shields                  5   +10              skilled              160
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +33 bonus to hit, 3d12+14 damage
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 61, base range: 2, +18 bonus to hit, 1d4+5 damage
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alertness ................100    (superb)       [+2d4]
      Athletics ................100    (superb)       [+2d4]
      Backstabbing .............100    (superb)       [+1d5]
      Climbing ................. 46    (fair)         [+2d4]
      Concentration ............ 94    (superb)       [+3d4]
      Detect traps .............100    (superb)       [+1d5]
      Dodge .................... 75    (great)        [+1d5]
      Find weakness ............100    (superb)       [+1d3]
      First aid ................ 81    (great)        [+2d4]
      Haggling ................. 20    (mediocre)     [+3d5]
      Healing ..................100    (superb)       [+2d4]
      Herbalism ................100    (superb)       [+1d5]
      Listening ................100    (superb)       [+2d4]
      Literacy ................. 66    (good)         [+3d3]
      Metallurgy ............... 35    (fair)         [+3d4]
      Mining ................... 66    (good)         [+1]
      Smithing ................. 68    (good)         [+1d5]
      Stealth ..................100    (superb)       [+2d4]
      Tactics .................. 83    (great)        [+1d3]
      Two weapon combat ........ 55    (good)         [+3d4]
    
    
    
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
    ----------------------------------------------------------------------------
    
    You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
    You sweat blood (Ch: -2, Ap: -4, +5 speed).
    Your antennae explore the details of your environment (Ap: -4).
    
    
    ----------------------------------------------------------------------------
                                  His further life:
    ----------------------------------------------------------------------------
    
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He is crowned to be the king of all dwarves and lives a long and
    prosperous life full of love, happiness and pleasure.
    
    ----------------------------------------------------------------------------
                  His achievements during his battles:
    ----------------------------------------------------------------------------
    
    Rose, the dwarven monk, saved the world with his brave efforts and became a
    great ruler while saving himself 10 times.
    He scored 7193516 points and advanced to level 25.
    He survived for 0 years, 79 days, 3 hours, 9 minutes and 57 seconds (96855
    turns).
    Rose visited 125 places.
    His learning score was modified by -3 during his career.
    His willpower score was modified by +6 during his career.
    His dexterity score was modified by +3 during his career.
    His toughness score was modified by -2 during his career.
    His charisma score was modified by +1 during his career.
    His appearance score was modified by +7 during his career.
    His mana score was modified by +1 during his career.
    His perception score was modified by -6 during his career.
    He was unnaturally aged by 40 years.
    He was the champion of the arena.
    He made a little water dragon very happy.
    He adhered to the principles of the Cat Lord and thus rose to great fame.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    3198 monsters perished under his attacks.
    The following 23 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the potion of literacy
      the golden gladius "Death's Sting"
      the ancient claymore "Death's Blade"
      the Iron Crown of Havlor
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the lead-filled mace "Big Punch"
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the crown of science
      the ancient mummy wrapping
      the ankh
      the black torc
      the glaive "Long Sting"
      the Chaos Orb of Elemental Mana
      the fine leather armor "Nature's Companion"
    He possessed the following intrinsics:
      He was fire resistant (also through an item).
      He was poison resistant.
      He was cold resistant (gained through an item).
      He was acid resistant.
      He was lucky (also through an item).
      Fate smiled upon him (also through items).
      He was able to control teleportation.
      He was invisible (gained through an item).
      He was shock resistant (gained through an item).
      He was able to see invisible things (also through items).
      He was immune to shock attacks.
      He was immune to ice attacks (gained through an item).
      He was able to breathe water (gained through an item).
    He had the following talents: Hardy, Immune to Pain, Iron Skin, Long Stride,
    Mithril Skin, Quick, Steel Skin, Tough Skin, Very Quick.
    He had a final speed score of 157 (final base speed: 142).
    He was a paragon of his religion.
    He asked for 6 divine interventions.
    He was a holy champion of Order.
    He was tainted by Chaos.
    Dispatched the legendary goblin Huckree.

  2. #2
    Join Date
    Dec 2014
    Location
    Pennsylvania, USA
    Posts
    203

    Default

    Interesting that you ended the game at such a low level! Good stuff, I'm surprised you didn't win faster than 79 days and 96k turns based off your level and the description of the rest of the game, but I suppose smithing takes up a lot of turns and you didn't have seven league boots.

    The Ice Queen domain is super simple once you've done it once or twice. Even more simple with invisibility. If you're not a drakeling and have cold resistance/ring of fire then just kill whatever you want and don't worry about it. The guaranteed vault you get is worth it, let alone the pocc.

    Also it took me way too long to realize that BM was short for black market.

  3. #3
    Join Date
    Aug 2016
    Posts
    22

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    Quote Originally Posted by pjsb1 View Post
    Interesting that you ended the game at such a low level! Good stuff, I'm surprised you didn't win faster than 79 days and 96k turns based off your level and the description of the rest of the game, but I suppose smithing takes up a lot of turns and you didn't have seven league boots.

    The Ice Queen domain is super simple once you've done it once or twice. Even more simple with invisibility. If you're not a drakeling and have cold resistance/ring of fire then just kill whatever you want and don't worry about it. The guaranteed vault you get is worth it, let alone the pocc.

    Also it took me way too long to realize that BM was short for black market.

    It took a hilariously long time to find the Water Dragon Cave. Smithing added about 15 days to the total.

    Now that I have won, I guess I can risk losing a character to the Ice Queen domain. I wish there was a guide on it that explained the level of danger each thing you could do there was.

  4. #4

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    Quote Originally Posted by Overheat2 View Post
    It took a hilariously long time to find the Water Dragon Cave. Smithing added about 15 days to the total.

    Now that I have won, I guess I can risk losing a character to the Ice Queen domain. I wish there was a guide on it that explained the level of danger each thing you could do there was.
    Grats on your win dude. Monks are godlike.

    In regards to the IQD, as a monk, if you're ready for the ToEF it's usually safe to visit the IQD and get her quests if N/L. In my experience the only times you need to be careful is during the first two quests.

  5. #5
    Join Date
    Feb 2014
    Location
    Europe
    Posts
    1,157

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    Gz.
    There are a few possible screw ups in iqd but the really nasty dangerous area is the dungeon where monsters have over the top experience.

  6. #6

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    Gz

    What does "AF" stand for? :k
    Sometimes I wish I would have a smaller dick.

  7. #7
    Join Date
    Apr 2008
    Posts
    152

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    Quote Originally Posted by timeywimey View Post
    Gz

    What does "AF" stand for? :k
    Animated Forest perhaps?
    Closed Gate with: Orc Barbarian, Orc Paladin
    Ultra'd with: Gnome Weaponsmith (L+)

  8. #8

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    Quote Originally Posted by Sian View Post
    Animated Forest perhaps?

    Ah, ofcourse. Damn blackouts.
    Sometimes I wish I would have a smaller dick.

  9. #9
    Join Date
    Apr 2015
    Location
    Detroit, michigan
    Posts
    931

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    Quote Originally Posted by Overheat2 View Post
    It took a hilariously long time to find the Water Dragon Cave. Smithing added about 15 days to the total.

    Now that I have won, I guess I can risk losing a character to the Ice Queen domain. I wish there was a guide on it that explained the level of danger each thing you could do there was.
    Wiki has a decent IQD walk through.

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