Originally Posted by
Booster
1) Is there a list of strength levels to bonus damage anywhere on the wiki/forums? i.e. 20 strength adds +3 hit/damage, 25 strength adds +5 hit/damage, etc.
2) I foolishly didn't make potions of longevity - is there any way to reduce the chances of aging attacks? Not digging up graves for starters
3) What would be the best way to increase base H2H damage? Anything other than brass knuckles / GoGS / rings of damage? Would blessing gloves help for double damage to undead/demons?
4) Will raising slaves via necromancy train my max mana potential, or are potions/Garth the only way?
5) Is there a way to "dual wield" fists so you punch twice per attack? As it stands there is no downside to using a shield with H2H.
1. you get +1 on St 3-5-7-9-14, after that +1 for two points of St (16-18-20-...). I think to hit bonus i something similar
2. Invisibility -- none of the ghosts see invisible.
3. Blessed gloves would help, gloves of smiting, but knuckles are probably better. Thorns corruption improves base dices to 3d3, I think.
4. Garth respects potential, not so sure about slaves, I think shadow touch eventually will go through roof.
5.Shield interferes with unarmed skill
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)