I love the system so far, but I have a few questions.

First, the weapon skills table (T-12) lists a Range bonus that isn't referenced anywhere. Does anyone know what this is? My best guess is that you can use it to adjust combat range to avoid or reduce range penalties. Thoughts?

Second, the poison listed in the potion section lists its effect as 10+DL/DL. I assume that's supposed to be 10-DL, since lower effect will trigger more often and be more deadly. Also, monsters that poison subtract EL from a base number, so that seems more consistent. Thoughts?

Finally, random encounter rolls are mentioned as required when forging, checking for traps, etc. Forging mentions that this increments the REC, but, though it doesn't mention it, it would seem like the turn counter should be incremented as well, for Food/Light/Recovery purposes. Thoughts?

There's also the issue of the EP formula not lining up with the monster table for monsters with a non-zero PV, but that's been mentioned in a different post.