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Thread: Two visual problems persisting even after maxing detail level

  1. #1
    Join Date
    Oct 2015
    Location
    U.S.
    Posts
    3

    Unhappy Two visual problems persisting even after maxing detail level

    Hello everyone,

    I've reinstalled ADOM 3.0.6 (public release) and changed the settings to my usual configuration. Then while playing, I had the idea that I could get rid of the blood splatter effect (happens when I damage a monster or get damaged myself) by lowering the detail level in the expert settings. I lowered it to 94, which I thought would be sufficient enough to remove all character decals.

    But then two strange things happened: 1) the monster sprite in the main menu and in the monster memory became really squat and flat, and 2) the walls now have a top-down look compared to the cross-sectional look of the default setup. I posted two photos (one for each issue) in the attachment.

    ADOM 3.0.6 bug 2 - Top down style walls instead of walls rising up.JPGADOM 3.0.6 bug 1 - Flattened showcase monster in main menu.JPG

    Any help will be much appreciated, thank you!

  2. #2
    Join Date
    Aug 2011
    Posts
    701

    Default

    In the first screenshot it looks like you have tactical mode turned on. You can switch this off with CTRL+m (open NotEye config) -> x (ADOM specific options) -> t (tactical mode on/off).

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