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Thread: YAVP: A return

  1. #1
    Join Date
    Jan 2009
    Posts
    5,739

    Default YAVP: A return

    I used to play ADOM quite a bit in the mid 2000s and frequented these forums for quite awhile. Haven't played much of the pre-releases past pre69 (or r72 or something)? Decided the other day I'd roll up a new game and give it a try and see what's changed. This is also my first game, IIRC, playing with the tiles as I was always a hardcore ASCII player

    Wanted to play it safe, so I rolled a dwarf paladin. Early game was pretty uneventful. Did PC, UD (though I forgot about the SMC blanket and never found one until the Casino), then DD in that order, hit the CoC around level 11. Visited DT, then backtracked up to complete the Pyramid, Graveyard, and one or two of the random caves in around level 16. Crowned myself lawful and got The Wall plus fire immunity. Pretty amazing shield. Weapons were decidedly lacking this game though... I actually used a bloody dagger for like 80% of the game probably. Surprisingly effective even against molochs, great wyrms, diamond golems, etc. Cleared out Darkforge, High Kings. This is pretty much my standard route, except I did the IQD as well. Vault was undead, which I cleared a bit but mostly avoided at that point. Wasn't sure what to do around level 22 so I just did the ToEF, killed Khelly, got Water Orb and pretty much straight dive through to the endgame there, minus a quick visit back to the IQD to clear the greater undead vault. I did find a couple pieces of the antileuvian map, but didn't figure out what I needed to complete. Noted a shrine full of angels but they wouldn't let me in. Was more focused just on seeing if I could go for a win. Will have to play another time to solve the new content. Finished at level 34 using WoD ending in just under 80000 turns.

    Amusingly, this was actually my first game on Steam, so I imagine I am one of the few people to ever have the achievement for closing the gate, but not the achievement for getting a first death :P

    A few things that I noticed while playing:
    -Generally I think the difficulty curve is not as severe as it used to be. There's some stuff to make the early game more forgiving (e.g. potion shop + altar outside CoC... at least, I'm assuming this was guaranteed?).
    -Likewise, my intuition for combat stats feels a bit off. At 50 DV/45 PV, I was basically unkillable in most of the middle game, including the ACW. I cleared the greater undead vault in the ice area at like level 24, and I basically wasn't getting hit at all by the ghost lords. Picked up only 6 years unnatural aging for the whole thing. Endgame I was running around with 75/65 or so and never really encountered any serious threats. I feel like maybe there's been some fudging with the effectiveness of stats or enemy crit rates or something.
    -I'm impressed how easily I was able to adapt to the tiled interface. I remember it being fairly clunky when it first came out, but it seems pretty slick and fairly intuitive. Looks gorgeous, obviously. For whatever reason the Arrow Keys sometimes get unresponsive, and for whatever reason the drop commands to have been all mixed up (e.g. I couldn't figure out how to drop all items or drop all unID items or whatever, though I never bothered to look up keybindings either).

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    DwPa/34 L+ DV/PV: 72/62 H: 578/578   P: 143/143    ----b-i----------1DrCh
    
            ^^^                 ^^^^^^^     ^^^^^^^^^^^ ^^^   ^^^^         ^^^^^^
           ^^*^^^^             ^^^^^^^^^^^^^^^*^^^^^^^^^=====^^^^^^^^^^^^^ ^^^@.^
          ^===""""            ^^&&&&&&&~~~~~~~~~~~~**^^=======^^*^^^^^^^^^^^*..^^
          ==="""~~            &&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
          """"~~~             ^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
          ""~~^^*              ^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
          "~~~^^^               ^^*^o""""""""""""""""""=="""""""""&&&&&&&&&&^^^
          ~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^
         ^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^
          ^^*o~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^
         ^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^
         ^^^~~~~~"""""""""""""""&&&&&&&&&&&&&&&&&&&....^^^*==="""&&""&&&~~~ ~^^
         ^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~   ^^^
        ^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*    ^*^
        ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~     ^~^
        ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^*^^&&&&&&&&&&""""""=^^"""~^^      ^o^
         ^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^*^^^^^^^^+^^^      ^^^
          ^^^   ^^^^^^^^^^^^^^ ^^^^^      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Alexa1              Race: female Dwarf        Class: Paladin
    Eye color: black          Hair color: brown         Complexion: tanned
    Height: 3'6"              Weight: 147 pounds
    Age: 65 (adult, 6 years of unnatural aging added in)
    Star sign: Raven          Birthday: 6/Raven (day 6 of the year)
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 7259 stones                Carrying capacity: 7875 stones
    
    He: blessed rustproof crown of regeneration [+0, +0]                  [55s]
    Ne: uncursed ankh                                                      [3s]
    Bo: blessed black dragon scale mail (-2, -4) [-2, +10]               [200s]
    Gi: uncursed eternium girdle [+0, +6]                                 [12s]
    Cl: uncursed hooded cloak [+3, +0]                                    [40s]
    RH: uncursed jet-black dagger (named) (+12, 4d4+12) {Dx+9}            [10s]
    LH: blessed mighty tower shield (named) (-2) [+20, +10] {To+5}       [750s]
    RR: cursed ring of slaying (+8 melee damage, +6 missile damage)        [1s]
    LR: uncursed ring of teleport control                                  [1s]
    Br: uncursed bracers of pure might [+4, +4] {St+8} (+8 spd)           [12s]
    Ga: blessed rustproof gauntlets of strength (-1, +0) [-1, +3] {St+3}  [40s]
    Bo: blessed seven league boots [+1, +4]                               [30s]
    MW: -
    Mi: blessed lightning-etched boomerang (named) (+15, 4d12+6) {Dx+10} (+10 spd)
    Tl: -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 6085 stones   Carrying capacity: 7875 stones
    
    Armor ('[')
       uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
    Gauntlets ('[')
       uncursed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
    Boots ('[')
       uncursed seven league boots [+2, +0]                               [30s]
       blessed seven league boots [+4, +0]                                [30s]
    Bracers (',')
       uncursed rustproof bracers of regeneration [+3, +4]                [18s]
    One-handed weapons ('(')
       blessed rustproof bloody dagger (+6, 2d3+5)                        [10s]
       uncursed heavy spiked mace "Michals Transmogrifier" (+6, 4d5+6) [-2, +0] {Ch+5}
       uncursed vibrating rapier "Hornet's Sting" (+1, 3d6+1) [+1, +1] (+0 spd)
    Tools (']')
       uncursed silver key                                                 [1s]
    Scrolls ('?')
       heap of 2 uncursed antediluvian dwarven map fragments               [4s]
       blessed antediluvian dwarven map fragment                           [2s]
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Daggers & knives        13   +16   +10   +4   Mastery              972
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    
    ---------------------  ---   ---   ---   --   -------------  --------------
    Bows                     4    +8    +6   +1   skilled              52
    Boomerangs & scurgari    7   +14   +10   +2   skilled              184
    
    Shields                Lvl   DV               Level          Required marks
    
    ---------------------  ---   ---              -------------  --------------
    Shields                 13   +26              Mastery              4485
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +124 bonus to hit, 4d4+62 damage
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 1, base range: 6, +83 bonus to hit, 4d12+37 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy .................. 36    (fair)         [+3d3]
      Athletics ................100    (superb)       [+2d4]
      Backstabbing ............. 88    (great)        [+2d4]
      Climbing ................. 59    (good)         [+3d4]
      Concentration ............100    (superb)       [+2d4]
      Detect traps .............100    (superb)       [+1d3]
      Disarm traps ............. 13    (mediocre)     [+3d5]
      Dodge .................... 74    (great)        [+1d3]
      First aid ................ 72    (great)        [+1d5]
      Food preservation ........ 36    (fair)         [+3d5]
      Gardening ................ 14    (mediocre)     [+3d3]
      Haggling ................. 23    (mediocre)     [+3d4]
      Healing ..................100    (superb)       [+1d5]
      Herbalism ................ 66    (good)         [+3d3]
      Law ......................100    (superb)       [+4d4]
      Listening ................100    (superb)       [+3d5]
      Literacy .................100    (superb)       [+1d3]
      Metallurgy ............... 44    (fair)         [+3d5]
      Mining ................... 71    (great)        [+1]
      Smithing ................. 24    (mediocre)     [+4d5]
      Stealth .................. 79    (great)        [+1d3]
      Swimming ................. 54    (good)         [+2d4]
      Tactics ..................100    (superb)       [+1d3]
      Two weapon combat ........ 41    (fair)         [+3d3]
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Baptism of Fire :    89,   8pp     (Effectivity: +0)
       Calm Monster    :    18,  14pp     (Effectivity: +0)
       Divine Wrath    :    92,  12pp     (Effectivity: +1)
       Holy Awe        :   142,  12pp     (Effectivity: +0)
       Light           :   165,   3pp     (Effectivity: +0)
       Minor Punishment:   100,   7pp     (Effectivity: +6)
       Nether Bolt     :    55,  17pp     (Effectivity: +4)
    
    
    
    
    ----------------------------------------------------------------------------
                                  Her further life:
    ----------------------------------------------------------------------------
    
    After she leaves the Drakalor Chain she is welcomed by her people with great
    honors. They acknowledge her noble deeds, her valor, her cunning and her
    great skills that helped to prevent the complete destruction of the world
    she knows. She is crowned to be the queen of all dwarves and lives a long
    and prosperous life full of love, happiness and pleasure.
    
    ----------------------------------------------------------------------------
                  Her achievements during her battles:
    ----------------------------------------------------------------------------
    
    Alexa1, the dwarven paladin, saved the world with her brave efforts and
    became a great ruler while saving herself 10 times.
    She scored 12536756 points and advanced to level 34.
    She survived for 0 years, 76 days, 11 hours, 19 minutes and 24 seconds
    (74391 turns).
    Alexa1 visited 150 places.
    Her strength score was modified by +11 during her career.
    Her learning score was modified by +3 during her career.
    Her willpower score was modified by +9 during her career.
    Her dexterity score was modified by -3 during her career.
    Her toughness score was modified by +11 during her career.
    Her charisma score was modified by +2 during her career.
    Her appearance score was modified by +8 during her career.
    Her perception score was modified by +4 during her career.
    She was unnaturally aged by 6 years.
    She was the champion of the arena.
    She made a little water dragon very happy.
    She brought back joy into the life of a tiny girl.
    She left the Drakalor Chain after completing her quest and became a great
    leader and famous heroine.
    5086 monsters perished under her attacks.
    The following 29 artifacts were generated during her adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the heavy cudgel "Black Thumb" \\Don't recall seeing this
      the silver key \\Don't remember where found
      the rune-covered trident \\Don't recall seeing this drop :?
      the sword of Nonnak 
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      the black torc
      the Chaos Orb of Elemental Mana
      the rune-covered heavy mace "Purifier" \\Never found
      the antediluvian dwarven map fragment \\Found 3
      the deformed mace "Masher" \\Never found
      the vibrating rapier "Hornet's Sting" \\IQD
      the jet-black dagger "Silence of the Dead" \\Uselessness
      the mighty tower shield "The Wall" \\Crown
      the bracers of pure might \\Dragon vault in D47
      the glistening scimitar "Eagle's Claw" \\Never found
      the lightning-etched boomerang "Sonic Boom" \\IQD
      the heavy spiked mace "Michals Transmogrifier" \\IQD
    She possessed the following intrinsics:
      She was fire resistant.
      She was poison resistant (gained through an item).
      She was cold resistant.
      She was lucky (also through items).
      Fate smiled upon her (also through items).
      She was sleep resistant (gained through an item).
      She was able to control teleportation (gained through an item).
      She was invisible. \\Pool
      She was stun resistant (gained through an item).
      She was paralyzation resistant. \\Pool. Handy because I didn't remember about stone oozes in the endgame and probably would have died that way
      She was resistant to death rays (gained through an item).
      She was shock resistant.
      She was able to see invisible things (gained through items).
      She was immune to shock attacks (gained through an item).
      She was immune to fire attacks.
      She was immune to acidic attacks. \\Slug corpse
      She was able to breathe water (gained through an item).
      She was able to resist confusion attacks (gained through an item).
    She had the following talents: Alert, Hardy, Immune to Pain, Iron Skin,
    Miser, Mithril Skin, Quick, Sixth Sense, Steel Skin, Tough Skin, Treasure
    Hunter, Very Quick.
    She had a final speed score of 143 (final base speed: 130).
    She was a paragon of her religion.
    She asked for 2 divine interventions.
    She was a holy champion of Order.
    She was slightly tainted by Chaos.
    
    
    ----------------------------------------------------------------------------
                                   Playing Time
    ----------------------------------------------------------------------------
    
    You played for 11 hours, 12 minutes and 31 seconds.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  2. #2
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    Code:
    The following monsters were vanquished:
         11 air demons
         10 air elementals
          5 air grues
          9 ancient blue dragons
          1 Ancient Chaos Wyrm
          4 ancient minotaurs
         13 ancient red dragons
          1 Ancient Stone Beast
         10 ancient white dragons
         10 animated armors
         56 animated trees
          2 ankhegs
         10 annihilators
          7 annis hags
          4 assassins
          3 balors
         31 bandits
          1 banshee
         16 barbarians
          9 barbarian leaders
          2 battle bunnies
         23 berserkers
          1 berserker emperor
          3 berserker kings
         23 berserker lords
          8 berserker princes
          5 big dogs
          1 black dragon
          4 black dragon hatchlings
          1 black druid
         13 black hurthlings
          3 black slayers
          8 black wizards
         12 blink dogs
          9 blue dragons
         11 blue dragon hatchlings
          1 bone golem
          3 brown bears
          9 brown worms
         12 bugbears
          1 bunny master
          5 carrion crawlers
          1 cat lord
          8 cave bears
         13 cave fishers
         10 cave lions
         39 cave lizards
         10 cave tigers
         14 cavemen
          1 Chaos Archmage
          8 chaos brothers
          3 chaos eyes
          8 chaos knights
         10 chaos lizards
         68 chaos mutants
          6 chaos plague bearers
         12 chaos rats
        143 chaos servants
          9 chaos sisters
          6 chaos spawn
          9 chaos spiders
          2 chaos vipers
         10 chaos warriors
         16 chaos wizards
         20 claw bugs
          3 clay golems
          8 clay statues
          1 cobra
          3 cooshoos
         16 corpse fiends
          7 corruptors
          1 crime lord
          6 crystal statues
          5 cutpurses
          2 cyclopes
          3 dark elven archers
          5 dark elven lords
          4 dark elven priestesses
          4 dark elven princesses
          1 dark elven warrior
          3 dark elven wizards
         16 dark orcs
          6 dark sages
          2 death oozes
          4 diamond golems
         25 dire wolves
         19 displacer beasts
         17 doppelgangers
          2 Dorn Beasts
          1 dwarf
         34 dwarven chaos knights
         17 earth elementals
          1 emperor lich
         22 ettins
          8 eyes of destruction
         29 fire beetles
          3 fire demons
         17 fire drakes
          3 fire elementals
         14 fire giants
          2 fire grues
         15 fire lizards
          1 fire vortex
         12 flesh golems
          8 floating eyes
          3 fomorian giants
         94 frost giants
         68 frost giant berserkers
          6 frost giant jarls
          3 frost salamanders
          4 frozen ones
          9 gargantuan rats
          8 gargoyles
          6 gelatinous cubes
        132 ghosts
         13 ghost bats
          4 ghost kings
         87 ghost lords
         99 ghuls
          1 giant ant queen
         45 giant ant warriors
         38 giant ant workers
         19 giant bats
          1 giant bee queen
         29 giant bee warriors
         57 giant bee workers
          7 giant centipedes
         12 giant frogs
         15 giant lizards
          5 giant raccoons
         60 giant rats
          5 giant rust monsters
          9 giant slugs
         19 giant spiders
          1 giant turtle
          4 gibbering mouthers
         35 gnolls
         13 gnoll chieftains
         59 goblins
         22 goblin berserkers
         13 goblin chieftains
         41 goblin rockthrowers
         28 goblin slavemasters
          2 gorgons
         10 gray oozes
          2 gray slayers
          1 great blue wyrm
          1 great red wyrm
         88 greater chaos servants
         15 greater claw bugs
          2 greater daemons
          3 greater doppelgangers
          1 greater earth elemental
          1 greater mimic
          1 greater mummy
          4 greater water elementals
          5 green blobs
          4 green hags
          9 green slimes
         16 green worms
          3 gremlins
          9 griffons
          5 grizzly bears
          2 half-orc bouncers
         12 harpies
         15 hell hounds
         28 hill giants
          8 hill giant chieftains
          5 hill orcs
         15 hill orc sergeants
         13 hippogriffs
         30 hobgoblins
         10 hobgoblin chiefs
         13 hobgoblin leaders
          4 homunculi
         11 huge bats
          8 hydras
         12 hyenas
          6 ice elementals
          5 ice lizards
          2 ice statues
          1 ice vortex
          4 imps
          2 invisible stalkers
          4 iron golems
         75 jackals
          2 jackal demons
          8 jackalweres
          1 karmic dragon
          8 karmic lizards
          1 king cobra
         39 kobolds
         15 kobold chieftains
         10 kobold shamans
         12 kobold trapmasters
         43 large bats
         17 large dogs
         13 large gnolls
          6 large jackals
         35 large kobolds
         34 large orcs
          3 large rust monsters
          5 large snakes
         26 large spiders
          9 least daemons
          3 lesser daemons
          3 leucrottas
          2 liches
         12 lich kings
          7 lightning lizards
          1 lightning vortex
         32 lizard men
          7 magebane eyes
          6 magedoom eyes
          1 margoyle
          2 master assassins
         25 master liches
          6 master mimics
          1 master necromancer
          1 Master Summoner
          9 master swordsmen
          9 mimics
         10 minotaurs
          2 minotaur lords
          1 minotaur mage
          3 mist wolves
         26 molochs
         16 mummies
          1 mummy lord
          9 necromancers
          5 ochre jellies
        118 ogres
          2 ogre emperors
          3 ogre kings
          3 ogre lords
         20 ogre magi
         91 orcs
          4 orc butchers
         10 orc chieftains
         14 orc scorchers
          7 outlaws
          6 outlaw leaders
         13 owlbears
         12 pit vipers
          3 pixies
          5 pixie archers
          8 purple worms
         11 quasits
          1 quickling
          1 quickling king
          2 quickling lords
          1 quickling queen
          7 rabid dogs
         13 raiders
         74 rats
         32 ratling archers
          5 ratling duelists
          8 ratling fencers
          4 ratling master thieves
         15 ratling thieves
          6 ratling warlords
         13 ratling warriors
          6 rattlesnakes
         58 red dragons
         36 red dragon hatchlings
         31 red worms
          1 revenant
          8 rust monsters
         82 shadows
          8 shadow centipedes
          4 shadow lords
          3 shadow trolls
          2 shadow wyrms
         17 shambling mounds
          1 shark
          5 silver wolves
          2 skeletal kings
         20 skeletal warriors
        147 skeletons
          6 slow shadows
          1 Snake from Beyond
         11 snow golems
        138 spectres
          6 staring eyes
         46 steel golems
         15 steel horrors
         41 steel zombies
         15 stone giants
         16 stone giant lords
          8 stone golems
         26 stone grues
          1 stone ooze
          5 stone snakes
         14 stone statues
          3 swamp hydras
         15 swordsmen
          5 tarantulas
          1 titan
         31 trolls
         38 troll berserkers
         13 troll chiefs
          4 troll kings
          1 ultimate doppelganger
          1 undead chaos dwarven berserker
         62 vampires
         18 vapor rats
          2 vipers
          6 water demons
          2 water elementals
         13 water grues
         26 water snakes
         25 wererats
          8 werewolves
          1 werewolf lord
          6 white dragons
         34 white dragon hatchlings
         14 white worms
        119 wights
          5 wild cats
          1 will o'wisp
         51 wolves
        100 wraiths
         64 writhing masses of primal chaos
          3 yellow oozes
         26 yetis
        145 zombies
    
    Dispatched the legendary goblin Groof.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  3. #3
    Join Date
    Aug 2009
    Posts
    2,737

    Default

    Welcome back. Haven't played in a long time myself, so I can't comment on new content, but..

    Quote Originally Posted by JellySlayer View Post
    -Likewise, my intuition for combat stats feels a bit off. At 50 DV/45 PV, I was basically unkillable in most of the middle game, including the ACW. I cleared the greater undead vault in the ice area at like level 24, and I basically wasn't getting hit at all by the ghost lords. Picked up only 6 years unnatural aging for the whole thing. Endgame I was running around with 75/65 or so and never really encountered any serious threats. I feel like maybe there's been some fudging with the effectiveness of stats or enemy crit rates or something.
    Maybe your intuition was off because you didn't play doomed?
    You steal a scroll labelled HITME. The orc hits you.

  4. #4
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    Quote Originally Posted by grobblewobble View Post
    Welcome back. Haven't played in a long time myself, so I can't comment on new content, but..


    Maybe your intuition was off because you didn't play doomed?
    Could be I still have a feeling that clearing a GUV in melee was normally not an option under most circumstances though, for example. That's where it really stood out the most to me. Maybe it's just the one in the IQD is much lower level than the CoC ones?
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  5. #5
    Join Date
    Apr 2018
    Posts
    23

    Default

    I can't speak to whether there's a difference in melee math. But, I do think that the changes have made it easier to reach the mid-game. Guaranteed potion shop, guaranteed altar, using the potion shop to generate a large supply of holy water, and the guaranteed vault of giants + greater vault make it much more do-able to send a character to ToEF who won't get eaten there.

    Welcome back!

  6. #6
    Join Date
    Dec 2014
    Location
    Pennsylvania, USA
    Posts
    197

    Default

    I mean, a dwarven paladin with The Wall against a Greater Undead Vault honestly sounds bad for the greater undead vault. It's not like the undead creatures have a ton of PV to resist your bloody dagger. My guess is that The Wall helped make you feel more invincible than normal.

  7. #7
    Join Date
    Jul 2016
    Posts
    12

    Default

    I haven't really been a part of the ADOM community, but have been playing it for years, and I recognize your name from the forums and wiki.
    If you found your cruise through the game uncannily easy, may I recommend playing a custom game with monster difficulty set to tough? I always play that way and I really enjoy the extra challenge. At low levels, trash like black hurthlings and goblin berserkers are a serious threat, and then later on, monsters that are usually dangerous are even more so. I'd highly recommend it!

  8. #8
    Join Date
    Sep 2018
    Location
    Colorado Springs; Colorado
    Posts
    2

    Default

    I always play that way and I really enjoy the extra challenge.

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