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Thread: First 3.x win - Geon, very lucky human mindcrafter, destroyed the universe

  1. #1
    Join Date
    Jul 2016
    Posts
    12

    Cool First 3.x win - Geon, very lucky human mindcrafter, destroyed the universe

    Geon the mindcrafter was real go-getter. He entered the Drakalor Chain in search of a legendary hero of antiquity named Rolf, but ended up putting a permanent end between the struggle between Order and Chaos.
    I'll admit that I cheated heavily by reading the wiki to find out about a lot of the new content in this version, but I'm glad I did, because I hadn't played since version 1.2 and am really loving all the new stuff I encountered.

    The early game wasn't very notable other than one thing that gave me an easy start. The goblin campsite had sprung up when I was first heading from Terinyo to Lawenilothehl. I took a peek inside, noped away from the swarm of goblins, then snuck around back to confuse the ogre and grab his loot pile, which include a stone axe, so now I had a rustproof, oozeproof weapon. Since I had found a small shield with 2PV and a leather armor in the Small Cave, I decide to cleanse the carpenter rather than slay the healer to gain Healing.
    There was a rat tension room and a chaotic altar on the first floor of the Caverns of Chaos, so upon reaching it I fell to the dark side and without much ado was precrowned with Trusted One, the defenses of which I really appreciated since I was still in my leather armor and small shield. Picking pockets while sacrificing monsters had given me a scroll of item detection, so I came back out of the CoC to go get the wand of teleportation, at which point a human village appeared. I repented my wicked ways at the altar and took my wand down to Dwarftown to get Rolf's Companion.
    Not long after that, some rando dropped a scroll of entropy, and upon checking the wiki to see what it did, I knew Geon now had a purpose. My first kill was a skeleton, so I didn't want to screw around with getting the Trident of the Red Rooster, and instead decided to enter the Chaos Plane by ordinary means.

    On my way down to the Animated Forest there was a lesser vault of mixed monsters, which I skipped until I'd completed the rest of Thrundarr's quests so I had Tactics, then popped on my Trusted One and cleared it out, receiving an adamantium warhammer of penetration for my bravery. That quite well sorted out Darkforge, which contained a bunch of worthless trash, Wyrmlance, and a red dragon scale mail.
    Haggar's Cave was when the character really kicked into high gear, all the power he accumulated after that was really just a victory lap I'd say. The greater vault was fire monsters, and although I didn't have a ring of ice, I did have a red dragon scale mail, Wyrmlance, and Confusion Wave, so why not? With these tools, the only real danger I faced was the fire elementals, but finding The Wall partway through made them still very tough - they had a nasty habit of critting through my armor for over 100 damage - but manageable with care, prayer, and emergency teleports to the stairs. I walked out with level 30 (the point at which Mindcrafters become unstoppable), the amulet of indomitable life, the manacles of madness, the chainmail of the martyred crusader, and Devilbane, which are all great items, but then when I identified the rest of the loot, a funny thing happened.
    Staff of magical insights, huh? Like a potion of insight? Neat! *zap*
    "You suddenly know how to cast the 'Wish' spell."
    Oh okay cool.
    After a few more zaps of this staff, it became obvious why mindcraft and magic are mutually exclusive disciplines - having both is freakin broken. Confusion disabled everything that was vulnerable to it, and then ball and bolt spells gunned down everything else. Those fire elementals in the jarl's vault were the last thing that ever posed a serious threat.

    When I had completed the Ice Queen's quests it was day 49, so I returned to the borderlands village and took potshots at civilians until I was C-, got crowned with shock immunity and the robes of resistance (both useless since I had the chainmail of the martyred crusader but okay) then fed the demented ratling the Crown of Science, the ancient mummy wrapping, the robes of resistance, Big Punch, the Moon Sickle, and the tome of donors. I still had some time to spare before I could enter the ancient stone circle, so I went on to reunite the Blup family and rob the merchant's guild with Strength of Atlas and my penetrating hammer. The vault contained True Aim, Silence of the Dead, Black Thumb and the Silver Key, but Geon's luck continued to be absolutely ridiculous; the great gray wyrm dropped a wand of wishing with three charges. I wished for Find Weakness, seven league boots, rings of ice, and an amulet of life saving for Khelevaster.

    I laughed and slugged down Keriax with Greater TK Blast. I did the same to the Ancient Chaos Wyrm while invisible, so none of his minions knew what he was freaking out about. Levitation is a pretty neat thing in the new version, I floated over the skeleton king's pond and bashed his skull in with my warhammer. Greater TK Blast wasn't making much of a dent in the stone dragon king, so I drank all my potions of boost perception, lit a torch and murdered him with Wyrmlance while he stumbled about in confusion.
    Since I had seven league boots, traveling around in the wilderness now counted very little toward the 90-day timer, so next I went to get the Sceptre of Chaos, and on the way down took out a threat room of greater molochs with Devilbane, which got me to level 50. By the time I emerged with the Sceptre, I STILL hadn't found a scroll of danger for Gaab'Baay, but what I had was a respectable pile of potions of boost mana and willpower. I blessed them all and my scrolls of power, put on everything I had to increase Wi and Ma, chugged potions until I was at 99 Ma and 70ish Wi, zapped a staff of willpower, and had just enough PP to survive casting Wish, at a cost of 3000PP, from HP. Honestly I'd say casting Wish as a mindcrafter was Geon's crowning moment as an adventurer. Lady, you would not believe what I did to get this scroll.

    Before my final descent I tossed all my unwanted artifacts onto the altar, scribed a bunch of scrolls of corruption removal, and gave my millions of gold to Garth in exchange for two lousy points of Willpower. I guess there's a hard cap on how much you can train at once.
    With mindcraft, True Aim and that staff of magical insights, there was nothing Geon couldn't do. I threw improved fireballs at the Snake from Beyond. I ignored the Master Summoner's pokémon and took him out with Greater TK Blast. I dropped the Chaos Archmage with humanoid slaying ammo after spamming a charged-up wand of fireballs to clear the crowd. The Ancient Stone Beast and his lackeys fell to my penetrating warhammer while I safely sat behind Mental Shield.

    By the time I got to the Casino I had more than everything I'd ever need, so I didn't really screw around with it much. I grabbed a few potions of water and an ordinary ring, threw an apple at the shopkeeper, and bolted. I then used that ordinary ring on D:50 to wish for speed and took everything out with the gleaming dwarven rune axe in a slashy whirlwind, using Confusion Wave and Ice Ball when surrounded. For the hell of it I used Confusion Blast on Fistanarius, which provided a nice symmetry to the whole story, using the same ability on him as I did on the first thing I'd encountered, a large rat.

    When everything else was cleared out and I stood around with the chaos regalia equipped waiting for corruptions to rack up, I dropped off most of my junk, blessed the rest of my scrolls of power, used all my charging items on my wand of teleportation just in case, then entered the gate. Once inside I dropped off the chaos artifacts, cleansed myself of all corruption, and lit a torch so I could see the look on Andor Drakon's face when I beat him at his own game.

    I had slightly more time on each level escaping the CoC than the impression I'd gotten from the wiki, so I ended up just using Teleport Self and blessed scrolls of power when needed. On my way through Dwarftown I spared a moment to talk to Thrundarr. Despite the back wall of his house collapsing into the void as we spoke, he seemed oblivious to what I'd done and offered his congratulations and wished me a safe journey home. Well, at least there won't be very much time for anyone to discover my misdeeds.

    As I emerged from the Caverns of Chaos and watched reality unravel around me, I used the last remaining seconds of existence to chill out and enjoy the satisfaction of a job well done.

    So! Two new things I didn't do were the volcano and the Ultimate Dungeon. I'd like to explore those, but I just played a character who could do damn near everything in this game, so I don't know where to go next. Suggest a class for me to play!
    Last edited by Not Tony; 09-01-2018 at 03:39 PM. Reason: typos

  2. #2
    Join Date
    Jul 2016
    Posts
    12

    Default the memorial file

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    HuMi/50 C- DV/PV: 94/54 H: 758/801   P: 559/715    ----b---------S-?0DrCh
    
            ^^^ ^^^^ ^^^       ^^^^^^^^^^^^^^^^^  ^^^^^ ^^^^  ^^^^         ^^^^^^
           ^^*^^^^^^^^^^^      ^^^+^^*^^^^^^^^*^^^^^^^^^=====^^^^^^^^^     ^^^..^
       ^^^^===""""~~~^^^^^     ^&&&&&&&~~~~~~~~~~~~^*^^=======^^*^^^^^^^^^^^*..^^
     ^^^^===="""~~~~~~o^^^     &&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
     ^^*^"""""~~~^^^^^^^^^     ^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^^
     ^^"""""~~^^*^^^^^^^^      ^^   ^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^o^
      ^^"""~~~^^^^^^           ^^ @ o""""""""""""""""""=="""""""""&&&&&*&&&&^^^^
       ~~~~~~^^^^^^^^^^^^^^^^^^^^   """""""""""""""""""=""""""""&&&&&&&&&&&~~^^^
        ~^^^^^~~~^^^^^^^^^^^^^^^^*"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~*^^^
         ^^^*o~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^^^
        ^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^
        ^^*^~~~~~"""""""""""""""&&&&&&&&&&&&&&&&&&&....^^^^==="""&&""&&&~~~~~
       ^^^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^ ^^^
       ^^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^*^^
      ^^^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~*^
      ^^^^^^^^^&&&&&&&&&&&&&^^*^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^  ^o^^
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*^^^^^^^^^^^^^^^+^^^^^^   ^^^
       ^^^       ^^^^^^^^^^^     ^^^^           ^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    a wave of chaos will sweep over you, and your last refuge, and you will
    be nothing. There is nothing that can be done.
    The universe is reverting to the void from which it was formed. You sit
    back, and wait...
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Geon                Race: male Human          Class: Mindcrafter
    Eye color: brown          Hair color: black         Complexion: light
    Height: 6'1"              Weight: 169 pounds        Scars: 6
    Age: 27 (adult)
    Star sign: Sword          Birthday: 7/Sword (day 187 of the year)
    
    YOUR HISTORY:
            Your parents are traveling adventurers. Both are competent,
     talented and doing very well.
            As a child your parents cared a lot for you. Despite all
     circumstances you enjoyed a happy and fine childhood.
            In your youth you worked a lot to become rich and famous later.
     Consequently you rarely had enough time to play with other kids of your
     age.
            As a young adult you were a credit to your family. Your parents
     supported your plans and were very understanding. They tried to help you
     along your way with all means at their disposal.
            You decided to become a Mindcrafter.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1501 stones                Carrying capacity: 10875 stones
    
    He: normal eternium cap [+0, +4]                                      [28s]
    Ne: normal amulet of indomitable life {To+10}                          [2s]
    Bo: normal chain mail of the martyred crusader (-1, -3) [-1, +10] {Wi+12}
    Gi: blessed girdle of giant strength [+6, +3] {St+12}                 [30s]
    Cl: blessed cloak of adornment [+2, +0] {Ap+4}                        [40s]
    RH: blessed rustproof quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd)
    LH: -
    RR: normal ring of speed [+0, +3] (+5 spd)                             [1s]
    LR: normal ring of the master cat [+0, +5] {Dx+16} (+16 spd)           [1s]
    Br: normal manacles of madness [-4, +4] {Le+5}                        [60s]
    Ga: normal rustproof gauntlets of strength (-1, +0) [+1, +3] {St+6}   [40s]
    Bo: normal boots of speed [+2, +0] (+8 spd)                           [20s]
    MW: -
    Mi: blessed jet-black dagger "Silence of the Dead" (+6, 4d4+6) {Dx+9} [10s]
    Tl: blessed torch (4083 turns of fuel remaining, lit)                 [10s]
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 902 stones   Carrying capacity: 10875 stones
    
    Shields ('[')
       normal gleaming dwarven shield (+4) [+15, +10]                     [12s]
    Gauntlets ('[')
       blessed thick gauntlets (-1, -2) [+0, +1]                          [15s]
    Necklaces (''')
       normal amulet of life saving                                        [3s]
    One-handed weapons ('(')
       normal rune-covered long sword "Trusted One" (+1, 5d3) [+7, +7]    [60s]
       blessed adamantium warhammer of penetration (+6, 2d3+7)            [43s]
       normal unpick axe (+3, 3d6+3) {To+10}                              [75s]
       blessed gleaming dwarven rune axe (+6, 5d8+12) [+7, +7] {To+6}     [10s]
    Two-handed weapons ('(')
       blessed staff of magical insights (+7, 1d10+7)                     [40s]
    Missile weapons ('}')
       normal long bow of accuracy (+9, +2)                               [30s]
       normal rustproof light crossbow of accuracy (+9, +0)               [70s]
       normal long bow of hunting (+6, +5)                                [30s]
    Missiles ('/')
       blessed gleaming drakish scurgar "Devilbane" (+15, 2d8+9)          [10s]
       bundle of 28 normal quarrels of construct slaying (+3, 2d6+3)     [112s]
       bundle of 21 normal quarrels of undead slaying (+3, 2d6+3)         [84s]
       blessed silvery arrow "True Aim" (+10, 15d5)                        [2s]
       bundle of 17 normal arrows of undead slaying (+3, 2d4+3)           [34s]
    Tools (']')
       normal tinderbox (28)                                               [3s]
       normal cornucopia {Ma+13}                                         [100s]
       normal silver key                                                   [1s]
       normal ancient dwarven key                                          [1s]
       blessed box with flint and steel (31)                               [5s]
       normal stethoscope                                                  [5s]
    Instruments ('{')
       heap of 3 normal tambourines                                       [15s]
    Rings ('=')
       blessed ring of mental stability [+0, +4] {Le+4}                    [1s]
       heap of 3 blessed rings of ice                                      [3s]
       blessed ring of the High Kings [+2, +3]                             [1s]
       blessed ring of fire                                                [1s]
       normal ring of ice                                                  [1s]
       blessed brass ring                                                  [1s]
    Wands ('\')
       normal wand of teleportation (43 charges)                           [4s]
       normal wand of teleportation (2 charges)                            [4s]
    Potions ('!')
       normal phial of Caladriel                                           [2s]
       heap of 6 normal potions of boost charisma                         [12s]
       heap of 4 blessed potions of ultra healing                          [8s]
       heap of 6 blessed potions of extra healing                         [12s]
       heap of 3 normal potions of boost speed                             [6s]
    Scrolls ('?')
       heap of 10 blessed scrolls of power                                [20s]
    Food ('%')
       heap of 4 normal cooked lizards                                    [12s]
    Valuables ('$')
       1834 gold pieces                                                   [18s]
    Gems ('*')
       heap of 8 normal crystals of light                                  [8s]
       heap of 9 normal crystals of knowledge                              [9s]
       heap of 5 normal crystals of fire                                   [5s]
       heap of 8 normal crystals of darkness                               [8s]
       heap of 4 normal crystals of power                                  [4s]
       blessed crystal of health                                           [1s]
       blessed crystal of light                                            [1s]
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                20
    Daggers & knives         1    +1    +0   +0   basic                20
    Clubs & hammers         11   +10    +7   +4   Mastery              774
    Maces & flails           1    +1    +0   +0   basic                20
    Swords                   8    +6    +4   +2   excellent            504
    Axes                    13   +14   +12   +4   Mastery              5763
    Whips                    1    +1    +0   +1   basic                20
    Pole arms                9    +9    +5  +10   excellent            559
    Twohanded weapons        1    +1    +1   +0   basic                20
    Staves                   9    +9    +3  +17   excellent            811
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   5   +10    +7   +1   skilled              85
    Bows                     9   +18   +13   +3   excellent            31
    Crossbows                7   +14   +10   +2   skilled              128
    Thrown axes & hammers    4    +8    +6   +1   skilled              51
    Thrown daggers           8   +16   +12   +2   excellent            195
    Thrown rocks & clubs     1    +2    +1   +0   basic                12
    Thrown spears            0    +0    +0   +0   unskilled            6
    Boomerangs & scurgari    7   +14   +10   +2   skilled              92
    
    Shields                Lvl   DV               Level          Required marks
    
    ---------------------  ---   ---              -------------  --------------
    Shields                 11   +22              Mastery              1101
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +60 bonus to hit, 5d3+23 damage
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 1, base range: 8, +58 bonus to hit, 4d4+36 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Backstabbing .............100    (superb)       [+3d4]
      Climbing ................. 65    (good)         [+1]
      Concentration ............100    (superb)       [+3d3]
      Courage ..................100    (superb)       [+1d3]
      Detect traps .............100    (superb)       [+1]
      Find weakness ............100    (superb)       [+1]
      First aid ................100    (superb)       [+1]
      Food preservation ........100    (superb)       [+1]
      Gemology .................100    (superb)       [+1d5]
      Haggling .................100    (superb)       [+1d5]
      Healing ..................100    (superb)       [+1]
      Herbalism ................ 99    (superb)       [+1d5]
      Law ......................100    (superb)       [+1]
      Listening ................100    (superb)       [+4d4]
      Literacy .................100    (superb)       [+3d3]
      Metallurgy ............... 48    (fair)         [+1d5]
      Music .................... 95    (superb)       [+1]
      Pick pockets ............. 58    (good)         [+1]
      Smithing ................. 41    (fair)         [+1d3]
      Stealth ..................100    (superb)       [+1d3]
      Swimming .................100    (superb)       [+1d3]
      Tactics ..................100    (superb)       [+1]
      Two weapon combat ........ 39    (fair)         [+1d5]
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Bolt           :    94,  15pp     (Effectivity: +1)
       Burning Hands       :   220,   8pp     (Effectivity: +3)
       Calm Monster        :   107,   7pp     (Effectivity: +6)
       Cure Critical Wounds:   133,  15pp     (Effectivity: +2)
       Darkness            :   782,   4pp     (Effectivity: +1)
       Farsight            :   194,  17pp     (Effectivity: +0)
       Fire Bolt           :   348,  10pp     (Effectivity: +2)
       Frost Bolt          :   200,  12pp     (Effectivity: +0)
       Ice Ball            :   145,  24pp     (Effectivity: +5)
       Improved Fireball   :    77,  36pp     (Effectivity: +2)
       Light               :   230,   3pp     (Effectivity: +4)
       Magic Missile       :   485,   8pp     (Effectivity: +2)
       Remove Curse        :   204,  50pp     (Effectivity: +0)
       Strength of Atlas   :   583,  10pp     (Effectivity: +1)
       Wish                :    50, 4500pp     (Effectivity: +0)
    
    
    
    
    ----------------------------------------------------------------------------
                                  His further life:
    ----------------------------------------------------------------------------
    
    None. Everything is over and void. Existance has ended. You managed to
    ultimately end the battle between Order and Chaos. And wondered during your
    last brief heartbeats if an alternative would have been more fun...
    
    
    ----------------------------------------------------------------------------
                  His achievements during his battles:
    ----------------------------------------------------------------------------
    
    Geon, the human mindcrafter, set in motion the destruction of existence.
    He scored 43055481 points and advanced to level 50.
    He survived for 0 years, 86 days, 11 hours, 4 minutes and 12 seconds (114847
    turns).
    7 companions were killed during his adventures.
    Geon visited 155 places.
    His strength score was modified by +15 during his career.
    His learning score was modified by +20 during his career.
    His willpower score was modified by +22 during his career.
    His dexterity score was modified by +17 during his career.
    His toughness score was modified by +21 during his career.
    His charisma score was modified by +15 during his career.
    His appearance score was modified by +5 during his career.
    His mana score was modified by -9 during his career.
    His perception score was modified by +15 during his career.
    He was the champion of the arena.
    He was a member of the thieves guild.
    He made a little water dragon very happy.
    He brought an infamous raider lord to justice.
    He adhered to the principles of the Cat Lord and thus rose to great fame.
    He saved Khelavaster from certain death.
    He met Rolf, the legendary emperor of the dwarves.
    He avenged Rolf's blood.
    He ended his adventuring life in the wilderness.
    7105 monsters perished under his attacks.
    The following 50 artifacts were generated during his adventure:
      the si
      the dwarven rune axe "Rolf's Companion"
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the golden gladius "Death's Sting"
      the dwarven shield "Rolf's Saviour"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the silvery arrow "True Aim"
      the staff of the Wanderer -> never saw it. I skipped an greater undead vault, though
      the heavy cudgel "Black Thumb"
      the rune-covered long sword "Trusted One"
      the lead-filled mace "Big Punch"
      the silver key
      the rune-covered trident -> missed when it was dropped at my feet, whoops!
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      the Crown of Chaos
      the Sceptre of Chaos
      the Medal of Chaos
      the Chaos Orb of Elemental Mana
      the robes of resistance
      the rune-covered halberd "Wyrmlance"
      the tome of donors
      the antediluvian dwarven map fragment
      the antediluvian dwarven map
      the ancient dwarven key
      the unpick axe
      the stone heart "Bergbringer"
      the gleaming dwarven rune axe
      the gleaming dwarven shield
      the gleaming drakish scurgar "Devilbane"
      the quicksilver bracers -> never saw it
      the lead great axe -> never saw it
      the jet-black dagger "Silence of the Dead"
      the mighty tower shield "The Wall"
      the chain mail of the martyred crusader
      the manacles of madness
      the intricate wooden staff "Nature's Breath" -> surge of power
      the wicked spear "Scorpion's Sting" -> potion of uselessness
      the potion belt -> never saw it
      the amulet of indomitable life
      the cornucopia
    He possessed the following intrinsics:
      He was fire resistant.
      He was poison resistant (also through items).
      He was cold resistant.
      He was acid resistant (also through an item).
      He was lucky (also through an item).
      Fate smiled upon him (also through items).
      He was able to teleport (gained through an item).
      He was able to control teleportation.
      He was resistant to death rays (gained through items).
      He was shock resistant.
      He was able to see invisible things (gained through items).
      He was immune to shock attacks.
      He was able to breathe water (gained through an item).
      He was able to resist confusion attacks (also through an item).
    He had the following talents: Alert, Charged, Good Learner, Good Shot, Great
    Learner, Healthy, Keen Shot, Miser, Potent Aura, Quick, Quick Shot, Shield
    Expert, Shield Master, Shield Specialist, Sixth Sense, Stealthy, Strong
    Thrower, Treasure Hunter.
    He had a final speed score of 326 (final base speed: 122).
    He was a messiah of Ssraxx.
    He asked for 9 divine interventions.
    He was a holy champion of Chaos.
    He was slightly tainted by Chaos.
    
    [snip]
    
    Dispatched the legendary hobgoblin Hobbynobs.
    Dispatched the legendary frost giant Eys.
    Dispatched the legendary necromancer Gorvin.
    
    
    ----------------------------------------------------------------------------
                                   Playing Time
    ----------------------------------------------------------------------------
    
    You played for 21 hours, 28 minutes and 37 seconds.
    
    
    ----------------------------------------------------------------------------
                                 Version Information
    ----------------------------------------------------------------------------
    
    Ancient Domains Of Mystery
    Version 3.2.2
    Windows Deluxe (Steam) Build: May 24 2018 09:08:15

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