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Thread: tone down glut of hp on vaults/big room monsters

  1. #1
    Join Date
    Dec 2009
    Posts
    325

    Default tone down glut of hp on vaults/big room monsters

    It's not fun to whale away with 42 strength and big punch on dragon hatchling 5 to 10 times before they die, it just feels tedious. Maybe make the current HP the worst they can be but randomise the figure somewhat so there are some weaklings on location?

    *EDIT I'm a fool, had coward mode on and didn't notice! Still I feel the idea might be worth examining.

    *EDIT this was meant to be an RFE. Double-fail.
    Last edited by auricbond; 12-11-2018 at 02:45 PM.

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