Results 1 to 9 of 9

Thread: Mindcrafter real-time speedrun in 1:34:10

  1. #1
    Join Date
    Aug 2011

    Default Mindcrafter real-time speedrun in 1:34:10

    Brb 2 mins+, the Raven-born Dwarven Mindcrafter, managed to close the gate in 1 hour, 34 minutes, and 10 seconds. Time starts after name entry, which is how in-game time in the .flg is measured. Video: or

    Why dwarf?
    • The run goes for a quick Rolf set, and doesn't waste time waiting for the guaranteed lawful altar in settlement. The other lawful races are much weaker.
    • Detect Traps is useful in general and seems to allow a fast Mana Temple strategy.
    • Digging resources can be quite tight, so Mining (which mindcrafter gets at an oddly high level) is helpful.
    • Access to Mithril Skin is a nice side benefit.
    • Hammerhead, while not the best, would be a reasonably helpful crowning gift, as there's no guarantee that the run will have any fireproofing items.

    Why mindcrafter?
    • Not having to RNG into teleport control is a big boost to reliability. Also necessary to guarantee early access to Rolf set without some crazy elite dwarven guardian strats.
    • Confusion blast trivializes a lot of enemies that would otherwise kill the character or waste a lot of time. Confusion also comes in handy for Air Temple.
    • Reduced confusion duration is helpful against ACW and especially archmage, and there's no guaranteed confusion resistance.
    • Their crowning gift pool is quite good, with only staff of the wanderer being a complete dud.
    • The monster detection from Eyes of the Mind can save you a massive amount of time by avoiding nasty tension and threat rooms.

    Why Raven?
    • +10 speed is OP.
    • The run can't count on fireproofing gear, so RCT is needed in lieu of cheap tricks versus ACW. The trident ends up saving time later on in Earth Temple and D:50 as well.

    Point buy?
    19 Strength, 6 Learning, 11 Willpower, 10 Dexterity, 22 Toughness, 1 Charisma, 1 Appearance, 18 Mana, 10 Perception. 3 starting talents with 4 points left over.

    Healthy -> Hardy -> Tough Skin -> Iron Skin -> Steel Skin -> Mithril Skin -> (Immune to Pain, Quick, Very Quick, Affinity with Axes, Greased Lightning)... -> Doesn't matter past this point.

    The route:
    1. I startscum for ring of the fish. This is for UD rivers as well as Fungal Caves, both of which need to be taken care of before Swimming can be acquired.
    2. Started out in Terinyo, bought rations, lured sheriff to Hole in the Wall for an amulet of order, and then picked up the Carpenter quest.
    3. Generated Goblin Camp and used confusion and true berserk to grab the weapons, armor, and shields. Lucked out with a mithril sword and a large mithril shield.
    4. Scouted SMC and found a great stairs layout, but the blanket was impossible to retrieve due to a mixed tension room.
    5. Gained Healing the lawful way, making some use of confusion on Yriggs to make things safer.
    6. Dove through UD.
    7. After getting to HMV I went back to Goblin Camp to pick up a bunch of rocks. Lost a good deal of scrolls because I'm an idiot (random blanket I picked up in UD was *not* waterproof). Killed dwarven veteran from across the HMV river with a combination of rocks and mind blast. He dropped a completely average eternium hand axe and chain mail.
    8. Retrieved the wand of teleport from VDDL, making use of the mouseover glitch to find it without needing item detection or digging.
    9. Picked up some cooked lizards and the arena championship from a very confused Bonk. I do the arena for Backstabbing, but the random monster quest is generally faster than going back up to arena, and you still get the reward.
    10. Picked up Rolf's axe in Dwarftown, and took down an easy first random monster.
    11. Went down to Fungal Caves, picked a lot of morgia (needed to gain several points of Willpower to qualify for Immune to Pain), and took down the overlord for Cornucopia and some excellent mushrooms. Both ecstasy and purity can be extremely helpful, and I got two of each.
    12. Finished up Thrundarr's quests for Rolf's Shield, taking care of the random monster quest quickly with a stashed, confused monster. Got the arena dwarf's map fragment on the way up.
    13. Finally picked up some more potions in the now-generated settlement.
    14. Had to go to Griffyard to level up to 13, then headed back to Pyramid for Ankh, AMW, and the pick axe.
    15. Made short work of the Griffyard, picked up the second map fragment and the elemental gauntlets, hitting L+ along the way.
    16. Blessed and sacrificed the two map fragments to crown with circlet of the pure mind. Possibly the best crowning gift as it eliminates confusion issues and lets you maintain mental shield longer.
    17. Completed Blup's quest and picked up Swimming.
    18. Leveled up to 16 in Darkforge and waited a bit in wilderness for the RCT delivery.
    19. ToEF was quite rough, with two seemingly unavoidable tension rooms, one of fire elementals and one of fire giants. Prayed for a pick axe on the top floor, and avoided most combat (apart from the tension room) by digging to ACW's row, firing off a mind blast, and then retreating. ACW was a bit harder than necessary as I started out with thrown rocks instead of RCT by mistake!
    20. Turned in the portal quest on my way down and started the final dive. Water temple was trivial, navigated past eternal guardian with teleportation, skipped casino, and somehow still managed to qualify for cat ring.
    21. Got low on digging supplies in Air Temple when one of my two wands was destroyed. The temple itself was quite easy. Before opening the central room, I confused Yulgash several times through the wall (confusion duration stacks), which prevented him from doing any summoning.
    22. Took a fairly straightforward approach to Earth Temple, using up my wands of fireballs. I've tried some fancier strats with mind blasting ASB through the walls, but just going straight for it seems more consistent.
    23. Mana Temple went fairly smoothly, but I ended up losing my door creation and bunny summoning wands, putting D:50 in jeopardy. In the future I should just drop this stuff first; even with Detect Traps it isn't safe enough. Triggering an alarm trap on the bottom row seems to persuade Nuurgy to venture out early. Dispatched him with the help of blessed ecstasy shrooms and cursed potions of invisibility.
    24. Surprisingly, I didn't lose a million years in D:50, improvising with a greater earth elemental companion on one lever and a confused greater chaos servant on the other.

  2. #2
    Join Date
    Aug 2011


    Annotated/abridged flg:
                                                   ^^^         ^^^          ^^^^^
                                                  ^^^^^       ^^^^^^       ^^^..^
                                                 ~~^*^^       ^^*^^^^^^^^^^^*.@^^
                                 ^&&&&&       &&&&&&&&&&==""""""""""&&~~~^....^
                                ^^^^^^^^   &&&&&&&&&""""=""""""""""&&*&&o..~^^^
                    ^^^^        ^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^
                   ^^^^^^        ^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~*^^
                   ~"o""""^^     """"&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^^^
                   """"""""""""""""&&&&&&&&&&&&&&&&.^^*^^   """" "&&&&&    ^^^
                    """"""""""""&&&&&&&&&&&&&&&&&&&....^^         &""&&&
                     """"""""""&&&&&&&&&&&&&*&&&&&&&&&."""   ===="""""~~      ^^^
                       """""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~      ^*^
                         &&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~      ^~^
                              *^^^^^^^^^^^^^*^^&&&&&&&&&&""""""=^^"""~^^      ^o^
                                 ^^^  ^^^^^^^^^ ^^^^*^^^^^^^^^^^^^^^+^^^      ^^^
                                           ^^^    ^^^^^^^^^^^^^^ ^^^^^^
    Brb 2 mins+  St:26  Le: 8  Wi:34  Dx:30  To:30  Ch: 1  Ap: 1  Ma:31  Pe:13  L+
    DV/PV:45/53   H:335(335)     P:320(320)     Exp:27/3039751     DrCh  Sp:143
                                Background Information
    Name: Brb 2 mins+         Race: male Dwarf          Class: Mindcrafter
    Age: 92 (adult, 30 years of unnatural aging added in)
    Star sign: Raven
    Total weight: 2009 stones                Carrying capacity: 3675 stones
    He: blessed circlet of the pure mind [+2, +2] {Wi+8}                  [18s] // Crowning gift
    Ne: cursed ankh                                                        [3s]
    Bo: uncursed eternium chain mail (-1, -2) [-1, +11]                  [220s] // From dwarven veteran
    Gi: uncursed adamantium girdle [+0, +3]                               [18s]
    Cl: uncursed leather cloak (-1, +0) [+1, +0]                          [40s]
    RH: blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6]            [120s]
    LH: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
    RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)          [1s]
    LR: uncursed ring of the fish                                          [1s] // Starting ring survived and stayed on the whole game :)
    Br: uncursed bracers of speed [+2, +0] (+4 spd)                       [10s]
    Ga: uncursed gauntlets of strength (-1, +0) [-1, +1] {St+3}           [40s]
    Bo: uncursed adamantium boots [+0, +3]                                [89s]
    MW: -
    Mi: blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}        [80s]
    Tl: blessed cornucopia {Ma+13}                                       [100s]
    Total weight: 1219 stones   Carrying capacity: 3675 stones
    Helmets ('[')
       uncursed bone helmet [+0, +1]                                      [40s]
       uncursed leather cap [+0, +0]                                       [5s]
       uncursed helm of mental stability [+0, +1] {Le+1}                 [100s] // Not sure why I thought this could be useful when I had circlet...
    Armor ('[')
       blessed ancient mummy wrapping [+1, +5] {Ap-8}                     [60s]
    Gauntlets ('[')
       uncursed fencing gloves of fidelity [+3, +1] {Ch+6}                 [6s]
       uncursed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
       uncursed fencing gloves of fidelity (+1, +1) [+3, +1] {Ch+9}        [6s]
    Boots ('[')
       uncursed mithril boots [-1, +2]                                    [96s]
       uncursed boots of sneakiness [+0, +0] {Dx+4}                       [20s]
    Necklaces (''')
       heap of 2 uncursed amulets of greed                                 [6s]
       heap of 2 blessed amulets of order                                  [6s]
       uncursed amulet of protection +2                                    [3s]
       uncursed amulet of free action                                      [3s]
       blessed necklace of rapid healing                                   [2s]
       uncursed amulet of perseverance {Wi+3}                              [3s]
       blessed amulet of balance                                           [3s]
    Bracers (',')
       uncursed bracers of lifting [+0, +0]                                [8s]
    One-handed weapons ('(')
       uncursed broken pick axe (+2, 1d6+1)                               [75s]
       uncursed pick axe (+1, 1d6+1)                                      [75s] // Thank you for saving the run, random dwarven CK
    Two-handed weapons ('(')
       blessed staff of parting water and might (+0, 1d10)                [40s] // Saved some scrolls at post-DT river; they didn't survive much longer
    Missile weapons ('}')
       uncursed long bow of hunting (+8, +3)                              [30s]
    Tools (']')
       uncursed torch                                                     [10s]
       uncursed stethoscope                                                [5s]
    Rings ('=')
       blessed rusty ring of stun resistance                               [1s]
       heap of 2 uncursed rings of stun resistance                         [2s]
       uncursed ring of the fish                                           [1s]
       cursed ring of the fish                                             [1s]
    Wands ('\')
       uncursed wand of acid (0 charges)                                   [4s]
       cursed wand of item detection (0 charges)                           [3s]
       uncursed wand of earthquakes (3 charges) {b}                        [3s] // Sometimes I try to press the wrong keys too quickly...
       blessed wand of fireballs (1 charge)                                [3s]
       blessed wand of fire (3 charges)                                    [4s]
       uncursed wand of magic missiles (7 charges)                         [3s]
       uncursed wand of fire (4 charges)                                   [4s]
       uncursed wand of trap creation (3 charges)                          [3s]
       cursed wand of fireballs (0 charges)                                [3s]
       uncursed wand of paralyzation (6 charges)                           [3s]
       uncursed wand of gold detection (4 charges)                         [6s]
       uncursed wand of fire (0 charges)                                   [4s]
       blessed wand of item detection (4 charges)                          [3s]
       uncursed wand of digging (1 charge)                                 [3s]
    Potions ('!')
       heap of 4 uncursed potions of invisibility                         [16s]
       uncursed potion of potential learning                               [4s]
       heap of 9 potions of holy water                                    [36s]
       uncursed potion of raw mana                                         [2s]
       heap of 2 uncursed potions of carrot juice                          [8s]
       uncursed potion of extra healing                                    [2s]
       heap of 2 blessed potions of carrot juice                           [8s]
       heap of 3 uncursed potions of water                                [12s]
       uncursed potion of visibility                                       [4s]
       uncursed potion of troll blood                                      [2s]
       uncursed potion of toughness                                        [4s] // Dropped on D:50, if only I had some scrolls...
       uncursed potion of healing                                          [4s]
       uncursed potion of stun recovery                                    [2s]
       uncursed potion of youth                                            [4s]
       uncursed potion of boost appearance                                 [2s]
       uncursed potion of strength                                         [4s] // Ditto
    Scrolls ('?')
       uncursed scroll of increase melee damage                            [2s]
       uncursed scroll of item creation                                    [2s]
       heap of 2 uncursed scrolls of uncursing                             [4s]
       cursed scroll of ill fate                                           [2s]
       blessed scroll of identify                                          [2s]
       blessed scroll of the finder                                        [2s] // Uh... thanks autopickup
    Food ('%')
       heap of 22 uncursed cooked lizards                                 [66s]
       heap of 39 cursed spenseweeds                                      [78s]
       heap of 12 uncursed spenseweeds                                    [24s]
       heap of 8 cursed stomafillia herbs                                 [16s]
       heap of 3 uncursed stomacemptia herbs                               [6s]
       heap of 11 cursed alraunia antidotes                               [22s]
       heap of 7 cursed curaria mancox herbs                              [14s]
       heap of 2 blessed alraunia antidotes                                [4s]
       heap of 2 uncursed alraunia antidotes                               [4s]
       heap of 3 blessed stomacemptia herbs                                [6s]
       uncursed stomafillia herb                                           [2s]
       heap of 2 blessed stomafillia herbs                                 [4s]
       heap of 5 uncursed moss patches of mareilon                        [10s]
       heap of 6 blessed moss patches of mareilon                         [12s]
       heap of 2 blessed pepper petals                                     [4s]
       heap of 4 blessed spenseweeds                                       [8s]
       heap of 5 uncursed curaria mancox herbs                            [10s]
       heap of 3 uncursed pepper petals                                    [6s]
       heap of 4 cursed pepper petals                                      [8s]
       heap of 7 cursed stomacemptia herbs                                [14s]
       uncursed muscle mushroom                                            [2s]
       heap of 2 uncursed mushrooms of purity                              [4s]
       heap of 2 cursed mushrooms of the glow                              [4s]
       heap of 2 uncursed lumps of beeswax                                [10s]
       blessed lump of gelee royal                                         [3s]
    Valuables ('$')
       6120 gold pieces                                                   [61s]
    Gems ('*')
       uncursed crystal of power                                           [1s]
       uncursed crystal of light                                           [1s]
       heap of 2 uncursed crystals of health                               [2s]
                                    Weapon Skills
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Swords                   3    +2    +1   +0   basic                14
    Axes                    12   +12   +10   +3   Mastery              3422
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Thrown rocks & clubs     7   +14   +10   +2   skilled              124
    Thrown spears            7   +14   +10   +2   skilled              177
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  9   +18              excellent            1165
    Damage caused with your melee weapons:
    Left hand: +83 bonus to hit, 3d6+51 damage
    Damage caused with your missile weapons:
    Ammunition: 1, base range: 5, +42 bonus to hit, 3d8+28 damage
      Backstabbing ............. 75    (great)        [+1] // In retrospect I'm not 100% sure this is worth it, maybe wrong trigger to skip arena...
      Climbing ................. 33    (fair)         [+1d5]
      Concentration ............100    (superb)       [+2d4]
      Detect traps ............. 39    (fair)         [+2d4]
      First aid ................ 46    (fair)         [+1d5]
      Gemology ................. 48    (fair)         [+3d5]
      Haggling ................. 20    (mediocre)     [+4d5]
      Healing .................. 74    (great)        [+1d5]
      Herbalism ................ 55    (good)         [+1d3]
      Listening ................ 55    (good)         [+4d4]
      Literacy ................. 74    (great)        [+3d3]
      Metallurgy ............... 43    (fair)         [+1d5]
      Mining ................... 65    (good)         [+1] // Mindcrafters are good at this apparently
      Music .................... 33    (fair)         [+2d4]
      Smithing ................. 20    (mediocre)     [+2d4]
      Stealth .................. 65    (good)         [+1d5]
      Swimming .................  5    (poor)         [+4d4]
      Tactics .................. 40    (fair)         [+1d3]
      Two weapon combat ........ 26    (mediocre)     [+3d3]
                                Effects of Corruption
    Your frontal eyes have merged into one larger eye (Ch: -2, Ap: -2, Pe: +4).
    You have grown horns (+3 melee damage, Ap: -4).
    You exhale sulphur (Ch: -4).
                                  His further life:
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He is crowned to be the king of all dwarves and lives a long and
    prosperous life full of love, happiness and pleasure.
                  His achievements during his battles:
    Brb 2 mins+, the dwarven mindcrafter, saved the world with his brave efforts
    and became a great ruler without even stopping to save himself.
    He scored 63055384 points and advanced to level 27.
    He survived for 0 years, 45 days, 20 hours, 12 minutes and 56 seconds (24543
    Brb 2 mins+ visited 98 places.
    His strength score was modified by +4 during his career.
    His learning score was modified by +2 during his career.
    His willpower score was modified by +16 during his career.
    His dexterity score was modified by +4 during his career.
    His toughness score was modified by +5 during his career.
    His charisma score was modified by +4 during his career.
    His appearance score was modified by +3 during his career.
    His mana score was modified by -1 during his career.
    His perception score was modified by +3 during his career.
    He was unnaturally aged by 30 years.
    He was the champion of the arena.
    He made a little water dragon very happy.
    He adhered to the principles of the Cat Lord and thus rose to great fame.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    1351 monsters perished under his attacks.
    The following 27 artifacts were generated during his adventure:
      the si
      the dwarven rune axe "Rolf's Companion"
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the golden gladius "Death's Sting"
      the dwarven shield "Rolf's Saviour"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the staff of the Wanderer
      Brannalbin's Cloak of Defense
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the crown of science
      the ancient mummy wrapping
      the ankh
      the hammer of the gods
      the Chaos Orb of Elemental Mana
      the fine leather armor "Nature's Companion"
      the medium obsidian shield "Protector"
      the antediluvian dwarven map fragment
      the circlet of the pure mind
      the scroll of the finder
      the lightning-etched boomerang "Sonic Boom"
      the cornucopia
    He possessed the following intrinsics:
      He was fire resistant (gained through items).
      He was poison resistant (also through an item).
      He was cold resistant (gained through an item).
      He was acid resistant.
      He was lucky (also through items).
      Fate smiled upon him (also through items).
      He was able to control teleportation.
      He was resistant to death rays (gained through an item).
      He was shock resistant.
      He was able to see invisible things (gained through an item).
      He was immune to fire attacks.
      He was able to resist confusion attacks (gained through an item).
    He had the following talents: Affinity with Axes, Greased Lightning, Hardy,
    Healthy, Immune to Pain, Iron Skin, Mithril Skin, Quick, Steel Skin, Tough
    Skin, Very Hardy, Very Quick.
    He had a final speed score of 143 (final base speed: 123).
    He was a paragon of his religion.
    He asked for 14 divine interventions.
    He was a holy champion of Order.
    He was tainted by Chaos.
    The following monsters were vanquished:
          1 Ancient Chaos Wyrm
          1 Ancient Stone Beast
        107 animated trees // I like holding down direction keys on the return trip
          2 annihilators
          2 balors
          1 banshee
          1 black unicorn
          1 bone golem
          1 bunny master
          1 Chaos Archmage
          8 chaos warriors
          7 chaos wizards
          1 diamond golem // Only problem monster in Air Temple
          1 Dorn Beast
         13 earth elementals
         22 fire elementals // Damn tension room
         27 fire giants // Ditto
          3 fire giant kings
          2 fire grues
          1 fungoid overlord
          1 greater air elemental
          1 greater earth elemental
          1 greater fire elemental
          1 grizzled dwarven veteran // RIP, I love this guy... 's armor
          5 magebane eyes // Only 5!
          3 magedoom eyes // Only 3!
          1 master necromancer
          1 Master Summoner
          1 mummy lord
          1 Snake from Beyond
         31 steel golems
         27 stone grues
          1 undead chaos dwarven berserker
    Dispatched the legendary goblin Huckree.
                                   Playing Time
    You played for 1 hour, 34 minutes and 10 seconds.
    Ancient Domains Of Mystery
    Version 3.3.2
    Windows Deluxe (Steam) Build: Dec 21 2018 15:54:09

  3. #3
    Join Date
    Aug 2009


    Very nice, congratulations! Not a bad turn count, either.

    Haven't had time to watch the whole run, but I wondered how you dealt with the fungal overlord so early and noticed a near-death to paralysis. What else were the most scary / tight fights?
    You steal a scroll labelled HITME. The orc hits you.

  4. #4
    Join Date
    Aug 2011


    Fire elementals in ToEF got some nice crits; got knocked down to 1 HP a couple times and one managed to do ~140 damage in one turn with double crits. Got quite low vs ACW as well. ACW is a dicey fight in general due to how high its DV is; you have about as good a chance to hit it with RCT as fungoid overlord has of getting through 35 PV. A few more things were scary, but didn't amount to much in the end; only two cursed invisibility potions vs archmage, but thankfully he didn't ignore both of them, and was sandwiched between a balor and a greater chaos servant for a few turns.

  5. #5
    Join Date
    Aug 2009


    This might sound crazy, but I was just playing a dwarf mindcrafter before I read your YAVP. With almost identical talent line (instead of ending with the quick line I picked potent aura => charged). It's a lovely R/C. If you take random stats they get really good potentials for willpower and toughness. As soon as you find a stable morgia patch, you're on a roll.

    Is this the fastest known non-caster speedrun so far? I know that Sami had some insanely fast real-life time runs too, but don't remember exactly.
    You steal a scroll labelled HITME. The orc hits you.

  6. #6
    Join Date
    Aug 2011


    As far as I know it's the fastest real-time run. I suspect casters would be worse, but there don't seem to have been any serious attempts. Sami got 2:12:XX in 1.1.1 with a Candle-born Orc Barbarian, but routing possibilities back then were much different. The best run I'm aware of by someone else in modern ADOM is by acaseyl in 2:05:33 with a Raven-born Dark Elf Beastfighter. No video, but the flg is sitting at #37 on rogueleague at time of writing.

  7. #7


    Just intending to add another YAVP and noticed this
    Under two hours !
    It's comforting to me to see point 7 (I've only done that a few times)
    And I had no idea about point 8.

  8. #8
    Join Date
    Dec 2013


    This is wonderful! I recently watches Adeon's speedrun of Nethack at the last Roguelike Celebration, and was looking for something similar for ADOM. 1:34 is just insane, great work.

  9. #9
    Join Date
    Aug 2011


    Thanks, y'all!

    Quote Originally Posted by Grond View Post
    I suspect casters would be worse
    Turns out I was wrong about this. I've managed 1:26:50 with a Drakeling Elementalist. It's a much less reliable route and there's room to save ~15 more minutes, so it might be a while until I get a run I'm satisfied with.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts