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  1. #1
    Join Date
    Sep 2017
    Location
    Finland
    Posts
    24

    Default Ratling monk gate closer

    First ever monk win for me. I could just run away from everything I didn't beat down with fists. Very, very strong class.

    I deliberately started pounding the ice statues on the first Ice Queen level just to see how dangerous the area becomes. Well it turned out to become a cold version of TOEF and potions started popping at a frightening rate.

    FGJC5 had 10 great red wyrms. I opened the main vault door and got lucky. Ancient red dragon brought the Shirt of the Saints out for me. Went in there later for frustration over not finding wand of cold or spellbook of frost bolt to get the HighKingRing. Managed to beat 8 wyrms before running out of !xHealings. Red wyrms panic easily considering how goddamn strong they are. I eventually got a wish from pool which went to wand of cold. After that, there was nothing else but dealing with Nuurag.
    This also marks the third time I enter the Cat lord level after killing precisely one cat. He was indifferent once again. I still haven't got his ring to this day.


    Code:
    Puurotta     St:30  Le:32  Wi:39  Dx:25  To:25  Ch: 9  Ap: 1  Ma:12  Pe:30  N+
    DV/PV:83/35   H:625(625)     P:245(245)     Exp:43/18028090    DrCh  Sp:131
    Blessed Bloated
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Puurotta            Race: male Ratling        Class: Monk
    Eye color: red            Hair color: brown         Complexion: brown
    Height: 5'3"              Weight: 143 pounds        Scars: 2
    Age: 49 (middle-aged, 34 years of unnatural aging added in)
    Star sign: Tree           Birthday: 28/Tree (day 358 of the year)
    
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 5655 stones                Carrying capacity: 8364 stones
    
    Head          : uncursed helm of the Night Watchman [+0, +8] {Pe+4}  [100s]
    Neck          : uncursed amulet of free action                         [3s]
    Body          : uncursed Shirt of the Saints [+8, +4] {Le+2}          [20s]
    Girdle        : uncursed adamantium girdle [+2, +6]                   [18s]
    Cloak         : blessed cloak of protection [+2, +3]                  [20s]
    Right Hand    : -
    Left Hand     : -
    Right Ring    : blessed ring of regeneration                           [1s]
    Left Ring     : blessed ring of immunity                               [1s]
    Bracers       : blessed bracers of boxing [+2, +3]                     [8s]
    Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
    Boots         : blessed boots of speed [+4, +5] (+8 spd)              [20s]
    Missile Weapon: uncursed long bow (+2, +2)                            [30s]
    Missiles      : bundle of 11 blessed arrows of demon slaying (+3, 1d6+3)
    Tool          : heap of 3 blessed spenseweeds                          [6s]
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 5396 stones   Carrying capacity: 8364 stones
    
    Helmets ('[')
       uncursed circlet of the pure mind [+2, +2] {Wi+8}                  [18s]
       blessed hat (+1, +1) [+0, +2]                                       [4s]
    Gauntlets ('[')
       heap of 2 uncursed pairs of thick gauntlets (-1, -2) [+0, +1]      [30s]
       uncursed fencing gloves of fidelity [+3, +1] {Ch+6}                 [6s]
    Cloaks ('[')
       blessed cloak of invisibility (-1, +0) [+1, +0]                    [30s]
       uncursed cloak of defense [+3, +0]                                 [20s]
       uncursed cloak of protection [+0, +3]                              [20s]
    Girdles ('[')
       uncursed girdle of carrying [+0, +0]                               [15s]
       uncursed adamantium girdle [+0, +6]                                [18s]
    Boots ('[')
       uncursed seven league boots (+1, +1) [+1, +0]                      [30s]
       heap of 2 uncursed pairs of boots of speed [+2, +0] (+8 spd)       [40s]
    Necklaces (''')
       blessed ankh                                                        [3s]
       blessed amulet of balance                                           [3s]
       heap of 2 uncursed necklaces of the eye                             [6s]
       heap of 2 uncursed amulets of teleport control                      [6s]
       uncursed amulet of death ray resistance                             [7s]
       blessed necklace of the eye                                         [3s]
       uncursed pendant of mana {Ma+2}                                     [3s]
    Bracers (',')
       uncursed bracers of regeneration [+2, +0]                          [18s]
       uncursed bracers of defense [+2, +0]                               [10s]
       uncursed bracers of strength [+2, +0] {St+4}                       [20s]
       blessed bracers of regeneration [+0, +0]                           [18s]
       blessed bracers of speed [+0, +0] (+4 spd)                         [10s]
    Two-handed weapons ('(')
       uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s]
       blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
    Missile weapons ('}')
       uncursed heavy crossbow of accuracy (+11, +3)                     [140s]
       uncursed long bow of accuracy (+8, +2)                             [30s]
       uncursed long bow of hunting (+6, +2)                              [30s]
    Missiles ('/')
       bundle of 13 uncursed mithril arrows (+0, 1d6+3)                   [26s]
       bundle of 3 uncursed griffon-feathered arrows (+0, 1d6)             [6s]
       bundle of 8 uncursed arrows of undead slaying (+3, 2d4+3)          [16s]
       bundle of 6 uncursed quarrels of giant slaying (+3, 2d8+3)         [24s]
       bundle of 4 uncursed adamantium arrows (+1, 1d6+6)                  [4s]
       bundle of 15 blessed arrows (+0, 1d6)                              [30s]
       bundle of 2 blessed arrows of jelly slaying (+3, 2d4+3)             [4s]
       bundle of 2 blessed mithril arrows (+0, 1d6+3)                      [4s]
       bundle of 21 blessed quarrels of humanoid slaying (+3, 2d6+3)      [84s]
       bundle of 4 uncursed winged mithril arrows (+0, 1d6+3)              [8s]
       uncursed arrow of dragon slaying (+3, 1d6+3)                        [2s]
       bundle of 11 uncursed quarrels of dragon slaying (+3, 2d6+3)       [44s]
       bundle of 8 uncursed quarrels of undead slaying (+3, 2d6+3)        [32s]
       bundle of 13 uncursed arrows of jelly slaying (+3, 2d4+3)          [26s]
       bundle of 29 uncursed quarrels of construct slaying (+3, 2d6+3)   [116s]
       bundle of 7 uncursed quarrels (+1, 2d6)                            [14s]
       bundle of 3 blessed arrows of construct slaying (+3, 1d6+3)         [6s]
       cursed eternium quarrel of hunting (+1, 4d6+8)                      [1s]
       bundle of 8 uncursed quarrels of demon slaying (+3, 2d6+3)         [32s]
       bundle of 5 blessed arrows of undead slaying (+3, 2d4+3)           [10s]
       bundle of 12 blessed quarrels of undead slaying (+3, 2d6+3)        [48s]
       bundle of 3 uncursed eternium quarrels (+1, 4d6+8)                  [3s]
       bundle of 6 blessed arrows of giant slaying (+3, 1d10+3)           [12s]
       bundle of 11 uncursed arrows of construct slaying (+3, 1d6+3)      [22s]
       uncursed drakish scurgar of returning (+2, 2d6+2)                  [10s]
       bundle of 9 blessed quarrels of jelly slaying (+3, 2d6+3)          [36s]
       bundle of 9 uncursed unbalanced arrows (-8, 1d6)                   [18s]
       bundle of 3 uncursed arrows of hunting (+0, 1d6)                    [6s]
    
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting        15   +12   +12  +12   Grand Mastery
    Daggers & knives         1    +1    +0   +0   basic                25
    Clubs & hammers          1    +1    +0   +0   basic                25
    Maces & flails           1    +1    +0   +0   basic                25
    Swords                   1    +1    +0   +0   basic                25
    Axes                     1    +1    +0   +0   basic                25
    Whips                    1    +1    +0   +1   basic                25
    Pole arms                1    +1    +0   +0   basic                25
    Twohanded weapons        1    +1    +1   +0   basic                25
    Staves                   1    +1    +0   +1   basic                25
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            4
    Bows                    10   +20   +15   +3   excellent            400
    Crossbows                6   +12    +9   +2   skilled              68
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
    Thrown spears            7   +14   +10   +2   skilled              200
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            5
    
    Shields                Lvl   DV               Level          Required marks
    
    ---------------------  ---   ---              -------------  --------------
    Shields                  0    +0              unskilled            15
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +121 bonus to hit, 1d51+45 damage
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 11, base range: 13, +68 bonus to hit, 1d6+38 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alertness .................100    (superb)       [+2d4]
      Appraising ................ 96    (superb)       [+1]
      Athletics .................100    (superb)       [+2d4]
      Backstabbing ..............100    (superb)       [+1d3]
      Climbing .................. 92    (superb)       [+1d3]
      Concentration .............100    (superb)       [+2d4]
      Detect item status ........100    (superb)       [+3d3]
      Detect traps ..............100    (superb)       [+1d5]
      Dodge .....................100    (superb)       [+1d5]
      Find weakness .............100    (superb)       [+1d3]
      First aid .................100    (superb)       [+2d4]
      Gardening ................. 68    (good)         [+1d3]
      Haggling .................. 66    (good)         [+1d3]
      Healing ...................100    (superb)       [+3d3]
      Herbalism .................100    (superb)       [+1d5]
      Listening .................100    (superb)       [+3d5]
      Literacy ..................100    (superb)       [+1d5]
      Pick locks ................ 50    (fair)         [+1d5]
      Pick pockets .............. 50    (fair)         [+3d3]
      Stealth ...................100    (superb)       [+1d5]
      Survival .................. 73    (great)        [+1]
      Swimming ..................100    (superb)       [+1d3]
      Tactics ................... 65    (good)         [+1d3]
      Two weapon combat ......... 69    (good)         [+3d4]
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Bless               :     7,  15pp     (Effectivity: +0)
       Cure Critical Wounds:   207,  15pp     (Effectivity: +3)
       Darkness            :    11,   7pp     (Effectivity: +0)
       Death Ray           :    12, 188pp     (Effectivity: +0)
       Farsight            :   220,  16pp     (Effectivity: +5)
       Knock               :   385,  12pp     (Effectivity: +0)
       Magic Lock          :     4,  15pp     (Effectivity: +0)
       Neutralize Poison   :   101,  10pp     (Effectivity: +0)
       Slow Monster        :    22,  12pp     (Effectivity: +0)
    
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
    ----------------------------------------------------------------------------
    
    Your legs have stretched into long, fragile stilts (Base movement cost: 750
    energy points; PV: -4; -4 kicking damage; Ap: -6).
    You rage (DV: -9, +6 melee damage)!
    Your blood turned to acid.
    You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
    
    
    ----------------------------------------------------------------------------
                                  His further life:
    ----------------------------------------------------------------------------
    
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He returns to his lands victorious and is hailed as a great leader.
    Eventually he becomes king and rules his subjects with an iron fist for a
    long and peaceful time, allowing his people to prosper and grow.
    
    ----------------------------------------------------------------------------
                  His achievements during his battles:
    ----------------------------------------------------------------------------
    
    Puurotta, the ratling monk, saved the world with his brave efforts and
    became a great ruler while saving himself 14 times.
    He scored 9780308 points and advanced to level 43.
    He survived for 0 years, 73 days, 15 hours, 56 minutes and 10 seconds
    (115273 turns).
    3 companions were killed during his adventures.
    Puurotta visited 167 places.
    His strength score was modified by +12 during his career.
    His learning score was modified by +14 during his career.
    His willpower score was modified by +18 during his career.
    His dexterity score was modified by +6 during his career.
    His toughness score was modified by +2 during his career.
    His charisma score was modified by +5 during his career.
    His appearance score was modified by +9 during his career.
    His mana score was modified by +3 during his career.
    His perception score was modified by +10 during his career.
    He was unnaturally aged by 34 years.
    He was the champion of the arena.
    He was a member of the thieves guild.
    He made a little water dragon very happy.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    6959 monsters perished under his attacks.
    The following 39 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the heavy crossbow "The Far Slayer"
      the lead-filled mace "Big Punch"
      the scorched spear
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      Perion's mithril plate mail
      the black torc
      the rune-covered club "Skullcrusher"
      the Shirt of the Saints
      the Chaos Orb of Elemental Mana
      the ring of immunity
      the shining long spear "Soaker"
      the rune-covered halberd "Wyrmlance"
      the antediluvian dwarven map fragment
      the deformed mace "Masher"
      the whip of the vampire snake
      the executioners blade "Judge & Jury"
      the twisted quarterstaff "Kalmius' Shield"
      the helm of the Night Watchman
      the quicksilver bracers
      the thorny whip "Bloody Rose"
      the circlet of the pure mind
      the glowing green cloak "Venom Mantle"
      the tattered cloak of the dark souls
      the cornucopia
      the heavy spiked mace "Michals Transmogrifier"
    He possessed the following intrinsics:
      He was fire resistant (also through an item).
      He was poison resistant.
      He was cold resistant (gained through an item).
      He was lucky.
      Fate smiled upon him.
      He was sleep resistant (gained through items).
      He was petrification resistant.
      He was able to control teleportation.
      He was stun resistant (gained through an item).
      He was paralyzation resistant (gained through an item).
      He was resistant to death rays.
      He was shock resistant (also through an item).
      He was able to see invisible things (also through an item).
      He was immune to shock attacks.
      He was immune to fire attacks (gained through an item).
      He was immune to acidic attacks.
      He was immune to ice attacks (gained through an item).
      He was able to resist confusion attacks (gained through items).
    He had the following talents: Alert, Beast of Burden, Brawler, Far Shot,
    Good Learner, Good Shot, Great Learner, Healthy, Keen Shot, Master Packager,
    Miser, Porter, Quick, Strong Thrower, Treasure Hunter.
    He had a final speed score of 131 (final base speed: 133).
    He was a messiah of Sssaass.
    He did not ask for divine help.
    He was a holy champion of Balance.
    He was tainted by Chaos.
    
    The following monsters were vanquished:
    
          8 great red wyrms
    
    
    Dispatched the legendary troll Okla.
    Dispatched the legendary swordsman Gaelwynn the Unlucky.
    Dispatched the legendary necromancer Gorvin.
    Dispatched the legendary werewolf lord Kraig Chilsom.
    Dispatched the legendary troll Grilka.
    
    
    ----------------------------------------------------------------------------
                                   Playing Time
    ----------------------------------------------------------------------------
    
    You played for 16 hours, 25 minutes and 7 seconds.

  2. #2
    Join Date
    Jan 2011
    Location
    Poland
    Posts
    1,757

    Default

    The turncount makes it look like I played this char, I usually take my sweet time.
    Also, next time you do a monk run, try it with two-handers. The char is even more brutal in melee.
    As for the cat ring, for years I've been going out of my way to get it but recently, I just can't be bothered with the frustration, as it's not that super great anymore, for the price it entails.
    Instead, I slay all the cats and even specifically look for more, then just kill the kitty lord for extra exp.
    "Hell is empty and all the devils are here."

  3. #3
    Join Date
    Sep 2017
    Location
    Finland
    Posts
    24

    Default

    Yeah, all my ADOM wins have horrible turncount. This one was supposed to be an ultra attempt but since neither AoLS nor a wish were found early enough, I gave up with that. Killing a child as a first act you do, seems like a cruel thing but then again its just pressing 'k', then direction key and finally pressing 'y'.

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