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Thread: Luminarie, the Plutonium Drakish Wizard, transformed into an avatar of Order

  1. #1
    Join Date
    Dec 2013
    Posts
    17

    Default Luminarie, the Plutonium Drakish Wizard, transformed into an avatar of Order

    I finally came around to finish this game; after so many years, first legit Ultra Ending!

    She's the result of a few months of grinding; got the sweet welcome back in soooo many ways:

    I can take this Dorn Beast in melee! she couldn't
    Is that a stone jelly? I'll melee it, I just cleared a greater red dragon vault! dies to uber stone ooze in two hits of 150+ HP, even before the paralysis
    OMG BRACERS OF WAR AND SCORCHED SPEAR IN PUPPY CAVE! dies two floors later to two traps in a row
    This book sure is difficult to read! dies to explosion

    I also found out that:

    Not hotkeying Alchemy and dropping items by holding A is a bad idea. Took me at least 5 tries to learn this.
    Playing on a laptop keyboard is a bad idea when escaping in low health.
    You don't have to be chaotic to complete the Medal quest, just to get it.
    Dwarves are the new cats, but better.

    Luminarie got quick teleporting powers and cruised through the early game. Got my initial corruption at lvl 16, which it was the gills corruption! This allowed me to do the Water Cave on my way to the Pyramid. Got the rune-covered trident before facing Rehetep, which made him and the Graveyard very easy. I ended up having to do a long grind for an AoLS, completing basically every dungeon except the Minotaur Maze; I gave up after that and drank from Darkforge pools, which stripped my teleport control, acid and paralysis resistance, but gave the wish shortly after.

    The rest of the game was sort of a breeze. I found the Martyred Crusader armor in the FGJC; from there on, I was already lvl 2X before diving back into the cave with the Fire Orb, essentially clearing temple after temple, vault after vault. I was nice to all the cats, and got rewarded for it . Casino was sort of meh; it had Perion's, but I already had a better armor by then.

    I re-emerged after clearing all the quests in the CoC, at around lvl 45 to retrieve the Trident of the Red Rooster. At this point, I noticed that I was still chaotic; with some help from you guys, I hired Hawkslayer and drowned him for a little while to get to L+ for crowning. Got the Medal and Crown (had a giant boar skull drop naturally somewhere along the way), replaced the rune-covered trident with his big brother, and then spent quite some time going around Ancardia, slaying stuff and getting more items. To be perfectly straight, I wanted to enjoy the thrill of the kill some more before finishing up :P. I think this is was made the Plutonium Man achievement happen (not really intended :P).

    I dived back down to the cave and went straight to D:50; D49 yielded the Masher (totally useless for me). Cleared D:50 without any issues; the TotRR did all the work here basically. I melee'd everything, including Fistanarius and the rest of the balors. For some reason I though to pick up all the treasure, and found the Quicksilver Bracers in the loot, which was perfect due to the paralysis resistance.

    After wearing the insignia correctly, I stepped into the Chaos Gate:

    https://www.youtube.com/watch?v=MSoiRhZ1JVI

    The final battle was easier that expected; I had two ring of djinni summoning, used to wish for speed. I also quaffed several potions of boost speed before engaging, yielding around 500 speed. With that and a pair of seven league boots, I cleared the arena with Acid Ball and ended up flanking Andor Drakon, as you can see in the video. He drains stats SO FAST; just a few hits in between as I was slowing down left me with -1X stats all around. I also had no idea you got corrupted so fast in the Chaos Plane! I burned through several scrolls of cure corruption in just a handful of turns! The Quicksilver Bracers allowed me to use an amulet of light here instead of free action, which made it so much less annoying.

    I took the last wish for MOAR SPEED, and with some persistence, he finally collapsed. And Luminarie was able to ascend

    Also, while looking at the FLG, I noticed I never prayed. Just requested to be crowned, so as atheistic as it gets for an Ultra :P (this was also non-intentional, of course). I also noticed the Ice Queen quests don't seem to have a quest entry? I finished the first and second quests for sure.

    Next up: The Rolf Quest. I want to see the volcano and kick some supreme balor ass
    Last edited by Revontulet; 01-17-2019 at 02:05 AM.

  2. #2
    Join Date
    Dec 2013
    Posts
    17

    Default Flg

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
                #######    ######   #########
                #..#....  ##....#####.#..#.=#
                  ..#..## #...##.##...   .=.##
                    ...=...#.#.=.==#.## #  ..##
                    ####=#.#....#.. ...   #=#.       ##
                   .#....#.#..#.j#.# .j  ....     ##..#   #=#
                   #....##.#=.[#....##!###..#    .=#..## ..#
                       #......#..#.......=#.   #=#.#.###=.#
                       #.##..##.#=#..*#/....   ..=..=.#..#
                      ##.#.#.... #=##.$/=.      #...##.#
                   #.....##.#..#. #./.=./# #    ...#..=###
                 #.......#=...#..   #.=[@##.   ##.#......#
                #...##.#.##.#..=.= #.##.$........=#
               #... #... #....#=#...#....####.##...#
             #..#....## #.....###.####.=## ## #  #...#
             ###.#..  #...#...##..# #.#.      #    =#..#
             #.....#..#..#.#..#.=....##.    .##     ...=#
            #.#......#.#.....#.#####.#####..=#...#.# ==##
           ....#..#...=#######.   ..###.  ##..#=#.#..=.#
            ## ####### #     ##  #### ###  ###### # ####
    Luminarie    St:30  Le:47  Wi:47  Dx:43  To:32  Ch:18  Ap:22  Ma:59  Pe:31  L+
    DV/PV:78/63   H:633(633)     P:12(1108)     Exp:50/41259023    ChAoS LE:666
    Blessed
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Luminarie           Race: female Drakeling    Class: Wizard
    Eye color: amber          Hair color: bald          Complexion: green
    Height: 5'1"              Weight: 132 pounds
    Age: 25 (adult, 1 year of unnatural aging added in)
    Star sign: Raven          Birthday: 18/Raven (day 18 of the year)
    
    YOUR HISTORY:
            Your parents belong to the middle class. They are average people
     living in average quarters. Your father is a craftsman of mediocre talent.
            In your childhood you were a credit to your family. Your people
     loved you and enjoyed your presence.
            In your youth you worked a lot to become rich and famous later.
     Consequently you rarely had enough time to play with other kids of your
     age.
            As a young adult you were a credit to your family. Your parents
     supported your plans and were very understanding. They tried to help you
     along your way with all means at their disposal.
            You decided to become a Wizard.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 18011 stones                Carrying capacity: 63875 stones
    
    He: uncursed helm of mental stability (+1, +1) [+0, +4] {Le+4}       [100s]
    Ne: blessed amulet of light                                            [3s]
    Bo: blessed chain mail of the martyred crusader (-1, -3) [-1, +10] {Wi+12}
    Gi: uncursed eternium girdle [+4, +4]                                 [12s]
    Cl: uncursed cloak of defense [+6, +4]                                [20s]
    RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
    LH: -
    RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)          [1s]
    LR: blessed ring of mental stability [+3, +1] {Le+3}                   [1s]
    Br: blessed quicksilver bracers [+7, +3] (+6 spd)                     [10s]
    Ga: blessed fencing gloves of speed [+4, +3] (+4 spd)                  [6s]
    Bo: blessed seven league boots [+6, +5]                               [30s]
    MW: uncursed long bow of accuracy (+8, +3)                            [30s]
    Mi: bundle of 26 uncursed arrows of humanoid slaying (+3, 1d6+3)      [52s]
    Tl: heap of 148 blessed spenseweeds                                  [296s]
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 16963 stones   Carrying capacity: 63875 stones
    
    [I was carrying basically everything I could have found useful. I spent most of the game with Strength of Atlas]
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                31
    Daggers & knives         3    +2    +1   +0   basic                130
    Clubs & hammers          1    +1    +0   +0   basic                50
    Maces & flails           1    +1    +0   +0   basic                50
    Swords                   3    +2    +1   +0   basic                88
    Axes                     1    +1    +0   +0   basic                50
    Whips                    1    +1    +0   +1   basic                50
    Pole arms               13   +16   +10  +18   Mastery              5892
    Twohanded weapons        1    +1    +1   +0   basic                50
    Staves                   1    +1    +0   +1   basic                50
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   2    +4    +3   +0   basic                25
    Bows                     4    +8    +6   +1   skilled              49
    Crossbows                2    +4    +3   +0   basic                21
    Thrown axes & hammers    0    +0    +0   +0   unskilled            14
    Thrown daggers           0    +0    +0   +0   unskilled            14
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
    Thrown spears            0    +0    +0   +0   unskilled            1
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            14
    
    Shields                Lvl   DV               Level          Required marks
    
    ---------------------  ---   ---              -------------  --------------
    Shields                  7   +14              skilled              738
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +175 bonus to hit, 6d12+54 damage
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 26, base range: 13, +79 bonus to hit, 1d6+35 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy ..................100    (superb)       [+2d4]
      Alertness ................100    (superb)       [+1d5]
      Backstabbing .............100    (superb)       [+1d3]
      Climbing .................100    (superb)       [+1d3]
      Concentration ............100    (superb)       [+2d4]
      Detect traps .............100    (superb)       [+1d3]
      Disarm traps ............. 63    (good)         [+1d3]
      First aid ................100    (superb)       [+1d3]
      Fletchery ................ 16    (mediocre)     [+3d3] (ma)
      Food preservation ........100    (superb)       [+3d3]
      Gardening ................ 78    (great)        [+1d5]
      Gemology .................100    (superb)       [+1d5]
      Haggling ................. 63    (good)         [+1d5]
      Healing ..................100    (superb)       [+1d3]
      Herbalism ................100    (superb)       [+2d4]
      Listening ................100    (superb)       [+2d4]
      Literacy .................100    (superb)       [+2d4]
      Music .................... 58    (good)         [+1d5]
      Pick pockets .............100    (superb)       [+1d3]
      Smithing ................. 27    (mediocre)     [+3d3]
      Stealth ..................100    (superb)       [+1d3]
      Survival ................. 84    (great)        [+1]
      Swimming .................100    (superb)       [+1]
      Tactics ..................100    (superb)       [+1]
      Two weapon combat ........ 70    (good)         [+1]
      Ventriloquism ............ 63    (good)         [+1d3]
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Ball           :  1753,  20pp     (Effectivity: +8)
       Acid Bolt           :  2847,   8pp     (Effectivity: +7)
       Bless               :  3842,   5pp     (Effectivity: +2)
       Burning Hands       :  3113,   4pp     (Effectivity: +13)
       Calm Monster        :  7820,   4pp     (Effectivity: +10)
       Create Item         :  2265, 150pp     (Effectivity: +2)
       Cure Critical Wounds:  1056,   9pp     (Effectivity: +0)
       Cure Disease        :  1517,   5pp     (Effectivity: +1)
       Cure Light Wounds   :  4023,   2pp     (Effectivity: +11)
       Cure Serious Wounds :  2829,   6pp     (Effectivity: +3)
       Darkness            : 12109,   2pp     (Effectivity: +5)
       Death Ray           :  3118,  60pp     (Effectivity: +0)
       Destroy Undead      :  3224,   5pp     (Effectivity: +0)
       Disarm Trap         :  3734,   6pp     (Effectivity: +0)
       Earthquake          :   842,  48pp     (Effectivity: +0)
       Farsight            :  3790,   9pp     (Effectivity: +12)
       Fire Bolt           :  1605,   5pp     (Effectivity: +36)
       Fireball            :  2796,  11pp     (Effectivity: +7)
       Frost Bolt          :   538,   6pp     (Effectivity: +32)
       Greater Identify    :  1796,  60pp     (Effectivity: +0)
       Heal                :  1217,  24pp     (Effectivity: +1)
       Ice Ball            :  3982,  12pp     (Effectivity: +20)
       Identify            :  1634,  45pp     (Effectivity: +0)
       Improved Fireball   :  2140,  18pp     (Effectivity: +3)
       Invisibility        :  5947,   5pp     (Effectivity: +6)
       Knock               : 13008,   7pp     (Effectivity: +9)
       Know Alignment      :  3227,   6pp     (Effectivity: +0)
       Light               : 18515,   1pp     (Effectivity: +13)
       Lightning Ball      :  2871,  18pp     (Effectivity: +1)
       Lightning Bolt      :  8638,   6pp     (Effectivity: +31)
       Magic Lock          :  4677,   5pp     (Effectivity: +1)
       Magic Map           :  3109,  24pp     (Effectivity: +2)
       Magic Missile       :  6136,   4pp     (Effectivity: +26)
       Mystic Shovel       :  1202,  60pp     (Effectivity: +3)
       Neutralize Poison   :  1115,   6pp     (Effectivity: +1)
       Petrification       :  1748,  72pp     (Effectivity: +0)
       Remove Curse        :  4928,  29pp     (Effectivity: +6)
       Revelation          :  2292,  20pp     (Effectivity: +3)
       Scare Monster       :  2999,   8pp     (Effectivity: +0)
       Slow Monster        : 11513,   4pp     (Effectivity: +7)
       Slow Poison         :  3010,   4pp     (Effectivity: +0)
       Strength of Atlas   :  4342,   5pp     (Effectivity: +17)
       Stun Ray            : 10487,   4pp     (Effectivity: +5)
       Summon Monsters     :   844,  18pp     (Effectivity: +0)
       Teleportation       :  3316,  59pp     (Effectivity: +26)
       Web                 :  2059,   8pp     (Effectivity: +0)
    
    
    
    
    ----------------------------------------------------------------------------
                                  Her further life:
    ----------------------------------------------------------------------------
    
    After slaying Andor Drakon and dispersing his malevolent energies the
    pillars of Order appear before you. All the forces of Order seem to be
    united behind them. You are lifted to the status of an Avatar of Order and
    the tales of your deeds are spread all over Ancardia.
    
    Your deeds are recounted at camp fires and interpreted by philosophers and
    priests alike. The common man looks up to you and you slowly start to be
    revered as a minor power of Order. After a few millennia have passed you are
    raised to the position of a demigod to guard and protect Ancardia from the
    forces of Chaos and Balance forever.
    
    Under your guidance Ancardia becomes an orderly and organized world without
    striking changes. Peaceful order (and boredom?) spreads and the world enters
    an era of peace and tranquility never again leaving it.
    
    
    ----------------------------------------------------------------------------
                  Her achievements during her battles:
    ----------------------------------------------------------------------------
    
    Luminarie, the drakish wizard, transformed into an avatar of Order.
    She scored 11744336 points and advanced to level 50.
    She survived for 0 years, 145 days, 4 hours, 14 minutes and 34 seconds
    (190753 turns).
    1 companion was killed during her adventures.
    Luminarie visited 207 places.
    Her strength score was modified by +18 during her career.
    Her learning score was modified by +24 during her career.
    Her willpower score was modified by +19 during her career.
    Her dexterity score was modified by +15 during her career.
    Her toughness score was modified by +18 during her career.
    Her charisma score was modified by +10 during her career.
    Her appearance score was modified by +11 during her career.
    Her mana score was modified by +17 during her career.
    Her perception score was modified by +19 during her career.
    She was unnaturally aged by 1 year.
    She was the champion of the arena.
    She was a member of the thieves guild.
    She made a little water dragon very happy.
    She defeated the arch enemy of a mighty karmic wyrm.
    She adhered to the principles of the Cat Lord and thus rose to great fame.
    She saved Khelavaster from certain death.
    She ended her adventuring life in the palace of Andor Drakon.
    12873 monsters perished under her attacks.
    The following 42 artifacts were generated during her adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the lead-filled mace "Big Punch"
      the girdle of the emperors "Celestrix" [Didn't find it, although I wouldn't have used it]
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      Perion's mithril plate mail
      the Crown of Chaos
      the black torc
      the Medal of Chaos
      the Chaos Orb of Elemental Mana
      the black rune-covered dagger "Needle"
      the black rune-covered dagger "Sting"
      the robes of resistance
      the staff of the archmagi
      the shining long spear "Soaker" [the other artifact at the FGJC, sacced to the ratling]
      the Trident of the Red Rooster
      the antediluvian dwarven map fragment
      the horn of plenty
      the deformed mace "Masher" [D:49]
      the executioners blade "Judge & Jury" [Also missed, also useless]
      the twisted quarterstaff "Kalmius' Shield"
      the quicksilver bracers
      the staff of wonder
      the jet-black dagger "Silence of the Dead"
      the chain mail of the martyred crusader
      the circlet of the pure mind [Sadly, also missed :( ]
      the scroll of the finder
      the intricate wooden staff "Nature's Breath"
      the potion belt [I though this was a normal belt and sold it  x_X ]
    She possessed the following intrinsics:
      She was fire resistant.
      She was poison resistant (also through an item).
      She was cold resistant.
      She was acid resistant.
      She was lucky (also through an item).
      Fate smiled upon her (also through items).
      She was petrification resistant (gained through an item).
      She was able to control teleportation.
      She was paralyzation resistant (gained through an item).
      She was resistant to death rays (gained through items).
      She was shock resistant (also through an item).
      She was able to see invisible things (gained through items).
      She was immune to shock attacks (gained through items).
      She was immune to fire attacks.
      She was immune to acidic attacks (gained through an item).
      She was immune to ice attacks (gained through an item).
      She was able to breathe water (gained through items).
      She was able to resist confusion attacks (gained through items).
      She was immune to diseases (gained through an item).
    She had the following talents: Alert, Careful, Charged, Durable Magic, Good
    Learner, Greased Lightning, Great Learner, Healthy, Long Stride, Miser,
    Potent Aura, Quick, Shield Expert, Shield Specialist, Stealthy, Strong Aura,
    Strong Healer, Treasure Hunter, Very Quick.
    She had a final speed score of 448 (final base speed: 154).
    She was a messiah of Sssracht.
    She did not ask for divine help. [I never realised this, but the only time I prayed was to get crowned! Atheist-lite? :P ]
    She was a holy champion of Order.
    
    The following monsters were vanquished:
    
    [A LOT. Suffice to say, Luminarie is a Plutonium Woman :D]
    
          1 ElDeR cHaOs GoD
    
    
    Dispatched the legendary goblin Huckree.
    Dispatched the legendary wolf Gworth.
    Dispatched the legendary hobgoblin Hobbynobs.
    Dispatched the legendary doppelganger Nuin.
    Dispatched the legendary troll Okla.
    Dispatched the legendary frost giant Fiyr.
    Dispatched the legendary griffon Abaddon Emberwing.
    Dispatched the legendary hill giant Kevin Gillese.
    Dispatched the legendary cutpurse Felix Eskubar, the bard of Araqypa.
    Dispatched the legendary blink dog Stiikkeli.
    Dispatched the legendary kobold shaman Jo'ohr.
    Dispatched the legendary kobold Tikbuz.
    Dispatched the legendary goblin Groof.
    
    
    ----------------------------------------------------------------------------
                                   Playing Time
    ----------------------------------------------------------------------------
    
    You played for 82 hours, 47 minutes and 19 seconds.
    
    
    ----------------------------------------------------------------------------
                                 Version Information
    ----------------------------------------------------------------------------
    
    Ancient Domains Of Mystery
    Version 3.3.2
    Windows Deluxe (Steam) Build: Dec 21 2018 15:54:09
    Last edited by Revontulet; 01-17-2019 at 01:56 AM.

  3. #3

    Default

    Congratulations!

    First (only) time I reached the chaos plane, my heart rate and BP sure were high--very intense moment. Even more than the corruption, though, I was floored by the RATE of the PP drain. Even though I was spoiled and knew about it. Looks like you got some good use of Acid Ball before you ran out, though.

    Edit: how did you get your Mana to 62? That's a lot.

    -Dan

  4. #4
    Join Date
    Dec 2013
    Posts
    17

    Default

    I was expecting the PP drain to be severe, but didn't remember how much so! Regardless, my intention was exactly what I did: Clean with Acid Ball, and go for arrows and TotRR in melee. If needed, I had some stacks of scrolls of power, in case of emergency teleports or some other shenanigans.

    No real training in Mana; keep in mind the Trident of the Red Rooster gives +24, so in reality it was 38 natural, which is not really that much for a Wizard. I took a physical approach with this one (melee/missiles), and used magic for hard monsters or to escape/move fast through the dungeons.

  5. #5

    Default

    Right, thank you for the reminder. I've only touched TotRR with one character, so I was forgetting its bonuses.

    There isn't an atheist steam 'achievement,' but I've been wondering off-and-on whether a pure Atheist play-through would require not even using an altar to ID cursed items. (a) I think yes, (b) that sounds really annoying.

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