Results 1 to 7 of 7

Thread: Elementalist real-time speedrun in 1:18:16

  1. #1
    Join Date
    Aug 2011

    Default Elementalist real-time speedrun in 1:18:16

    G#(*&4627#@(, the Raven-born Drakeling Elementalist, managed to close the gate in 1 hour, 18 minutes, and 16 seconds. Time starts after name entry, which is how in-game time in the .flg is measured. Video: or

    Why Drakeling?
    • The run goes for a pre-16 ToEF, killing ACW with frost bolt. While doing this without the cold-blooded speed boost is technically possible, it's quite miserable and risky.
    • High starting attributes, Alertness, and good enough leveling speed are nice side benefits, although secondary to cold-blood.

    Why Elementalist?
    • Access to fire and cold spells without having to spend time on books.
    • Guaranteed fire resistance before ToEF helps with consistency.

    Why Raven?
    • +10 speed is OP.
    • In the event that you luck into teleport control or water breathing, RCT is helpful for Earth Temple and D:50, which can otherwise be quite challenging.

    Point buy?
    18 Strength, 6 Learning, 17 Willpower, 10 Dexterity, 20 Toughness, 2 Charisma, 4 Appearance, 18 Mana, 10 Perception. 3 starting talents with 0 points left over.

    Healthy -> Hardy -> Tough Skin -> Iron Skin -> Steel Skin -> Immune to Pain -> Quick -> Very Quick -> Greased Lightning -> Affinity With...? -> Doesn't matter past this point.

    The route:
    1. I startscum for wand of door creation. This is needed later on for a piety-gaining trick.
    2. Bought rations in Terinyo.
    3. Generated Goblin Camp and grabbed the three treasure piles, using Frost Bolt to deal with the difficult monsters.
    4. Picked up the blanket from SMC and dived UD. Found some blink dogs on the way down and lucked into teleport control.
    5. Killed various things in HMV. Managed to deal with a stone giant lord. Killed dwarven veteran for his eternium chain mail and axe, and killed Hawkslayer and malicious doctor for experience, using Fire Bolt and taking advantage of the river. If I needed more experience I could have killed old barbarian.
    6. Headed down to arena to pick up cooked lizards.
    7. Went back up to the wilderness and waited until 8000 turns passed for settlement (I have Recovery set to 500). Picked up some booze and water from the shop.
    8. At this point I'd dropped to chaotic due to my murders in HMV. Went back there and used wand of door creation to make a locked door by the stairs. This covered summoning divine wrath (greater daemons can't break down doors), and at level 11 I had enough HP to survive smiting wrath. Prayed until cursing wrath and got some unholy water for the future. Prayed until dusting wrath, dealing with it by wielding gold pieces. Prayed a couple more times at smiting wrath. Finally, reached summoning wrath and held down pray for a good 40 seconds, angering the C god enough to max out my N and L piety.
    9. Converted to neutral using the altar in settlement, picking up two precrowns and crowning. The loot: Iron Crown, robes of the master monk, and Devilbane.
    10. Dropped off everything flammable except food and headed to ToEF. Killed ACW with a combination of frost bolt and Devilbane (not sure which is faster), using my massive piety to cover prayers for healing, PP, and pick axes.
    11. ACW corpse survived the flames and I was able to pick up a cure corruption potion from the druid.
    12. Having earned my pyramid invitation on TF:4, I headed there and picked up AMW, Ankh, and the pick axe. Used mouseover glitch to find the wand of teleport in VDDL, picked up the remaining useful potions from the settlement, and started on the dive.
    13. Got Thrundarr off the lever using Burning Hands. Since the damage is reduced to 0 by his incredible PV, this does not aggro the rest of Dwarftown.
    14. Held down direction through Animated Forest, taking a break for Fungal Caves. Didn't pick up terribly useful shrooms this run, but did get some good attribute increases from the herbs picked along the way.
    15. Water Temple had a horizontal river, which combined with boots of levitation made for a quick orb.
    16. Passed by eternal guardian using wand of teleport, and picked up cat ring.
    17. Had an uneventful Air Temple, thankfully (really miss having confusion blast for this part).
    18. Earth Temple was fairly reasonably between my ball spell knowledge and Devilbane.
    19. Picked up circlet of the pure mind from a surge of power on the way to Mana Temple, which let me use robes of the master monk and avoid any confusion issues.
    20. Fight with Nuurgy was a pain, due to cursed invis potions failing and lack of speed boosting, but throwing PoCC at least allowed me to survive in melee.
    21. D:50 was diggable; ended up blocking the levers with a battle bunny and a greater chaos servant.

    Near-death experiences:
    • Accidentally meleeing a Dorn Beast while being pursued by a greater earth elemental and the other contents of a high-DL mixed tension room.
    • Some nice crits in Earth Temple.

  2. #2
    Join Date
    Aug 2011


    Annotated/abridged .flg:
                                                   ^^^         ^^^          ^^^^^
                                                 ^^^^^^       ^^^^^^       ^^^..^
                                             ~~~~~~^*^^       ^^*^^^^^ ^^^^^*.@^^
                                           ~~~~~~~&&&==       """""""&&^~^^^^.^^
                                 ^&&&&&&&&&&&&&&&&&&&&&  =""""""""""&&~~~^....^
                    ^^^^^^   ^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~
                   """"""""""""""""&&&&&&&&&&&&&&&&.^^*^^    """""&&&&&
                    """"""""""""&&&&&&&&&&&&&&&&&&&....^^       "&&"
                     """"""""""&&&&&&&&&&&&&*&&&&&&&&&."                      ^^^
                                &&&&&&&&&&& &&&&&&&&&&"                       ^*^
                                ^^*^^^^&&&    &&&&&&&"                        ^~^
                                ^^^^^^^                                       ^o^
                                 ^^^^                                         ^^^
    G#(*&4627#@( St:20  Le: 8  Wi:31  Dx:35  To:20  Ch: 3  Ap: 1  Ma:30  Pe:15  N=
    DV/PV:62/35   H:235(235)     P:284(284)     Exp:26/2817824     DrCh  Sp:153
    Blessed Levitating Burdened
                                Background Information
    Name: G#(*&4627#@(        Race: male Drakeling      Class: Elementalist
    Eye color: blue           Hair color: bald          Complexion: green
    Height: 5'9"              Weight: 165 pounds        Scars: 1
    Age: 23 (adult)
    Star sign: Raven          Birthday: 16/Raven (day 16 of the year)
            Your parents belong to the nobility. They are rich, respected,
     wealthy and own more than they can count.
            In your childhood you were a credit to your family. Your people
     loved you and enjoyed your presence.
            As a kid you often watched the adult adventurers preparing for new
     exciting journeys. They sparked your imagination.
            Your life as a young adult was characterized by steady
     determination. Your goal lay clearly ahead of you and you never strayed
     from your path.
            You decided to become an Elementalist.
    Total weight: 1944 stones                Carrying capacity: 2250 stones
    He: blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4}           [65s] // crowning gift
    Ne: uncursed ankh                                                      [3s]
    Bo: uncursed robe of the master monk (+6, +0) [+8, +4] {Wi+10} (+10 spd) // precrown gift - should have used it earlier
    Gi: -
    Cl: uncursed hooded cloak [+1, +0]                                    [40s]
    RH: blessed eternium hand axe (+0, 2d6+7)                             [25s] // sadly this axe from veteran was the best I found - good enough
    LH: uncursed medium eternium shield (+1) [+9, +3]                     [46s]
    RR: uncursed ring of defense +3                                        [1s]
    LR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)         [1s]
    Br: uncursed bracers of purity [+0, +0]                               [10s]
    Ga: -
    Bo: uncursed boots of levitation [+0, +2]                             [20s]
    MW: -
    Mi: blessed gleaming drakish scurgar "Devilbane" (+15, 2d8+9)         [10s] // precrown gift
    Tl: blessed cornucopia {Ma+13}                                       [100s]
    Total weight: 1593 stones   Carrying capacity: 2250 stones
    Helmets ('[')
       uncursed circlet of the pure mind [+2, +2] {Wi+8}                  [18s] // surge of power
       cursed crown of regeneration [+0, +0]                              [55s]
    Shields ('[')
       uncursed medium crystal shield [+9, +2]                           [160s]
    Cloaks ('[')
       uncursed light cloak [+1, +0]                                      [20s]
       uncursed hooded cloak [+1, +0]                                     [40s]
    Boots ('[')
       uncursed spiked boots [-1, +1]                                     [30s]
       uncursed boots of sneakiness [+0, +0] {Dx+2}                       [20s]
    Necklaces (''')
       blessed amulet of balance                                           [3s]
    Bracers (',')
       uncursed bracers of lifting [+0, +0]                                [8s] // should have been wearing these *shakes fist at burdened status*
       uncursed bracers of precision [+0, +0]                              [8s]
    One-handed weapons ('(')
       uncursed eternium dagger of corruption (+0, 2d4+7)                  [5s] // gee, Khelly, maybe a good affix next time?
       blessed pick axe (+0, 1d6+1)                                       [75s] // prayed for a few more of these at some point; broke a few on D:50
       uncursed pick axe (+0, 1d6+4)                                      [75s]
       uncursed pick axe (+1, 1d6+1)                                      [75s]
       uncursed dagger (+0, 1d4+1)                                        [10s]
       uncursed eternium long sword (+0, 2d8+7)                           [20s]
    Two-handed weapons ('(')
       uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2]  [70s]
    Tools (']')
       heap of 2 uncursed waterproof blankets                             [20s]
       uncursed torch                                                     [10s]
       heap of 2 uncursed hexagonal keys                                   [2s]
       uncursed square key                                                 [1s]
       blessed tinderbox (9)                                               [3s] // Y U so rare, flint & steel
       uncursed holy symbol {a}                                            [5s] // *random keyboard flailing*
       uncursed round key                                                  [1s]
       cursed square key                                                   [1s]
       uncursed small key                                                  [1s]
    Rings ('=')
       blessed ring of fire resistance                                     [1s]
       uncursed ring of the clear mind                                     [1s]
       cursed ring of ice                                                  [1s]
       uncursed ring of teleport control                                   [1s]
       uncursed ring of invisibility                                       [1s]
    Wands ('\')
       uncursed wand of door creation (1 charge)                           [3s]
       uncursed wand of acid (2 charges) {z}                               [4s] // *more random keyboard flailing*
       uncursed wand of light (2 charges)                                  [4s]
       uncursed wand of death (0 charges)                                  [3s] // killed one whole chaos warrior
    Potions ('!')
       heap of 2 potions of holy water {1}                                 [8s] // *random keyboard flailing helpfully and unintentionally marks unholy water stack*
       heap of 2 uncursed potions of ultra healing                         [4s]
       heap of 2 uncursed potions of raw mana                              [4s] // forgot about these, could have gotten one more blinding attempt against archmage
       cursed potion of strength                                           [4s] // oops
    Scrolls ('?')
       uncursed scroll of power                                            [2s]
       heap of 3 uncursed scrolls of identify                              [6s]
    Food ('%')
       heap of 76 uncursed cooked lizards                                [228s]
       heap of 2 cursed lumps of beeswax                                  [10s]
       heap of 21 cursed spenseweeds                                      [42s]
       heap of 7 uncursed moss patches of mareilon                        [14s]
       heap of 7 uncursed curaria mancox herbs                            [14s]
       heap of 13 uncursed alraunia antidotes                             [26s]
       heap of 8 uncursed stomafillia herbs                               [16s]
       heap of 9 cursed stomacemptia herbs                                [18s]
       uncursed muscle mushroom                                            [2s]
       uncursed mushroom of indomitability                                 [2s]
    Valuables ('$')
       23454 gold pieces                                                 [234s]
    Gems ('*')
       uncursed worthless piece of red glass                               [1s]
       cursed crystal of fire                                              [1s]
       uncursed emerald                                                    [1s]
       uncursed worthless piece of green glass                             [1s]
       uncursed sapphire                                                   [1s]
       uncursed blue aquamarine                                            [1s]
       blessed emerald                                                     [1s]
       uncursed crystal of knowledge                                       [1s]
       uncursed worthless piece of brown glass                             [1s]
       uncursed crystal of light                                           [1s]
                                    Weapon Skills
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Clubs & hammers          1    +1    +0   +0   basic                41
    Swords                   1    +1    +0   +0   basic                28
    Axes                    10    +9    +7   +3   excellent            2205
    Staves                   2    +2    +0   +2   basic                80
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Boomerangs & scurgari    6   +12    +9   +2   skilled              19
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  9   +18              excellent            2330
    Damage caused with your melee weapons:
    Right hand: +59 bonus to hit, 2d6+28 damage
    Damage caused with your missile weapons:
    Ammunition: 1, base range: 6, +54 bonus to hit, 2d8+32 damage
      Alertness ................100    (superb)       [+1d3]
      Climbing ................. 39    (fair)         [+3d4]
      Concentration ............100    (superb)       [+1d5]
      First aid ................ 27    (mediocre)     [+3d4]
      Food preservation ........ 46    (fair)         [+1d3]
      Gemology ................. 42    (fair)         [+2d4]
      Haggling ................. 24    (mediocre)     [+4d4]
      Healing ..................100    (superb)       [+1d3]
      Listening ................ 70    (good)         [+1d5]
      Literacy ................. 49    (fair)         [+3d5]
      Metallurgy ............... 37    (fair)         [+3d5]
      Music .................... 17    (mediocre)     [+3d3]
      Necromancy ............... 16    (mediocre)     [+3d5]
      Swimming ................. 44    (fair)         [+3d5]
      Two weapon combat ........ 11    (mediocre)     [+3d3]
       Burning Hands    :  1569,   5pp     (Effectivity: +16)
       Cure Disease     :    21,  14pp     (Effectivity: +0)
       Earthquake       :    85,  80pp     (Effectivity: +0)
       Fire Bolt        :  1850,   8pp     (Effectivity: +13)
       Fireball         :    38,  19pp     (Effectivity: +5)
       Frost Bolt       :  1650,   9pp     (Effectivity: +18)
       Ice Ball         :    10,  47pp     (Effectivity: +0)
       Improved Fireball:    44,  30pp     (Effectivity: +2)
       Lightning Ball   :    35,  49pp     (Effectivity: +0)
                                Effects of Corruption
    Your corrupted tissue seems to heal much faster.
    You sweat blood (Ch: -2, Ap: -4, +5 speed).
                                  His further life:
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He returns to his lands victorious and is hailed as a great leader.
    Eventually he becomes king and rules his subjects with an iron fist for a
    long and peaceful time, allowing his people to prosper and grow.
                  His achievements during his battles:
    G (*&4627 @(, the drakish elementalist, saved the world with his brave
    efforts and became a great ruler without even stopping to save himself.
    He scored 61701252 points and advanced to level 26.
    He survived for 0 years, 25 days, 23 hours, 41 minutes and 28 seconds (26631
    G (*&4627 @( visited 85 places.
    His strength score was modified by +2 during his career.
    His learning score was modified by -2 during his career.
    His willpower score was modified by +4 during his career.
    His dexterity score was modified by +9 during his career.
    His charisma score was modified by +3 during his career.
    His appearance score was modified by -1 during his career.
    His mana score was modified by -1 during his career.
    His perception score was modified by +5 during his career.
    He adhered to the principles of the Cat Lord and thus rose to great fame.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    1078 monsters perished under his attacks.
    The following 23 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the Iron Crown of Havlor
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the crown of science
      the ancient mummy wrapping
      the ankh
      the Chaos Orb of Elemental Mana
      the jet-black battle axe "Executor" // undiscovered artifacts most likely due to unexplored greater vaults
      the robes of resistance
      the gleaming drakish scurgar "Devilbane"
      the helm of the Night Watchman
      the circlet of the pure mind
      the glowing green cloak "Venom Mantle"
      the scroll of the finder
      the wicked spear "Scorpion's Sting"
      the robe of the master monk
      the black whip of extinction
      the cornucopia
    He possessed the following intrinsics:
      He was fire resistant (also through an item).
      He was poison resistant (gained through an item).
      He was cold resistant (also through an item).
      He was acid resistant.
      He was lucky (also through items).
      Fate smiled upon him (also through items).
      He was sleep resistant (gained through an item).
      He was able to control teleportation.
      He was paralyzation resistant (gained through an item).
      He was shock resistant (also through an item).
      He was able to see invisible things (gained through items).
      He was immune to acidic attacks.
      He was able to breathe water (also through an item).
      He was able to resist confusion attacks (gained through an item).
      He was immune to diseases (gained through an item).
    He had the following talents: Affinity with Axes, Greased Lightning, Hardy,
    Healthy, Immune to Pain, Iron Skin, Quick, Shield Specialist, Steel Skin,
    Tough Skin, Very Quick.
    He had a final speed score of 153 (final base speed: 127).
    He was a messiah of Issrecht.
    He asked for 332 divine interventions.
    He was a holy champion of Balance.
    He was tainted by Chaos.
    The following monsters were vanquished:
          1 Ancient Chaos Wyrm
          1 Ancient Stone Beast
          2 balors
          1 burly adventurer
          1 Chaos Archmage
          1 fungoid overlord
          1 grizzled dwarven veteran
          1 malicious doctor
          1 Master Summoner
          1 mummy lord
          1 quickling king
          1 Snake from Beyond
    Dispatched the legendary frost giant Fiyr.
                                   Playing Time
    You played for 1 hour, 18 minutes and 16 seconds.
                                 Version Information
    Ancient Domains Of Mystery
    Version 3.3.2
    Windows Deluxe (Steam) Build: Dec 21 2018 15:54:09

  3. #3
    Join Date
    Aug 2009


    Watch out, you might break the speed of light and get arrested by a physical laws enforcement squad.
    You steal a scroll labelled HITME. The orc hits you.

  4. #4
    Join Date
    Jun 2015


    Impressive indeed. I enjoyed listening to the music from Mega Man 2 during the Mana Temple fight, too. Yeah, I'm old...

  5. #5
    Join Date
    Mar 2014


    Quote Originally Posted by Grond View Post
    Used mouseover glitch to find the wand of teleport in VDDL]
    How does it work?

  6. #6
    Join Date
    Sep 2017


    Quote Originally Posted by Dlightfull View Post
    How does it work?
    You use item detection in VDDL, spot the wand inside the walls, move your mouse pointer over the wand for quick navigation and dig in (or teleport if you have ctrl).

  7. #7
    Join Date
    Aug 2011


    Quote Originally Posted by Dlightfull View Post
    How does it work?
    In the NotEye versions of the game the mouse cursor changes depending on whether it's over a wall or an open space. It does this even if the character has no knowledge of the space in question. Thus you can find the square the wand is on without using item detection.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts