First time I've tried playing a ratling spellcaster, and it worked quite well. This is the guy who ran into Mieaevar without being able to defeat him.

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                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^*^^^^^^^^+*^^^^    ^^^
                             ^^^            ^^^^^^^^^^^^^^^^^^^^^^^^^

Hybreg       St:27  Le:31  Wi:28  Dx:35  To:41  Ch:24  Ap:14  Ma:32  Pe:25  N+
DV/PV:143/47    H:644(644)    P:664(664)    Exp:46/16850066    DrCh  Sp:122
Blessed Invisible

He: uncursed mithril cap [+4, +5]                                     [40s]
Ne: uncursed rusty amulet of free action                               [3s]
Bo: blessed Shirt of the Saints [+8, +4] {Le+2}                       [20s]
Gi: blessed girdle of carrying [+4, +1]                               [15s]
Cl: uncursed glowing green cloak "Venom Mantle" [+4, +4]              [40s]
RH: blessed ebony spear "Bugbiter" (+3, 4d7+3) [+1, +1] {Dx+3}       [100s]
LH: uncursed mighty tower shield "The Wall" (-2) [+20, +10] {To+5}   [750s]
RR: blessed ring of immunity                                           [1s]
LR: uncursed ring of regeneration                                      [1s]
Br: uncursed bracers of regeneration [+0, +0]                         [18s]
Ga: uncursed thick gauntlets (-1, -2) [+0, +1]                        [15s]
Bo: blessed seven league boots [+2, +0]                               [30s]
MW: uncursed heavy crossbow of accuracy (+9, +3)                     [140s]
Mi: -
Tl: heap of 15 blessed spenseweeds                                    [30s]


Helmets ('[')
   uncursed helm of water breathing [+0, +1]                          [30s]
   uncursed crown of fire [+1, +2]                                    [65s]
   uncursed crown of regeneration [+0, +0]                            [55s]
   uncursed helm of leadership [+1, +2] {Ch+7}                       [100s]
Armor ('[')
   blessed ancient mummy wrapping [+1, +5] {Ap-8}                     [60s]
   uncursed fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd)
   uncursed blue dragon scale mail (-1, -4) [+0, +10]                [200s]
Shields ('[')
   uncursed tower crystal shield (-2) [+13, +5]                      [260s]
Gauntlets ('[')
   uncursed gloves of dexterity [+0, +0] {Dx+5}                        [6s]
   uncursed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
   blessed fencing gloves of fidelity [+3, +1] {Ch+6}                  [6s]
   uncursed thick gauntlets (-1, -2) [+0, +1]                         [15s]
Cloaks ('[')
   uncursed cloak of invisibility (-1, +0) [+1, +0]                   [30s]
   uncursed tattered cloak of the dark souls [+6, +3] {Wi-3}          [23s]
Girdles ('[')
   blessed girdle of strength [+0, +0] {St+4}                         [15s]
Boots ('[')
   uncursed boots of speed [+2, +0] (+8 spd)                          [20s]
   uncursed seven league boots [+3, +0]                               [30s]
   uncursed seven league boots [+1, +3]                               [30s]
   cursed eternium boots [+2, +5]                                     [55s]
Necklaces (''')

Bracers (',')
   heap of 2 uncursed pairs of bracers of precision [+0, +0]          [16s]
   uncursed bracers of resistance [+0, +0]                            [10s]
   uncursed bracers of piety [+0, +0]                                  [8s]
One-handed weapons ('(')
   uncursed pick axe of thunder (+0, 1d6+1)                           [75s]
   uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}               [80s]
   uncursed scorched spear (+2, 3d8+1) [+2, +0]                       [50s]
   uncursed phase dagger (+2, 1d4+3)                                   [5s]
   uncursed knife of endurance (+6, 1d3+6) {To+4}                      [8s]
   blessed deformed mace "Masher" (+4, 4d5+4) [-2, +0] {St+0}        [300s]
   uncursed mace of disruption (+2, 2d4)                             [100s]
   blessed corrupting scourge of devastation (-3, 5d3+9)              [25s] 
// A very fitting weapon for a Balor, don't you agree?

   uncursed eternium long sword of slaughtering (+1, 3d10+10)         [20s]
Two-handed weapons ('(')
   uncursed beheading axe "Headman's Hand" (+6, 4d7+6) [-2, +0]      [105s]
   uncursed staff of parting water (+0, 1d10)                         [40s]
   uncursed two-handed sword of penetration (+3, 3d5+3) [-1, +0]     [100s]
   uncursed staff of nourishment (+0, 1d10+3)                         [40s]
   uncursed intricate wooden staff "Nature's Breath" (+0, 2d18) [+4, +4]
   uncursed twisted quarterstaff "Kalmius' Shield" (+0, 2d15+10) [+15, +0] {Wi+5}
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
Missile weapons ('}')
   heap of 2 uncursed light crossbows of accuracy (+6, +0)           [140s]
   blessed short bow of accuracy (+6, +0)                             [20s]
   uncursed long bow (+4, +2)                                         [30s]
Missiles ('/')

Tools (']')
   uncursed silver key                                                 [1s]
   heap of 4 uncursed waterproof blankets                             [40s]
   uncursed ancient dwarven key                                        [1s]
   uncursed cornucopia {Ma+13}                                       [100s]
   blessed fireproof blanket                                          [10s]
   blessed climbing set                                              [180s]
Rings ('=')
   blessed ring of fire                                                [1s]
   blessed ring of the fish                                            [1s]
   heap of 2 uncursed rings of speed [+0, +1] (+5 spd)                 [2s]
   uncursed ring of mental stability [+0, +1] {Le+1}                   [1s]
   uncursed wedding ring                                               [1s]
   heap of 2 blessed rings of ice                                      [2s]
   blessed ring of the High Kings [+2, +3]                             [1s]
   heap of 2 uncursed rings of teleport control                        [2s]
   uncursed ring of minor elemental mastery [+0, +0]                   [1s]
   uncursed ring of regeneration                                       [1s]
   cursed ring of protection +4                                        [1s]
   uncursed ring of slaying (+8 melee damage, +6 missile damage)       [1s]
   uncursed ring of doom                                               [1s]
Wands ('\')
Potions ('!')
Scrolls ('?')
Books ('"')
Food ('%')
 Valuables ('$')
   290882 gold pieces                                               [2908s]
Gems ('*')


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                                Weapon Skills
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Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                34
Daggers & knives         7    +6    +3   +1   skilled              353
Clubs & hammers          1    +1    +0   +0   basic                50
Maces & flails           6    +4    +2   +1   skilled              100
Swords                   4    +3    +1   +1   skilled              37
Axes                     9    +7    +6   +2   excellent            1885
Whips                    1    +1    +0   +1   basic                50
Pole arms                8    +8    +4   +8   excellent            1209
Twohanded weapons        2    +2    +2   +0   basic                79
Staves                   5    +5    +1   +7   skilled              329

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks

---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     7   +14   +10   +2   skilled              43
Crossbows                7   +14   +10   +2   skilled              350
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks

---------------------  ---   ---              -------------  --------------
Shields                  9   +18              excellent            894

Damage caused with your melee weapons:
--------------------------------------
Right hand: +59 bonus to hit, 4d7+14 damage

Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.

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                                   Skills
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  Alchemy ...................100    (superb)       [+2d4]
  Appraising ................ 80    (great)        [+1]
  Backstabbing ..............100    (superb)       [+3d4]
  Bridge building ........... 68    (good)         [+1d5] (ma)
  Climbing ..................100    (superb)       [+1d3]
  Concentration .............100    (superb)       [+2d4]
  Courage ...................100    (superb)       [+3d5]
  Detect item status ........100    (superb)       [+1d5]
  Detect traps ..............100    (superb)       [+1d3]
  Find weakness ............. 13    (mediocre)     [+3d5]
// Got this from a !oE drunk on lvl 50 after I ID:d all my loot post win.
Would have been nice to have received it earlier.

  First aid ................. 81    (great)        [+1d3]
  Haggling .................. 66    (good)         [+1d3]
  Healing ...................100    (superb)       [+1d3]
  Herbalism .................100    (superb)       [+2d4]
  Law ....................... 73    (great)        [+1]
  Listening .................100    (superb)       [+3d5]
  Literacy ..................100    (superb)       [+2d4]
  Pick locks ................ 59    (good)         [+1d5]
  Pick pockets .............. 81    (great)        [+1d3]
  Smithing .................. 55    (good)         [+1d3]
  Stealth ...................100    (superb)       [+1d5]
  Survival .................. 70    (good)         [+1]
  Swimming .................. 91    (superb)       [+1]
  Tactics ...................100    (superb)       [+1]
  Two weapon combat ......... 80    (great)        [+1]
  Ventriloquism ............. 74    (great)        [+1d3]


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                                   Spells
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   Acid Ball        :   255,  17pp     (Effectivity: +21)
   Acid Bolt        :    68,  10pp     (Effectivity: +13)
   Burning Hands    :   126,   4pp     (Effectivity: +27)
   Fire Bolt        :  1091,   5pp     (Effectivity: +15)
   Fireball         :   418,  10pp     (Effectivity: +20)
   Frost Bolt       :   912,   6pp     (Effectivity: +14)
   Heal             :   982,  23pp     (Effectivity: +5)
   Ice Ball         :   273,  12pp     (Effectivity: +19)
   Identify         :   770,  45pp     (Effectivity: +1)
   Invisibility     :   388,   6pp     (Effectivity: +2)
   Knock            :   768,   8pp     (Effectivity: +2)
   Light            :   843,   1pp     (Effectivity: +7)
   Lightning Bolt   :   916,   6pp     (Effectivity: +11)
   Magic Missile    :  1870,   4pp     (Effectivity: +22)
   Mystic Shovel    :   375,  59pp     (Effectivity: +5)
   Neutralize Poison:   472,   6pp     (Effectivity: +4)
   Strength of Atlas:   558,   5pp     (Effectivity: +11)
   Teleportation    :   781,  14pp     (Effectivity: +10)

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                              His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rules his subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

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              His achievements during his battles:
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Hybreg, the ratling wizard, saved the world with his brave efforts and
became a great ruler while saving himself 4 times.
He scored 11931036 points and advanced to level 46.
He survived for 0 years, 49 days, 3 hours, 34 minutes and 38 seconds (81591
turns).
Hybreg visited 142 places.
His strength score was modified by +17 during his career.
His learning score was modified by +14 during his career.
His willpower score was modified by +13 during his career.
His dexterity score was modified by +15 during his career.
His toughness score was modified by +18 during his career.
His charisma score was modified by +12 during his career.
His appearance score was modified by +10 during his career.
His mana score was modified by +18 during his career.
His perception score was modified by +9 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He brought an infamous raider lord to justice.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5265 monsters perished under his attacks.
The following 36 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
//Never found this, actually.

  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the ebony spear "Bugbiter"
//Greater vault (Frost Giant Caves)

  the lead-filled mace "Big Punch"
  the silver key
//Spider vault on D:12

  the scorched spear
//Greater vault (Frost Giant Caves)

  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  Perion's mithril plate mail
//Never found this. Probably at the Merchant's Guild

  the Shirt of the Saints
//Greater Vault (Frost Giant Caves)

  the Chaos Orb of Elemental Mana
  the fine leather armor "Nature's Companion"
//Greater Vault (CoC)

  the ring of immunity
//Crowning gift

  the antediluvian dwarven map fragment
  the ancient dwarven key
  the deformed mace "Masher"
  the whip of the vampire snake
//Never found this. Probably at the Merchant's Guild

  the executioners blade "Judge & Jury"
//See above.

  the twisted quarterstaff "Kalmius' Shield"
//Greater Vault (CoC)

  the staff of wonder
//Never found this. Probably at the Merchant's Guild.

  the mighty tower shield "The Wall"
//!oUselessness. Nice to have at D:50!

  the beheading axe "Headman's Hand"
//Surge of Power in the Fungal Caves

  the glowing green cloak "Venom Mantle"
//Greater Vault (CoC)

  the intricate wooden staff "Nature's Breath"
//Greater Vault (CoC)

  the tattered cloak of the dark souls
//Random drop at D:50

  the cornucopia
He possessed the following intrinsics:
  He was fire resistant.
  He was poison resistant (also through items).
  He was acid resistant.
  He was lucky.
  Fate smiled upon him.
  He was sleep resistant (gained through an item).
  He was able to teleport.
  He was able to control teleportation.
  He was invisible.
  He was stun resistant (also through an item).
  He was paralyzation resistant (gained through an item).
  He was able to see invisible things (gained through an item).
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks.
  He was immune to acidic attacks (gained through items).
  He was immune to ice attacks (gained through an item).
  He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Careful, Defensive Fighter, Durable
Magic, Extended Magic, Greased Lightning, Long Stride, Mighty Aura, Miser,
Potent Aura, Quick, Shield Specialist, Strong Aura, Strong Magic, Treasure
Hunter, Very Careful, Very Quick.
He had a final speed score of 122 (final base speed: 122).
He was a paragon of his religion.
He asked for 10 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:
 // snipped

Dispatched the legendary wererat Sir Niveous Frost.


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                               Playing Time
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You played for 23 hours, 49 minutes and 50 seconds.


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                             Version Information
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Ancient Domains Of Mystery
Version 3.0.6
OSX Build: Jan 2 2018 13:31:29