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Thread: First Ultra Ending, Human Wizard

  1. #1
    Join Date
    Apr 2019
    Posts
    2

    Red face First Ultra Ending, Human Wizard

    .
    Background Information
    .

    Name: FarmerAoLS Race: male Human Class: Wizard
    Eye color: green Hair color: yellow Complexion: tanned
    Height: 6'2" Weight: 158 pounds
    Age: 40 (adult, 14 years of unnatural aging added in)
    Star sign: Candle Birthday: 26/Candle (day 296 of the year)

    .
    Inventory
    .
    Total weight: 15120 stones Carrying capacity: 94875 stones

    He: blessed helm of the Night Watchman [+0, +8] {Pe+4} [100s]
    Ne: uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
    Bo: uncursed chain mail of the martyred crusader (-1, -3) [-1, +10] {Wi+12}
    Gi: blessed girdle of carrying [+4, +1] [15s]
    Cl: uncursed cloak of protection [+3, +4] [20s]
    RH: uncursed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
    LH: -
    RR: uncursed ring of mental stability [+0, +1] {Le+2} [1s]
    LR: blessed ring of regeneration [1s]
    Br: uncursed bracers of toughness [+0, +0] {To+4} [10s]
    Ga: uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
    Bo: blessed seven league boots [+4, +4] [30s]
    MW: uncursed long bow of accuracy (+8, +2) [30s]
    Mi: bundle of 2 uncursed arrows of demon slaying (+3, 1d6+3) [4s]
    Tl: -
    .
    Weapon Skills
    .

    Melee weapon Lvl Hit Dam DV Level Required marks
    --------------------- --- --- --- -- ------------- --------------
    Unarmed fighting 1 +1 +0 +0 basic 47
    Daggers & knives 10 +10 +6 +3 excellent 2481
    Clubs & hammers 1 +1 +0 +0 basic 50
    Maces & flails 1 +1 +0 +0 basic 50
    Swords 3 +2 +1 +0 basic 130
    Axes 1 +1 +0 +0 basic 50
    Whips 1 +1 +0 +1 basic 50
    Pole arms 6 +6 +2 +5 skilled 136
    Twohanded weapons 1 +1 +1 +0 basic 50
    Staves 3 +3 +0 +3 basic 130

    Missile weapon Lvl Hit Dam Ra Level Required marks

    --------------------- --- --- --- -- ------------- --------------
    Slings 0 +0 +0 +0 unskilled 14
    Bows 1 +2 +1 +0 basic 24
    Crossbows 0 +0 +0 +0 unskilled 14
    Thrown axes & hammers 0 +0 +0 +0 unskilled 14
    Thrown daggers 0 +0 +0 +0 unskilled 14
    Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
    Thrown spears 0 +0 +0 +0 unskilled 14
    Boomerangs & scurgari 0 +0 +0 +0 unskilled 14

    Shields Lvl DV Level Required marks

    --------------------- --- --- ------------- --------------
    Shields 10 +20 excellent 3103

    .
    Skills
    .

    Alchemy ..................100 (superb) [+2d4]
    Alertness ................100 (superb) [+1d3]
    Backstabbing .............100 (superb) [+1d5]
    Climbing .................100 (superb) [+1d3]
    Concentration ............100 (superb) [+2d4]
    Detect traps .............100 (superb) [+1d3]
    First aid ................100 (superb) [+1d3]
    Food preservation ........100 (superb) [+1d5]
    Haggling ................. 89 (great) [+2d4]
    Healing ..................100 (superb) [+1d3]
    Herbalism ................100 (superb) [+2d4]
    Law ......................100 (superb) [+1]
    Listening ................100 (superb) [+3d5]
    Literacy .................100 (superb) [+2d4]
    Necromancy ............... 77 (great) [+3d4]
    Pick pockets ............. 71 (great) [+1d5]
    Stealth ..................100 (superb) [+1d3]
    Swimming ................. 81 (great) [+1]
    Tactics ..................100 (superb) [+1]
    Two weapon combat ........ 61 (good) [+2d4]
    Ventriloquism ............ 82 (great) [+1d3]


    ----------------------------------------------------------------------------
    Spells
    ----------------------------------------------------------------------------

    Acid Ball : 607, 17pp (Effectivity: +20)
    Acid Bolt : 685, 7pp (Effectivity: +28)
    Bless : 892, 5pp (Effectivity: +0)
    Burning Hands : 1721, 4pp (Effectivity: +34)
    Calm Monster : 397, 5pp (Effectivity: +2)
    Create Item : 31, 254pp (Effectivity: +1)
    Cure Critical Wounds: 748, 7pp (Effectivity: +10)
    Cure Disease : 80, 6pp (Effectivity: +0)
    Cure Light Wounds : 1671, 2pp (Effectivity: +6)
    Cure Serious Wounds : 810, 6pp (Effectivity: +0)
    Darkness : 86, 2pp (Effectivity: +5)
    Death Ray : 118, 60pp (Effectivity: +1)
    Destroy Undead : 914, 5pp (Effectivity: +0)
    Disarm Trap : 474, 6pp (Effectivity: +0)
    Earthquake : 49, 72pp (Effectivity: +1)
    Farsight : 1553, 9pp (Effectivity: +10)
    Fire Bolt : 1656, 5pp (Effectivity: +23)
    Fireball : 271, 12pp (Effectivity: +0)
    Frost Bolt : 2377, 6pp (Effectivity: +17)
    Greater Identify : 112, 60pp (Effectivity: +0)
    Heal : 83, 28pp (Effectivity: +0)
    Ice Ball : 2105, 12pp (Effectivity: +17)
    Identify : 451, 45pp (Effectivity: +0)
    Improved Fireball : 1071, 18pp (Effectivity: +3)
    Invisibility : 1854, 5pp (Effectivity: +7)
    Knock : 1034, 8pp (Effectivity: +0)
    Know Alignment : 847, 6pp (Effectivity: +0)
    Light : 1433, 1pp (Effectivity: +5)
    Lightning Ball : 591, 15pp (Effectivity: +20)
    Lightning Bolt : 4339, 6pp (Effectivity: +26)
    Magic Lock : 1072, 5pp (Effectivity: +0)
    Magic Map : 1011, 23pp (Effectivity: +7)
    Magic Missile : 2543, 4pp (Effectivity: +43)
    Mystic Shovel : 680, 60pp (Effectivity: +1)
    Neutralize Poison : 914, 6pp (Effectivity: +1)
    Petrification : 50, 108pp (Effectivity: +0)
    Remove Curse : 667, 30pp (Effectivity: +0)
    Revelation : 85, 23pp (Effectivity: +0)
    Scare Monster : 136, 8pp (Effectivity: +0)
    Slow Monster : 535, 5pp (Effectivity: +2)
    Slow Poison : 288, 4pp (Effectivity: +4)
    Strength of Atlas : 1646, 5pp (Effectivity: +13)
    Stun Ray : 480, 5pp (Effectivity: +2)
    Summon Monsters : 76, 23pp (Effectivity: +0)
    Teleportation : 1763, 59pp (Effectivity: +29)
    Web : 788, 8pp (Effectivity: +2)




    ----------------------------------------------------------------------------
    His further life:
    ----------------------------------------------------------------------------

    After slaying Andor Drakon and dispersing his malevolent energies the
    pillars of Order appear before you. All the forces of Order seem to be
    united behind them. You are lifted to the status of an Avatar of Order and
    the tales of your deeds are spread all over Ancardia.

    Your deeds are recounted at camp fires and interpreted by philosophers and
    priests alike. The common man looks up to you and you slowly start to be
    revered as a minor power of Order. After a few millennia have passed you are
    raised to the position of a demigod to guard and protect Ancardia from the
    forces of Chaos and Balance forever.

    Under your guidance Ancardia becomes an orderly and organized world without
    striking changes. Peaceful order (and boredom?) spreads and the world enters
    an era of peace and tranquility never again leaving it.


    ----------------------------------------------------------------------------
    His achievements during his battles:
    ----------------------------------------------------------------------------

    FarmerAoLS, the human wizard, transformed into an avatar of Order.
    He scored 9164461 points and advanced to level 50.
    He survived for 0 years, 219 days, 22 hours, 37 minutes and 9 seconds
    (134027 turns).
    FarmerAoLS visited 194 places.
    His strength score was modified by +11 during his career.
    His learning score was modified by +12 during his career.
    His willpower score was modified by +2 during his career.
    His dexterity score was modified by +15 during his career.
    His toughness score was modified by +11 during his career.
    His charisma score was modified by +10 during his career.
    His appearance score was modified by +11 during his career.
    His mana score was modified by +20 during his career.
    His perception score was modified by +20 during his career.
    He was unnaturally aged by 14 years.
    He was the champion of the arena.
    He was a member of the thieves guild.
    He killed the emperor of the ancient minotaur race.
    He defeated the arch enemy of a mighty karmic wyrm.
    He saved Khelavaster from certain death.
    He ended his adventuring life in the palace of Andor Drakon.
    8806 monsters perished under his attacks.
    The following 41 artifacts were generated during his adventure:
    the si
    the scythe of corruption "Moon Sickle"
    the golden gladius "Death's Sting"
    the Chaos Orb of Elemental Water
    the Chaos Orb of Elemental Air
    the Chaos Orb of Elemental Fire
    the Chaos Orb of Elemental Earth
    the heavy cudgel "Black Thumb"
    the lead-filled mace "Big Punch"
    the scorched spear
    the sword of Nonnak
    the elemental gauntlets
    the ring of the High Kings
    the phial of Caladriel
    the crown of science
    the small black shield "Lust for Glory"
    the Crown of Chaos
    the black torc
    the Medal of Chaos
    the Chaos Orb of Elemental Mana
    the black rune-covered dagger "Needle"
    the black rune-covered dagger "Sting"
    the ring of immunity
    the rune-covered heavy mace "Purifier"
    the medium obsidian shield "Protector"
    the sapphire amulet "Preserver"
    the Trident of the Red Rooster
    the axe of the minotaur emperor
    the tome of donors
    the antediluvian dwarven map fragment
    the whip of the vampire snake
    the twisted quarterstaff "Kalmius' Shield"
    the helm of the Night Watchman
    the lead great axe
    the jet-black dagger "Silence of the Dead"
    the thorny whip "Bloody Rose"
    the chain mail of the martyred crusader
    the beheading axe "Headman's Hand"
    the black whip of extinction
    the heavy spiked mace "Michals Transmogrifier"
    the weird fire starter
    He possessed the following intrinsics:
    He was fire resistant (also through an item).
    He was poison resistant (gained through items).
    He was cold resistant (also through an item).
    He was acid resistant.
    He was lucky (also through items).
    Fate smiled upon him (also through an item).
    He was sleep resistant (gained through an item).
    He was able to control teleportation.
    He was stun resistant (gained through an item).
    He was paralyzation resistant (gained through an item).
    He was resistant to death rays (gained through items).
    He was shock resistant (also through an item).
    He was able to see invisible things (gained through an item).
    He was immune to shock attacks (gained through items).
    He was immune to fire attacks.
    He was immune to acidic attacks (gained through an item).
    He was immune to ice attacks (gained through an item).
    He was able to breathe water (gained through items).
    He was able to resist confusion attacks (gained through items).
    He was immune to diseases (gained through an item).
    He had the following talents: Affinity with Polearms, Alert, Careful,
    Charged, Durable Magic, Good Book Learner, Good Learner, Mighty Aura, Miser,
    Natural Trader, Potent Aura, Shield Expert, Shield Master, Shield
    Specialist, Silver Tongue, Strong Aura, Strong Healer, Strong Magic,
    Treasure Hunter, Very Careful.
    He had a final speed score of 317 (final base speed: 111).
    He was a messiah of Onn.
    He asked for 6 divine interventions.
    He was a holy champion of Order.


    Dispatched the legendary lizard man Grakkus.
    Dispatched the legendary cave tiger Aurum.
    .
    Playing Time
    .
    You played for 30 hours, 30 minutes and 3 seconds.

  2. #2
    Join Date
    Apr 2019
    Posts
    2

    Default

    Omitted several things including kills and inventory to fit it into one post.

    Fairly easy run to be honest, was pretty low on several important spells throughout this run, but never actually ran out before finding a tome shop ~D: 40. Only had two close calls where I thought I might die, once in a greater undead vault to Ultimate Dopplegangers that were summoned surrounding me, and once I stepped on a chaotic altar, but the only monster there was blinded by acid.

    Not great luck with artifacts, most of the more powerful ones I had came fairly late into the run. Best early artifact was Silence of the Dead, which I used until I got TotRR. Not amazing for a frail wizard, but I'll take it. Shortly after I got Chain Mail of the Martyred Crusader, which was amazing. Then was crowned with the Ring of Immunity, which I used for a good portion of the run, but already having 2 immunities, I was often times wasting a ring slot on it that I shouldn't have.

    I was fairly confident going into Andor Draken since I had so many boost potions. I didn't prepare quite like I should have, but @ 400 speed I got quite a few turns to play with, and ultimately killed him with about 80 wand casts of fireball.

  3. #3

    Default

    I like the 43 effectivety on magic missile. And the Natural Trader talent. Softening up to the idea of a merchant run?

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