Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: (Archmage) Agerd, the hurhling elementalist

  1. #1
    Join Date
    Mar 2008
    Posts
    368

    Default (Archmage) Agerd, the hurhling elementalist

    First archmage for me and perhaps the all-time highscore (343 million points).

    The game was first completed normally (All orbs, ToTRR and medal of chaos gained. Crown of chaos were left for later because I couldn't enter the stone circle at day 60 because trying to go in skipped the exact hour) and when I got RoDS with potion of exchange I wanted to try if I could make an elementalist archmage.

    So I started a wish engine and kept wishing for spellbooks until I got a spellbook of wish (took more than 2000 wishes for books + all those wishes that were used to keep the wish engine going). So I really recommend to try an archmage only if you have already found your copy of a spellbook of wish...

    Then wait for a silvernight and start book-casting wish. And keep casting. And cast it some more times.

    I could have done ULE but to get better score I went for a normal ending (which was pretty easy after all stats were heavily boosted).

    Snipped version of http://ancardia.ath.cx/adom_users/samim/agerd.flg:

    Code:
    Agerd         St:99  Le:99  Wi:99  Dx:89  To:99  Ch:99  Ap:99  Ma:99  Pe:99 L+
    DV/PV:139/148    H:11140(11140 P:10827(10827)Exp: 50/999999999  DrCh  Sp: 10601
    Blessed Bloated Berserk
    
    ----------------------------------------------------------------------------
    
    Name: Agerd               Race: male Hurthling      Class: Elementalist
    Eye color: green          Hair color: brown         Complexion: light
    Height: 3'                Weight: 79 pounds         Scars: 2
    Age: 30 (young)
    Star sign: Salamander     Birthday: 17/Salamander (day 137 of the year)
    
    ----------------------------------------------------------------------------
    
    Total weight: 45421 stones                Carrying capacity: 213769 stones
    
    He: blessed eternium cap [+17, +12]                                   [28s]
    Ne: blessed amulet of life saving                                      [3s]
    Bo: blessed moloch armor (-7, -15) [+15, +47] {Dx-18} (-18 spd)    [15000s]
    Gi: blessed girdle of giant strength [+16, +12] {St+12}               [30s]
    Cl: blessed hooded cloak [+15, +13]                                   [40s]
    RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
    LH: -
    RR: blessed ring of slaying (+12 melee damage, +6 missile damage)      [1s]
    LR: blessed ring of slaying (+10 melee damage, +6 missile damage)      [1s]
    Br: blessed bracers of war [+8, +4] {Dx+8}                            [10s]
    Ga: blessed gloves of smiting (+1, +1) [+18, +13] (+8 damage)          [6s]
    Bo: blessed seven league boots [+15, +14]                             [30s]
    MW: blessed heavy crossbow of accuracy (+13, +3)                     [140s]
    Mi: bundle of 5 blessed winged quarrels of slaying (+1, 2d6)          [10s]
    Tl: blessed torch (1664 turns of fuel remaining, lit)                 [10s]
    
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting        15   +12   +12  +12   Grand Mastery
    Daggers & knives        15   +20   +12   +5   Grand Mastery
    Clubs & hammers         15   +18   +12   +6   Grand Mastery
    Maces & flails          15   +18   +12   +6   Grand Mastery
    Swords                  15   +18   +12   +6   Grand Mastery
    Axes                    15   +18   +16   +4   Grand Mastery
    Whips                   15   +24   +19  +15   Grand Mastery
    Pole arms               15   +20   +12  +22   Grand Mastery
    Twohanded weapons       15   +20   +30   +8   Grand Mastery
    Staves                  15   +20   +10  +40   Grand Mastery
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                  15   +30   +22   +5   Grand Mastery
    Bows                    15   +30   +22   +5   Grand Mastery
    Crossbows               15   +30   +22   +5   Grand Mastery
    Thrown axes & hammers   15   +30   +22   +5   Grand Mastery
    Thrown daggers          15   +30   +22   +5   Grand Mastery
    Thrown rocks & clubs    15   +30   +22   +5   Grand Mastery
    Thrown spears           15   +30   +22   +5   Grand Mastery
    Boomerangs & scurgari   15   +30   +22   +5   Grand Mastery
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                 15   +30              Grand Mastery
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +247 bonus to hit, 6d12+154 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 5, base range: 168, +130 bonus to hit, 2d6+98 damage
    
    ----------------------------------------------------------------------------
    
      Alchemy ...................100    (superb)       [+1d5]
      Alertness .................100    (superb)       [+1d3]
      Appraising ................100    (superb)       [+1d3]
      Archery ...................100    (superb)       [+1]
      Athletics .................100    (superb)       [+1d3]
      Backstabbing ..............100    (superb)       [+1]
      Bridge building ...........100    (superb)       [+1d3] (mr)
      Climbing ..................100    (superb)       [+1d3]
      Concentration .............100    (superb)       [+1d5]
      Cooking ...................100    (superb)       [+1] (ma)
      Courage ...................100    (superb)       [+1]
      Detect item status ........100    (superb)       [+1]
      Detect traps ..............100    (superb)       [+1]
      Disarm traps ..............100    (superb)       [+1]
      Dodge .....................100    (superb)       [+1]
      Find weakness .............100    (superb)       [+1]
      First aid .................100    (superb)       [+1d3]
      Fletchery .................100    (superb)       [+1] (ma)
      Food preservation .........100    (superb)       [+1d5]
      Gardening .................100    (superb)       [+1d3]
      Gemology ..................100    (superb)       [+1d3]
      Haggling ..................100    (superb)       [+1d3]
      Healing ...................100    (superb)       [+1d5]
      Herbalism .................100    (superb)       [+1d3]
      Law .......................100    (superb)       [+1]
      Listening .................100    (superb)       [+3d5]
      Literacy ..................100    (superb)       [+1d5]
      Metallurgy ................100    (superb)       [+1d5]
      Mining ....................100    (superb)       [+1d5]
      Music .....................100    (superb)       [+1]
      Necromancy ................100    (superb)       [+1]
      Pick locks ................100    (superb)       [+1]
      Pick pockets ..............100    (superb)       [+2d4]
      Smithing ..................100    (superb)       [+1]
      Stealth ...................100    (superb)       [+1]
      Survival ..................100    (superb)       [+1]
      Swimming ..................100    (superb)       [+1d5]
      Tactics ...................100    (superb)       [+1]
      Two weapon combat .........100    (superb)       [+1]
      Ventriloquism .............100    (superb)       [+1]
      Woodcraft .................100    (superb)       [+1]

  2. #2
    Join Date
    Mar 2008
    Posts
    368

    Default

    Code:
    ----------------------------------------------------------------------------
    
       Acid Ball           : 15868,  35pp     (Effectivity: +0)
       Acid Bolt           : 30000,  14pp     (Effectivity: +5)
       Bless               : 24168,   8pp     (Effectivity: +0)
       Burning Hands       : 25794,   4pp     (Effectivity: +31)
       Calm Monster        : 22944,   8pp     (Effectivity: +0)
       Create Item         : 16769, 250pp     (Effectivity: +0)
       Cure Critical Wounds: 22642,  15pp     (Effectivity: +0)
       Cure Disease        : 30000,   8pp     (Effectivity: +1)
       Cure Light Wounds   : 21806,   2pp     (Effectivity: +46)
       Cure Serious Wounds : 30000,  10pp     (Effectivity: +3)
       Darkness            : 30000,   4pp     (Effectivity: +1)
       Death Ray           : 26246, 100pp     (Effectivity: +0)
       Destroy Undead      : 30000,   8pp     (Effectivity: +0)
       Disarm Trap         : 29819,  10pp     (Effectivity: +0)
       Earthquake          : 11215,  80pp     (Effectivity: +0)
       Farsight            : 28348,  14pp     (Effectivity: +17)
       Fire Bolt           : 29997,   6pp     (Effectivity: +14)
       Fireball            : 26555,  15pp     (Effectivity: +6)
       Frost Bolt          : 29965,   6pp     (Effectivity: +31)
       Greater Identify    : 18204, 100pp     (Effectivity: +0)
       Heal                : 12923,  40pp     (Effectivity: +0)
       Ice Ball            : 28044,  22pp     (Effectivity: +19)
       Identify            : 30000,  75pp     (Effectivity: +0)
       Improved Fireball   : 22060,  24pp     (Effectivity: +0)
       Invisibility        : 17816,   5pp     (Effectivity: +25)
       Knock               : 21993,  12pp     (Effectivity: +2)
       Know Alignment      : 19271,  10pp     (Effectivity: +0)
       Light               : 29994,   2pp     (Effectivity: +8)
       Lightning Ball      : 22635,  30pp     (Effectivity: +3)
       Lightning Bolt      : 29999,  11pp     (Effectivity: +5)
       Magic Lock          : 30000,   8pp     (Effectivity: +3)
       Magic Map           : 30000,  40pp     (Effectivity: +1)
       Magic Missile       : 29543,   4pp     (Effectivity: +59)
       Mystic Shovel       : 23876,  99pp     (Effectivity: +7)
       Neutralize Poison   : 22951,  10pp     (Effectivity: +0)
       Petrification       : 22700, 120pp     (Effectivity: +0)
       Remove Curse        : 26020,  48pp     (Effectivity: +11)
       Revelation          : 18168,  33pp     (Effectivity: +1)
       Scare Monster       : 20149,  12pp     (Effectivity: +1)
       Slow Monster        : 27594,   5pp     (Effectivity: +12)
       Slow Poison         : 26825,   6pp     (Effectivity: +0)
       Strength of Atlas   : 26827,   6pp     (Effectivity: +21)
       Stun Ray            : 30000,   8pp     (Effectivity: +2)
       Summon Monsters     : 23562,  27pp     (Effectivity: +16)
       Teleportation       : 28486,  16pp     (Effectivity: +33)
       Web                 : 24716,  12pp     (Effectivity: +1)
       Wish                :   218, 3000pp     (Effectivity: +0)
    
    ----------------------------------------------------------------------------
    
    Agerd, the hurthling elementalist, saved the world with his brave efforts
    and became a great ruler while saving himself 43 times.
    He scored 343617128 points and advanced to level 50.
    He survived for 0 years, 109 days, 2 hours, 44 minutes and 57 seconds
    (206830 turns).
    Agerd visited 131 places.
    His strength score was modified by +91 during his career.
    His learning score was modified by +89 during his career.
    His willpower score was modified by +86 during his career.
    His dexterity score was modified by +80 during his career.
    His toughness score was modified by +77 during his career.
    His charisma score was modified by +90 during his career.
    His appearance score was modified by +86 during his career.
    His mana score was modified by +84 during his career.
    His perception score was modified by +89 during his career.
    He was the champion of the arena.
    He was a member of the thieves guild.
    He defeated the arch enemy of a mighty karmic wyrm.
    He adhered to the principles of the Cat Lord but fell from grace.
    He saved Khelavaster from certain death.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    6321 monsters perished under his attacks.
    The following 33 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the golden gladius "Death's Sting"
      the dwarven shield "Rolf's Saviour"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the lead-filled mace "Big Punch"
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      the Crown of Chaos
      the black torc
      the Medal of Chaos
      the bracers of war
      the Chaos Orb of Elemental Mana
      the black rune-covered dagger "Needle"
      the rune-covered sling "Whirlwind"
      the staff of the archmagi
      the rune-covered heavy mace "Purifier"
      the medium obsidian shield "Protector"
      the sapphire amulet "Preserver"
      the crown of leadership
      the black tome of Alsophocus
      the shining long spear "Soaker"
      the Trident of the Red Rooster
      the rune-covered halberd "Wyrmlance"
    He possessed the following intrinsics:
      He was fire resistant.
      He was poison resistant.
      He was cold resistant.
      He was acid resistant.
      He was lucky (enhanced through an item).
      Fate smiled upon him.
      He was able to control teleportation.
      He was stun resistant (enhanced through an item).
      He was resistant to death rays (gained through items).
      He was shock resistant.
      He was able to see invisible things (enhanced through an item).
      He was immune to shock attacks.
      He was immune to fire attacks (gained through items).
      He was immune to acidic attacks (gained through an item).
      He was immune to ice attacks (gained through an item).
      He was able to breathe water (enhanced through an item).
      He was able to resist confusion attacks (gained through an item).
    He had the following talents: Alert, Beast of Burden, Careful, Eagle Eye,
    Good Book Caster, Good Shot, Great Book Caster, Keen Shot, Long Stride,
    Master Packager, Mighty Aura, Miser, Porter, Potent Aura, Shield Expert,
    Shield Master, Shield Specialist, Strong Aura, Treasure Hunter.
    He had a final speed score of 10601 (final base speed: 10629).
    He cheated Death 5 times.
    He was a messiah of Shalla.
    He asked for 15 divine interventions.
    He was a holy champion of Order.
    
    The following monsters were vanquished:
         .
         .
         .
         60 ancient karmic wyrms
         .
         .
         .
         31 great black wyrms
         26 great blue wyrms
         56 great karmic wyrms
         29 great red wyrms
          1 great water dragon
         21 great white wyrms
         .
         .
         .

  3. #3
    Join Date
    May 2008
    Location
    Lithuania
    Posts
    4,280

    Default

    Quote Originally Posted by Sami View Post
    Tl: blessed torch (1664 turns of fuel remaining, lit) [10s]
    no everburning torch? meh, that does not count...
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  4. #4
    Join Date
    Mar 2008
    Posts
    368

    Default

    I knew I forgot something important...

  5. #5
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    Quote Originally Posted by Sami View Post
    First archmage for me and perhaps the all-time highscore (343 million points).
    Yes, it beats Gozer's score of 316m, which has stood at the top for a good few years. Well done! Think you'll ever bother with the effort again?
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  6. #6
    Join Date
    Mar 2008
    Posts
    368

    Default

    Maybe with some character that finds a spellbook of wish.

    Using the spellbook of wish itself isn't really that tedious or hard. It just needs pasting a lot of same series of commands to get stash of ~5000 potions of ultra healing, ~2500 potions of quickling blood, ~100 potions of gain attributes, ~150 potions/scrolls of education and so on...

    I recommend starting with potions of ultra healing to get HP up to ~5000 so you can cast wish 4 times from HP because it's a lot cheaper to use water orb to restore HP than it's to use mana orb to restore PP.

  7. #7

    Default

    Quote Originally Posted by Sami View Post
    Maybe with some character that finds a spellbook of wish.

    Using the spellbook of wish itself isn't really that tedious or hard. It just needs pasting a lot of same series of commands to get stash of ~5000 potions of ultra healing, ~2500 potions of quickling blood, ~100 potions of gain attributes, ~150 potions/scrolls of education and so on...

    I recommend starting with potions of ultra healing to get HP up to ~5000 so you can cast wish 4 times from HP because it's a lot cheaper to use water orb to restore HP than it's to use mana orb to restore PP.
    I've got on question. How do you guys boost up caps, girdles and boots with PV/DV so high??
    Neither smithing nor scrolls or defense/protection can do that...

  8. #8
    Join Date
    May 2008
    Posts
    1,540

    Default

    I am pretty certain its just blessed scrolls abuse - as if an archmage is going to bother wasting time smithing. I must admit, 15 does seem a lot- furthest I recall getting with scrolls of defense was 10/11 ish, but I never had an archmage or a wish engine to really try pushing the scroll envelope, so to speak.

  9. #9
    Join Date
    Mar 2008
    Posts
    368

    Default

    Scrolls of defense and protection. I thought there were an upper limit but there isn't...
    Earlier today when I tested it, I wished for about 4000-5000 scrolls of defense, blessed them and read them all to boost my eternium cap. Result was something like [+450, +12]

  10. #10
    Join Date
    May 2008
    Posts
    1,540

    Default

    really??? Now thats awesome. What was your scroll success rate past 20 or so like??? (Clearly 20 on ones hat, girdle, boots, cloak and gauntlets is plenty

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •