Code:
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 13 +10 +10 +8 Mastery 458
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 5 +3 +2 +1 skilled 110 // Heh. Funny story. Forgot I had a hammer equipped.
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 5 +10 +7 +1 skilled 54
Crossbows 4 +8 +6 +1 skilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15
Damage caused with your melee weapons:
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Right hand: +202 bonus to hit, 1d52+75 damage
Damage caused with your missile weapons:
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Ammunition: 12, base range: 20, +75 bonus to hit, 2d6+52 damage
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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+2d4]
Climbing ................. 63 (good) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1]
Disarm traps ............. 30 (mediocre) [+2d4]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................ 94 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 27 (mediocre) [+4d5]
Healing ..................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Music .................... 83 (great) [+1d5]
Pick locks ............... 49 (fair) [+2d4]
Pick pockets .............100 (superb) [+1d3]
Smithing ................. 74 (great) [+1d5]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
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Spells
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Darkness : 13, 7pp (Effectivity: +0)
Improved Fireball: 5, 58pp (Effectivity: +0)
Invisibility : 44, 15pp (Effectivity: +0)
Light : 98, 3pp (Effectivity: +1)
Lightning Ball : 6, 58pp (Effectivity: +0)
Neutralize Poison: 249, 10pp (Effectivity: +0)
Slow Monster : 50, 10pp (Effectivity: +0)
Teleportation : 153, 21pp (Effectivity: +7)
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.
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His achievements during his adventures:
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ImmaNinja, the drakish monk, saved the world with his brave efforts and
became a great ruler while saving himself 13 times.
He scored 8107776 points and advanced to level 44.
He survived for 0 years, 58 days, 18 hours, 40 minutes and 10 seconds
(125786 turns).
ImmaNinja visited 111 places.
His strength score was modified by +18 during his career.
His learning score was modified by -1 during his career.
His willpower score was modified by -15 during his career. // Dunno where this went...
His dexterity score was modified by +10 during his career.
His toughness score was modified by +24 during his career.
His charisma score was modified by -2 during his career.
His appearance score was modified by +7 during his career.
His mana score was modified by +7 during his career.
His perception score was modified by +8 during his career.
He was unnaturally aged by 1 year.
He was the champion of the arena.
He was a member of the thieves guild.
He brought back joy into the life of a tiny girl.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
6040 monsters perished under his attacks.
The following 24 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer" // Greater vault
the lead-filled mace "Big Punch"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the rune-covered club "Skullcrusher" // Greater vault
the Chaos Orb of Elemental Mana
the robes of resistance
the dwarven pick axe "Hammerhead" // Greater vault
the iron gauntlets "Ironfist" // Surge of power on lower CoC
the black tome of Alsophocus // ?
the shining long spear "Soaker" // Useless gift
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant.
He was cold resistant.
He was acid resistant (gained through an item).
He was lucky.
Fate smiled upon him.
He was petrification resistant.
He was able to teleport.
He was able to control teleportation.
He was invisible (gained through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things.
He was immune to shock attacks.
He had the following talents: Brawler, Careful, Defensive Fighter, Dodger,
Extremely Hardy, Good Learner, Greased Lightning, Hardy, Iron Skin, Long
Stride, Quick, Steel Skin, Tough Skin, Very Hardy, Very Quick.
He had a final speed score of 155 (final base speed: 160).
He was a messiah of Issrecht.
He asked for 10 divine interventions.
He was a holy champion of Balance.
The following monsters were vanquished:
// Snip