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Thread: Finally! 50 elven healer

  1. #1

    Default Finally! 50 elven healer

    Finally got my first win. I'd have never done it without the wiki and a few people here answering questions for me. Thanks guys!

    Now to attempt an ultra...

    Not sure I'm attaching the character info correctly or not.

    falellth.txt

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    HiHe/50 N- DV/PV: 152/66H: 1100/1100 P: 646/646    --------------B--0DrCh
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Falellth            Race: male High Elf       Class: Healer
    Eye color: light blue     Hair color: brown         Complexion: light
    Height: 6'6"              Weight: 136 pounds
    Age: 326 (adult, 105 years of unnatural aging added in)
    Star sign: Raven          Birthday: 1/Raven (day 1 of the year)
    
    YOUR HISTORY:
            Your mother is a mighty enchantress. She is unmarried. Your father
     is living in the vicinity of your mother's tower. He is a humble shepherd.
            During your childhood one of your uncles taught you a lot of things
     about the history of your people. Your vast knowledge on the legends and
     the lore of your people made you very popular with your friends because of
     all the exciting stories you knew.
            In your youth you became seriously ill and suffered for many years.
     When your disease finally was cured you were left weakened, both
     physically and spiritually, and bereft of the joys of youth.
            As a young adult you had to work a lot to finance your
     apprenticeship. You were often tired and exhausted but all this was
     forgotten, when you finally achieved your goal.
            You decided to become a Healer.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 36788 stones                Carrying capacity: 54092 stones
    
    He: uncursed circlet of the pure mind [+2, +2] {Wi+8}                 [18s]
    Ne: blessed necklace of rapid healing                                  [2s]
    Bo: uncursed karmic dragon scale mail "Wyrm's Behest" (-1, -4) [-1, +12]
    Gi: blessed girdle of giant strength [+6, +4] {St+14}                 [30s]
    Cl: blessed cloak of protection [+4, +6]                              [20s]
    RH: blessed black whip of extinction (-4, 2d5)                        [15s]
    LH: uncursed tower eternium shield (-1) [+16, +4]                     [70s]
    RR: blessed ring of slaying (+8 melee damage, +6 missile damage)       [1s]
    LR: blessed ring of ice                                                [1s]
    Br: blessed bracers of war [+8, +4] {Dx+8}                            [10s]
    Ga: uncursed elemental gauntlets (-1, +0) [+0, +3]                    [10s]
    Bo: blessed seven league boots [+5, +5]                               [30s]
    MW: -
    Mi: blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}        [80s]
    Tl: blessed cornucopia {Ma+13}                                       [100s]
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 36181 stones   Carrying capacity: 54092 stones
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                24
    Daggers & knives         3    +2    +1   +0   basic                65
    Clubs & hammers          3    +2    +1   +0   basic                7
    Maces & flails           1    +1    +0   +0   basic                25
    Swords                  14   +16   +11   +5   Mastery              6551
    Axes                     1    +1    +0   +0   basic                25
    Whips                   11   +16   +11  +11   Mastery              1077
    Pole arms                8    +8    +4   +8   excellent            469
    Twohanded weapons        1    +1    +1   +0   basic                25
    Staves                   1    +1    +0   +1   basic                25
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   4    +8    +6   +1   skilled              7
    Bows                     4    +8    +6   +1   skilled              4
    Crossbows                1    +2    +1   +0   basic                7
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            5
    Thrown spears           11   +22   +16   +3   Mastery              754
    Boomerangs & scurgari    1    +2    +1   +0   basic                8
    
    Shields                Lvl   DV               Level          Required marks
    
    ---------------------  ---   ---              -------------  --------------
    Shields                 10   +20              excellent            1727
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +76 bonus to hit, 2d5+44 damage
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 1, base range: 8, +71 bonus to hit, 3d8+49 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alertness ................100    (superb)       [+1]
      Archery .................. 47    (fair)         [+1d5]
      Athletics ................ 92    (superb)       [+1d5]
      Backstabbing .............100    (superb)       [+1d5]
      Climbing .................100    (superb)       [+2d4]
      Concentration ............100    (superb)       [+2d4]
      Cooking ..................100    (superb)       [+1d3] (ma)
      Courage ..................100    (superb)       [+1]
      Detect traps .............100    (superb)       [+1d3]
      Disarm traps ............. 80    (great)        [+1d3]
      Dodge .................... 85    (great)        [+1d3]
      Find weakness ............100    (superb)       [+1d5]
      First aid ................100    (superb)       [+2d4]
      Food preservation ........100    (superb)       [+2d4]
      Gardening ................100    (superb)       [+1d3]
      Haggling .................100    (superb)       [+2d4]
      Healing ..................100    (superb)       [+2d4]
      Herbalism ................100    (superb)       [+2d4]
      Listening ................100    (superb)       [+2d4]
      Literacy .................100    (superb)       [+1d5]
      Music .................... 49    (fair)         [+1d5]
      Pick locks ............... 57    (good)         [+4d4]
      Pick pockets ............. 72    (great)        [+4d4]
      Smithing ................. 84    (great)        [+1d3]
      Stealth ..................100    (superb)       [+3d3]
      Swimming .................100    (superb)       [+1d3]
      Tactics ..................100    (superb)       [+1]
      Two weapon combat ........ 97    (superb)       [+1]
      Ventriloquism ............ 48    (fair)         [+3d3]
      Woodcraft ................ 41    (fair)         [+2d4]
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Ball           :  2510,  34pp     (Effectivity: +5)
       Acid Bolt           :   684,  14pp     (Effectivity: +5)
       Burning Hands       :  2149,   8pp     (Effectivity: +1)
       Calm Monster        :  6689,   8pp     (Effectivity: +0)
       Cure Critical Wounds:    12,  28pp     (Effectivity: +1)
       Cure Disease        :  6897,   8pp     (Effectivity: +0)
       Cure Light Wounds   :  6731,   5pp     (Effectivity: +0)
       Cure Serious Wounds :  2183,  10pp     (Effectivity: +2)
       Darkness            :  2944,   4pp     (Effectivity: +0)
       Death Ray           :  1347, 100pp     (Effectivity: +0)
       Disarm Trap         :   868,  10pp     (Effectivity: +0)
       Farsight            :  1002,  17pp     (Effectivity: +0)
       Fire Bolt           :    11,  18pp     (Effectivity: +0)
       Fireball            :  1151,  20pp     (Effectivity: +2)
       Frost Bolt          :   678,  12pp     (Effectivity: +2)
       Ice Ball            :   730,  25pp     (Effectivity: +4)
       Identify            :   543,  75pp     (Effectivity: +1)
       Invisibility        :   794,  10pp     (Effectivity: +0)
       Knock               :  3077,  12pp     (Effectivity: +0)
       Know Alignment      :   823,  10pp     (Effectivity: +0)
       Light               :  3191,   3pp     (Effectivity: +4)
       Lightning Ball      :   692,  30pp     (Effectivity: +2)
       Lightning Bolt      :  1936,  12pp     (Effectivity: +2)
       Magic Lock          :  2115,   8pp     (Effectivity: +0)
       Magic Missile       :  1731,   8pp     (Effectivity: +2)
       Neutralize Poison   :  3243,  10pp     (Effectivity: +0)
       Petrification       :    13, 224pp     (Effectivity: +0)
       Revelation          :   427,  33pp     (Effectivity: +0)
       Scare Monster       :   904,  12pp     (Effectivity: +0)
       Slow Monster        :  1578,   7pp     (Effectivity: +0)
       Slow Poison         :  6626,   6pp     (Effectivity: +0)
       Strength of Atlas   :   511,   9pp     (Effectivity: +7)
       Stun Ray            :  1999,   8pp     (Effectivity: +0)
       Teleportation       :  1922,  25pp     (Effectivity: +5)
       Web                 :    10,  22pp     (Effectivity: +0)
       Wish                :    60, 4200pp     (Effectivity: +0)
    
    
    
    
    ----------------------------------------------------------------------------
                                  His further life:
    ----------------------------------------------------------------------------
    
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He returns to his lands victorious and is hailed as a great leader.
    Eventually he becomes king and rules his subjects with an iron fist for a
    long and peaceful time, allowing his people to prosper and grow.
    
    ----------------------------------------------------------------------------
                  His achievements during his battles:
    ----------------------------------------------------------------------------
    
    Falellth, the high elven healer, saved the world with his brave efforts and
    became a great ruler while saving himself 5 times.
    He scored 14038796 points and advanced to level 50.
    He survived for 0 years, 96 days, 23 hours, 38 minutes and 58 seconds
    (150053 turns).
    2 companions were killed during his adventures.
    Falellth visited 192 places.
    His strength score was modified by +34 during his career.
    His learning score was modified by +22 during his career.
    His willpower score was modified by +29 during his career.
    His dexterity score was modified by +41 during his career.
    His toughness score was modified by +42 during his career.
    His charisma score was modified by +13 during his career.
    His appearance score was modified by +10 during his career.
    His mana score was modified by +4 during his career.
    His perception score was modified by +15 during his career.
    He was unnaturally aged by 105 years.
    He was the champion of the arena.
    He was a member of the thieves guild.
    He made a little water dragon very happy.
    He killed the emperor of the ancient minotaur race.
    He defeated the arch enemy of a mighty karmic wyrm.
    He stopped the generation of nasty bugs.
    He saved Khelavaster from certain death.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    10393 monsters perished under his attacks.
    The following 37 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the silvery two-handed sword "Vanquisher"
      the thin dagger "Cat's Claw"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the staff of the Wanderer
      the ebony spear "Bugbiter"
      the lead-filled mace "Big Punch"
      the scorched spear
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the black torc
      the bracers of war
      the Chaos Orb of Elemental Mana
      the black rune-covered dagger "Needle"
      the robes of resistance
      the weird tome
      the axe of the minotaur emperor
      the tome of donors
      the antediluvian dwarven map fragment
      the gleaming drakish scurgar "Devilbane"
      the lead great axe
      the thorny whip "Bloody Rose"
      the karmic dragon scale mail "Wyrm's Behest"
      the circlet of the pure mind
      the black whip of extinction
      the glistening scimitar "Eagle's Claw"
      the cornucopia
      the weird fire starter
    He possessed the following intrinsics:
      He was fire resistant (also through an item).
      He was poison resistant.
      He was cold resistant (also through an item).
      He was acid resistant.
      He was lucky (also through items).
      Fate smiled upon him (also through an item).
      He was able to control teleportation.
      He was stun resistant (gained through an item).
      He was resistant to death rays (also through items).
      He was shock resistant (also through an item).
      He was immune to shock attacks.
      He was immune to fire attacks (gained through an item).
      He was immune to acidic attacks.
      He was immune to ice attacks (gained through an item).
      He was able to resist confusion attacks (also through items).
    He had the following talents: Affinity with Thrown Spears, Affinity with
    Whips, Alert, Greased Lightning, Hardy, Immune to Pain, Iron Skin, Long
    Stride, Miser, Porter, Quick, Shield Expert, Shield Master, Shield
    Specialist, Steel Skin, Strong Thrower, Tough Skin, Treasure Hunter, Very
    Quick.
    He had a final speed score of 165 (final base speed: 175).
    He was a messiah of Ayssia.
    He asked for 803 divine interventions.
    He was neutrally aligned.
    He was a fallen champion.
    
    
    
    Dispatched the legendary goblin Huckree.
    Dispatched the legendary lizard man Grakkus.
    Dispatched the legendary caveman Thog, Educated Neanderthal.
    Dispatched the legendary bandit Alessa.
    Dispatched the legendary troll berserker Perseus.
    Dispatched the legendary cutpurse Felix Eskubar, the bard of Araqypa.
    Dispatched the legendary necromancer Gorvin.
    
    
    ----------------------------------------------------------------------------
                                   Playing Time
    ----------------------------------------------------------------------------
    
    You played for 35 hours, 11 minutes and 27 seconds.
    
    
    ----------------------------------------------------------------------------
                                 Version Information
    ----------------------------------------------------------------------------
    
    Ancient Domains Of Mystery
    Version 3.3.3
    Windows Deluxe (Steam) Build: Jan 29 2019 13:30:07
    Last edited by mndfreeze; 05-12-2019 at 08:56 PM.

  2. #2

    Default

    Congratulations! And I think I'll give an extra congratulations for having a first win with something other than the go-to race/class combos.

  3. #3

    Default

    Thanks. So far I've actually found the healer and the weaponsmith the easiest of the classes for me for some reason. The healers class abilities to heal over time are OP, especially with any of the regen items or rapid healing necklace. I'm really struggling with my current build of an elf necromancer. The whole losing alignment thing to create an undead slave is messin with me lol.

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