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Thread: YAVP: Tyrni, human wizard

  1. #1
    Join Date
    Sep 2019
    Posts
    2

    Default YAVP: Tyrni, human wizard

    Tyrni, a female human wizard, was my second winning character. A week ago I was sick and felt like playing something. I saw ADOM's icon still in the desktop from a year ago when I finished the game as a human weaponsmith. I had heard that wizards are strong so that got me curious enough to launch up the game and restart the journey again.

    I started with Alert and Miser to be able to get to Treasure Hunter as soon as possible.

    Right at the level 1 I grabbed the pick pockets skill for her as I knew that I'd want to have the 'detect traps' -skill in my arsenal. I went to the small cave right away as I wanted to travel through it asap. This journey was pretty much the most harsh part of this whole playthrough as I was all the time low on health and power points. Even when I finally managed to rest to regain my PP in the very next level I met a room that drained my PP all the way to 0 and then there was a monster I really did not want to fight with the quarterstaff. I ended up using the last charge of the wand of fire bolt I started with to get past that enemy.

    After the High Mountain Village it was more or less smooth sailing. Went down to the Dwarf Village. Got a quest to kill a stone statue. Finished it by farming the big room. Already had a nice array of spells learnt from all the books I had looted. Ventured past the living forest. I had both teleport (spell) and teleport control as the very first Blink Dog I met nicely left me with it's corpse. Along the way I did the mushroom caves and was lucky enough to get the Horn of Plenty this time. On my previous attempts when I've reached this point I've always gotten Cornucopia and I'll have to say that I really liked Horn of Plenty more. The free herbs and water from it were very helpful. (Or would have if I had bothered to take advantage of the herbs. I pretty much just ate a couple of Stomafillias and ignored the rest.)

    Since I had plenty of point in the Light -spell I went to have some fun in the Gremlin cave. I'm not goint to lie. Dealing some serious aoe damage with it felt very satisfying. I got the Phial of Caladriel even though I didn't need it.

    At this point I returned to the east side of the map, dealt with the Dwarven Graveyard, finished the druid quest (to get gardening), got crowned (unfortunately I received the Staff of the Wanderer) and farmed infinite dungeon for some XP and basic supplies. I think I was level 21 when I finally got out, sold most of the loot I didn't need. I tend to pick up more or less everyhing after I get Strength of Atlas so I always had a lot of stuff to sell when I passed by shops. Killed the Skeletal King to get the Ring of the High Kings and then I did the 2 first quests of the Ice Queen. The greater vault had 1 Great Red Wyrm and plenty of Ancient Red Dragons. I think I got around 10 levels in the Frost Giant's caves. I don't think I got anything too useful as the random artifacts. Later on I returned there as I had noticed that I missed a room in the greater vault and it was 100% worth it to come back. Amulet of Indomitable Life was there guarded by some more XP... eh Ancient Red Dragons. Once I got that necklace it started feeling like I wouldn't have to worry about dying too fast ever again.

    At this point I went into the Tower of Eternal Flames and the Ancient Chaos Wyrm went down surprisingly easily. Sure my DV/PV were closer to 50/50 at that point and I had a really nice arsenal of spell to guarantee that I'd do a lot of damage but still I expected at least some sort of problems. I might have lost a bow in ToEF but I definitely did not lose anything important.

    Since ToEF was so easy I started going down the CoC. I teleported through the Dwarven Halls. Water Temple was really easy and the 10 Wi from the water elemental orb was enough to increase the range of my ball-spells. Air and earth temples were about equally easy. All I had to do was go in and pew pew all the hostiles away. At the casino giftshop I was able to find 2 artifacts: The Wall and Bracers of Pure Might. I did have around 500k gold before gambling so I gambled until I could afford those artifacts and a couple of other minor assorted items (like water or unknown potion/ring/wand if there was any). I'm not sure if I won or lost with those bracers when it came to background corruption but I only got like 1.5 corruptions from all the gambling which was easily removed.

    As I continued the trip it didn't turn any harder before the last few levels. Somehow I had managed to not kill any cats so the Cat Lord was nice to me. This is a minor miracle as my bolt spells had stupid long range by that point and I had used them a lot. The idea was to keep the cat deaths to minimum by not intentionally killing them but I didn't care too much if one or two had died outside of my sight.

    As I was getting closer to the Mana Temple I cleared the another guaranteed greater vault. This time it had more than just 1 Wyrm but Frost Bolts and Iceballs cleared those hardest enemies in no time. I think I got Eagle's Claw from there and it ended up being my weapon of choice when I did not need the death ray resistance from the Sword of Nonnak. By this moment I had noticed that the game felt much harder. I was seeing Titans and Molochs like every second level and it was hard to keep my power points at a comfortable level since I was spending them on the ball-spells all the time.

    I struggled through it and eventually found myself in the Mana Temple. I knew that I needed the Sword of Nonnak to get death ray resistance but for some reason I decided to cast Revelation just to check what instricts I was running with. To my surprise I found out that I was doomed. Took embarrassingly long to figure out where it came from. I had equipped Javelin of Doom earlier when I had cleared the missile weapon and missile slots and the game just asked if I wanted to equip something I picked up and I replied yes just so the game stops asking it. That explained why I met so many tough enemies left and right.

    Mana temple ended up being frightening experience. As I had gone round the temple area and had reached the doorway a MOLOCH popped up from behind the corner. And I had 0 pp due to the Magebane and Magedoom eyes. I tried to equip a random bow and shoot some humanoid slaying arrows but the untrained hands were shaking a lot and the Moloch still had half health remaining when I was out of humanoid slaying arrows and when it was standing right next to me. I backed up towards the end of the hallway and to my surprise some chaos servants poured out of the temple and blocked the way from the Moloch. I was saved.

    I used those Chaos Servants as shield. Due to my high DV/PV they were harmless and I could just wait to regen some PP back. Afterwards I realized that I had plenty of Scrolls of Power and that they restored a lot more PP than I thought they would. I could have just read a scroll or two and then spammed Acid balls to kill the Moloch. I ended up doing this anyway as I slowly managed to kill the PP drainers and regen some PP.

    After the Moloch was dead the temple was easy to deal with. None of the lesser enemies posed much of a threat (if any) and even Nuurag-Vaarn was very cooperative and just kept standing in the range of Acid Ball casting some spells that didn't do anything (probably due to my high Wi).

    D:50 wasn't any different. The balors (including Fistanarius) weren't that scary as I was faster than they so I could kite them and keep casting ball-spells until they'd go down. I cleared the portal area just for fun since I love aoe damage. I had been level 50 a while already so not even the xp was usefull to me. Since I'm a hoarder I picked up everything. With Strength of Atlas I was carrying over 60k stones worth of stuff and was still just Strained. On the way out I cleared the Darkforge. The Steel Golems very entertaining to kill with just 2 Acid Balls each.

    Across the last trip home I visited the old barbarian and he finally thought that I was worthy of being taught the Courage-skill. Much needed at this point.. I stopped at the Lawenilothehl to identify all my gear and started selling my loot just to clear up the inventory a bit. That old bastard paid pennies even for my eternium plates but even still he ran out of money halfway through. Must have been the best day of the shopkeeper's life to get all that stuff so cheaply. I did zap a wand of bunny summoning just to mess up with the locals before I left after leaving a lot of tools and random stuff for the beggars to find.

    Since Terinyo was along the way I threw the corpse of the Nuurag-Vaarn (or maybe it was the corpse of the Master Summoner) to the druid for the final potion of cure corruption which I ended up blessing and drinking on the way out to make sure I'd be 100% clean of corruption. Not that I needed it since unless I lost them on the way I should have had plenty of corruption removal potions and scrolls which I ended up not needing. Either the corruption build-up is really not that harsh or the Bracers of Pure Might saved me from *a lot* of corruption.

    Upon checking the memorial file I was happy to notice that I did not miss a single artifact during the adventure. In the end I was only missing the Crown of Science which I sold because I was too lazy to check if it corrupts just by being in the backbag. The rumors of wizards being strong turned out being true. Although I didn't appreciate the pp cost reduction class powers until I was tackling the ToEF and elemental temples.

  2. #2
    Join Date
    Sep 2019
    Posts
    2

    Default

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    HuWi/50 N+ DV/PV: 73/81 H: 703/703   P: 810/810    ----b--------LS--0DrCh
    
            ^^^  ^^                                ^^^         ^^^         ^^^^^^
          ^^^*^^^^^^             ^^^              ^^^^^       ^^^^^     ^^ ^^^..^
         ^^===""""~~           ^&&&&&&            ~^*^^       ^^*^^^   ^^^^^*.@^^
         ===="""~~~~          &&&&&o&&&           &&&==       """"""" &^~^^^^.^^
        ^"""""~~~^^^          ^^^^&&&&&&          &&&&&        """""&&~~~^....^
        """"~~^^*^^^           ^^^^^^^^^^         &&""""        """&&&&&o..~^^^
        """~~~^^^^^^^          ^^^*^o"""""   """  """""==       ""&&&&&&&&&&^^^
        ~~~~~^^^^^^^^^^^^^^^^^^^^^^"""""""""""""" """""="       &&&&&&&&&&&~~^^^
       ^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""==      &&&&&&&&&&&~~~^^^
         ^^^*o~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^       ""&&o&&&&~~~~^*^^
          ^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*     """"""&&&&&&~~~^^^^^
        ^^^^~~~~~"""""""""""""""&&&&&&&&&&&&&&&&&&&....^^^*==="""&&""&&&~~~~~^^
        ^^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^
         ^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^*^
         ^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^
         ^^^^^^&&&&&&&&&&&&&^^*^^^^^^^^*^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^^ ^o^
          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*^^^^^^^^+^^^^^^^^ ^^^
              ^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    A road. (x6)
    You dip the potion of cure corruption into the potion of holy water.
    The liquid is very cold.
    The weather is mild and comfortable. A slight wind is blowing.
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Tyrni               Race: female Human        Class: Wizard
    Eye color: brown          Hair color: red           Complexion: light
    Height: 5'5"              Weight: 141 pounds
    Age: 25 (adult)
    Star sign: Cup            Birthday: 10/Cup (day 250 of the year)
    
    YOUR HISTORY:
            Your parents are traveling adventurers. They are doing moderately
     well but are talented enough to survive.
            In your childhood you were tortured by your cruel parents. They
     seemed to thoroughly hate and despise you.
            As a kid you often watched the adult adventurers preparing for new
     exciting journeys. They sparked your imagination.
            Your path was always clearly lying before you. You knew about your
     destiny since your earliest years and fortunately your grandfather
     supported your wishes. You managed to find a competent trainer and began
     your studies.
            You decided to become a Wizard.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 12321 stones                Carrying capacity: 40575 stones
    
    He: blessed eternium cap [+0, +6]                                     [28s]
    Ne: uncursed amulet of indomitable life {To+10}                        [2s]
    Bo: uncursed eternium plate mail of protection (-1, -2) [-1, +17]    [240s]
    Gi: uncursed mithril girdle [+0, +5]                                  [20s]
    Cl: blessed cloak of protection [+0, +5]                              [20s]
    RH: uncursed glistening scimitar "Eagle's Claw" (+4, 4d9+9) [+2, +0]  [40s]
    LH: uncursed mighty tower shield "The Wall" (-2) [+20, +10] {To+5}   [750s]
    RR: blessed ring of the High Kings [+2, +3]                            [1s]
    LR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)          [1s]
    Br: uncursed bracers of pure might [+4, +4] {St+8} (+8 spd)           [12s]
    Ga: blessed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
    Bo: blessed seven league boots [+1, +3]                               [30s]
    MW: -
    Mi: -
    Tl: blessed horn of plenty                                            [40s]
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 11127 stones   Carrying capacity: 40575 stones
    
    Some highlights:
    
       uncursed seven league boots [+1, +0]                               [30s]
       uncursed seven league boots [+3, +0]                               [30s]
       heap of 2 blessed rings of djinni summoning                         [2s]
       uncursed ring of slaying (+9 melee damage, +6 missile damage)       [1s]
       heap of 4 blessed potions of cure corruption                        [8s]
       heap of 6 blessed scrolls of corruption removal                    [12s]
       596008 gold pieces                                               [5960s]
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         0    +0    +0   +0   unskilled            27
    Daggers & knives         7    +6    +3   +1   skilled              634
    Clubs & hammers          0    +0    +0   +0   unskilled            30
    Maces & flails           0    +0    +0   +0   unskilled            30
    Swords                  10    +9    +6   +3   excellent            1623
    Axes                     0    +0    +0   +0   unskilled            30
    Whips                    0    +0    +0   +0   unskilled            30
    Pole arms                0    +0    +0   +0   unskilled            10
    Twohanded weapons        0    +0    +0   +0   unskilled            30
    Staves                   4    +4    +1   +5   skilled              160
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            14
    Bows                     1    +2    +1   +0   basic                20
    Crossbows                0    +0    +0   +0   unskilled            14
    Thrown axes & hammers    0    +0    +0   +0   unskilled            14
    Thrown daggers           0    +0    +0   +0   unskilled            14
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
    Thrown spears            0    +0    +0   +0   unskilled            14
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            14
    
    Shields                Lvl   DV               Level          Required marks
    
    ---------------------  ---   ---              -------------  --------------
    Shields                  9   +18              excellent            772
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +78 bonus to hit, 4d9+32 damage
    
    Damage caused with your missile weapons:
    ----------------------------------------
    No missile weapons available.
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy ..................100    (superb)       [+2d4]
      Climbing .................100    (superb)       [+1d3]
      Concentration ............100    (superb)       [+3d3]
      Courage .................. 10    (poor)         [+3d4]
      Detect traps .............100    (superb)       [+1d3]
      Disarm traps .............100    (superb)       [+1d3]
      First aid ................100    (superb)       [+1d3]
      Food preservation ........100    (superb)       [+1d5]
      Gardening ................100    (superb)       [+1d3]
      Haggling ................. 85    (great)        [+1d3]
      Healing ..................100    (superb)       [+1d3]
      Herbalism ................100    (superb)       [+2d4]
      Listening ................100    (superb)       [+3d3]
      Literacy .................100    (superb)       [+2d4]
      Pick pockets .............100    (superb)       [+1d3]
      Smithing ................. 58    (good)         [+1d3]
      Stealth ..................100    (superb)       [+1d3]
      Swimming ................. 64    (good)         [+1]
      Tactics .................. 48    (fair)         [+1d3]
      Ventriloquism ............ 92    (superb)       [+1d3]
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Ball           :   708,  17pp     (Effectivity: +20)
       Acid Bolt           :  1045,   9pp     (Effectivity: +3)
       Bless               :  1892,   5pp     (Effectivity: +0)
       Burning Hands       :   509,   4pp     (Effectivity: +45)
       Calm Monster        :  2094,   5pp     (Effectivity: +3)
       Create Item         :    98, 153pp     (Effectivity: +0)
       Cure Critical Wounds:  1085,   9pp     (Effectivity: +3)
       Cure Disease        :  2410,   5pp     (Effectivity: +0)
       Cure Light Wounds   :  1937,   2pp     (Effectivity: +11)
       Cure Serious Wounds :  1371,   6pp     (Effectivity: +3)
       Darkness            :  7043,   3pp     (Effectivity: +2)
       Death Ray           :  2023,  60pp     (Effectivity: +1)
       Destroy Undead      :    83,   6pp     (Effectivity: +0)
       Disarm Trap         :  1654,   6pp     (Effectivity: +0)
       Earthquake          :    80,  58pp     (Effectivity: +0)
       Farsight            :  2228,  10pp     (Effectivity: +7)
       Fire Bolt           :  1381,   5pp     (Effectivity: +29)
       Fireball            :   728,  10pp     (Effectivity: +13)
       Frost Bolt          :  3706,   6pp     (Effectivity: +23)
       Greater Identify    :    80,  72pp     (Effectivity: +0)
       Heal                :    81,  29pp     (Effectivity: +0)
       Ice Ball            :   344,  12pp     (Effectivity: +25)
       Identify            :  1179,  45pp     (Effectivity: +1)
       Improved Fireball   :  1070,  18pp     (Effectivity: +0)
       Invisibility        :  2111,   6pp     (Effectivity: +4)
       Knock               :  3011,   7pp     (Effectivity: +9)
       Know Alignment      :  1551,   5pp     (Effectivity: +5)
       Light               :  8015,   1pp     (Effectivity: +23)
       Lightning Ball      :  1120,  18pp     (Effectivity: +1)
       Lightning Bolt      :  1709,   6pp     (Effectivity: +11)
       Magic Lock          :  3124,   4pp     (Effectivity: +6)
       Magic Map           :  1307,  23pp     (Effectivity: +8)
       Magic Missile       :  5685,   4pp     (Effectivity: +26)
       Mystic Shovel       :   139,  60pp     (Effectivity: +3)
       Neutralize Poison   :  1685,   6pp     (Effectivity: +1)
       Petrification       :    76,  89pp     (Effectivity: +0)
       Remove Curse        :  1443,  30pp     (Effectivity: +0)
       Revelation          :  2032,  20pp     (Effectivity: +2)
       Scare Monster       :    79,   9pp     (Effectivity: +0)
       Slow Monster        :  4355,   4pp     (Effectivity: +7)
       Slow Poison         :  2879,   4pp     (Effectivity: +0)
       Strength of Atlas   :  4595,   5pp     (Effectivity: +19)
       Stun Ray            :  3761,   5pp     (Effectivity: +0)
       Summon Monsters     :    74,  23pp     (Effectivity: +0)
       Teleportation       :  2281,  14pp     (Effectivity: +12)
       Web                 :  4712,   8pp     (Effectivity: +1)
    
    
    
    
    ----------------------------------------------------------------------------
                                  Her further life:
    ----------------------------------------------------------------------------
    
    After she leaves the Drakalor Chain she is welcomed by her people with great
    honors. They acknowledge her noble deeds, her valor, her cunning and her
    great skills that helped to prevent the complete destruction of the world
    she knows. She returns to her lands victorious and is hailed as a great
    leader. Eventually she becomes queen and rules her subjects with an iron
    fist for a long and peaceful time, allowing her people to prosper and grow.
    
    ----------------------------------------------------------------------------
                  Her achievements during her battles:
    ----------------------------------------------------------------------------
    
    Tyrni, the human wizard, saved the world with her brave efforts and became a
    great ruler while saving herself 12 times.
    She scored 21554380 points and advanced to level 50.
    She survived for 0 years, 69 days, 23 hours, 22 minutes and 25 seconds
    (105332 turns).
    Tyrni visited 128 places.
    Her strength score was modified by +22 during her career.
    Her learning score was modified by +13 during her career.
    Her willpower score was modified by +12 during her career.
    Her dexterity score was modified by +9 during her career.
    Her toughness score was modified by +14 during her career.
    Her charisma score was modified by +12 during her career.
    Her appearance score was modified by +10 during her career.
    Her mana score was modified by +15 during her career.
    Her perception score was modified by +13 during her career.
    She was the champion of the arena.
    She was a member of the thieves guild.
    She adhered to the principles of the Cat Lord and thus rose to great fame.
    She saved Khelavaster from certain death.
    She left the Drakalor Chain after completing her quest and became a great
    leader and famous heroine.
    7444 monsters perished under her attacks.
    The following 35 artifacts were generated during her adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the staff of the Wanderer
      the lead-filled mace "Big Punch"
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      the intricate wooden shield "Nature's Friend"
      the black torc
      the Chaos Orb of Elemental Mana
      the fine leather armor "Nature's Companion"
      the rune-covered halberd "Wyrmlance"
      the antediluvian dwarven map fragment
      the horn of plenty
      the deformed mace "Masher"
      the vibrating rapier "Hornet's Sting"
      the rune-covered halberd "Arak's Guard"
      the mighty tower shield "The Wall"
      the boots of the far wanderer
      the thorny whip "Bloody Rose"
      the wicked spear "Scorpion's Sting"
      the bracers of pure might
      the robe of the master monk
      the amulet of indomitable life
      the glistening scimitar "Eagle's Claw"
    She possessed the following intrinsics:
      She was fire resistant (also through items).
      She was poison resistant (also through items).
      She was cold resistant (also through items).
      She was acid resistant.
      She was lucky (also through an item).
      Fate smiled upon her (also through an item).
      She was able to control teleportation.
      She was stun resistant (gained through an item).
      She was resistant to death rays (gained through an item).
      She was shock resistant (also through items).
      She was able to see invisible things (gained through items).
      She was immune to shock attacks.
      She was immune to ice attacks (gained through an item).
      She was able to resist confusion attacks (gained through an item).
      She was immune to diseases (gained through an item).
    She had the following talents: Affinity with Daggers & Knives, Alert,
    Charged, Extended Magic, Good Book Learner, Good Learner, Greased Lightning,
    Great Learner, Healthy, Mighty Aura, Miser, Potent Aura, Quick, Strong Aura,
    Strong Healer, Strong Magic, Treasure Hunter, Very Quick.
    She had a final speed score of 152 (final base speed: 133).
    She was a fervent follower of Istaria.
    She asked for 1 divine intervention.
    She was a holy champion of Balance.
    
    The following monsters were vanquished:
    < a bunch of regular enemies >
    
    Dispatched the legendary stone golem Ibertyl.
    Dispatched the legendary flesh golem F'rank.
    
    
    ----------------------------------------------------------------------------
                                   Playing Time
    ----------------------------------------------------------------------------
    
    You played for 28 hours, 17 minutes and 45 seconds.
    
    
    ----------------------------------------------------------------------------
                                 Version Information
    ----------------------------------------------------------------------------
    
    Ancient Domains Of Mystery
    Version 3.3.3
    Windows Deluxe (Steam) Build: Jan 29 2019 13:30:07

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