Code:
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Screenshot
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HuWi/50 N+ DV/PV: 73/81 H: 703/703 P: 810/810 ----b--------LS--0DrCh
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A road. (x6)
You dip the potion of cure corruption into the potion of holy water.
The liquid is very cold.
The weather is mild and comfortable. A slight wind is blowing.
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Background Information
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Name: Tyrni Race: female Human Class: Wizard
Eye color: brown Hair color: red Complexion: light
Height: 5'5" Weight: 141 pounds
Age: 25 (adult)
Star sign: Cup Birthday: 10/Cup (day 250 of the year)
YOUR HISTORY:
Your parents are traveling adventurers. They are doing moderately
well but are talented enough to survive.
In your childhood you were tortured by your cruel parents. They
seemed to thoroughly hate and despise you.
As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Wizard.
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Inventory
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Total weight: 12321 stones Carrying capacity: 40575 stones
He: blessed eternium cap [+0, +6] [28s]
Ne: uncursed amulet of indomitable life {To+10} [2s]
Bo: uncursed eternium plate mail of protection (-1, -2) [-1, +17] [240s]
Gi: uncursed mithril girdle [+0, +5] [20s]
Cl: blessed cloak of protection [+0, +5] [20s]
RH: uncursed glistening scimitar "Eagle's Claw" (+4, 4d9+9) [+2, +0] [40s]
LH: uncursed mighty tower shield "The Wall" (-2) [+20, +10] {To+5} [750s]
RR: blessed ring of the High Kings [+2, +3] [1s]
LR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
Br: uncursed bracers of pure might [+4, +4] {St+8} (+8 spd) [12s]
Ga: blessed elemental gauntlets (-1, +0) [+0, +3] [10s]
Bo: blessed seven league boots [+1, +3] [30s]
MW: -
Mi: -
Tl: blessed horn of plenty [40s]
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Stuff
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Total weight: 11127 stones Carrying capacity: 40575 stones
Some highlights:
uncursed seven league boots [+1, +0] [30s]
uncursed seven league boots [+3, +0] [30s]
heap of 2 blessed rings of djinni summoning [2s]
uncursed ring of slaying (+9 melee damage, +6 missile damage) [1s]
heap of 4 blessed potions of cure corruption [8s]
heap of 6 blessed scrolls of corruption removal [12s]
596008 gold pieces [5960s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 27
Daggers & knives 7 +6 +3 +1 skilled 634
Clubs & hammers 0 +0 +0 +0 unskilled 30
Maces & flails 0 +0 +0 +0 unskilled 30
Swords 10 +9 +6 +3 excellent 1623
Axes 0 +0 +0 +0 unskilled 30
Whips 0 +0 +0 +0 unskilled 30
Pole arms 0 +0 +0 +0 unskilled 10
Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 4 +4 +1 +5 skilled 160
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 1 +2 +1 +0 basic 20
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 772
Damage caused with your melee weapons:
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Right hand: +78 bonus to hit, 4d9+32 damage
Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.
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Skills
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Alchemy ..................100 (superb) [+2d4]
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+3d3]
Courage .................. 10 (poor) [+3d4]
Detect traps .............100 (superb) [+1d3]
Disarm traps .............100 (superb) [+1d3]
First aid ................100 (superb) [+1d3]
Food preservation ........100 (superb) [+1d5]
Gardening ................100 (superb) [+1d3]
Haggling ................. 85 (great) [+1d3]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+3d3]
Literacy .................100 (superb) [+2d4]
Pick pockets .............100 (superb) [+1d3]
Smithing ................. 58 (good) [+1d3]
Stealth ..................100 (superb) [+1d3]
Swimming ................. 64 (good) [+1]
Tactics .................. 48 (fair) [+1d3]
Ventriloquism ............ 92 (superb) [+1d3]
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Spells
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Acid Ball : 708, 17pp (Effectivity: +20)
Acid Bolt : 1045, 9pp (Effectivity: +3)
Bless : 1892, 5pp (Effectivity: +0)
Burning Hands : 509, 4pp (Effectivity: +45)
Calm Monster : 2094, 5pp (Effectivity: +3)
Create Item : 98, 153pp (Effectivity: +0)
Cure Critical Wounds: 1085, 9pp (Effectivity: +3)
Cure Disease : 2410, 5pp (Effectivity: +0)
Cure Light Wounds : 1937, 2pp (Effectivity: +11)
Cure Serious Wounds : 1371, 6pp (Effectivity: +3)
Darkness : 7043, 3pp (Effectivity: +2)
Death Ray : 2023, 60pp (Effectivity: +1)
Destroy Undead : 83, 6pp (Effectivity: +0)
Disarm Trap : 1654, 6pp (Effectivity: +0)
Earthquake : 80, 58pp (Effectivity: +0)
Farsight : 2228, 10pp (Effectivity: +7)
Fire Bolt : 1381, 5pp (Effectivity: +29)
Fireball : 728, 10pp (Effectivity: +13)
Frost Bolt : 3706, 6pp (Effectivity: +23)
Greater Identify : 80, 72pp (Effectivity: +0)
Heal : 81, 29pp (Effectivity: +0)
Ice Ball : 344, 12pp (Effectivity: +25)
Identify : 1179, 45pp (Effectivity: +1)
Improved Fireball : 1070, 18pp (Effectivity: +0)
Invisibility : 2111, 6pp (Effectivity: +4)
Knock : 3011, 7pp (Effectivity: +9)
Know Alignment : 1551, 5pp (Effectivity: +5)
Light : 8015, 1pp (Effectivity: +23)
Lightning Ball : 1120, 18pp (Effectivity: +1)
Lightning Bolt : 1709, 6pp (Effectivity: +11)
Magic Lock : 3124, 4pp (Effectivity: +6)
Magic Map : 1307, 23pp (Effectivity: +8)
Magic Missile : 5685, 4pp (Effectivity: +26)
Mystic Shovel : 139, 60pp (Effectivity: +3)
Neutralize Poison : 1685, 6pp (Effectivity: +1)
Petrification : 76, 89pp (Effectivity: +0)
Remove Curse : 1443, 30pp (Effectivity: +0)
Revelation : 2032, 20pp (Effectivity: +2)
Scare Monster : 79, 9pp (Effectivity: +0)
Slow Monster : 4355, 4pp (Effectivity: +7)
Slow Poison : 2879, 4pp (Effectivity: +0)
Strength of Atlas : 4595, 5pp (Effectivity: +19)
Stun Ray : 3761, 5pp (Effectivity: +0)
Summon Monsters : 74, 23pp (Effectivity: +0)
Teleportation : 2281, 14pp (Effectivity: +12)
Web : 4712, 8pp (Effectivity: +1)
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Her further life:
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After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She returns to her lands victorious and is hailed as a great
leader. Eventually she becomes queen and rules her subjects with an iron
fist for a long and peaceful time, allowing her people to prosper and grow.
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Her achievements during her battles:
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Tyrni, the human wizard, saved the world with her brave efforts and became a
great ruler while saving herself 12 times.
She scored 21554380 points and advanced to level 50.
She survived for 0 years, 69 days, 23 hours, 22 minutes and 25 seconds
(105332 turns).
Tyrni visited 128 places.
Her strength score was modified by +22 during her career.
Her learning score was modified by +13 during her career.
Her willpower score was modified by +12 during her career.
Her dexterity score was modified by +9 during her career.
Her toughness score was modified by +14 during her career.
Her charisma score was modified by +12 during her career.
Her appearance score was modified by +10 during her career.
Her mana score was modified by +15 during her career.
Her perception score was modified by +13 during her career.
She was the champion of the arena.
She was a member of the thieves guild.
She adhered to the principles of the Cat Lord and thus rose to great fame.
She saved Khelavaster from certain death.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
7444 monsters perished under her attacks.
The following 35 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the staff of the Wanderer
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the intricate wooden shield "Nature's Friend"
the black torc
the Chaos Orb of Elemental Mana
the fine leather armor "Nature's Companion"
the rune-covered halberd "Wyrmlance"
the antediluvian dwarven map fragment
the horn of plenty
the deformed mace "Masher"
the vibrating rapier "Hornet's Sting"
the rune-covered halberd "Arak's Guard"
the mighty tower shield "The Wall"
the boots of the far wanderer
the thorny whip "Bloody Rose"
the wicked spear "Scorpion's Sting"
the bracers of pure might
the robe of the master monk
the amulet of indomitable life
the glistening scimitar "Eagle's Claw"
She possessed the following intrinsics:
She was fire resistant (also through items).
She was poison resistant (also through items).
She was cold resistant (also through items).
She was acid resistant.
She was lucky (also through an item).
Fate smiled upon her (also through an item).
She was able to control teleportation.
She was stun resistant (gained through an item).
She was resistant to death rays (gained through an item).
She was shock resistant (also through items).
She was able to see invisible things (gained through items).
She was immune to shock attacks.
She was immune to ice attacks (gained through an item).
She was able to resist confusion attacks (gained through an item).
She was immune to diseases (gained through an item).
She had the following talents: Affinity with Daggers & Knives, Alert,
Charged, Extended Magic, Good Book Learner, Good Learner, Greased Lightning,
Great Learner, Healthy, Mighty Aura, Miser, Potent Aura, Quick, Strong Aura,
Strong Healer, Strong Magic, Treasure Hunter, Very Quick.
She had a final speed score of 152 (final base speed: 133).
She was a fervent follower of Istaria.
She asked for 1 divine intervention.
She was a holy champion of Balance.
The following monsters were vanquished:
< a bunch of regular enemies >
Dispatched the legendary stone golem Ibertyl.
Dispatched the legendary flesh golem F'rank.
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Playing Time
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You played for 28 hours, 17 minutes and 45 seconds.
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Version Information
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Ancient Domains Of Mystery
Version 3.3.3
Windows Deluxe (Steam) Build: Jan 29 2019 13:30:07