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Thread: Raven DrAs speedrun: 26,647 turns (personal best)

  1. #1
    Join Date
    Jan 2010
    Posts
    941

    Default Raven DrAs speedrun: 26,647 turns (personal best)

    This is my first win since many versions of ADOM ago; I put in a little time to ADOM when the Ice Queen Domain was released, but I've been unfortunately inactive for about 5 years. Many, many thanks to Grond for updating me on some of the newer cheesy methods, particularly the info about the grizzled dwarven gladiator and merchant guild. Without his advice, I wouldn't have had nearly as good of a speedrun strategy. His real-time speedrun videos are quite informative and fun watches, I highly recommend them.

    My goal was to get back in speedrunning form, and beat the 30,000 turn mark. (My previous personal best being 32,046.) Stretch goal was to come in under 25,000 turns which was imminently achievable but a few inefficiencies (I'm rusty!) and an undiggable D:50 locked me out that. The piety exchange bug (lose lots of piety with one good to gain lots of piety with the other two alignments) was not used on this run. (It's a little too game-breaking imo, especially with the free healing.) I'm not so good at remembering all the small details like I used to, but here's my write-up.

    Roll was a Raven adult female Drakeling assassin (for the crowning gifts and skill synergy including alchemy), point buy: 14 St / 10 Le / 15 Wi / 15 Dx / 25 To / 10 Ch / 13 Ap / 5 Ma / 12 Pe. 2 talents, 0 points left. (Need 15 Wi for Immune to Pain and 15 Dx for Greased Lightning.) Point buy feels a little like crossing a line to me -- I'd've preferred jaakkos's autoroller, but it's a proper feature so it would be foolish not to use it. I went through quite a few iterations of Candle before settling on this, but +10 Sp is just too good. (Lost two of those to UD:8 ghost threat rooms :/) Starting talents Healthy (no time to grab Healing skill) and Hardy.

    The early game is no different than most melee speedruns: SMC > UD, with the added bonus of a guaranteed eternium chain mail and eternium hand axe in HMV. I did add the goblin camp to the start of this to check for useful equipment and to get rocks for St training and (more importantly) to take out the grizzled dwarven gladiator. Wasn't smart enough to write down my turncounts, but this run was above 2,100 as I recall -- not great, as it can often be done in around 1,600. I got -Cold (and that's it) from an early pool.

    With 20+ PV, next order of business is to complete Thrundarr quests 1-3 and get portal and arena quests. Quest #1 was troll, found two levels below DT while searching for AF/DT stairs. Completed quest #2 using Fungal Cave bug, grabbed some herbs while I was there. Completed Quest #3 in normal fashion for corpses, but got only 1 St from the whole cave.

    After getting the arena quest from Thrundarr it was time to resurface and go to Terinyo to get the Keethrax quest for POCC and black torc. I also used the 3 important people bug to complete Thrundarr quest #4 (save on turns and chance of not being able to deal with cat). Once a POCC was obtained in exchange for Keethrax's corpse, Guth'Alak was killed so that I could later obtain the SORS without coming back to Terinyo. At this point, it was time to hit Griffyard for xl13. To save turns I did not clear the GY, only killed what was necessary to get to the steps. Nonnak seems crazy buff in recent versions, and I lost several promising speedruns to him. This time with the AF quest done, I wand of fireballed him to death, then knocked out Griff and bone golem in melee. Dug up grave with plans to sacrifice blessed map fragment for piety if necessary. Next was Pyramid, also done with wand of fireball. Grabbed pickaxe, AMW, and ankh -- and then got out. Probably one of my favorite places to knock out efficiently. Potion shop at Borderlands Settlement was available and I got some stuff. I also grabbed the phial of Caladriel somewhere in here because I had an amulet of light and it's a potent boss disabler.

    At this point, I was able to take on steel golems in Darkforge with the eternium hand axe, albeit slowly, especially with a [+9, +0] tower mithril shield. This is when Grond educated me on how to get the merchant guild gold (the wiki was unclear to me so I thought I couldn't get it), so I went back there and grabbed 118k. I was fortunate to have a neutral altar on D:1, so I didn't have to risk converting the Borderlands Settlement altar to crown. Crowned with =Acid and jet-black dagger "Silence of the Dead", a fantastic fantastic crowning gift. Obviously the steel golems went down quite quickly after this. Grabbed SORS from Kherab, cleared DFG (complete crap in both rooms), and poolsipped for permanent invisibility and teleport control. Didn't attempt anything after getting both those intrinsics, though I probably should've since I had an altar so close by. I also gained -Fire, which was useful later. Most of my attempts got plenty of blink dogs in UD or COC, but this one found zero so I badly needed the +TCtrl from sipping.

    Grabbed \tp from VDDL using mouseover trick and pickaxe. I had +TCtrl but couldn't manage to choose the right square with the keyboard since I had mouse click disabled or something. Grabbed SOCR from HMV just in case. Immune to Pain / Steel Skin line was complete at this point and I also had Quick on board. (xl16 or so.)

    Slowly explored TOEF with SORS, wasted a jillion turns (took about 3,000+) between a disgusting layout (had to explore two and one-half full levels on TF:1-3) and First Aid at 58 -- not sure what strategy is for efficiently maxing First Aid on Drakeling, but low First Aid blew and required me to exit a handful of times. Once I got everything explored, I used no inventory + pyramid pickaxe to dig into temple on ACW line. Since I was so fast, I waltzed in there, killed a drake, and waltzed out to lure out the ACW. He confused me a couple of times but nothing serious. Once I finally got him out, I was able to take him out with just one prayer (which was as much for the damage from being extremely dizzy as damage from him). Since I didn't need the POCC, I regretted wasting the turns on Keethrax and would probably skip that next time.

    With the Chaos Orb of Fire in hand, the only thing left to do was revisit the potion shop and dive, dive, dive. I accidentally stole a bunch of stuff before the shopkeeper noticed me, which was funny and unintentional. Chatted with dwarven mystic (~17,100 turns) and got the SOCR set (thankful), talked to Thrundarr to get lever pulled (....you would not believe the number of games I have fucked this up on) and to grab arena quest rewards -- POEH never go awry. COC graveyard barely stirred as I waltzed down the corridor. Water Temple was obviously pushover -- walked in, killed a couple chaos servants, nailed SFB with potion of cure poison and walked out moments later. I did some minor exploration of Casino using look command (tedious as fuck) looking for useful potions, !free action, un-ID'd wands (\destruction), and eternium gear (price-ID). Found a nice medium eternium shield [+9, +3] to replace piece of crap tower mithril shield. Walked out with a bunch of good potions, two free action amulets, a wand of door creation (7 charges), and a wand of destruction (0 charges). The free action amulets immediately came in handy when I encountered an emperor lich who summoned stone oozes.

    Air Temple was uneventful. d 1 then kill Yulgash. Didn't even need phial of Caladriel. On D:42 there was a lesser fire vault I cleared of a great red wyrm and ancient red dragons for xp. Gained +2 St from corpses. Had to use a few POEH from critical hits and such. The Earth Temple was on D:43, so it was obviously pretty easy because I was dizzy from the heat. I used (2) blessed ?charging and (2) blessed !booze on fireball wand and used that to take out the ASB with little fanfare. Chaos Orb of Water + blessed !boost willpower gave me a radius 2 fireball for a little bit but that quickly faded. Took about 20 charges of fireball wand in the end. To give an idea of speed, I entered D:44 on turn 22,044 still with Sp: 215.

    Cleared part of a golem vault somewhere around here, and encountered a giant greater vault. Easy layout (last one on Ancardia Fandom wiki page), teleported to room, killed titan and a few fire giant kings, and grabbed potion belt (only artifact I saw). Hardest mob I dealt with in the lower COC was a quickling queen on UL:6, who was absolutely vicious as always. I actually almost killed her with a \lightning but of course that only meant she fled, healed up, and came back with twice as many attacks. Luckily she refused to end a turn next to me, and the downstairs were in sight when she came back, so it was all okay. Nuurgy was lured towards front of MT pretty fast. Didn't bother with corridor, I tossed phial of Caladriel at him while he was in the midst of mobs. He recovered before I got a solid shot, but I had re-equipped and tossed it again. And then I critically backstabbed him from full health to fucking dead, which was great retribution for the couple of characters I've quite stupidly killed there.

    D:49 was done with diagonal pickaxe pattern + black torc once in straight part to downstairs. Might've been more efficient turn wise to go around? But I didn't do the calculation. D:50 was undiggable, which was just my luck. Still only took about 1,000-1,500 turns to get through outer portion then (a) block one lever with \monster creation + locked doors and (b) destruct other lever. Loot from fighting did come in handy, as I was super short on recharging by this point, and had (2) !booze help me get to the surface much faster. Luckily I remembered to mark Casino upstairs so I blessed and used a ?magic mapping on that level to reveal the DFG stairs I hadn't found.

    This run clocked in at 26,674 turns in 6 hours and 56 minutes over a few days. Seems to me that the new crowning possibilities, etc. would allow a melee speedrun -- with a bit of luck -- to be done in around 21,000 - 22,000 turns without piety abuse. The key is still early game to TOEF completion as it only takes about 10,000 turns after TOEF to finish the game. (Link is legendary 18,755 turn barb speedrun that I doubt will ever be equaled, but post-TOEF turncount jives with what I did here and my memory.) Theoretically merchant guild + Borderland Settlement can let you crown on the surface (riskily) at turn 8,000 if you're the right level, so seems to me that TOEF can be completed by ~turn 10,000.
    Last edited by SirTheta; 12-07-2019 at 04:29 PM.
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

  2. #2
    Join Date
    Jan 2010
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    941

    Default

    Code:
    Tamsin       St:22  Le:12  Wi:20  Dx:45  To:28  Ch:13  Ap:15  Ma: 8  Pe:17  N=
    DV/PV:105/49    H:391(391)    P:39(99)      Exp:31/5297608     DrCh  M:26674
    Blessed Invisible Coward
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Tamsin              Race: female Drakeling    Class: Assassin
    Eye color: light blue     Hair color: bald          Complexion: green
    Height: 5'2"              Weight: 134 pounds
    Age: 34 (adult, 8 years of unnatural aging added in)
    Star sign: Raven          Birthday: 5/Raven (day 5 of the year)
    
    YOUR HISTORY:
            Your parents belong to the lower class. They were honest
     hard-working people, who did everything to enable you to live a
     comfortable and fine life. They were not very successful.
            During your childhood one of your uncles taught you a lot of things
     about the history of your people. Your vast knowledge on the legends and
     the lore of your people made you very popular with your friends because of
     all the exciting stories you knew.
            During your youth you were very lazy. You slept a lot and didn't
     care too much for your duties and tasks. Your parents were not very happy
     with you.
            Your young adulthood was characterized by hard and long work. You
     had decided to study under a renowned master. To your great disappointment
     you had to find out, that he was a hard, unjust and tyrannic man,
     embittered by his old age. Your apprentice years were quite terrible.
            You decided to become an Assassin.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1902 stones                Carrying capacity: 2700 stones
    
    He: plain eternium cap (+1, +1) [+0, +5]                              [28s]
    Ne: plain amulet of life saving                                        [3s]
    Bo: plain eternium plate mail (+0, -1) [-1, +13]                     [240s]
    Gi: blessed adamantium girdle [+0, +4]                                [18s]
    Cl: -
    RH: blessed jet-black dagger "Silence of the Dead" (+18, 4d4+20) {Dx+9}[10s]
    LH: plain medium eternium shield (+3) [+9, +3]                        [46s]
    RR: plain ring of the master cat [+0, +5] {Dx+16} (+16 spd)            [1s]
    LR: plain ring of slaying (+8 melee damage, +6 missile damage)         [1s]
    Br: plain rusty bracers of regeneration [+0, +0]                      [18s]
    Ga: plain elemental gauntlets (-1, +0) [+0, +3]                       [10s]
    Bo: plain eternium boots [+2, +5]                                     [55s]
    MW: -
    Mi: plain black torc [+4, +2] (+10 spd)                                [3s]
    Tl: -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 1469 stones   Carrying capacity: 2700 stones
    
    Helmets ('[')
       plain helm of mental stability [+0, +1] {Le+1}                    [100s]
    Armor ('[')
       plain ancient mummy wrapping [+1, +5] {Ap-8}                       [60s]
       plain white dragon scale mail (-1, -3) [-2, +11]                  [200s]
    Gauntlets ('[')
       plain thick gauntlets (-1, -2) [+0, +3]                            [15s]
       plain thick gauntlets (-1, -2) [+0, +1]                            [15s]
    Girdles ('[')
       plain potion belt [+0, +1]                                         [25s]
    Necklaces (''')
       blessed amulet of light                                             [3s]
       plain amulet of petrification resistance                            [3s]
       plain ankh                                                          [3s]
       heap of 2 plain amulets of free action                              [6s]
       blessed necklace of the eye                                         [3s]
    Bracers (',')
       heap of 2 plain pairs of bracers of speed [+0, +0] (+4 spd)        [20s]
    One-handed weapons ('(')
       cursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}                 [80s]
       plain swift pick axe (+0, 1d6+1)                                   [75s]
       plain pick axe (+1, 1d6+1)                                         [75s]
       blessed pick axe (+0, 1d6+1)                                       [75s]
       plain pick axe (+3, 1d6+4)                                         [75s]
    Two-handed weapons ('(')
       blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
    Tools (']')
       heap of 3 plain waterproof blankets                                [30s]
       plain holy symbol                                                   [5s]
       plain round key                                                     [1s]
       plain square key                                                    [1s]
       blessed waterproof blanket                                         [10s]
       blessed fireproof blanket                                          [10s]
       plain hexagonal key                                                 [1s]
       plain small key                                                     [1s]
       plain triangular key                                                [1s]
    Rings ('=')
       plain ring of cold resistance                                       [1s]
       plain ring of ice                                                   [1s]
       blessed ring of fire resistance                                     [1s]
       plain ring of slaying (+6 melee damage, +6 missile damage)          [1s]
       plain ring of regeneration                                          [1s]
       plain ring of djinni summoning                                      [1s]
    Wands ('\')
       plain wand of lightning (0 charges)                                 [4s]
       blessed wand of light (10 charges)                                  [4s]
       plain wand of far slaying (8 charges)                               [3s]
       plain wand of monster creation (2 charges)                          [3s]
       plain wand of poison (6 charges)                                    [3s]
       plain wand of magic missiles (7 charges)                            [3s]
       blessed wand of fireballs (0 charges)                               [3s]
       plain wand of light (10 charges)                                    [4s]
       plain wand of item detection (2 charges)                            [3s]
       blessed wand of digging (0 charges)                                 [3s]
       plain wand of death (0 charges)                                     [3s]
       plain wand of earthquakes (3 charges)                               [3s]
       plain wand of door creation (2 charges)                             [3s]
       plain wand of knocking (0 charges)                                  [3s]
       plain wand of paralyzation (1 charge)                               [3s]
       plain wand of door creation (6 charges)                             [3s]
       plain wand of acid (0 charges)                                      [4s]
       plain wand of digging (2 charges)                                   [3s]
       plain wand of item detection (2 charges)                            [3s]
       plain wand of door creation (4 charges)                             [3s]
       plain wand of fireballs (0 charges)                                 [3s]
    Potions ('!')
       heap of 4 plain potions of poison                                  [16s]
       heap of 6 plain potions of carrot juice                            [24s]
       plain potion of confusion                                           [2s]
       plain potion of cure poison                                         [2s]
       blessed potion of confusion                                         [2s]
       blessed potion of healing                                           [4s]
       plain potion of oil                                                 [2s]
       heap of 3 plain potions of blindness                                [6s]
       plain potion of potential beauty                                    [4s]
       heap of 4 plain potions of boost dexterity                          [8s]
       heap of 2 plain potions of boost speed                              [4s]
       heap of 2 cursed potions of invisibility                            [8s]
       heap of 3 cursed potions of sickness                                [6s]
       plain potion of raw chaos                                           [2s]
       heap of 4 plain potions of boost strength                           [8s]
       heap of 4 plain potions of invisibility                            [16s]
       plain phial of Caladriel                                            [2s]
       heap of 3 potions of holy water                                    [12s]
       heap of 3 plain potions of healing                                 [12s]
       heap of 2 plain potions of insight                                  [4s]
       blessed potion of boost dexterity                                   [2s]
       heap of 6 blessed potions of insight                               [12s]
       heap of 9 blessed potions of extra healing                         [18s]
       plain potion of potential willpower                                 [4s]
       heap of 2 plain potions of training                                 [4s]
       plain potion of potential dexterity                                 [4s]
       plain potion of youth                                               [4s]
       heap of 6 plain potions of water                                   [24s]
       plain potion of potential mana                                      [4s]
       plain potion of boost toughness                                     [2s]
       cursed potion of extra healing                                      [2s]
       plain potion of boost appearance                                    [2s]
    Scrolls ('?')
       heap of 2 blessed scrolls of uncursing                              [4s]
       heap of 2 plain scrolls of darkness                                 [4s]
       plain scroll of monster detection                                   [2s]
       heap of 2 blessed scrolls of identify                               [4s]
       plain antediluvian dwarven map fragment                             [2s]
       plain scroll of protection                                          [2s]
       plain scroll of repair                                              [2s]
       plain scroll of item detection                                      [2s]
       heap of 4 plain scrolls of uncursing                                [8s]
       plain scroll of defense                                             [2s]
       heap of 2 plain scrolls of identify                                 [4s]
       plain scroll of great identify                                      [2s]
       cursed scroll of increase melee accuracy                            [2s]
       heap of 2 plain scrolls of power                                    [4s]
    Food ('%')
       plain lump of beeswax                                               [5s]
       heap of 8 plain curaria mancox herbs {cur/rose}                    [16s]
       heap of 5 plain moss patches of mareilon {moss}                    [10s]
       heap of 14 plain pepper petals {pep/burb}                          [28s]
       heap of 6 plain stomafillia herbs {stoma}                          [12s]
       plain cooked lizard                                                 [3s]
       heap of 2 blessed pepper petals                                     [4s]
       blessed stomafillia herb                                            [2s]
       heap of 5 cursed moss patches of mareilon                          [10s]
       blessed moss of mareilon                                            [2s]
       heap of 6 cursed morgia roots                                      [12s]
       heap of 2 plain morgia roots                                        [4s]
       heap of 4 blessed morgia roots                                      [8s]
       heap of 8 plain spenseweeds                                        [16s]
       heap of 8 cursed spenseweeds                                       [16s]
       blessed spenseweed                                                  [2s]
       cursed pepper petal                                                 [2s]
    Gems ('*')
       plain worthless piece of white glass                                [1s]
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                24
    Daggers & knives        12   +14    +8   +4   Mastery              2619
    Maces & flails           6    +4    +2   +1   skilled              156
    Swords                   3    +2    +1   +0   basic                32
    Axes                     8    +6    +5   +2   excellent            502
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   5   +10    +7   +1   skilled              77
    Thrown daggers           4    +8    +6   +1   skilled              52
    Boomerangs & scurgari    1    +2    +1   +0   basic                11
    
    Shields                Lvl   DV               Level          Required marks
    
    ---------------------  ---   ---              -------------  --------------
    Shields                  9   +18              excellent            960
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +43 bonus to hit, 4d4+29 damage
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy .................. 52    (good)         [+1d3]
      Alertness ................100    (superb)       [+1d5]
      Archery .................. 36    (fair)         [+3d5]
      Backstabbing .............100    (superb)       [+3d3]
      Climbing ................. 35    (fair)         [+4d5]
      Detect traps ............. 65    (good)         [+3d5]
      Dodge .................... 86    (great)        [+1d5]
      Find weakness ............100    (superb)       [+2d4]
      First aid ................ 83    (great)        [+1d3]
      Food preservation ........100    (superb)       [+1d5]
      Haggling ................. 24    (mediocre)     [+3d4]
      Herbalism ................ 53    (good)         [+3d4]
      Listening ................100    (superb)       [+3d5]
      Literacy ................. 95    (superb)       [+1d3]
      Music ....................  7    (poor)         [+4d5]
      Pick locks ............... 50    (fair)         [+4d4]
      Stealth ..................100    (superb)       [+2d4]
      Swimming ................. 68    (good)         [+1d3]
      Two weapon combat ........ 23    (mediocre)     [+4d5]
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

  3. #3
    Join Date
    Jan 2010
    Posts
    941

    Default

    Code:
    ----------------------------------------------------------------------------
                  Her achievements during her battles:
    ----------------------------------------------------------------------------
    
    Tamsin, the drakish assassin, saved the world with her brave efforts and
    became a great ruler while saving herself 5 times.
    She scored 62702808 points and advanced to level 31.
    She survived for 0 years, 53 days, 2 hours, 34 minutes and 3 seconds (26674
    turns).
    Tamsin visited 101 places.
    Her strength score was modified by +8 during her career.
    Her learning score was modified by +2 during her career.
    Her willpower score was modified by +5 during her career.
    Her dexterity score was modified by +5 during her career.
    Her toughness score was modified by +3 during her career.
    Her charisma score was modified by +3 during her career.
    Her appearance score was modified by +2 during her career.
    Her mana score was modified by +3 during her career.
    Her perception score was modified by +5 during her career.
    She was unnaturally aged by 8 years.
    She made a little water dragon very happy.
    She adhered to the principles of the Cat Lord and thus rose to great fame.
    She left the Drakalor Chain after completing her quest and became a great
    leader and famous heroine.
    1636 monsters perished under her attacks.
    The following 30 artifacts were generated during her adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the potion of literacy
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the rune-covered long sword "Trusted One"
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the phial of Caladriel
      the crown of science
      the shield of raw steel
      the ancient mummy wrapping
      the ankh
      the black torc
      the Chaos Orb of Elemental Mana
      the black tome of Alsophocus
      the rune-covered halberd "Wyrmlance"
      the antediluvian dwarven map fragment
      the vibrating rapier "Hornet's Sting"
      the executioners blade "Judge & Jury"
      the jet-black dagger "Silence of the Dead"
      the thorny whip "Bloody Rose"
      the potion belt
      the bracers of pure might
      the glistening scimitar "Eagle's Claw"
      the heavy spiked mace "Michals Transmogrifier"
    She possessed the following intrinsics:
      She was fire resistant (also through an item).
      She was poison resistant (gained through an item).
      She was cold resistant (also through an item).
      She was lucky (also through an item).
      Fate smiled upon her (also through items).
      She was sleep resistant (gained through an item).
      She was able to control teleportation.
      She was invisible.
      She was resistant to death rays (gained through an item).
      She was shock resistant (also through an item).
      She was able to see invisible things (gained through items).
      She was immune to acidic attacks.
      She was able to breathe water (gained through an item).
    She had the following talents: Affinity with Daggers & Knives, Aggressive,
    Greased Lightning, Hardy, Healthy, Immune to Pain, Iron Skin, Long Stride,
    Quick, Steel Skin, Tough Skin, Very Quick.
    She had a final speed score of 143 (final base speed: 127).
    She was a messiah of Issrecht.
    She asked for 2 divine interventions.
    She was a holy champion of Balance.
    She was slightly tainted by Chaos.
    
    The following monsters were vanquished:
     11 air demons
     11 air elementals
      3 air grues
      1 Ancient Chaos Wyrm
      1 ancient minotaur
      5 ancient red dragons
      1 Ancient Stone Beast
      2 ancient white dragons
      4 animated armors
      3 animated trees
      5 annihilators
      3 balors
      2 bandits
      1 banshee
      1 barbarian
      2 barbarian leaders
      1 battle bunny
      7 berserkers
      1 berserker emperor
      2 berserker lords
      1 big dog
      1 black druid
      5 black hurthlings
      1 black slayer
      1 black wizard
      1 blue dragon hatchling
      1 bone golem
      4 brown worms
      2 bugbears
      1 bunny master
      2 carrion crawlers
      1 cave bear
      2 cave fishers
      2 cave lizards
      9 cavemen
      1 Chaos Archmage
      2 chaos brothers
      2 chaos eyes
      4 chaos knights
      2 chaos lizards
     71 chaos mutants
      1 chaos plague bearer
    105 chaos servants
      4 chaos spiders
     12 chaos warriors
     20 chaos wizards
      7 claw bugs
      1 clay golem
      2 clay statues
      1 cobra
      1 cooshoo
      6 corpse fiends
      3 dark elven archers
      2 dark elven lords
      2 dark elven priestesses
     10 dark elven warriors
      1 dark elven wizard
      1 dark orc
      2 dark sages
      1 death ooze
      1 diamond golem
      3 dire wolves
      1 doppelganger
      1 druid
      1 dwarf
     16 dwarven chaos knights
     20 earth elementals
      1 emperor lich
      1 eternium golem
      2 ettins
      1 eye of destruction
      5 fire beetles
      8 fire demons
     11 fire drakes
      5 fire elementals
     10 fire giants
     10 fire giant kings
      5 fire grues
      4 fire lizards
      3 floating eyes
      1 fomorian giant
      3 frost giants
      4 frost giant jarls
      1 frozen one
      2 gargoyles
      1 gelatinous cube
     17 ghosts
      1 ghost bat
      5 ghost lords
     74 ghuls
      3 giant bats
      1 giant bee queen
     35 giant bee warriors
      8 giant bee workers
      6 giant centipedes
      3 giant frogs
      5 giant lizards
      7 giant raccoons
     23 giant rats
      3 giant rust monsters
      2 giant slugs
      2 giant spiders
     39 gnolls
      2 gnoll chieftains
     10 goblins
      1 goblin berserker
      4 goblin chieftains
     12 goblin rockthrowers
      3 goblin slavemasters
      2 gray slayers
      1 great red wyrm
      4 greater air elementals
     67 greater chaos servants
      2 greater fire elementals
      1 greater mimic
      1 greater moloch
      1 greater mummy
      2 green hags
      3 green slimes
     49 gremlins
      1 grizzled dwarven veteran
      1 grizzly bear
      5 harpies
      2 hell hounds
     19 hill giants
      1 hill orc
      1 hill orc sergeant
      4 hippogriffs
     10 hobgoblins
      1 hobgoblin leader
      1 homunculus
      7 huge bats
      1 hydra
     14 hyenas
      1 ice elemental
      1 imp
      1 invisible stalker
      5 iron golems
     24 jackals
      5 jackal demons
      2 jackalweres
      1 karmic dragon hatchling
     27 kobolds
      2 kobold chieftains
      4 kobold shamans
      1 kobold trapmaster
     22 large bats
      2 large dogs
     14 large gnolls
      4 large jackals
     13 large kobolds
      9 large orcs
      1 large rust monster
      4 large snakes
      1 large spider
      3 least daemons
      3 leucrottas
      1 lich
      1 lightning lizard
     11 lizard men
      3 magebane eyes
     10 magedoom eyes
      3 major fungoids
      1 malicious doctor
      1 master mimic
      1 master necromancer
      1 Master Summoner
      1 master swordsman
     20 mimics
      1 minotaur lord
      1 minotaur mage
      1 mist wolf
      4 molochs
      7 mummies
      1 mummy lord
     39 ogres
      1 ogre emperor
      2 ogre kings
      1 ogre lord
      2 ogre magi
     20 orcs
      1 orc chieftain
     20 orc scorchers
      1 outlaw
      1 outlaw leader
      2 owlbears
      9 pit vipers
      1 pixie
      2 pixie archers
      3 rabid dogs
      7 raiders
     25 rats
      5 ratling archers
      2 ratling fencers
      1 ratling master thief
      2 ratling thieves
      1 ratling warlord
      5 ratling warriors
      2 rattlesnakes
      5 red dragons
      7 red dragon hatchlings
     10 red worms
      1 revenant
      2 rust monsters
     44 shadows
      2 shadow trolls
      2 shambling mounds
      1 silver wolf
      7 skeletal warriors
     65 skeletons
      2 slow shadows
      1 Snake from Beyond
      1 spectre
      1 staring eye
     36 steel golems
      4 steel horrors
      8 steel zombies
      8 stone giants
      4 stone giant lords
     20 stone golems
     25 stone grues
      7 stone oozes
      4 stone snakes
      5 stone statues
      1 swamp hydra
      1 swordsman
      2 tarantulas
      3 titans
      8 trolls
      2 troll berserkers
      7 troll chiefs
      1 undead chaos dwarven berserker
      3 vampires
      6 vapor rats
      2 water demons
      1 water elemental
      4 water grues
     22 water snakes
      2 wererats
      2 werewolf lords
      1 white dragon
      2 white dragon hatchlings
      1 white worm
     11 wights
      1 will o'wisp
      7 wolves
      5 wraiths
     67 writhing masses of primal chaos
     64 zombies
    
    
    ----------------------------------------------------------------------------
                                   Playing Time
    ----------------------------------------------------------------------------
    
    You played for 6 hours, 55 minutes and 50 seconds.
    
    
    ----------------------------------------------------------------------------
                                 Version Information
    ----------------------------------------------------------------------------
    
    Ancient Domains Of Mystery
    Version 3.3.3
    Windows Deluxe (Steam) Build: Jan 29 2019 13:30:07
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

  4. #4
    Join Date
    Jan 2010
    Posts
    941

    Default

    oops, I got the last two digits backwards in the thread title: it's 26,674 turns.
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

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