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Thread: YAFVP: Tuk, L46 Paragon Hurthling Monk

  1. #1
    Join Date
    Apr 2016

    Post YAFVP: Tuk, L46 Paragon Hurthling Monk

    I first played Adom sometime around 2000, probably gamma 15, but this is finally my first win some 20 years later

    I've reached midgame dozens of times, but normally when the character gets strong, I start to play too fast and do something stupid. In addition to the mandatory paralyzation deaths, previous incarnations of Tuk died e.g.
    • L20 drowning in HMV
    • L20 eating a gorgon corpse at the banshee level
    • L29 picking up a wand in the Casino shop with the mana battery corruption, after I'd left all the money at the staircase in the previous level
    • ~L20 accidentally quit the game when meaning to save
    • ~L20 after getting precrowned with Silence of the Dead everything was too easy until I accidentally attacked the arena master between fights and ragequit

    I started as usual by killing a bandit in Lawenilothehl, checking the shop for stones (no luck this time) and going SMC to get the blanket. Next went to generate the puppy to be saved later; Puppy Cave had also two(!) ring shops. IIRC, I went next to Dwarftown, then R1 to get the Tome and then got precrowned L14 with Third Eye. I wanted to save Khelavaster, but didn't find the amulet or wishes, and since I'd lucked into paralyzation resistance from a gelatinous cube corpse, I didn't want to drink from pools. But clearing the greater fire vault in FGJC resulted in enough money to buy the ring shops empty a couple of times, after which I got RoDS with the first PoE.

    Saved the sage, reached L+, got crowned with fire immunity and Shirt of the Saints, which was used ever since the log tells that the robe of the master monk was also generated somewhere, but I never found it. Banshee level had a blink dog corpse Fetched water orb and RotHK. Fire Orb was easy except for burning slings, but I got a stack. Got lucky with vaults: one more major fire and a major giant vault and several minor dragon vaults of all colors. The result was an absurd amount of cash and quite a few artifacts. Venom Mantle and the amulet of indomitable life were great, and boots of the far wanderer and Helm of the Night Watchman saw use too. In the end I had 5 artifact helmets! Didn't need casino gold but bought the silver key from the shoppe (left Wyrmlance and Headman's Hand to other interested buyers). Then I did the rest of the temples in one dive and reached L40.

    I hadn't got any writing sets, so Blue Dragon Caves was tempting, but I decided to just finish the game instead. In preparation I went to Ice Queen to get the stat upgrade, picked up an extra RoDS (never used) from IC3 loot, drank all the stat potions etc. On D49 got quicksilver bracers for uselessness, but bracers of boxing are just better for a monk. On D50 got rewarded with True Strength and proceeded to wipe the level. Afterwards I had <200 marks missing from grand mastery in unarmed combat, so used a javelin of doom on the way out. Got congratulated in Terinyo and lived happily ever after

  2. #2
    Join Date
    Apr 2016


    HuMo/46 L+ DV/PV: 53/53 H: 941/941   P: 502/502    ----b-----------%2DrCh
            ^^^ ^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^         ^^^^^^
       ^^^ ^^*^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*^^^^^^^^^=====^^^^^^^^^^^^^^^^^@.^
     ^^"""""~~^^*^^^^^^^^ ^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
     ^^^"""~~~^^^^^^^          ^^^*^o""""""""""""""""""=="""""""""&&&&&&&&&&^^^
    You feel clean and mean!
    The sun is slowly scorching you. It's extremely hot.
    "Terinyo", a tiny hamlet.
    A road. (x7)
                                Background Information
    Name: Tuk                 Race: male Hurthling      Class: Monk
    Eye color: green          Hair color: brown         Complexion: light
    Height: 3'2"              Weight: 81 pounds
    Age: 40 (adult)
    Star sign: Candle         Birthday: 26/Candle (day 296 of the year)
            Your parents are traveling adventurers. They are doing moderately
     well but are talented enough to survive.
            As a child your parents cared a lot for you. Despite all
     circumstances you enjoyed a happy and fine childhood.
            In your youth you worked a lot to become rich and famous later.
     Consequently you rarely had enough time to play with other kids of your
            As a young adult you were a credit to your family. Your parents
     supported your plans and were very understanding. They tried to help you
     along your way with all means at their disposal.
            You decided to become a Monk.
    Total weight: 19834 stones                Carrying capacity: 15833 stones
    Head          : uncursed helm of the Night Watchman [+0, +8] {Pe+4}  [100s]
    Neck          : uncursed amulet of indomitable life {To+10}            [2s]
    Body          : blessed Shirt of the Saints [+8, +4] {Le+2} {cr}      [20s]
    Girdle        : blessed girdle of carrying [+0, +0]                   [15s]
    Cloak         : blessed glowing green cloak "Venom Mantle" [+4, +4]   [40s]
    Right Hand    : -
    Left Hand     : -
    Right Ring    : blessed ring of slaying (+9 melee damage, +6 missile damage)
    Left Ring     : blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
    Bracers       : uncursed bracers of lifting [+0, +0]                   [8s]
    Gauntlets     : blessed rustproof brass knuckles [+6, +8]             [10s]
    Boots         : blessed seven league boots [+3, +0]                   [30s]
    Missile Weapon: uncursed sling of the long shot (+5, +4)               [3s]
    Missiles      : heap of 108 blessed rocks (+0, 1d4)                  [540s]
    Tool          : blessed horn of plenty                                [40s]
    Total weight: 19024 stones   Carrying capacity: 15833 stones
    Helmets ('[')
       uncursed glowing gem "Third Eye" [+4, +0] {Pe+8} {precr}            [5s]
       blessed crown of leadership [+2, +7] {Ch+18}                       [65s]
       uncursed circlet of the pure mind [+2, +2] {Wi+8}                  [18s]
       uncursed crown of science [+4, +8] {Le+9}                          [65s]
    Shields ('[')
       blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6]             [120s]
    Gauntlets ('[')
       blessed elemental gauntlets (-1, +0) [+0, +3]                      [10s]
    Girdles ('[')
       uncursed potion belt [+0, +1]                                      [25s]
       uncursed platinum girdle "True Strength" (+3, +0) [+18, +9] {Wi+15} (+15 spd)
    Boots ('[')
       uncursed boots of the far wanderer [+4, +2] {Wi+7} (+7 spd)        [30s]
       uncursed eternium boots [+0, +8]                                   [55s]
    Necklaces (''')
       uncursed black torc [+4, +2] (+10 spd)                              [3s]
       uncursed ankh                                                       [3s]
    Bracers (',')
       blessed bracers of boxing [+4, +6]                                  [8s]
       uncursed bracers of regeneration [+0, +0]                          [18s]
       uncursed quicksilver bracers [+7, +3] (+6 spd)                     [10s]
    One-handed weapons ('(')
       blessed barbaric rustproof spear of hunting (-3, 1d8+4)            [50s]
       blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
    Two-handed weapons ('(')
       blessed staff of dampening (+1, 1d10)                              [40s]
       blessed staff of nourishment (+0, 1d10)                            [40s]
       blessed staff of sensing traps (+0, 1d10+1) [+1, +0]               [39s]
       blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
    Tools (']')
       blessed silver key                                                  [1s]
    Rings ('=')
       blessed ring of the High Kings [+2, +3]                             [1s]
       blessed ring of djinni summoning                                    [1s]
       blessed ring of levitation                                          [1s]
       heap of 13 uncursed rings of invisibility                          [13s]
       uncursed ring of slaying (+9 melee damage, +6 missile damage)       [1s]
       uncursed ring of elemental mastery [+0, +2]                         [1s]
       cursed ring of speed [+0, +4] (+5 spd)                              [1s]
       uncursed ring of mental stability [+0, +8] {Le+1}                   [1s]
    Books ('"')
       blessed tome of donors                                            [500s]
    Valuables ('$')
       1355828 gold pieces                                             [13558s]
    Last edited by juhala; 05-23-2020 at 06:44 AM.

  3. #3
    Join Date
    Apr 2016


    For some reason I never get the steam achievement Dragonslayer, no matter how many dragons of all types I slay The same goes for Champion of the Arena and Egyptologist, though

                                    Weapon Skills
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting        15   +12   +12  +12   Grand Mastery
    Daggers & knives         1    +1    +0   +0   basic                25
    Clubs & hammers          1    +1    +0   +0   basic                25
    Maces & flails           1    +1    +0   +0   basic                25
    Swords                   1    +1    +0   +0   basic                25
    Axes                     1    +1    +0   +0   basic                25
    Whips                    1    +1    +0   +1   basic                25
    Pole arms                4    +4    +1   +3   skilled              78
    Twohanded weapons        1    +1    +1   +0   basic                25
    Staves                   1    +1    +0   +1   basic                25
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                  14   +28   +21   +4   Mastery              4292
    Bows                     0    +0    +0   +0   unskilled            2
    Crossbows                0    +0    +0   +0   unskilled            7
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     8   +16   +12   +2   excellent            238
    Thrown spears            0    +0    +0   +0   unskilled            6
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  0    +0              unskilled            15
    Damage caused with your melee weapons:
    Right hand: +155 bonus to hit, 1d3+72 damage
    Damage caused with your missile weapons:
    Ammunition: 108, base range: 22, +130 bonus to hit, 1d4+81 damage
      Alertness ................100    (superb)       [+2d4]
      Archery ..................100    (superb)       [+1]
      Athletics ................100    (superb)       [+2d4]
      Backstabbing .............100    (superb)       [+1d3]
      Bridge building .......... 16    (mediocre)     [+3d5] (mr)
      Climbing .................100    (superb)       [+1d3]
      Concentration ............100    (superb)       [+3d3]
      Cooking ..................100    (superb)       [+1d3] (ma)
      Courage ..................100    (superb)       [+1d5]
      Disarm traps ............. 97    (superb)       [+1]
      Dodge ....................100    (superb)       [+1d5]
      Find weakness ............100    (superb)       [+1d3]
      First aid ................100    (superb)       [+2d4]
      Fletchery ................ 16    (mediocre)     [+2d4] (mr)
      Food preservation ........100    (superb)       [+2d4]
      Gardening ................100    (superb)       [+1d3]
      Haggling .................100    (superb)       [+1d5]
      Healing ..................100    (superb)       [+2d4]
      Herbalism ................100    (superb)       [+3d4]
      Law ......................100    (superb)       [+1d3]
      Listening ................100    (superb)       [+2d4]
      Literacy .................100    (superb)       [+1d5]
      Stealth ..................100    (superb)       [+1d5]
      Swimming .................100    (superb)       [+1d3]
      Tactics ..................100    (superb)       [+1d3]
      Two weapon combat ........100    (superb)       [+1d5]
      Ventriloquism ............ 54    (good)         [+1d5]
       Cure Disease     :   292,   8pp     (Effectivity: +0)
       Cure Light Wounds:   596,   5pp     (Effectivity: +0)
       Destroy Undead   :    79,   9pp     (Effectivity: +0)
       Disarm Trap      :   507,  10pp     (Effectivity: +0)
       Farsight         :   597,  17pp     (Effectivity: +0)
       Fire Bolt        :   660,  10pp     (Effectivity: +0)
       Ice Ball         :   292,  25pp     (Effectivity: +0)
       Identify         :   784,  75pp     (Effectivity: +0)
       Knock            :   879,  12pp     (Effectivity: +0)
       Light            :  1324,   3pp     (Effectivity: +2)
       Magic Missile    :   495,   8pp     (Effectivity: +0)
       Remove Curse     :   313,  50pp     (Effectivity: +0)
       Stun Ray         :   567,   8pp     (Effectivity: +0)
       Summon Monsters  :   394,  30pp     (Effectivity: +0)
       Teleportation    :   277,  26pp     (Effectivity: +4)
                                  His further life:
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He is crowned to be the king of all hurthlings and lives a long and
    prosperous life full of love, happiness and pleasure.
                  His achievements during his battles:
    Tuk, the hurthling monk, saved the world with his brave efforts and became a
    great ruler while saving himself 22 times.
    He scored 27210984 points and advanced to level 46.
    He survived for 0 years, 166 days, 9 hours, 14 minutes and 55 seconds
    (181259 turns).
    10 companions were killed during his adventures.
    Tuk visited 158 places.
    His strength score was modified by +27 during his career.
    His learning score was modified by +16 during his career.
    His willpower score was modified by +28 during his career.
    His dexterity score was modified by +15 during his career.
    His toughness score was modified by +27 during his career.
    His charisma score was modified by +22 during his career.
    His appearance score was modified by +29 during his career.
    His mana score was modified by +19 during his career.
    His perception score was modified by +19 during his career.
    He was the champion of the arena.
    He made a little water dragon very happy.
    He brought back joy into the life of a tiny girl.
    He was a true and pure paragon of Order.
    He adhered to the principles of the Cat Lord and thus rose to great fame.
    He saved Khelavaster from certain death.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    10868 monsters perished under his attacks.
    The following 46 artifacts were generated during his adventure:
      the si
      the dwarven rune axe "Rolf's Companion"
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the golden gladius "Death's Sting"
      the dwarven shield "Rolf's Saviour"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the silvery arrow "True Aim"
      the lead-filled mace "Big Punch"
      the silver key
      the gauntlets of eternal peace "Shezestriakis"
      the rune-covered trident
      the elemental gauntlets
      the ring of the High Kings
      the crown of science
      the ancient mummy wrapping
      the ankh
      the black torc
      the Shirt of the Saints
      the Chaos Orb of Elemental Mana
      the crown of leadership
      the platinum girdle "True Strength"
      the rune-covered halberd "Wyrmlance"
      the tome of donors
      the antediluvian dwarven map fragment
      the horn of plenty
      the vibrating rapier "Hornet's Sting"
      the executioners blade "Judge & Jury"
      the twisted quarterstaff "Kalmius' Shield"
      the helm of the Night Watchman
      the quicksilver bracers
      the staff of wonder
      the boots of the far wanderer
      the glowing gem "Third Eye"
      the karmic dragon scale mail "Wyrm's Behest"
      the circlet of the pure mind
      the beheading axe "Headman's Hand"
      the glowing green cloak "Venom Mantle"
      the intricate wooden staff "Nature's Breath"
      the potion belt
      the robe of the master monk
      the amulet of indomitable life
      the tattered cloak of the dark souls
    He possessed the following intrinsics:
      He was fire resistant.
      He was poison resistant (also through items).
      He was cold resistant.
      He was acid resistant.
      He was lucky (also through an item).
      Fate smiled upon him (also through an item).
      He was sleep resistant (gained through items).
      He was able to control teleportation.
      He was stun resistant (gained through an item).
      He was paralyzation resistant.
      He was resistant to death rays (gained through an item).
      He was shock resistant.
      He was able to see invisible things (gained through items).
      He was immune to shock attacks.
      He was immune to fire attacks.
      He was immune to acidic attacks.
      He was able to resist confusion attacks (gained through items).
      He was immune to diseases (gained through an item).
    He had the following talents: Affinity with Axes, Affinity with Bows,
    Affinity with Daggers & Knives, Affinity with Polearms, Affinity with
    Slings, Affinity with Rocks & Clubs, Alert, Brawler, Careful, Defensive
    Fighter, Eagle Eye, Good Shot, Healthy, Keen Shot, Melee Weapon Master,
    Missile Weapon Master, Quick, Strong, Strong of Will.
    He had a final speed score of 159 (final base speed: 153).
    He was a messiah of Shalla.
    He asked for 3 divine interventions.
    He was a holy champion of Order.
    The following monsters were vanquished:
         13 ancient black dragons
          3 ancient blue dragons
          2 ancient karmic dragons
         80 ancient red dragons
         14 ancient white dragons
          1 great black wyrm
          1 great blue wyrm
          1 great karmic wyrm
          4 great red wyrms
          1 great white wyrm
    Dispatched the legendary caveman Thog, Educated Neanderthal.
    Dispatched the legendary fire giant Kor Pubis.
    Dispatched the legendary gremlin Hydroxy.
    Dispatched the legendary dark sage Krahbs.
    Dispatched the legendary necromancer Gorvin.
    Dispatched the legendary cyclops Two-Eyes.
                                   Playing Time
    You played for 65 hours, 10 minutes and 51 seconds.
                                 Version Information
    Ancient Domains Of Mystery
    Version 3.3.3
    Linux ELF Deluxe (Steam) Build: Jan 29 2019 12:37:58
    Last edited by juhala; 05-23-2020 at 06:52 AM.

  4. #4


    Thank you for detailing your progress. What are your achievements now?

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