Code:
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 15 +12 +12 +12 Grand Mastery
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 4 +4 +1 +3 skilled 78
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 14 +28 +21 +4 Mastery 4292
Bows 0 +0 +0 +0 unskilled 2
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 8 +16 +12 +2 excellent 238
Thrown spears 0 +0 +0 +0 unskilled 6
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15
Damage caused with your melee weapons:
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Right hand: +155 bonus to hit, 1d3+72 damage
Damage caused with your missile weapons:
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Ammunition: 108, base range: 22, +130 bonus to hit, 1d4+81 damage
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Skills
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Alertness ................100 (superb) [+2d4]
Archery ..................100 (superb) [+1]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d3]
Bridge building .......... 16 (mediocre) [+3d5] (mr)
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+3d3]
Cooking ..................100 (superb) [+1d3] (ma)
Courage ..................100 (superb) [+1d5]
Disarm traps ............. 97 (superb) [+1]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Fletchery ................ 16 (mediocre) [+2d4] (mr)
Food preservation ........100 (superb) [+2d4]
Gardening ................100 (superb) [+1d3]
Haggling .................100 (superb) [+1d5]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+3d4]
Law ......................100 (superb) [+1d3]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
Ventriloquism ............ 54 (good) [+1d5]
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Spells
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Cure Disease : 292, 8pp (Effectivity: +0)
Cure Light Wounds: 596, 5pp (Effectivity: +0)
Destroy Undead : 79, 9pp (Effectivity: +0)
Disarm Trap : 507, 10pp (Effectivity: +0)
Farsight : 597, 17pp (Effectivity: +0)
Fire Bolt : 660, 10pp (Effectivity: +0)
Ice Ball : 292, 25pp (Effectivity: +0)
Identify : 784, 75pp (Effectivity: +0)
Knock : 879, 12pp (Effectivity: +0)
Light : 1324, 3pp (Effectivity: +2)
Magic Missile : 495, 8pp (Effectivity: +0)
Remove Curse : 313, 50pp (Effectivity: +0)
Stun Ray : 567, 8pp (Effectivity: +0)
Summon Monsters : 394, 30pp (Effectivity: +0)
Teleportation : 277, 26pp (Effectivity: +4)
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all hurthlings and lives a long and
prosperous life full of love, happiness and pleasure.
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His achievements during his battles:
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Tuk, the hurthling monk, saved the world with his brave efforts and became a
great ruler while saving himself 22 times.
He scored 27210984 points and advanced to level 46.
He survived for 0 years, 166 days, 9 hours, 14 minutes and 55 seconds
(181259 turns).
10 companions were killed during his adventures.
Tuk visited 158 places.
His strength score was modified by +27 during his career.
His learning score was modified by +16 during his career.
His willpower score was modified by +28 during his career.
His dexterity score was modified by +15 during his career.
His toughness score was modified by +27 during his career.
His charisma score was modified by +22 during his career.
His appearance score was modified by +29 during his career.
His mana score was modified by +19 during his career.
His perception score was modified by +19 during his career.
He was the champion of the arena.
He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
He was a true and pure paragon of Order.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
10868 monsters perished under his attacks.
The following 46 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the dwarven shield "Rolf's Saviour"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the silvery arrow "True Aim"
the lead-filled mace "Big Punch"
the silver key
the gauntlets of eternal peace "Shezestriakis"
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the Shirt of the Saints
the Chaos Orb of Elemental Mana
the crown of leadership
the platinum girdle "True Strength"
the rune-covered halberd "Wyrmlance"
the tome of donors
the antediluvian dwarven map fragment
the horn of plenty
the vibrating rapier "Hornet's Sting"
the executioners blade "Judge & Jury"
the twisted quarterstaff "Kalmius' Shield"
the helm of the Night Watchman
the quicksilver bracers
the staff of wonder
the boots of the far wanderer
the glowing gem "Third Eye"
the karmic dragon scale mail "Wyrm's Behest"
the circlet of the pure mind
the beheading axe "Headman's Hand"
the glowing green cloak "Venom Mantle"
the intricate wooden staff "Nature's Breath"
the potion belt
the robe of the master monk
the amulet of indomitable life
the tattered cloak of the dark souls
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant (also through items).
He was cold resistant.
He was acid resistant.
He was lucky (also through an item).
Fate smiled upon him (also through an item).
He was sleep resistant (gained through items).
He was able to control teleportation.
He was stun resistant (gained through an item).
He was paralyzation resistant.
He was resistant to death rays (gained through an item).
He was shock resistant.
He was able to see invisible things (gained through items).
He was immune to shock attacks.
He was immune to fire attacks.
He was immune to acidic attacks.
He was able to resist confusion attacks (gained through items).
He was immune to diseases (gained through an item).
He had the following talents: Affinity with Axes, Affinity with Bows,
Affinity with Daggers & Knives, Affinity with Polearms, Affinity with
Slings, Affinity with Rocks & Clubs, Alert, Brawler, Careful, Defensive
Fighter, Eagle Eye, Good Shot, Healthy, Keen Shot, Melee Weapon Master,
Missile Weapon Master, Quick, Strong, Strong of Will.
He had a final speed score of 159 (final base speed: 153).
He was a messiah of Shalla.
He asked for 3 divine interventions.
He was a holy champion of Order.
The following monsters were vanquished:
13 ancient black dragons
3 ancient blue dragons
2 ancient karmic dragons
80 ancient red dragons
14 ancient white dragons
1 great black wyrm
1 great blue wyrm
1 great karmic wyrm
4 great red wyrms
1 great white wyrm
...
Dispatched the legendary caveman Thog, Educated Neanderthal.
Dispatched the legendary fire giant Kor Pubis.
Dispatched the legendary gremlin Hydroxy.
Dispatched the legendary dark sage Krahbs.
Dispatched the legendary necromancer Gorvin.
Dispatched the legendary cyclops Two-Eyes.
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Playing Time
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You played for 65 hours, 10 minutes and 51 seconds.
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Version Information
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Ancient Domains Of Mystery
Version 3.3.3
Linux ELF Deluxe (Steam) Build: Jan 29 2019 12:37:58