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Thread: Gnomish Monk - my 1st non save scumming win.

  1. #1
    Join Date
    Nov 2008

    Thumbs up Gnomish Monk - my 1st non save scumming win.

    Rather standart start. Generated goblins hideout, small cave,evil druid generation.
    Unremarkable dungeon dive. A gamebreaker. wicked eternium two-handed sword of lightning (+18, 6d8+20) [-1, +0] happened.
    Then, piety abusing in HMV granted "Stone of the Ages" and useless "Headman's Hand" pre-crowning arts. Robe of the Master Monk as crowning gift.
    Evil druid fall rather fast. Killed 1 cat with explosive door rune. Picked power as reward.
    Tome of donors, CoC, dwarven quests, nothing remarkable. Had tough luck finding slaying ammunition and missile weapon. Did Tower of Flames, ring of clear mind and ubersword made it nice and easy. Ring of the high kings, nothing remarkable.
    Got Magical writing set 5 uses, but no scrolls of corruption removal. Did some random dungeons. Almost died at crumbling dungeon with Ancient Karmic Wyrm. AoLS generated somewhere in process.
    Dive into CoC, leveled up to 32 monk swapping power. Chaos archmage in mana temple drained couple points of Str and To, but berserkeng ubersword made a 'mangaled heap'.
    On D50 switched with monsters and prayed if hp got to red zone. Meleed chaos wizards and their spawns. Wand of door creation + wand of monster creation did the trick.

    Only 1 PoGA generated(except of garanteed 1);
    No wishes;
    2 AoLS;

    Thanks to Grond, Molach and all ADOM community.

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          ^^^^^^^*^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*^^^^^^^^+*^^^^^   ^^^
    Darfindel    St:30  Le:31  Wi:31  Dx:25  To:26  Ch: 3  Ap:10  Ma:29  Pe:19  N=
    DV/PV:121/36    H:521(521)    P:312(312)    Exp:36/8462953     DrCh  Sp:171
    Blessed Coward
                                Background Information
    Name: Darfindel           Race: male Gnome          Class: Monk
    Eye color: blue           Hair color: black         Complexion: brown
    Height: 3'6"              Weight: 127 pounds
    Age: 108 (adult, 4 years of unnatural aging added in)
    Star sign: Raven          Birthday: 25/Raven (day 25 of the year)
            Your parents belong to the nobility. They are rich, respected,
     wealthy and own more than they can count.
            As a child you had to survive pretty harsh times since your parents
     seemed to have run out of luck. Their wealth was ever-declining and times
     were very hard.
            In your youth you enjoyed competition against others to the
     fullest. You were a very active kid.
            Your young adulthood was characterized by hard and long work. You
     had decided to study under a renowned master. To your great disappointment
     you had to find out, that he was a hard, unjust and tyrannic man,
     embittered by his old age. Your apprentice years were quite terrible.
            You decided to become a Monk.
    Total weight: 6161 stones                Carrying capacity: 13512 stones
    He: . crown of regeneration [+0, +0]                                  [55s]
    Ne: blessed stone of the ages {Le+6}                                   [2s]
    Bo: blessed robe of the master monk (+6, +0) [+8, +4] {Wi+10} (+10 spd)[30s]
    Gi: blessed girdle of carrying [+0, +0]                               [15s]
    Cl: . cloak of protection [+0, +3]                                    [20s]
    RH: blessed wicked eternium two-handed sword of lightning (+18, 6d8+20) [-1, +0]
    LH: -
    RR: . ring of mental stability [+0, +3] {Le+1}                         [1s]
    LR: blessed ring of the High Kings [+2, +3]                            [1s]
    Br: blessed bracers of speed [+0, +0] (+4 spd)                        [10s]
    Ga: . gauntlets of strength (-1, +0) [-1, +3] {St+3}                  [40s]
    Bo: blessed eternium boots [+0, +8]                                   [55s]
    MW: . heavy crossbow (+3, +4)                                        [140s]
    Mi: . rusty quarrel of construct slaying (+3, 2d6+3)                   [4s]
    Tl: -
    Total weight: 5738 stones   Carrying capacity: 13512 stones
                                    Weapon Skills
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         3    +2    +1   +0   basic                65
    Daggers & knives         1    +1    +0   +0   basic                25
    Clubs & hammers          1    +1    +0   +0   basic                25
    Maces & flails           1    +1    +0   +0   basic                25
    Swords                   6    +4    +2   +1   skilled              275
    Axes                     1    +1    +0   +0   basic                25
    Whips                    1    +1    +0   +1   basic                25
    Pole arms                1    +1    +0   +0   basic                25
    Twohanded weapons       11   +12   +16   +4   Mastery              2483
    Staves                   1    +1    +0   +1   basic                25
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   6   +12    +9   +2   skilled              90
    Bows                     0    +0    +0   +0   unskilled            4
    Crossbows                2    +4    +3   +0   basic                6
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     1    +2    +1   +0   basic                4
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  4    +8              skilled              14
    Damage caused with your melee weapons:
    Right hand: +64 bonus to hit, 6d8+42 damage
    Damage caused with your missile weapons:
    Ammunition: 1, base range: 9, +37 bonus to hit, (2d6+14)/2 damage
      Alertness ................100    (superb)       [+2d4]
      Athletics ................100    (superb)       [+2d4]
      Backstabbing .............100    (superb)       [+1d3]
      Climbing .................100    (superb)       [+1d3]
      Concentration ............100    (superb)       [+2d4]
      Dodge ....................100    (superb)       [+1d5]
      Find weakness ............100    (superb)       [+1d3]
      First aid ................ 42    (fair)         [+4d4]
      Gemology ................. 93    (superb)       [+1]
      Haggling ................. 24    (mediocre)     [+3d4]
      Healing ..................100    (superb)       [+2d4]
      Listening ................100    (superb)       [+3d5]
      Literacy .................100    (superb)       [+1d5]
      Mining ................... 32    (fair)         [+2d4]
      Pick pockets ............. 53    (good)         [+1d5]
      Smithing .................100    (superb)       [+1d3]
      Stealth ..................100    (superb)       [+1d5]
      Tactics ..................100    (superb)       [+1d3]
      Two weapon combat ........ 35    (fair)         [+4d5]
      Ventriloquism ............ 50    (fair)         [+1d5]
       Bless            :   173,   8pp     (Effectivity: +0)
       Farsight         :   490,  17pp     (Effectivity: +2)
       Frost Bolt       :   225,  11pp     (Effectivity: +8)
       Identify         :   372,  75pp     (Effectivity: +0)
       Knock            :   448,  12pp     (Effectivity: +0)
       Neutralize Poison:   315,  10pp     (Effectivity: +0)
       Slow Poison      :    24,  10pp     (Effectivity: +0)
       Strength of Atlas:    75,  12pp     (Effectivity: +0)
       Summon Monsters  :   303,  30pp     (Effectivity: +0)
       Teleportation    :   499,  26pp     (Effectivity: +2)
       Web              :   355,  12pp     (Effectivity: +0)
                                  His further life:
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He returns to his lands victorious and is hailed as a great leader.
    Eventually he becomes king and rules his subjects with an iron fist for a
    long and peaceful time, allowing his people to prosper and grow.
                  His achievements during his battles:
    Darfindel, the gnomish monk, saved the world with his brave efforts and
    became a great ruler while saving himself 34 times.
    He scored 7174224 points and advanced to level 36.
    He survived for 0 years, 49 days, 6 hours, 25 minutes and 41 seconds (80587
    3 companions were killed during his adventures.
    Darfindel visited 140 places.
    His strength score was modified by +8 during his career.
    His learning score was modified by +7 during his career.
    His willpower score was modified by +9 during his career.
    His dexterity score was modified by +17 during his career.
    His toughness score was modified by +6 during his career.
    His charisma score was modified by +2 during his career.
    His appearance score was modified by +9 during his career.
    His mana score was modified by +11 during his career.
    His perception score was modified by +10 during his career.
    He was unnaturally aged by 4 years.
    He was the champion of the arena.
    He saved Khelavaster from certain death.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    4403 monsters perished under his attacks.
    The following 30 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the lead-filled mace "Big Punch"
      the silver key
      the gauntlets of eternal peace "Shezestriakis"
      the elemental gauntlets
      the ring of the High Kings
      the crown of science
      the ancient mummy wrapping
      the ankh
      the black torc
      the Chaos Orb of Elemental Mana
      the fine leather armor "Nature's Companion"
      the rune-covered heavy mace "Purifier"
      the tome of donors
      the antediluvian dwarven map fragment
      the deformed mace "Masher"
      the twisted quarterstaff "Kalmius' Shield"
      the beheading axe "Headman's Hand"
      the intricate wooden staff "Nature's Breath"
      the robe of the master monk
      the glistening scimitar "Eagle's Claw"
      the tattered cloak of the dark souls
      the stone of the ages
      the heavy spiked mace "Michals Transmogrifier"
    He possessed the following intrinsics:
      He was fire resistant (also through items).
      He was poison resistant (also through items).
      He was cold resistant (gained through items).
      He was acid resistant.
      He was lucky.
      Fate smiled upon him.
      He was sleep resistant (gained through an item).
      He was petrification resistant (gained through an item).
      He was able to control teleportation.
      He was paralyzation resistant (gained through items).
      He was resistant to death rays (gained through an item).
      He was shock resistant (gained through items).
      He was able to see invisible things (gained through an item).
      He was immune to shock attacks.
      He was able to breathe water (gained through an item).
      He was able to resist confusion attacks (also through items).
      He was immune to diseases (gained through an item).
    He had the following talents: Affinity with Twohanded Weapons, Alert, Beast
    of Burden, Careful, Defensive Fighter, Dodger, Good Learner, Great Learner,
    Healthy, Master Packager, Miser, Pious, Porter, Quick, Strong, Treasure
    He had a final speed score of 171 (final base speed: 157).
    He was a messiah of Berwyn.
    He asked for 241 divine interventions.
    He was a holy champion of Balance.
    He was slightly tainted by Chaos.
    Dispatched the legendary master swordsman "Dally" Daylin Sequin.
    Dispatched the legendary dark sage Devilxer.
    Dispatched the legendary chaos warrior gOdSgRaVe the Immortal.
                                   Playing Time
    You played for 11 hours, 27 minutes and 22 seconds.
                                 Version Information
    Ancient Domains Of Mystery
    Version 3.3.3
    Windows Deluxe (Steam) Build: Jan 29 2019 13:30:07
    Full version here
    Last edited by Blackmail01; 10-17-2020 at 06:30 AM. Reason: 20k symbols limit

  2. #2
    Join Date
    Mar 2012


    Congratulations. The first is always the hardest. GnMo is a great combo and an early eternium two hander - especially with prefix and postfix - is a great find.

    Next challenge is to do it without piety overflow . May thy gems always glitter
    Completed: All Races, All Classes.
    Challenge Games: C- CK (stupid ending), Platinum Girdle x3, Westside Story, Team Teleport - illiterate troll barb, Scroll of Omnipotence obtained
    ULE - DE Archer

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