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Thread: My drakish fighter!

  1. #1
    Join Date
    Mar 2008
    Location
    Cleveland, OH
    Posts
    678

    Default My drakish fighter!

    He got stuck inside the dwarven mystics room with no teleport traps inside, so i had to find the best way to kill myself off

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    Screenshot
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    ########
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    #..#!}?.[*#..............#####...#. #..........# #..............#
    #....#[*![!.#..............# # ../ #..........# /................#
    ##....#*]*?%.#..............# # ..# #..........# #................#
    #.....#[[([*\#..............# # ..# #..........# #................#
    #.....##/#####..............###/#...##########..........# #................#
    #................................................. ......#######................#
    #...<............................................. ..........................>..#
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    #........###/###.......####........................######/##...................#
    ##.......#.....#.......#@.#....................... .# ......#...................#
    #.......#.....#.......#..#........................ # ......#...................#
    ###.....#.._..#.......####........................ # .....#.................###
    #.....#.....#........ .................>.......# .....#.................#
    #...#######...................................# ####...............##
    ....... ......................... ...
    #################
    Xarn St:26 Le:11 Wi:14 Dx:17 To:14 Ch: 9 Ap:12 Ma:10 Pe:11 N=
    DV/PV: 50/9 H: -1(109) P: 22(22) Exp: 14/139735 D: 9 Sp: 103

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    ----------------------------------------------------------------------------
    Background Information
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    Name: Xarn Race: male Drakeling Class: Fighter
    Eye color: amber Hair color: bald Complexion: green
    Height: 5'6" Weight: 174 pounds
    Age: 54 (middle-aged, 29 years of unnatural aging added in)
    Star sign: Unicorn Birthday: 22/Unicorn (day 112 of the year)

    YOUR HISTORY:
    Your parents are travelling adventurers. They are doing moderately
    well but are talented enough to survive.
    As a child you had to survive pretty harsh times since your parents
    seemed to have run out of luck. Their wealth was ever-declining and times
    were very hard.
    As a youth you spent a lot of time in the wilds exploring woods and
    generally enjoying your freedom. You had a lot of fun and learned to value
    the treasures of nature.
    As a young adult you tried many occupations before finally deciding
    on one to pursue. This has left you with a very broad base of lore.
    You decided to become a Fighter.


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    Inventory
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    Total weight: 2016 stones Carrying capacity: 3710 stones

    Head : uncursed orcish helmet [+1, +2] {Pe-1} [100s]
    Neck : uncursed amulet of speed (+3 spd) [3s]
    Body : uncursed studded leather armor (-1, +0) [+3, +2] [250s]
    Girdle : uncursed girdle of greed [+0, +0] [7s]
    Cloak : uncursed cloak of defense [+3, +0] [20s]
    Right Hand : uncursed adamantium mace (+0, 1d6+6) [72s]
    Left Hand : uncursed tower mithril shield (+1) [+9, +2] [120s]
    Right Ring : uncursed ring of stun resistance [1s]
    Left Ring : uncursed ring of cold resistance [1s]
    Bracers : uncursed brass bracers [+0, +0] [10s]
    Gauntlets : uncursed red dragon-hide gauntlets (-2, +0) [+3, +2] [10s]
    Boots : blessed seven league boots [+1, +0] [30s]
    Missile weapon: blessed long bow (+5, +2) [30s]
    Missiles : uncursed arrow (+1, 1d6) [2s]
    Tool : blessed holy symbol [5s]


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    Stuff
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    Total weight: 1355 stones Carrying capacity: 3710 stones

    Armor ('[')
    uncursed leather armor (+1, +1) [+0, +2] [150s]
    Cloaks ('[')
    uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
    Necklaces (''')
    uncursed amulet of protection from constructs [3s]
    uncursed amulet of the cold heart {Ch-10} [3s]
    uncursed amulet of perseverance {Wi+3} [3s]
    blessed necklace of rabies resistance [2s]
    One-handed weapons ('(')
    uncursed stone spear (+3, 1d8) [120s]
    uncursed adamantium battle axe (+0, 1d6+7) [50s]
    uncursed mithril spear (+1, 1d8+3) [40s]
    Missiles ('/')
    uncursed rusty drakish scurgar (+2, 1d8+2) [10s]
    bundle of 7 uncursed quarrels (+1, 2d6) [14s]
    uncursed arrow (+0, 1d6+2) [2s]
    bundle of 7 uncursed arrows (+0, 1d6) [14s]
    bundle of 13 uncursed arrows (-3, 1d6) [26s]
    bundle of 18 cursed arrows (+1, 1d6) [36s]
    uncursed balanced arrow (+4, 1d6) [2s]
    uncursed arrow (+3, 1d6) [2s]
    blessed arrow (+0, 1d6+2) [2s]
    bundle of 2 blessed arrows (+0, 1d6) [4s]
    cursed arrow (+1, 1d6+2) [2s]
    Tools (']')
    uncursed waterproof blanket [10s]
    uncursed broken triangular key [1s]
    uncursed si [10s]
    uncursed climbing set [180s]
    uncursed plain blanket [10s]
    uncursed round key [1s]
    cursed si [10s]
    Rings ('=')
    uncursed ring of cold resistance [1s]
    Wands ('\')
    uncursed wand of webbing (2 charges) [3s]
    uncursed wand of poison (9 charges) [3s]
    uncursed wand of door creation (1 charge) [3s]
    blessed wand of trap creation (1 charge) [3s]
    uncursed wand of stunning (5 charges) [3s]
    uncursed wand of stunning (4 charges) [3s]
    uncursed wand of door creation (2 charges) [3s]
    blessed wand of fireballs (8 charges) [3s]
    uncursed wand of fire (1 charge) [4s]
    uncursed wand of knocking (0 charges) [3s]
    uncursed wand of item detection (2 charges) [3s]
    uncursed wand of stunning (1 charge) [3s]
    Potions ('!')
    uncursed potion of invisibility [4s]
    blessed potion of invisibility [4s]
    heap of 2 uncursed potions of carrot juice [8s]
    heap of 3 uncursed potions of water [12s]
    potion of unholy water [4s]
    cursed potion of ultra healing [2s]
    heap of 6 blessed potions of insight [12s]
    Scrolls ('?')
    uncursed scroll of uncursing [2s]
    uncursed papyrus scroll [2s]
    uncursed scroll of item detection [2s]
    uncursed scroll of identify [2s]
    uncursed scroll of protection [2s]
    cursed scroll of monster detection [2s]
    heap of 4 blessed scrolls of chaos resistance [8s]
    Books ('"')
    blessed manual of bridge building [100s]
    Food ('%')
    heap of 29 cursed cooked lizards [87s]
    heap of 45 uncursed fried bats [135s]
    heap of 40 uncursed cooked lizards [120s]
    Valuables ('$')
    7117 gold pieces [71s]
    Gems ('*')
    uncursed worthless piece of white glass [1s]

  2. #2
    Join Date
    Mar 2008
    Location
    Cleveland, OH
    Posts
    678

    Default

    ----------------------------------------------------------------------------
    Weapon Skills
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    Melee weapon Lvl Hit Dam DV Level Required marks
    --------------------- --- --- --- -- ------------- --------------
    Unarmed fighting 0 +0 +0 +0 unskilled 8
    Daggers & knives 0 +0 +0 +0 unskilled 15
    Clubs & hammers 0 +0 +0 +0 unskilled 5
    Maces & flails 6 +4 +2 +1 skilled 253
    Swords 8 +6 +4 +2 excellent 702
    Axes 6 +4 +3 +1 skilled 118
    Whips 0 +0 +0 +0 unskilled 15
    Pole arms 6 +6 +2 +5 skilled 180
    Twohanded weapons 0 +0 +0 +0 unskilled 15
    Staves 0 +0 +0 +0 unskilled 15

    Missile weapon Lvl Hit Dam Ra Level Required marks
    --------------------- --- --- --- -- ------------- --------------
    Slings 0 +0 +0 +0 unskilled 7
    Bows 6 +12 +9 +2 skilled 135
    Crossbows 3 +6 +4 +1 basic 31
    Thrown axes & hammers 0 +0 +0 +0 unskilled 7
    Thrown daggers 0 +0 +0 +0 unskilled 7
    Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
    Thrown spears 1 +2 +1 +0 basic 2
    Boomerangs & scurgari 1 +2 +1 +0 basic 11

    Shields Lvl DV Level Required marks
    --------------------- --- --- ------------- --------------
    Shields 6 +12 skilled 58


    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +28 bonus to hit, 1d6+15 damage


    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 1, base range: 12, +35 bonus to hit, 1d6+15 damage




    ----------------------------------------------------------------------------
    Skills
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    Alertness ................ 52 (good) [+3d3]
    Archery .................. 32 (fair) [+3d4]
    Athletics ................ 69 (good) [+3d4]
    Bridge building .......... 4 (poor) [+4d4] (ma)
    Climbing ................. 52 (good) [+3d3]
    Dodge .................... 60 (good) [+2d4]
    Find weakness ............ 73 (great) [+1d3]
    First aid ................ 55 (good) [+3d3]
    Food preservation ........ 55 (good) [+1d5]
    Haggling ................. 22 (mediocre) [+3d4]
    Healing ..................100 (superb) [+1d5]
    Listening ................ 65 (good) [+1d5]
    Literacy ................. 64 (good) [+1]
    Metallurgy ............... 18 (mediocre) [+3d5]
    Music .................... 6 (poor) [+3d4]
    Pick pockets ............. 24 (mediocre) [+2d4]
    Stealth .................. 24 (mediocre) [+3d3]
    Swimming ................. 67 (good) [+1d3]
    Two weapon combat ........ 58 (good) [+3d4]







    ----------------------------------------------------------------------------
    His achievements during his adventures:
    ----------------------------------------------------------------------------

    Xarn, the drakish fighter, broke his leg while kicking at the air.
    He scored 65025 points and advanced to level 14.
    He survived for 0 years, 23 days, 12 hours, 10 minutes and 0 seconds (26759
    turns).
    Xarn visited 50 places.
    His strength score was modified by +3 during his career.
    His learning score was modified by +3 during his career.
    His dexterity score was modified by +3 during his career.
    His toughness score was modified by -4 during his career.
    His charisma score was modified by +1 during his career.
    His appearance score was modified by +3 during his career.
    His mana score was modified by +1 during his career.
    His perception score was modified by +2 during his career.
    He was unnaturally aged by 29 years.
    He ended his adventuring life on level 9 of the caverns of chaos.
    1259 monsters perished under his attacks.
    The following three artifacts were generated during his adventure:
    the si
    the potion of literacy
    the elemental gauntlets
    He possessed the following intrinsics:
    He was fire resistant (enhanced through an item).
    He was poison resistant.
    He was cold resistant (enhanced through an item).
    He was acid resistant.
    He was lucky.
    He was petrification resistant.
    He was able to control teleportation.
    He was stun resistant (gained through an item).
    He had the following talents: Aggressive, Careful, Hardy, Long Stride, Tough
    Skin.
    He had a final speed score of 103 (final base speed: 100).
    He was a fervent follower of Issrecht.
    He asked for 7 divine interventions.
    He was neutrally aligned.
    He was slightly tainted by Chaos.

    The following monsters were vanquished:
    1 ankheg
    3 bandits
    12 barbarians
    2 barbarian leaders
    2 berserkers
    1 berserker lord
    1 big dog
    3 black hurthlings
    4 blink dogs
    2 brown worms
    8 bugbears
    1 carrion crawler
    1 cave bear
    1 cave fisher
    5 cave lions
    2 cave lizards
    3 cave tigers
    1 caveman
    2 chaos brothers
    1 chaos plague bearer
    2 chaos rats
    1 chaos sister
    6 claw bugs
    2 clay golems
    1 cooshoo
    5 corpse fiends
    2 cutpurses
    2 dark elven archers
    1 dark elven lord
    2 dark elven warriors
    2 dark elven wizards
    1 dark orc
    2 dark sages
    6 dire wolves
    4 displacer beasts
    11 dopplegangers
    1 dwarf
    1 dwarven guardian
    3 ettins
    2 eyes of destruction
    1 fairy dragon
    9 fire beetles
    5 fire lizards
    1 flesh golem
    4 floating eyes
    2 gargoyles
    7 gelatinous cubes
    4 ghosts
    4 ghost bats
    23 ghuls
    2 giant ant queens
    21 giant ant warriors
    18 giant ant workers
    32 giant bats
    9 giant centipedes
    2 giant frogs
    3 giant lizards
    3 giant raccoons
    52 giant rats
    10 giant spiders
    1 gibbering mouther
    9 gnolls
    1 gnoll chieftain
    42 goblins
    12 goblin chieftains
    23 goblin rockthrowers
    14 goblin slavemasters
    20 gray oozes
    3 green hags
    29 green slimes
    5 gremlins
    1 griffon
    5 harpies
    5 hell hounds
    1 hill orc
    4 hill orc sergeants
    9 hippogriffs
    21 hobgoblins
    2 hobgoblin chiefs
    2 hobgoblin leaders
    3 homunculi
    1 huge bat
    1 hyena
    14 ice vortices
    2 imps
    49 jackals
    3 jackalweres
    3 karmic lizards
    30 kobolds
    3 kobold chieftains
    2 kobold shamans
    23 large bats
    2 large dogs
    1 large gnoll
    2 large jackals
    5 large kobolds
    31 large orcs
    10 large spiders
    1 leucrotta
    1 lightning lizard
    12 lizard men
    1 margoyle
    2 master swordsmen
    2 mimics
    1 minotaur
    2 mummies
    2 necromancers
    2 ochre jellies
    41 ogres
    1 ogre lord
    4 ogre magi
    75 orcs
    5 orc chieftains
    44 orc scorchers
    2 outlaws
    4 owlbears
    14 pit vipers
    3 pixies
    2 pixie archers
    2 quasits
    1 rabid dog
    44 rats
    6 ratling archers
    2 ratling fencers
    10 ratling thieves
    4 ratling warriors
    1 red worm
    17 shadows
    6 shadow centipedes
    81 skeletons
    1 slow shadow
    1 steel zombie
    1 stone snake
    1 stone statue
    1 swordsman
    2 tarantulas
    1 troll
    1 troll berserker
    1 undead chaos dwarven berserker
    1 vapor rat
    1 viper
    7 water snakes
    4 wererats
    2 werewolves
    1 white baby dragon
    28 white worms
    19 wights
    4 wild cats
    20 wolves
    2 wraiths
    3 yellow oozes
    43 zombies

  3. #3
    Join Date
    Mar 2008
    Posts
    154

    Default

    Yeah... you're not getting out of there. Tough luck.

  4. #4
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
    3,973

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    Dwarftown on D:9, and no way to corrupt yourself in sight... No wand of wonder... No, that really was the end.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  5. #5
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

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    Truly an honourable death... How'd you get yourself stuck in there in the first place?

  6. #6
    Join Date
    Mar 2008
    Location
    Cleveland, OH
    Posts
    678

    Default

    teleported inside and dint have anything else left to teleport inside lol

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