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Thread: Experienced vortices are bad

  1. #1
    Join Date
    Jan 2011
    Location
    Poland
    Posts
    1,753

    Default Experienced vortices are bad

    Had a relatively nice run with a mist elven wizard - I intended to build an archmage and eventually roll 6000 in-game years for a theory on scroll of omnipotence.
    So I did the PC, DD, UD, farmed plenty of herbs, collected some PV, spells, potions.
    Had a pulsing surge of power on PC2, which turned out to be the vampire snake but never got around to picking it up.
    Griffyard had seven treasure graves but the first one yielded a lich king so I had to bail.
    Precrown gave me the robe of the master monk and here's the root of my problems and eventual demise.
    Went to R4, just to clear it, collect loot, get some scrolls from the guaranteed shop.
    Enter level 8 - a river and a mixed threat room.
    As we all know, that latter part can be tricky.
    Sure enough, there's an annihilator, stone giant lord, diamond fucking golem and... a green V.
    I teleported around, messed with the staff of parting water and the wand of digging, preparing corridors for my magic missiles.
    The acid vortex emerges but I'm like, hey I'm 79 hp, I ate some ants and I have the robe.
    Blasted it twice with magic missile before it reached melee range, then decided to dispatch it with a fireball that I've trained somewhat since the beginning.
    What I did not account for was the experience level of the vortex and by extension - it's HP pool.
    Fireball barely takes it to half hp, then it goes poof and drops me from 79 to -34 in one blast
    Turns out the robe provides protection from fire, cold and shock but... not from acid.
    The ants I ate apparently didn't give me the intrinsic either.
    Best of all - I had the revelation spell, all I had to do was cast it and check for the resistance then just keep the vortex at a distance.

    Code:
    B, the mist elven wizard, was consumed by a torrent of acid.
    He scored 141148 points and advanced to level 16.
    He survived for 0 years, 76 days, 15 hours, 21 minutes and 24 seconds (53752
    turns).
    B visited 58 places.
    His strength score was modified by +2 during his career.
    His learning score was modified by +5 during his career.
    His willpower score was modified by +6 during his career.
    His dexterity score was modified by +11 during his career.
    His toughness score was modified by +6 during his career.
    His charisma score was modified by +1 during his career.
    His appearance score was modified by +2 during his career.
    His mana score was modified by +4 during his career.
    His perception score was modified by +3 during his career.
    He was a member of the thieves guild.
    He ended his adventuring life on level 8 of an ancient dungeon.
    2490 monsters perished under his attacks.
    The following nine artifacts were generated during his adventure:
      the si
      the dwarven rune axe "Rolf's Companion"
      the elemental gauntlets
      the ancient mummy wrapping
      the ankh
      the black torc
      the antediluvian dwarven map fragment
      the whip of the vampire snake
      the robe of the master monk
    He possessed the following intrinsics:
      He was fire resistant (gained through items).
      He was poison resistant (also through an item).
      He was cold resistant (gained through items).
      He was lucky (also through an item).
      Fate smiled upon him (also through an item).
      He was sleep resistant (gained through an item).
      He was able to control teleportation.
      He was paralyzation resistant (gained through an item).
      He was shock resistant (gained through an item).
      He was able to see invisible things (gained through an item).
      He was able to breathe water (gained through an item).
      He was able to resist confusion attacks (gained through items).
      He was immune to diseases (gained through an item).
    He had the following talents: Alert, Hardy, Healthy, Miser, Potent Aura,
    Tough Skin, Treasure Hunter.
    He had a final speed score of 113 (final base speed: 113).
    He was a fervent follower of Order.
    He asked for 2 divine interventions.
    He was lawfully aligned.
    He was slightly tainted by Chaos.
    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
                                         #
                                         ====
                                         ====
                           #########     =====                     #######
                           #.......#     ====#                     #.....#
                       #####.......######=====######################.....#
                       #...+......./.....=====...........................#
                       #.#.#........######====$.####################.....#
                       # #.#........#    =====#.#                  #.....#
                         #.########.#    #=====.#      ########### #/#####
                         #...#.####.#  ###=====.#      #.G./.....# #.#
                         ###.#...##.####..=====.########[###...<.# #.#
                           #.............................# #.....# #.#
                           #######...................@^..# ####### #.# ###########
                                 #.......#=====..........#         #.# #.........#
                                 #.....|.#=====###########         #.###.........#
                                 #.......#=====#                   #.../.........#
                                 ##########=====                   ###############
                                          ##=====
                                           #####
    B            St:12  Le:27  Wi:31  Dx:26  To:19  Ch:11  Ap:28  Ma:24  Pe:23  L
    DV/PV:40/23   H:-34(79)      P:174(214)     Exp:16/291878      R4: 8 Sp:113
    Bloated
    Code:
    He: uncursed helm of mental stability [+0, +1] {Le+1}                [100s]
    Ne: uncursed ankh                                                      [3s]
    Bo: blessed robe of the master monk (+6, +0) [+8, +4] {Wi+10} (+10 spd)[30s]
    Gi: uncursed adamantium girdle [+0, +3]                               [18s]
    Cl: uncursed cloak of adornment [+0, +0] {Ap+4}                       [40s]
    RH: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
    LH: blessed large mithril shield (+1) [+7, +3]                        [96s]
    RR: blessed ring of mental stability [+0, +1] {Le+1}                   [1s]
    LR: uncursed ring of cold resistance                                   [1s]
    Br: uncursed brass bracers [+0, +0]                                   [10s]
    Ga: uncursed red leather gauntlets [+0, +1]                           [10s]
    Bo: blessed leather boots [+0, +3]                                    [25s]
    MW: uncursed short bow (+1, +0)                                       [20s]
    Mi: bundle of 91 uncursed arrows (+0, 1d6)                           [182s]
    Tl: heap of 172 blessed spenseweeds                                  [344s]
    Last edited by Blasphemous; 03-04-2021 at 10:41 PM.
    "Hell is empty and all the devils are here."

  2. #2

    Default

    For real. I consider vortices to be, essentially, the Mist Elf racial nemesis. Though dragon breath is also not fun.

    I understand the 6000 year part; is the archmage necessary for the same idea or is that part of an other Scroll theory?

  3. #3
    Join Date
    Apr 2015
    Location
    Detroit, michigan
    Posts
    931

    Default

    One wonders how an acid vortex gains experience? Is there some strange ecology where they explode and kill things then return to life some time later more experienced than before?

  4. #4
    Join Date
    Jul 2011
    Location
    Berlin
    Posts
    356

    Default

    Mist elves can take care of vortices quite well with lumps of clay.
    You command the homunculus to slay the acid vortex.
    *poof*
    gremlin - karmic lizard, dark orc, acid vortex, staring eye - dragon turtle, fairy dragon, ogre lord, minotaur emperor - pit viper, orc butcher - greater mimic, dark elven wizard, carrion crawler, dwarven child - imp - ochre jelly, dark elven archer, king cobra, goodwife - kobold shaman, magebane eye, floating eye, quickling king - giant centipede, hill orc sergeant, mimic hivemind, greater claw bug, brown bear, large gnoll - giant bee queen, giant ant warrior, shadow centipede, kobold

  5. #5
    Join Date
    Dec 2009
    Posts
    315

    Default

    Had an acid vortex guarding an artifact once. Three construct slaying arrows and still 'slightly damaged', then BOOM 200+ damage and death.

  6. #6
    Join Date
    Jan 2011
    Location
    Poland
    Posts
    1,753

    Default

    Quote Originally Posted by fitzpa88 View Post
    For real. I consider vortices to be, essentially, the Mist Elf racial nemesis. Though dragon breath is also not fun.

    I understand the 6000 year part; is the archmage necessary for the same idea or is that part of an other Scroll theory?
    Archmage opens up a number of choices later on and evens out the playing field when the character is maxed out.
    Plus, I need a good way to spend the remaining 5999 years. Wishing for boots of slow shuffle, reducing speed with spells etc to roam the wilderness and pass the time.
    I mean, the only reasonable thing to do when attempting to figure out the scroll of omnipotence is to become an archmage, just to kill several birds with one stone, as I attempt ever more bizarre ways to read it.
    "Hell is empty and all the devils are here."

  7. #7

    Default

    Just passed Casino with a ME wizard (who, incidentally, had to rob the casino bc Mana Battery = owed more money than I happened to be carrying, which I felt silly about) who has the weird firestarter and assorted map fragments, so we'll see if he dies in foolish fashion or contributes to this knowledge.

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