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Thread: A healer, a dagger, a whip, and a strange stick

  1. #1

    Default A healer, a dagger, a whip, and a strange stick

    Never tried playing a healer before, so I thought I'd give it a go. Found a Dagger of Death early on and used it for a long time. Waldenbrook had Helm of the Night Watchman for sale, which was very nice. Dwarven Gladiator in arena turned hostile for no reason, so no Rolf's Quest (which was one of my goals with this character, oh well). IQD gave me the Silver Key as a random drop. Went down to the Frost Giant Caves vault, turned out to be giants. Even though I was only level 19, I managed to slay the 10 titans by luring them up on the level above one by one and assassinate them in the dark. Advanced to level 30 from this. Artifacts were Crown of Leadership, Black Whip of Extinction (which was no good at all against the high PV giants, but very useful otherwise) and the game changer, Sonic Boom.

    It turns out almost no monster in Adom is stun resistant, so almost everything fell to the lightning-etched boomerang. Demons, titans, dragons, molochs, balors, etc. Only the balors were a nuisance because they teleport away when stunned (cowards!).

    Never found a pool wish (I never do, it seems), drained every pool and got doomed twice but at least gained +death +para and +petr. Pretty good still.
    A greater fire vault down in CoC yielded Silence of the Dead, you can guess how the rest of the game went...

            ^^^ ^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^      ^^^          ^^^^^
       ^^^ ^^*^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^=     ^^^^^^^^^^^^ ^^^..^
     ^^^^"""""~~~^^^^^^^^ ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
     ^^"""""~~^^*^^^^^^^   ^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
     ^^^"""~~~^^^^^^^          ^^^*^o""""""""""""""""""=="""""""""&&&&&&&&&&^^^
     ^^^^^^^*o~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^ ="""""""&&o&&&&~~~~^^^^^
       ^ ^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^ ==""""""&&&&&&~~~^^^^^^
        ^^*^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^ ==="""&&""&&&~~~~~^^^^
     ^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Morbius      St:35  Le:39  Wi:37  Dx:40  To:35  Ch:21  Ap:21  Ma:36  Pe:29  N=
    DV/PV:82/57   H:920(920)     P:660(660)     Exp:49/19872030    DrCh  Sp:147
    Blessed Strained!
                                Background Information
    Name: Morbius             Race: male Dwarf          Class: Healer
    Eye color: green          Hair color: black         Complexion: ruddy
    Height: 4'                Weight: 169 pounds
    Age: 111 (adult, 44 years of unnatural aging added in)
    Star sign: Falcon         Birthday: 1/Falcon (day 211 of the year)
    Total weight: 15391 stones                Carrying capacity: 9875 stones
    He: blessed helm of the Night Watchman [+0, +8] {Pe+4}               [100s]
    Ne: normal stone of the ages {Le+6}                                    [2s]
    Bo: normal fine leather armor (named) (+2, +0) [+2, +8] (+15 spd)    [120s]
    Gi: blessed girdle of carrying [+0, +3]                               [15s]
    Cl: normal light cloak [+3, +3]                                       [20s]
    RH: normal jet-black dagger (named) (+8, 4d4+8) {Dx+9}                [10s]
    LH: normal large eternium shield (-1) [+11, +6]                       [54s]
    RR: normal ring of slaying (+6 melee damage, +6 missile damage)        [1s]
    LR: blessed ring of speed [+0, +1] (+5 spd)                            [1s]
    Br: normal quicksilver bracers [+7, +3] (+6 spd)                      [10s]
    Ga: normal elemental gauntlets (-1, +0) [+0, +3]                      [10s]
    Bo: normal boots of speed [+2, +1] (+8 spd)                           [20s]
    MW: -
    Mi: blessed lightning-etched boomerang (named) (+15, 4d12+6) {Dx+10} (+10 spd)
    Tl: normal cornucopia {Ma+13}                                        [100s]
    Total weight: 14908 stones   Carrying capacity: 9875 stones
    Helmets ('[')
       blessed crown of science [+4, +8] {Le+9}                           [65s]
       normal crown of leadership [+2, +7] {Ch+18}                        [65s]
       normal helm of water breathing (+1, +1) [+0, +1]                   [30s]
       blessed crown of ice [+1, +4]                                      [65s]
    Armor ('[')
       normal ancient mummy wrapping [+1, +5] {Ap-8}                      [60s]
       normal blue dragon scale mail (-1, -4) [-1, +10]                  [200s]
       normal black dragon scale mail (-2, -4) [-2, +11]                 [200s]
       normal white dragon scale mail (-2, -4) [-2, +14]                 [200s]
       normal red dragon scale mail (+0, -3) [-2, +13]                   [220s]
       blessed robe of invisibility [+0, +1]                              [60s]
    One-handed weapons ('(')
       blessed rustproof dagger of death (+5, 5d5+3)                      [10s]
       normal pick axe (+0, 1d6+4)                                        [75s]
       blessed pick axe (+0, 1d6+3)                                       [75s]
       normal black whip of extinction (-4, 2d5)                          [15s]
       normal mace of destruction (+3, 5d6+6)                            [120s]
       normal sword of sharpness (+2, 4d8+8)                              [35s]
       normal vibrating rapier "Hornet's Sting" (+1, 3d6+1) [+1, +1] (+0 spd)
       normal dagger of death (+1, 5d5+2)                                 [10s]
       normal thorny whip "Bloody Rose" (+7, 7d3+7) [+4, +0]              [15s]
       normal murderous adamantium sabre of vampirism (+2, 1d6+8)         [22s]
       normal scorched spear (+2, 3d8+1) [+2, +0]                         [50s]
       normal hand axe of penetration (+1, 1d6+3)                         [50s]
    Two-handed weapons ('(')
       blessed staff of the Wanderer (+2, 3d8+2) [+6, +3] {To+6}          [40s]
       normal staff of power (+0, 1d10+2) [+1, +1] {Wi+4}                 [40s]
       normal staff of regeneration (+0, 1d10)                            [40s]
       blessed staff of the magi (+2, 1d10+2) [+3, +3] {Ma+6}             [40s]
       blessed staff of sensing traps (+0, 1d10) [+1, +0]                 [39s]
       normal staff of sensing traps (+1, 1d10) [+1, +0]                  [39s]
       blessed quicksilver quarterstaff (+6, 5d3+4) [+3, +0] (+20 spd)    [20s]
       normal adamantium-shod quarterstaff of devastation (+0, 5d10+17)   [57s]
       blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
       normal quicksilver quarterstaff (+6, 5d3+4) [+3, +0] (+20 spd)     [20s]
       normal staff of parting water (+2, 1d10+2)                         [40s]
    Missiles ('/')
       normal silvery arrow "True Aim" (+10, 15d5)                         [2s]
    Valuables ('$')
       887232 gold pieces                                               [8872s]
    Gems ('*')
       heap of 3 normal crystals of light                                  [3s]
       heap of 2 normal crystals of darkness                               [2s]
       heap of 4 normal crystals of power                                  [4s]
       heap of 2 normal crystals of fire                                   [2s]
       heap of 2 blessed crystals of darkness                              [2s]
       heap of 2 normal blue turquoises                                    [2s]
       heap of 3 normal green aquamarines                                  [3s]
       normal topaz                                                        [1s]
       heap of 3 normal worthless pieces of white glass                    [3s]
       heap of 3 normal sapphires                                          [3s]
       heap of 3 normal blue aquamarines                                   [3s]
       heap of 3 normal green turquoises                                   [3s]
       heap of 2 normal worthless pieces of green glass                    [2s]
       blessed crystal of knowledge                                        [1s]
       heap of 2 normal opals                                              [2s]
       heap of 4 normal rubies                                             [4s]
       blessed green turquoise                                             [1s]
       normal worthless piece of brown glass                               [1s]
       heap of 4 normal emeralds                                           [4s]
       normal worthless piece of red glass                                 [1s]
       heap of 3 normal amber stones                                       [3s]
                                    Weapon Skills
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         2    +2    +0   +0   basic                35
    Daggers & knives        13   +16   +10   +4   Mastery              7902
    Clubs & hammers          4    +3    +1   +1   skilled              1
    Maces & flails           1    +1    +0   +0   basic                25
    Swords                   1    +1    +0   +0   basic                24
    Axes                     1    +1    +0   +0   basic                25
    Whips                   13   +20   +15  +13   Mastery              7001
    Pole arms                9    +9    +5  +10   excellent            714
    Twohanded weapons        1    +1    +1   +0   basic                25
    Staves                   1    +1    +0   +1   basic                25
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            7
    Bows                     6   +12    +9   +2   skilled              80
    Crossbows                6   +12    +9   +2   skilled              94
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
    Thrown spears            0    +0    +0   +0   unskilled            6
    Boomerangs & scurgari   12   +24   +18   +4   Mastery              2192
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                 10   +20              excellent            1613
    Damage caused with your melee weapons:
    Right hand: +94 bonus to hit, 4d4+48 damage
    Damage caused with your missile weapons:
    Ammunition: 1, base range: 8, +84 bonus to hit, 4d12+53 damage
      Archery .................. 91    (superb)       [+1]
      Woodcraft ................ 72    (great)        [+1d5]
    // SoE
       Acid Ball          :   182,  35pp     (Effectivity: +3)
       Burning Hands      :   233,   7pp     (Effectivity: +8)
       Calm Monster       :  5594,   8pp     (Effectivity: +0)
       Cure Disease       :  5500,   8pp     (Effectivity: +0)
       Cure Light Wounds  :  5500,   5pp     (Effectivity: +0)
       Cure Serious Wounds:  1900,  10pp     (Effectivity: +0)
       Darkness           :   135,   4pp     (Effectivity: +1)
       Fire Bolt          :   416,   9pp     (Effectivity: +5)
       Fireball           :    16,  36pp     (Effectivity: +3)
       Ice Ball           :   359,  24pp     (Effectivity: +8)
       Improved Fireball  :   266,  30pp     (Effectivity: +2)
       Invisibility       :   158,  10pp     (Effectivity: +0)
       Light              :   180,   3pp     (Effectivity: +0)
       Lightning Bolt     :   728,  12pp     (Effectivity: +2)
       Magic Map          :   217,  40pp     (Effectivity: +0)
       Magic Missile      :   358,   6pp     (Effectivity: +10)
       Neutralize Poison  :  2088,  10pp     (Effectivity: +0)
       Slow Monster       :   425,   7pp     (Effectivity: +1)
       Slow Poison        :  5650,   6pp     (Effectivity: +0)
       Summon Monsters    :    35,  49pp     (Effectivity: +0)
       Web                :   238,  12pp     (Effectivity: +0)
                                  His further life:
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He returns to his lands victorious and is hailed as a great leader.
    Eventually he becomes king and rules his subjects with an iron fist for a
    long and peaceful time, allowing his people to prosper and grow.
                  His achievements during his battles:
    Morbius, the dwarven healer, saved the world with his brave efforts and
    became a great ruler while saving himself 5 times.
    He scored 10202812 points and advanced to level 49.
    He survived for 0 years, 110 days, 17 hours, 53 minutes and 14 seconds
    (102279 turns).
    Morbius visited 150 places.
    His strength score was modified by +18 during his career.
    His learning score was modified by +21 during his career.
    His willpower score was modified by +18 during his career.
    His dexterity score was modified by +13 during his career.
    His toughness score was modified by +17 during his career.
    His charisma score was modified by +11 during his career.
    His appearance score was modified by +16 during his career.
    His mana score was modified by +12 during his career.
    His perception score was modified by +13 during his career.
    He was unnaturally aged by 44 years.
    He was the champion of the arena.
    He was a member of the thieves guild.
    He made a little water dragon very happy.
    He brought an infamous raider lord to justice.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    7082 monsters perished under his attacks.
    The following 39 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the silvery arrow "True Aim"
      the staff of the Wanderer
      the lead-filled mace "Big Punch"
      the silver key
      the scorched spear
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the crown of science
      the ancient mummy wrapping
      the ankh
      the Chaos Orb of Elemental Mana
      the fine leather armor "Nature's Companion"
      the crown of leadership
      the antediluvian dwarven map fragment
      the vibrating rapier "Hornet's Sting"
      the gleaming drakish scurgar "Devilbane"
      the helm of the Night Watchman
      the quicksilver bracers
      the staff of wonder
      the jet-black dagger "Silence of the Dead"
      the mighty tower shield "The Wall"
      the thorny whip "Bloody Rose"
      the scroll of the finder
      the intricate wooden staff "Nature's Breath"
      the potion belt
      the robe of the master monk
      the black whip of extinction
      the lightning-etched boomerang "Sonic Boom"
      the cornucopia
      the stone of the ages
    He possessed the following intrinsics:
      He was fire resistant (also through an item).
      He was poison resistant (also through an item).
      He was cold resistant (gained through an item).
      He was acid resistant.
      He was lucky (also through items).
      Fate smiled upon him (also through items).
      He was sleep resistant (gained through items).
      He was petrification resistant (gained through items).
      He was stun resistant (gained through an item).
      He was paralyzation resistant (also through items).
      He was resistant to death rays (also through items).
      He was shock resistant (gained through items).
      He was able to see invisible things (gained through an item).
      He was immune to shock attacks (gained through items).
      He was immune to fire attacks.
      He was able to breathe water (gained through an item).
      He was able to resist confusion attacks (gained through items).
    He had the following talents: Affinity with Boomerangs & Scurgari, Affinity
    with Daggers & Knives, Affinity with Polearms, Affinity with Staves, Alert,
    Careful, Charged, Defensive Fighter, Greased Lightning, Long Stride, Melee
    Weapon Master, Miser, Potent Aura, Quick, Shield Specialist, Strong Magic,
    Strong of Will, Treasure Hunter, Very Quick.
    He had a final speed score of 147 (final base speed: 123).
    He was a paragon of his religion.
    He asked for 2 divine interventions.
    He was a holy champion of Balance.
    The following monsters were vanquished:
    // heavily snipped
        104 giant rats
    // 1st kill
         24 titans
    // complete pushovers as they can't see in the dark
    Dispatched the legendary lizard man Grakkus.
    Dispatched the legendary ratling warrior Maze Master.
    Dispatched the legendary hell hound Soladnit.
    Dispatched the legendary chaos sister Le-yala-a.
    Dispatched the legendary dark sage Krahbs.
    Dispatched the legendary kobold shaman Jo'ohr.
    Dispatched the legendary kobold Tikbuz.
    Dispatched the legendary goblin chieftain Emperor Spytle.
    Dispatched the legendary ogre magus Ok-Ku-Lu.
                                   Playing Time
    You played for 42 hours, 22 minutes and 14 seconds.
                                 Version Information
    Ancient Domains Of Mystery
    Version 3.3.3
    OSX Build: Jan 29 2019 16:04:32
    Last edited by Khnud; 03-13-2021 at 10:30 PM.

  2. #2


    Bonus screenshot of a balor getting stunned by Sonic Boom. That boomerang is seriously overpowered.
    Attached Images Attached Images

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