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Thread: Ack, Female Dark Elven Bard, treasure hunter gate closer

  1. #1

    Default Ack, Female Dark Elven Bard, treasure hunter gate closer

    Been messing about with TH lately since it feels like it makes the late game hilarious in the latest versions simply due to the number of artifacts and other OP items in the game, and Ack didn't disappoint. Point buy prioritized the physical attributes, then Alert Hardy Tough Skin. Acquired TH at level 9.

    Didn't startscum but I did get very lucky with the skillset: Alchemy, Concentration, Detect Traps, Food pres, Healing were there in addition to the DElf skills, though I never did actually use Alchemy. Didn't even bother with Keethrax and just did early game as if normal, shuffled between Terinyo, goblin camp, SMC, holeinthewall and the nearby dungeons until I was ready to cross the Drakalor chain.

    I decided early on that Ack wouldn't be another cheese Rolf Set character, so she resolved not to completely betray her chaotic kin and kept neutral alignment despite the urgings of the priest in a town near the purple cavern. The random dungeons were in convenient locations, putrid in the horizontal mountains outside the settlement and moldy due north. Ack was gifted an adamantium spear early in her quest and used it for a long time until an eternium model eventually showed up. Upper CoC was uneventful, aside from three rivers that would've been a nuisance except that Ack found a 30s metal cap with a snorkel on it . Treasure hunter already paying off, she did the first Dwarf quest, found she had some nice equipment including a cloak of invis and a scroll of magic mapping, so she also plunged through the DH to get the Marble Wand of firey boomey explosions.

    Intermission: Back to the surface, found the other random dungeons, cleared the top level of Griffyard, got tele control somewhere and therefore the wand, used the magic mapping to get through SMC. Somewhere along the way down the quicksilver bracers dropped.

    At this point my memory fails to completely track the game thread, there were a fair number of saves. The main point to remember is, aside from the last one, the Greater Vaults spawned NOTHING USEFUL.

    At some point, Ack was strong enough to try to go into Darkforge. The golem at the top of the down stairs convinced her otherwise. It took many applications of the RCT to finally die, and she was scared.

    IQD went smoothly. As did the FGJC, except the greater vault yielded NOTHING, and then in the Jarl vault, Ironfist dropped randomly. This is a theme, pay attention.

    After IQ, Ack went north to get the High Kings' permission to descend. Nothing to say here, ring acquired.

    Could've done some Rift/Library stuff but meh, pass. TH gave us Ring of Ice, lets go.

    Chuck RCT at ACW, dies.

    From here is the point that TH gets out of control and breaks the game. Ack doesn't even have the usual eternium chain mail adventurers get from the gruesome murder of a dwarven veteran, she's rocking adamantium chain that dropped in the Griffyard.

    Ack decides to pledge her eternal allegiance to the Neutral god and gets Fire immunity and Whirlwind. Bleh. Then charges down the CoC. Graveyard, etc. blah blah blah. Finally she reaches the wall of flames, descends, and "You feel truly excited." She had already seen this message once, but had no idea she would go on to see it THREE MORE TIMES. Yes, this character had FIVE greater vaults. Ack looked around for a second and then ack-tivated a wand of item detection, saw nothing worthwhile and descended the level. She dealt with the bunny level and then came to the Casino where her power level jumped considerably. Black Whip of Extinction plus a Red Dragon Scale Mail. The rules of ADOM demanded she gamble for these items.

    Next memorable location was a greater karmic vault around D:32-36 that had the lead great axe but nothing else.. easily skipped.

    Down a few more levels, and another greater vault of giants, but again, no worthwhile artifacts, possibly just Wyrmlance. HOWEVER, while fighting through the outer rooms of the vault, The Wall dropped. Hard to miss a 750s tower shield.

    Then on D:45, a Giant Vault with Silence of the Dead, Eagle's Claw, and Thunderstroke revealed itself. Yay?

    Ack scooped these up and started training thrown daggers and crossbows.

    UL was scary, with two named boss monsters, one of whom wasn't even documented in Ack's Hitchiker's Guide to the Galaxy, AND a surge of power that granted lame old Masher, but she survived.

    Uselessness gift (wished for potions, since Ack had two spare RoDS) was the robe of the master monk, which was worn through all of D:50. +10 speed and +10 Wi are really good.

    D:50; used the doors and bunnies strategy, though Ack could've probably killed everything on the level twice over without breaking a sweat. Talked to the druid and did the white unicorn quest rather than spend corruption scrolls, then left.

  2. #2

    Default

    Some stuff:

    Ack, the dark elven bard, saved the world with her brave efforts and became
    a great ruler while saving herself 7 times.
    She scored 19620320 points and advanced to level 34.
    She survived for 0 years, 92 days, 5 hours, 59 minutes and 0 seconds (72411
    turns).
    3 companions were killed during her adventures.
    Ack visited 158 places.
    Her strength score was modified by +19 during her career.
    Her learning score was modified by +8 during her career.
    Her willpower score was modified by +21 during her career.
    Her dexterity score was modified by +13 during her career.
    Her toughness score was modified by +16 during her career.
    Her charisma score was modified by +5 during her career.
    Her appearance score was modified by +3 during her career.
    Her mana score was modified by +12 during her career.
    Her perception score was modified by +3 during her career.
    She was the champion of the arena.
    She was a member of the thieves guild.
    She made a little water dragon very happy.
    She adhered to the principles of the Cat Lord and thus rose to great fame.
    She saved Khelavaster from certain death. //got 3 RoDS over the course of the game, wished
    She left the Drakalor Chain after completing her quest and became a great
    leader and famous heroine.
    4600 monsters perished under her attacks.
    The following 45 artifacts were generated during her adventure:
    the si
    the scythe of corruption "Moon Sickle"
    the ring of the master cat
    the golden gladius "Death's Sting"
    the black long sword "Kinslayer" // Merchant Guild
    the Chaos Orb of Elemental Water
    the Chaos Orb of Elemental Air
    the Chaos Orb of Elemental Fire
    the Chaos Orb of Elemental Earth
    the obsidian quarrel "Thunderstroke" // Late COC vault
    the silver key // Merchant Guild
    the rune-covered trident
    the sword of Nonnak
    the elemental gauntlets
    the ring of the High Kings
    the crown of science
    the ancient mummy wrapping // actually forgot this somewhere, thankfully Silence has -Dead
    the ankh
    the Shirt of the Saints // no idea where this dropped
    the Chaos Orb of Elemental Mana
    the rune-covered sling "Whirlwind" // crowning
    the staff of the archmagi // no idea
    the iron gauntlets "Ironfist" // random early drop
    the shining long spear "Soaker" // never saw it
    the rune-covered halberd "Wyrmlance" // mid-CoC GV
    the tome of donors
    the antediluvian dwarven map fragment
    the ancient dwarven key
    the deformed mace "Masher" // Mana Temple surge of power
    the gleaming drakish scurgar "Devilbane" // Merchant Guild
    the twisted quarterstaff "Kalmius' Shield" // never saw it
    the quicksilver bracers // early game drop
    the lead great axe // Mid-Coc Greater Vault, never saw it.
    the jet-black dagger "Silence of the Dead" // D:45 GV
    the mighty tower shield "The Wall" // Random drop inside a late D30-ish GV
    the boots of the far wanderer // Merchant Guild
    the circlet of the pure mind // Random drop on D:50
    the intricate wooden staff "Nature's Breath" // Never saw it
    the potion belt // never saw it
    the bracers of pure might // Early game drop
    the robe of the master monk // Uselessness Gift
    the black whip of extinction // Casino
    the glistening scimitar "Eagle's Claw" // Late CoC Vault
    the cornucopia
    the heavy spiked mace "Michals Transmogrifier" // Never saw it.
    She possessed the following intrinsics:
    She was fire resistant (also through items).
    She was poison resistant (also through items).
    She was cold resistant (also through items).
    She was acid resistant.
    She was lucky (also through items).
    Fate smiled upon her (also through items).
    She was sleep resistant (gained through an item).
    She was able to control teleportation.
    She was stun resistant (gained through items).
    She was paralyzation resistant (gained through an item).
    She was resistant to death rays (gained through an item).
    She was shock resistant (also through items).
    She was able to see invisible things (also through items).
    She was immune to fire attacks.
    She was able to breathe water (gained through an item).
    She was able to resist confusion attacks (gained through items).
    She was immune to diseases (gained through an item).
    She had the following talents: Affinity with Whips, Alert, Good Shot,
    Greased Lightning, Hardy, Immune to Pain, Iron Skin, Miser, Porter, Quick,
    Steel Skin, Tough Skin, Treasure Hunter, Very Quick.
    She had a final speed score of 152 (final base speed: 128).
    She was a messiah of Anssaria.
    She asked for 1 divine intervention.
    She was a holy champion of Balance.

    The following monsters were vanquished:
    2 acid vortices - Resistance is nice
    2 ancient black dragons
    1 Ancient Chaos Wyrm
    1 Ancient Stone Beast
    1 ancient white dragon
    1 animated armor
    1 assassin
    2 balors - could've killed them all, was lazy.
    1 banshee
    1 beggar - either first kill or alignment schenanigans in the early game
    1 black unicorn - /shrug
    1 bone golem
    1 bulette
    1 bunny master
    1 Chaos Archmage
    1 chaos diplomat
    1 chaos viper
    1 cooshoo
    1 dark elven princess
    1 death ooze
    1 dwarven artificer - Killed him on the way up because why not?
    1 frozen one
    1 fungoid overlord
    2 giant ant queens
    2 giant bee queens - 2 queens each, just coincidence
    1 giant raccoon
    1 gorgon - ate it, since I had an amulet of petrification res. live on the wild side.
    1 greater black unicorn - quest
    1 greater moloch - RCT fodder
    1 greater titan - black whip fodder
    1 gremlin - meh?
    1 karmic dragon - missiles are good
    1 master assassin - he was hanging around D:40 after I closed the gate
    1 master mimic - don't remember
    1 master necromancer
    1 Master Summoner
    1 mummy lord - meh?
    1 quickling - not many quicklings around
    1 quickling king - this guy shot a bunch of quarrels at me so he had to die
    1 skeletal king - plati ring
    1 Snake from Beyond - delicious
    2 swamp hydras - lots of toughness training from the corpse
    1 titan - in the Silence of the Dead vault
    1 troll king - don't remember
    1 undead chaos dwarven berserker
    1 white dragon
    1 will o'wisp

    Dispatched the legendary vampire Torlo. - she's an undead humanoid, easy.
    Dispatched the legendary claw bug Kedz.
    Dispatched the legendary doppelganger Nuin.
    Dispatched the legendary caveman Thog, Educated Neanderthal. - lots and lots of HP
    Dispatched the legendary berserker emperor Shiv Mi Kook. - 6x Armor punching attacks per round. Giant asshole. Use missiles or magic or run away or something.
    Dispatched the legendary necromancer Gorvin.
    Dispatched the legendary frost giant jarl Narflung. - Not mentioned on the wiki either. Regenerates, but otherwise not a big deal.

  3. #3

    Default

    More stuff:

    Ack St:45 Le:20 Wi:52 Dx:47 To:39 Ch:15 Ap:18 Ma:43 Pe:11 N+
    DV/PV:89/60 H:579(579) P:504(504) Exp:34/7375825 DrCh Sp:152
    Blessed Strained

    ----------------------------------------------------------------------------
    Inventory
    ----------------------------------------------------------------------------
    Total weight: 12387 stones Carrying capacity: 10312 stones

    He: blessed circlet of the pure mind [+2, +2] {Wi+8} {d:50 random drop}[18s]
    Ne: uncursed ankh [3s]
    Bo: uncursed robe of the master monk (+6, +0) [+8, +4] {Wi+10} (+10 spd) {wished for !oUseless}
    Gi: blessed adamantium girdle [+0, +3] [18s]
    Cl: uncursed cloak of protection [+0, +3] [20s]
    RH: blessed black whip of extinction (-4, 2d5) {casino} [15s]
    LH: uncursed mighty tower shield (named) (-2) [+20, +10] {To+5} {random drop}
    RR: blessed ring of the High Kings [+2, +3] [1s]
    LR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
    Br: blessed bracers of pure might [+4, +4] {St+8} (+8 spd) {random drop}
    Ga: uncursed iron gauntlets (named) (-1, +0) [+1, +3] {St+7} {random drop}
    Bo: uncursed eternium boots [+0, +5] [55s]
    MW: uncursed heavy crossbow of accuracy (+11, +3) [140s]
    Mi: uncursed obsidian quarrel (named) (+8, 20d4+8) {greater vault} [2s]
    Tl: blessed cornucopia {Ma+13} [100s]

    Helmet, Necklace, Girdle, cloak, boots could've used an upgrade. Otherwise she was kitted out alright.

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