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Thread: YAVP: Rip the gnomish wizard, closed the gate in 25k turns

  1. #1
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    Default YAVP: Rip the gnomish wizard, closed the gate in 25k turns

    This was an attempt to complete the game in as few turns as possible. I managed to close the gate and exit the Chain in 25020 turns, which isn't as good as gut's 23985 turns with Quizard, but it's an extreme record for me. There was no pickpocketing, dragon doubling, or piety abuse in this game. Game was played as a pure spellcaster.

    Initial levels were gained by bolting greater claw bugs in the bug temple. Then went to ID to gain spellbooks and a blink dog corpse, which is where a huge portion of the game went (4k turns or so). With Invisibility, Teleport and some decent offense I then took down the pyramid, before moving on to the
    dwarven quests. Graveyard was done by ignoring the smaller minions and taking out the big guys with lightning ball (had nothing else that would hurt them) - had to keep teleporting in and out to regen PP.

    Got SoCRs from the dwarven mystic, let Khelly die, and cleared the Water Temple with ease (bolted the Snake without it ever coming near). Then razed DarkForge with Lightning Ball (woo is that fun) and got a damned tasty red dragon scale mail [+2, +14]. With some extra levels I could then take down the Fire Temple. Invisibility and Frost Bolt meant most things weren't a threat, but the Ancient Chaos Wyrm did give me some trouble. ...So I gave it some back, a la Acid Ball. Got it in a corner, with an elemental as a shield, and dissolved him into nothingness. All this time I'd been gaining levels and using morgia, so I came out of the temple level 26 and with decent HP and PP.

    Dove down down down, and sine I'd ignored the High Kings dungeon I had to bypass the EG. Since I'd never done this before I ended up creating a clone and killing the original before figuring out the best way to do it. Ah well, some free xp... Robbed the casino without killing the shopkeeper, getting me more spellbooks and a girdle of giant strength. Thanks to good kitty karma I picked up a nice little cats eye ring, which I managed to hold on to. Air Temple was blown away by Magic Missile and Earth Temple came tumbling down to Acid Ball. Clearing the stone grues brought me up to level 37.

    Kept on diving, and a surge of power gave me the ring of immunity (chaos spider guardian). There was a greater giant vault and several lesser dragon vaults, but instead of clearing them I simply teleported in and brought down the main enemies, netting me some easy levels. Dashed through the unreal caves with magic map and teleport, ignoring the BDC and heading straight for the Mana Temple. I had no means of trap detection so I lost lots of equipment entering the temple (only important thing was my potion of uselessness). Took the place down with Acid Ball, and after a bit of struggle the Archmage fell, bringing me to level 50 in the process.

    D50 was a simple enough affair with highly trained Magic Missile, and Acid Ball for the balors and their summons (which included doppelganger kings and diamond golems, though they turned out to be easy enough to dispose of). Had to pray for PP several times, and used a couple of SoCRs, but it was all over soon enough. Chaos never knew what hit 'em :P

    flg in next post:

  2. #2
    Join Date
    Mar 2008
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    Default

    Code:
    Rip           St:39  Le:26  Wi:38  Dx:47  To:35  Ch:21  Ap:15  Ma:40  Pe:24 N-
    DV/PV:104/54     H:648(648)    P:865(865)    Exp: 50/36125351   DrCh  M: 25020
    Blessed Invisible Bloated Coward
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 2913 stones                Carrying capacity: 12997 stones
    
    Head          : blessed leather cap [+0, +3]                           [5s]
    Neck          : uncursed ankh                                          [3s]
    Body          : uncursed red dragon scale mail (-1, -4) [+2, +14]    [220s]
    Girdle        : uncursed girdle of giant strength [+0, +0] {St+12}    [30s]
    Cloak         : blessed Brannalbin's Cloak of Defense [+3, +3]        [30s]
    Right Hand    : uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}  [80s]
    Left Hand     : uncursed large crystal shield (-1) [+10, +2]         [210s]
    Right Ring    : uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
    Left Ring     : uncursed ring of immunity                              [1s]
    Bracers       : blessed bracers of regeneration [+0, +6]              [18s]
    Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
    Boots         : blessed seven league boots [+1, +0]                   [30s]
    Missile weapon: -
    Missiles      : blessed dagger of returning (+2, 1d4)                 [10s]
    Tool          : heap of 18 blessed spenseweeds                        [36s]
    
    *** Most equipment wasn't found till very late on - the SLBs were on D42 or so
    for instance.  Ring of immunity was from a surge of power somewhere in
    the lower 40s.
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 2229 stones   Carrying capacity: 12997 stones
    
    <snip>
    
    In general was often short on items, including stuff I normally find
    essential.  Was lucky to get an early set of blankets in addition to
    the pair given by Thrundarr.
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    
    *** No melee or missile weapon marks other than a couple of
     accidental hits.  Everything was killed with spells.
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  4    +8              skilled              198
    
    *** Mostly gathered on D50.  Went through the majority of the game at shield
    level 1 or 2.
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    <snip>
    
    *** Skills were almost impossible to raise, mostly because they were never
    being used.  I never pickpocketed once, nor did I ever properly
    apply mining, gemology, ventriloquism, etc.  Hrm, forgot all about
    alchemy...  Haven't a clue what my recipes were.
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Ball           :   477,  17pp     (Effectivity: +26)
       Acid Bolt           :    50,   8pp     (Effectivity: +21)
       Burning Hands       :   781,   4pp     (Effectivity: +24)
       Farsight            :   265,  10pp     (Effectivity: +3)
       Fire Bolt           :   964,   5pp     (Effectivity: +14)
       Frost Bolt          :  1138,   6pp     (Effectivity: +26)
       Ice Ball            :   113,  14pp     (Effectivity: +4)
       Invisibility        :   701,   5pp     (Effectivity: +10)
       Light               :   885,   1pp     (Effectivity: +6)
       Lightning Ball      :   852,  16pp     (Effectivity: +9)
       Magic Map           :   243,  22pp     (Effectivity: +4)
       Magic Missile       :   850,   4pp     (Effectivity: +32)
       Teleportation       :   599,  11pp     (Effectivity: +25)
    
    *** Hurrah for Acid Ball and Magic Missile!  And evidently I used
    Teleportation an obscene amount to reduce turns (both book-casting
    and regular casting).
    
    
    ----------------------------------------------------------------------------
                                  His further life:
    ----------------------------------------------------------------------------
    
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He returns to his lands victorious and is hailed as a great leader.
    Eventually he becomes king and rule your subjects with an iron fist for a
    long and peaceful time, allowing his people to prosper and grow.
    
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Rip, the gnomish wizard, saved the world with his brave efforts and became a
    great ruler without even stopping to save himself.
    He scored 76943484 points and advanced to level 50.
    *** Big points bonus for completing without saving.
    
    He survived for 0 years, 41 days, 8 hours, 53 minutes and 58 seconds (25020
    turns).
    
    *** That's so much shorter than any of my other games!  And it was without
    SLBs for the vast majority.  Most of my winners spend about a year
    sight-seeing the Chain.  And those points... wow...  Have to wonder
    what's the best way to optimise points in terms of doing other little
    quests here and there before leaving.
    
    Rip visited 75 places.
    
    *** Only went to CoC, upper bugville, Tower, DarkForge, Infinity, Pyramid,
    graveyard, bandit town, and a brief stop in the barbarian glade and DDL
    (depositing items whilst exploring the nearby dungeons).  Ignored all early
    game areas and the high kings dungeon.
    
    His strength score was modified by +16 during his career.
    His learning score was modified by +8 during his career.
    His willpower score was modified by +21 during his career.
    His dexterity score was modified by +16 during his career.
    His toughness score was modified by +23 during his career.
    His charisma score was modified by +9 during his career.
    His appearance score was modified by +6 during his career.
    His mana score was modified by +18 during his career.
    His perception score was modified by +10 during his career.
    
    *** Stats were hard to raise, though I started getting loads of random
    stat increases on D50.  Also found a couple of PoGAs in there.
    Most of the game was spend with very low St and Pe, with Wi, To
    and Dx gradually built up with herbs.
    
    He was the champion of the arena.
    He was the head of the thieves guild.
    *** Thrundaar's first quest was a bandit, so when I went to the graveyard I
    popped into Laweninwhatsit and decided I might as well pop Yergy off
    at the same time.
    
    He adhered to the principles of the Cat Lord and thus rose to great fame.
    *** In such a short game I only came across a half dozen cats.
    
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    1879 monsters perished under his attacks.
    
    He had a final speed score of 127 (final base speed: 121).
    He was a paragon of his religion.
    He asked for 17 divine interventions.
    He was a holy champion of Balance.
    
    The following monsters were vanquished:
          2 ancient blue dragons
          1 Ancient Chaos Wyrm
         19 ancient red dragons
    *** A vault of these dudes netted me loads of xp before the Mana temple.
          1 Ancient Stone Beast
          9 balors
    *** Pussies  :P
         39 blink dogs
    *** And only one bloody corpse...
          1 Chaos Archmage
    *** Was worried about this guy, but acid ball made short work of him.
          7 diamond golems
          8 doppleganger kings
    *** Haha, what jokers.
         37 earth elementals
          1 eternal guardian
    *** Damn foo shouldn't have got in my way!
         44 frost giants
         35 frost giant berserkers
    *** Lesser vault of these netted me some much-needed strength.
          2 great red wyrms
    *** Red wyrms + frost bolt = easy levels.
          1 greater air elemental
          1 greater balor
    *** Gave 5 million xp when killed - quite nice, but I was already well over
     level 50.
        151 greater chaos servants
         57 greater claw bugs
    *** First kill, and they got me up to level 14 or so.
          1 greater fire elemental
          2 greater molochs
    *** Bumped into in the unreal dungeon.  They got the usual acid ball
     treatment...
         26 karmic baby dragons
    *** Room of these in the tower gave me some nice ex and eq.
          9 killer bugs
          4 liches
    *** Played with these a little in the CoC graveyard and gave up when they
     weren't providing much xp.
          1 master necromancer
          1 Master Summoner
          1 master thief
          2 molochs
          1 mummy lord
          1 Snake from Beyond
         25 stone grues
          1 undead chaos dwarven berserker
        135 writhing masses of primal chaos

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