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Thread: So Sayeth The Creator

  1. #11

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    I love the classless-ness. I think you should be able to simply choose a few things you did in your childhood, get some basic skills depending on what you chost, then be free to do what you want. There should be some little label saying the class you're closest to though, or something, else it would be kind of hard asking for hints. "Hey, I'm a grey elf... good at this and that, but not those skills, and I'm good at this aswell".

  2. #12
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    I would prefer a system which would allow the PC to learn anything at least once certain criteria are met (stats, quests, etc.). You could simply choose a Fighter, Wizard or whatever training at character creation and after that you'd be free to do anything. In a game like this which features a huge world I wouldn't want to be stuck with some artificial class limits.

  3. #13
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    I think classes should not be more than in "real life": you train some stats and skills, get some talents, thats it.

    If you are a fighter and want to become a wizard, just train magic. May take some time, but possible.
    Of course it's unfair - that's the whole point.

    The Adom wiki: everything you don't want to know about Adom.
    http://ancardia.wikia.com/

  4. #14
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    Yep. That's what I was driving at.

  5. #15
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    It can be boring if it's too generic - let's not forget that one of the joys of ADOM is how different the classes can feel. There's too many games out there that let you do everything at once far too easily. In JADE you should be rewarded well for specialisation, and spreading yourself too thin will make it hard for you to get good in each area. I don't want every character feeling exactly the same (ADOM even has a bit too much of this towards the end game, though the class powers do help with class individuality).

  6. #16
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    Personally, I have two worries about the future:

    1) It will become too huge to manage. I don't want a massive, completely randomly generated game like Dwarven Fortress; I prefer the current type of wilderness situation in ADOM. A bit bigger wouldn't be bad, mind you, but I still want it to be in the realm of a story and be able to be spoiled. ;-P

    2) What happens when you die? PLEASE, OH PLEASE OH PLEASE, allow save games! As big as this is, with the hundreds of hours of gameplay in one savefile you are "promising", don't ruin our lives when a freak occurrence happens! In other words, don't be a roguelike. ;-P

  7. #17
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    Quote Originally Posted by smigbob View Post
    2) What happens when you die? PLEASE, OH PLEASE OH PLEASE, allow save games! As big as this is, with the hundreds of hours of gameplay in one savefile you are "promising", don't ruin our lives when a freak occurrence happens! In other words, don't be a roguelike. ;-P
    I'm sure JADE will feature permadeath. The game won't be as hard as ADoM anyhow according to Thomas.

  8. #18
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    Quote Originally Posted by smigbob View Post
    2) What happens when you die? PLEASE, OH PLEASE OH PLEASE, allow save games! As big as this is, with the hundreds of hours of gameplay in one savefile you are "promising", don't ruin our lives when a freak occurrence happens! In other words, don't be a roguelike. ;-P
    (please-dont-take-this-seriously> shut up!

    the trick is not to let your char get into too dangerous situations.

    i think removing 99% of random-+-not-your-fault-+-you-cant-do-anything-against-it--insta-deaths is enough.
    Of course it's unfair - that's the whole point.

    The Adom wiki: everything you don't want to know about Adom.
    http://ancardia.wikia.com/

  9. #19
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    Quote Originally Posted by Grey View Post
    It can be boring if it's too generic - let's not forget that one of the joys of ADOM is how different the classes can feel. There's too many games out there that let you do everything at once far too easily.
    Well I often want to try out another class in the middle of a game in ADOM because they tend to last so long. Obviously games in JADE will last at least the same amount of time. I think there are ways to prevent the character from quickly mastering everything.

  10. #20
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    Quote Originally Posted by Epythic View Post
    (please-dont-take-this-seriously> shut up!

    the trick is not to let your char get into too dangerous situations.

    i think removing 99% of random-+-not-your-fault-+-you-cant-do-anything-against-it--insta-deaths is enough.
    Don't worry, I didn't. ;-P

    Well, if we have permadeaths, then at least make a savegame option, that removes say 1/3 of your score each time you die? Just an idea...

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