well, it was fun while it lasted.
what actually killed me was the loads of xp required for trolls... ran out of things to do without getting bored.all other dungeons beside darkforge were ridiculously easy with that much damage. i also was afraid of going further down the CoC because i had no potions of deafness and found no beehive.
that ring of regeneration was actually found in the ToEF itself; it helped alot. i could take about 10 of the monsters at the elemental altar in a row, then simply ran away, regenerated, rinse and repeat... it didn't even look that bad against ACW until he suddenly hit me 2 or 3 times and one hit went critical...
he was the character with whom i've come the farthest so far... (not in the level department, though )
i think i won't be playing trolls now for a while although i'll miss carrying along just about everything i find...
Code:
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Bagsh St:39 Le:10 Wi:25 Dx:13 To:32 Ch: 1 Ap: 1 Ma:11 Pe:20 N-
DV/PV: 25/32 H: -17(261) P: 57(57) Exp: 17/1156312 TF: 4 Sp: 116
Blessed Berserk
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Background Information
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Name: Bagsh Race: male Troll Class: Beastfighter
Eye color: brown Hair color: red Complexion: dark
Height: 282 cm Weight: 233 kilos
Age: 10 (young)
Star sign: Sword Birthday: 29/Sword (day 209 of the year)
<snip-snap>
Inventory
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Total weight: 5625 stones Carrying capacity: 7575 stones
Head : -
Neck : plain ankh [3s]
Body : plain ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : blessed ring of regeneration [1s]
Left Ring : blessed ring of the High Kings [+2, +3] [1s]
Bracers : -
Gauntlets : plain elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed boots of the divine messenger [+3, +3] {Dx+5} [25s]
Missile weapon: -
Missiles : heap of 89 plain rocks (+0, 1d4) [445s]
Tool : plain Chaos Orb of Elemental Water {Wi+10} [100s]
Stuff
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<only the interesting stuff>
Armor ('[')
plain crystal plate mail (-2, -4) [-1, +13] [720s]
plain vigilant adamantium scale mail (-1, -2) [+0, +8] [288s]
Cloaks ('[')
blessed cloak of invisibility (-1, +0) [+1, +0] [30s]
plain cloak of invisibility (-1, +0) [+1, +0] [30s]
Rings ('=')
plain ring of slaying (+6 melee damage, +6 missile damage) [1s]
Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 13 +10 +10 +8 Mastery 1690
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Thrown rocks & clubs 6 +12 +9 +2 skilled 117
Damage caused with your melee weapons:
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Right hand: +100 bonus to hit, 1d14+50 damage
Damage caused with your missile weapons:
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Ammunition: 89, base range: 6, +30 bonus to hit, 1d4+26 damage
Skills
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Athletics ................100 (superb) [+2d4]
Backstabbing ............. 66 (good) [+3d3]
Bridge building .......... 18 (mediocre) [+3d5] (mr)
Climbing ................. 73 (great) [+3d4]
Courage .................. 38 (fair) [+3d4]
Detect traps ............. 92 (superb) [+1d5]
Disarm traps ............. 90 (great) [+1d5]
Dodge ....................100 (superb) [+3d4]
First aid ................ 92 (superb) [+2d4]
Food preservation ........ 82 (great) [+1d5]
Gemology ................. 21 (mediocre) [+3d3]
Haggling ................. 18 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+3d5]
Literacy ................. 58 (good) [+1d3]
Mining ................... 35 (fair) [+1d5]
Pick locks ............... 14 (mediocre) [+3d3]
Pick pockets ............. 45 (fair) [+2d4]
Smithing ................. 28 (mediocre) [+1d5]
Stealth ..................100 (superb) [+2d4]
Survival ................. 43 (fair) [+3d4]
Swimming ................. 89 (great) [+3d4]
Tactics .................. 22 (mediocre) [+2d4]
Two weapon combat ........ 34 (fair) [+1d3]
Spells
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Calm Monster : 25, 14pp (Effectivity: +0)
Frost Bolt : 36, 19pp (Effectivity: +0)
Light : 70, 3pp (Effectivity: +0)
Magic Missile: 17, 14pp (Effectivity: +0)
Teleportation: 10, 41pp (Effectivity: +0)
Effects of Corruption
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You exhale sulphur (Ch: -4).
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
His achievements during his adventures:
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Bagsh, the trollish beastfighter, was killed by the Ancient Chaos Wyrm.
He scored 242551 points and advanced to level 17.
He survived for 0 years, 73 days, 2 hours, 42 minutes and 14 seconds (80665
turns).
Bagsh visited 72 places.
His strength score was modified by +4 during his career.
His learning score was modified by +6 during his career.
His willpower score was modified by +11 during his career.
His dexterity score was modified by +5 during his career.
His toughness score was modified by -1 during his career.
His charisma score was modified by +4 during his career.
His appearance score was modified by +4 during his career.
His mana score was modified by +8 during his career.
His perception score was modified by +10 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He brought back joy into the life of a tiny girl.
He ended his adventuring life on the top level of the tower of eternal
flames.
4451 monsters perished under his attacks.
The following 13 artifacts were generated during his adventure:
the si
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the lead-filled mace "Big Punch"
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the boots of the divine messenger
the black torc
the black tome of Alsophocus
He possessed the following intrinsics:
He was fire resistant (enhanced through items).
He was poison resistant (enhanced through items).
He was cold resistant (enhanced through items).
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was sleep resistant (gained through an item).
He was able to control teleportation (enhanced through an item).
He was stun resistant (enhanced through an item).
He was paralyzation resistant (gained through an item).
He was resistant to death rays (gained through items).
He was shock resistant (enhanced through items).
He was able to see invisible things (gained through an item).
He was immune to acidic attacks.
He was immune to ice attacks (gained through an item).
He had the following talents: Alert, Brawler, Careful, Long Stride, Miser,
Strong, Treasure Hunter.
He had a final speed score of 116 (final base speed: 116).
He was a paragon of his religion.
He asked for 1 divine intervention.
He was a holy champion of Balance.
He was tainted by Chaos.
The following monsters were vanquished:
< highscore: 336 gremlins >
any mistakes someone can point out? (besides being too cocky...)