I've been playing ADOM for years and to be honest, despite the combat and story, I think it needs a little extra something. Lets face it: walking through the wilderness is boring. You either go from point A to point B, get attacked by a horde of jackals, or starve to death. Walking through town is rather the same.
So I propose a solution to the problem. Random role playing oppurtunities that pop up randomly through out the game.
For example, while walking through a city:
**
A beggar approaches you, begging for money. "Please mi'lord.... some money." He says, holding out a knarled and deformed hand. His clothes are torn and baggy... "I have not eaten today!"
A) Give him money.
B) Refuse.
C) Ignore him and keep walking. D) Mock his plight.
E) Give him a ration.
F) Kill him.
**
Or walking through the dungeon.
**
You approach a group of well armed ratling guards. The leader squeaks: "Halt! You must pay a toll to pass!" They looked heavily armed...
A) Take them on!
B) Turn around and wait for them to pass.
C) Pay the toll.
D) Talk your way out.
**
Of course each option could lead to other options. Naturally every action would have an appropriate reaction, such as getting a small amount of XP or gold. Or summon very hostile guards. Alignment changes could be influenced in such a fashion, saving unnecessary tedium from changing alignments. Wanna be lawful? Act lawful. Wanna be chaotic? Kill everything and steal and cheat and burn and rape and pillage and extort.
The possibilities are _endless_.