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Thread: Trollish healers

  1. #11

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    Quote Originally Posted by Sradac View Post
    super easy cheat mode? troll healer born under the sign of The Candle. zOMG you heal fast!!!!!!!! lol
    That's me... plus the +20% heal rate talent... plus blessed potions of troll blood... plus troll corpses... plus the "heal at an accelerated rate" corruption.

    AHAHAHAHAHAHA.

    I've gotten this guy through the Water Temple and I need to take on the ToEF next. Fortunately, I've got Wyrmlance for the ACW, and 10x SoCR for the beating I'm sure to take (which will be left outside, of course).

    I just got crowned N= and got the WORST!! CROWNING!! GIFT!! EVER!! The named gauntlets of peace. Ugh.

    The XP requirements are getting a little fierce, but I figure that will give me the opportunity to hit the ID and maybe get some spellbooks (i've only found Bless, Lightning Bolt, Revelation, and Teleportation)... as well as perhaps doing some of the side quests (Blup's mom, the gangster boss, head of the thieves' guild, etc). I definitely want frost bolt so I can more easily get the Ring of the High Kings.

    I also stopped by DH2 on the way up to the ToEF and got myself a very nice greater earth elemental as a familiar... har har har....
    Last edited by Starhawk; 04-29-2008 at 12:00 PM.

  2. #12
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    Quote Originally Posted by Starhawk View Post
    That's me... plus the +20% heal rate talent... plus blessed potions of troll blood... plus troll corpses... plus the "heal at an accelerated rate" corruption.

    AHAHAHAHAHAHA.

    I've gotten this guy through the Water Temple and I need to take on the ToEF next. Fortunately, I've got Wyrmlance for the ACW, and 10x SoCR for the beating I'm sure to take (which will be left outside, of course).

    I just got crowned N= and got the WORST!! CROWNING!! GIFT!! EVER!! The named gauntlets of peace. Ugh.

    The XP requirements are getting a little fierce, but I figure that will give me the opportunity to hit the ID and maybe get some spellbooks (i've only found Bless, Lightning Bolt, Revelation, and Teleportation)... as well as perhaps doing some of the side quests (Blup's mom, the gangster boss, head of the thieves' guild, etc). I definitely want frost bolt so I can more easily get the Ring of the High Kings.

    I also stopped by DH2 on the way up to the ToEF and got myself a very nice greater earth elemental as a familiar... har har har....
    Hoo boy, looking good. Don't grow too confident, though, because that is killer #1 if nothing else can kill you. I'd get the Ring of the High Kings before I enter the Tower, though. A wand of cold will do, you don't need Frost Bolt, and I'd really like to have Frost Bolt before I enter the tower.

    And be careful with your greater earth elemental buddy. Sooner or later, you will turn hostile on you.
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  3. #13
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    Quote Originally Posted by gut View Post
    The ID is the best friend of the mid-game troll. In there
    you will find all the exp. points you could ask for. It just
    takes a bit of patience to get them. Sometimes deep
    'threat rooms' can be filled with monsters like titans,
    dragons, moloch, and so on. That really speeds things
    up.
    It's still not worth it - it's really really not worth it. It takes a looong time, even with the Slow Monster spell, and corruption can be a bitch too. The thing about trolls though is that they're usually decent enough to be able to complete the game in their level 30s. The only problem with getting high levels is if you want to go for ultra (need to get to level 45).

  4. #14
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    Listen to Grey - he finished a challenge game with a Troll, which included getting the troll to level 50.

    Anyway.

    You will eventually regret having that corruption. Period.

    Troll blood is surprisingly common in ADOM (You run into 5-20 per a regular game, x8 regen per a blessed potion, and you can get your regen to max. Troll OR no troll.)

    What I'm saying is, you'll get enough items in your game to boost your regen as much as you need it. Sradac said, "You have to plan your character out", well, choosing a troll, just because of their initial regen, seems quite short-sighted to me... Especially because any race healer will get more than enough regen in the early-mid game by just getting level 12. And regen items are virtually guaranteed too.

    One of greatest newbie problems is starvation. Trolls, mind you, are the wrong way to go. Sure, they can carry a tiny bit more rations from Munxip, but what happens when they eventually run out of food, and are not in Munxip's range anymore? Their doubled food requirement will annoy you a plenty the deeper you are in the game.

    Bah, Trolls? Good spellcasters? Only if they cast from spellbooks (OR if they are wizards, but we are talking about healers here, and their regen advantages).

    They are strong and tough? Well, Big Room counts as an early game, right? I had a troll generated with 18St and 18To. Both of those can be reached, and surpassed, by the herbs; and carrying stuff around; and eating giant's dead bodies, which are plentiful.

    No, trolls are not for newbies. Trolls are for someone who knows what he's doing. Trolls do not have enough advantages to counter all their disadvantages and make them worth playing for a beginner/novice.
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  5. #15
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    Trolls are for absolutely brutal newbies, who don't care about chances to complete the game and just don't want to die as quickly. Their high strength and toughness makes for an uncomplicated playing style. Walk into enemies to kill them. Have high regeneration to recover from damage. That's it.

    But I agree. High elven archers, gray elven wizards or orcish barbarians are much better choices once you've grown more accustomed to the game and its intricacies and want a real shot at winning. The gray elven wizard is the best choice if you want realistic chances on a first win, because once you've gotten them through the early stage - which you should have learnt a bit about in your first hundred deaths - and found some spells for them, you are ridiculously powerful enough to deal with the later stages even though you haven't seen them before.
    Last edited by Silfir; 04-29-2008 at 01:53 PM.
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  6. #16
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    Trolls actually can't get the max regen that other races can - the lowest they can get to is 6, whilst others can get to 5. So for max healing you're best with a different class. Still, initial high healing and toughness just makes things easy for initial dungeons. It's for those players who haven't advanced to the CoC yet and haven't a clue about how to use herbs.

  7. #17
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    The ID *IS* the best friend to the mid-game troll.
    Picking up exp. level ~28 in there is not difficult... in
    the mid game. It only becomes problematic if going
    for high exp. levels. The ID is not worth the corruption,
    for a troll to get to level ~40. That's what the EG is
    for : )

    > You will eventually regret having that corruption. Period

    The regen corruption? Because of the scars? I
    haven't noted a downside to the scars myself.

    > I had a troll generated with 18St and 18To.

    Iv'e had a gray elven wizard, generated with Le 10.
    So what does that prove. I re-rolled and got one
    with Le 27. Problem fixed.

    Yes, Iv'e heard the 'roll scumming sucks' argument,
    but let's face it, that's what some races are there
    for. Playing a weak troll or a stupid elf, and then
    COMPLAINING about the race is just nuts. Do not
    cripple the PC then complain about the PC.

    Trolls healers can start with St 26 and To 30. Add
    regen capabilities into that, and a new player will
    get to see MUCH more of the game than they
    would with most other race/class combos. After
    you learn the ropes, then definitely switch.

  8. #18
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    You can see number of scars in 'B'ackground. Each scar reduces your dexterity by a number.

    ID's danger levels (and therefore curruption levels) are 2x weaker than in CoC. That means, to get to corruption level that corresponst that of CoC45, you need to go down to level 90.

    Keep that in mind. You can go to double the depth, and still have a tolerably slow background corruption.
    ▼ All their fault. ▼

  9. #19
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    > You can see number of scars in 'B'ackground. Each
    > scar reduces your dexterity by a number

    Are you sure about that? I do not recall having my
    De stat reduced at all from scars. I have seen game
    winners in the HoF that finish with HUNDREDS of
    scars, they have fine De stats.

  10. #20
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    ID danger levels are the same as CoC danger levels. Corruption begins on ID:10, just like corruption begins in D:10.

    If I remember correctly, for the purposes of item generation only the danger level of the ID is its dungeon number divided by three. So you get just as dangerous monsters, but crappier items than in the other dungeons.

    I distinctly remember having the "Your wounds leave scars" message all the time... I guess you don't notice the Dex losses as much because you always have those huge stacks of mosses of mareilon to fix it. The guidebook is wrong there - it's not nasty at all You can have as many scars as you want as long as you have mosses of mareilon.

    The awesome Dex scores winners tend to have also stem from the fact that many of the corruptions that don't prompt an instant removal reflex give temporary Dex penalties, which enable you to use more mosses of mareilon to increase base Dex to higher amounts. Since almost every player gets rid of his corruption, it's not at all surprising suddenly to end up with godly Dex scores.
    Last edited by Silfir; 04-30-2008 at 10:30 AM.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

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