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Thread: Versace, Gray Elf Wizard, Avatar of Order

  1. #1

    Default Versace, Gray Elf Wizard, Avatar of Order

    I can begin by saying I've tried ultra ending a lot of times, khelevastar always beeing the problem one char let him die and continued to become a chaos god, but this is my first succesfull ultra ending.

    Did druid quest and puppy cave early on and then proceeded to id where I gathered spellbooks and got tpcontrol. Iding my items when I was out of ID I saw I had 3 poga, scroll of danger and wand of monster creation and then I decided, this char is going to complete ultra ending. The rest of the game was a real ease. Pacified 1 lvl with stable patch of morgia in druid cave, wen't through ud where I pacified 1 lvl with a patch of moss+stomafillia, also found a bookshop in ud that I robbed. Raided darkforge and got some lvls killing steel golems with lightning ball, found a red dragon scale mail in there. Continued and did dwarf quests, water temple and finally it was time for toef. But before toef I payed a visit to the high king tomb and on the first level a chaos spawn dropped an ordinary ring. Yes it was a ring of djinni summoning. Oh yeah the dwarven mystic gave me socr. Found slb sometime on a minor gnoll/hyena vault on d5 and pacified big room to farm spenseweed.

    Toef wasn't much problem due to lots of charges of ice ball and frost bolt, after completing toef I fed the ratling and did gaab rays quests. The boar skull took some time so I exceeded 90day limit and stopped caring about time. Iirc I was still lvl 24 when I finished gaab rays quests so I whipped myself to L+ and got crowned with ring of immunity and acid immunity. Travelled further through coc and completed air temple, shopped some nice spellbooks in the casino and found 2 greater vaults, first giants then ud, I left the inner part of the ud vault. Just like the air temple the earth temple fell to ice balls. Made a try at minotaur maze before completing gaab ray quests but I left it swiftly after gaining a corruption from all corruption traps. Both the giant vault and the bugcave fell to magic missiles, most things did by now.

    The library gave me enough charges to complete the game and for the first time in my adom career the cat lord gave me his precious ring. On d45 there was a minor red dragon vault and another thing I have never found in the game, a glowing wand, wand of wishes with 4 charges. Went back up to surface to store some things at the ministrel and noticed that I now had 19 socr, 1 pocc and loads of ultra/extrahealing potions. Down in the bdc I found a second rods and both shraxxaasasaxaxxsas and the mana temple fell to ice balls/acid balls. Found pretty many pogas along the way down to mana temple and in the bdc. The only time I had a near death experience was while bashing away at a ancient blue dragon i bdc, not thinking much of my hp I suddenly heard a beep, 1 hp, since I kept running up to surface to do things I visited altars and offered houndreds of stomas and millions of gold to my god so one prayer later my hp was back to full.

    I was now lvl 40 with all orbs and medal of chaos, totrr and crown of chaos was left to get. I used the rods I had found in bdc and wished for emperor moloch in wilderness killing the 30+ greater molochs with acid ball, getting me to lvl 50 pretty fast. My first kill was a bandit and I had only killed 16 of those so FILK was found easily and died by only 1 Zap of ice ball. Keriax fell to acid balls and using the magic mapping scrolls I got from bugcave I quickly travelled down the Scintillating cave. I had never fought an emperor moloch before so I tried killing him with blessed quarrels, arrows and bullets of demon slaying, nothing harmed him, so like the rest of most hard enemies he fell to balls, acid balls in this case. Skipped the quickling tree because even though my weight was only 5 kgs (had the corruption that dropped my weight to 1/10) I couldn't enter it. Now I gambled a bit, I knew L+ was needed to get through chaos gate but I wanted those pogas from the black unicorn, one dead white unicorn, 6 pogas and 2 corruptions later I was still L+. Like I hoped killing all those ud and chaotics had gotten my alignment up so far that I didn't drop below L+, wore blessed amulet of balance when I killed the white unicorn.

    Picked up the totrr and ran down to d50, Zapped my way through the lesser minions with magic missiles and then teleported into the balors and cleared the big room with acid balls. Quaffed all boost potions and went in. Andor was pretty much a piece of cake, only got my hp down below 300 once and then I drank a potion of ultra healing.

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    #  ##..#.. #        ..#.                  ..#  #.....##
    ## #.#.#...#.        .#.#              ...## #..#.......
    ##.# #....#... #    ##.##            #.#..##...#......#
    #....#.....#...#.# # ... ##         ......#..........#
    #...#..###...#.....#.#.   .#       ....  .....#
    ##.#.#.#..#..#.&. #C.j.#..#.      ..  ##.#..#
    #.##...  #.##.##..#.....# #.     .. #......#
    #..#.#..##...#...#..# #..##.   ####..#
    ##...#.#..#.#.....##.##...j.###.. ..#
         #........#...##.... #..j u.#
           #....#......#. .#.#.rr#j.
               #........ .. #jCCCC#
                      #.  #  .  #@#
                      #.C....@.CjCC...##
              #.#....##.######ujr#j.####
             ##..#...#....#..j.## #..# .##
            ..##...# #..#...j..#  #..#........#.##
           #....##   ## #..#.## .# ####..#........
           #### #    #  #####  ##### ## ##########
    Versace       St:40  Le:46  Wi:38  Dx:71  To:59  Ch:25  Ap:36  Ma:98  Pe:33 L+
    DV/PV: 44/69   H: 577(833)    P: 0(1513)     Exp: 50/42430290   ChAoS Sp: 131
    Blessed Bloated Strained Berserk
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                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Versace             Race: female Gray Elf     Class: Wizard
    Eye color: purple         Hair color: silver        Complexion: pale
    Height: 181 cm            Weight: 52 kilos          Scars: 3
    Age: 319 (grown-up, 2 years of unnatural aging added in)
    Star sign: Cup            Birthday: 2/Cup (day 242 of the year)
    
    YOUR HISTORY:
            Your parents were poor people. They loved you and cared for you,
     although you had to hunger more than once.
            As a child your parents cared a lot for you. Despite all
     circumstances you enjoyed a happy and fine childhood.
            As a kid you often watched the adult adventurers preparing for new
     exciting journeys. They sparked your imagination.
            As a young adult you tried many occupations before finally deciding
     on one to pursue. This has left you with a very broad base of lore.
            You decided to become a Wizard.
    Last edited by Timpak; 05-20-2008 at 05:11 PM.

  2. #2

    Default

    Code:
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 189753 stones                Carrying capacity: 157894 stones
    
    He: uncursed eternium cap [+0, +4]                                    [28s]
    Ne: uncursed amulet of free action                                     [3s]
    Bo: uncursed red dragon scale mail (-1, -4) [+9, +14]                [220s]
    Gi: blessed girdle of greed [+0, +0]                                   [7s]
    Cl: uncursed cloak of protection [+0, +3]                             [20s]
    RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
    LH: -
    RR: blessed ring of the clear mind                                     [1s]
    LR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)         [1s]
    Br: uncursed bracers of speed [+0, +0] (+4 spd)                       [10s]
    Ga: uncursed thick gauntlets (-1, -2) [-1, +6]                        [15s]
    Bo: blessed seven league boots [+1, +0]                               [30s]
    MW: uncursed long bow (+2, +2)                                        [30s]
    Mi: bundle of 82 uncursed arrows (+0, 1d6)                           [164s]
    Tl: blessed torch (4351 turns of fuel remaining, lit)                 [10s]
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 189064 stones   Carrying capacity: 157894 stones
    
    Helmets ('[')
       uncursed crown of science [+4, +8] {Le+9}                          [65s]
       -snip-
    Armor ('[')
       uncursed red dragon scale mail (-1, -4) [+2, +13]                 [220s]
       blessed ancient mummy wrapping [+1, +5] {Ap-8}                     [60s]
       uncursed blue dragon scale mail (-1, -4) [+1, +10]                [200s]
       blessed moloch armor (-8, -16) [-30, +52] {Dx-20} (-20 spd)     [15000s] 
    - Emperor moloch
       uncursed moloch armor (-8, -16) [-28, +50] {Dx-20} (-20 spd)    [15000s] 
    - One of the greater molochs that was summoned when I wished for 
    emperor moloch dropped this.
    Shields ('[')
       uncursed tower crystal shield (-2) [+14, +6]                      [260s] 
    - What I used most of the time along with sword of Nonnak
       -snip-
    Gauntlets ('[')
       -snip-
    Cloaks ('[')
       -snip-
    Girdles ('[')
       -snip-
    Boots ('[')
       -snip-
    Necklaces (''')
       -snip-
    Bracers (',')
       -snip-
    One-handed weapons ('(')
       uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}               [80s]
       uncursed scorched spear (+2, 3d8+1) [+2, +0]                       [50s] 
    - Found this on the floor of the Giant Vault by accident when I 
    teleported through the levels but something stood on the stair upwards.
       uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s]
       -snip-
    Two-handed weapons ('(')
       -snip-
       uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s] 
    - This was in the Giant Vault also. Many blue dragons fell to this guy.
       uncursed glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd)   [100s] 
    - On the outside of the inner part of the ud vault, guess a ghost
     picked it up and brought it out.
       uncursed eternium two-handed sword (+18, 6d5+18) [-1, +0]          [50s]
       -snip-
    Missile weapons ('}')
       -snip- I thought I found whirlwind in the casino but on a 
    second visit to it I noticed it was my eyes playing tricks on me.
    Missiles ('/')
       -snip-
    Tools (']')
       -snip-
    Rings ('=')
       blessed ring of immunity                                            [1s] 
    - Crowning gift.
       uncursed ring of ice                                                [1s] 
    - Found this one long long after toef.
       -snip-
    Wands ('\')
       uncursed wand of wishing (4 charges)                                [3s] 
    - Yes, in the excited state I was when standing outside the 
    chaos gate preparing I completely forgot to use my 5 wishes on this one haha :D
       -snip-
    Potions ('!')
       -snip-
    Scrolls ('?')
       heap of 8 blessed scrolls of chaos resistance                      [16s] 
    - As you can see I had 9 socr left after cleansing all my corruptions after killing Andor, 
    so corruption was never any real problem.
       uncursed scroll of chaos resistance                                 [2s]
       -snip-
    Books ('"')
       uncursed spellbook of Wish                                        [100s]
    Food ('%')
       heap of 237 uncursed spenseweeds                                  [474s]
       heap of 418 blessed spenseweeds                                   [836s] 
    - Don't think I ever used any since the tool slot was occupied 
    by the water orb. And ball spells + slb = almost no dmg 
    against you at all.
       heap of 204 blessed stomafillia herbs                             [408s]
    - I sacrificed houndreds and houndreds of these.
       -snip-
    Valuables ('$')
       15001985 gold pieces                                           [150019s] 
    - Casino + blessed girdle of greed = infinite carrying capacity, 
    so I didn't have much use for Strength of Atlas.
    Gems ('*')
       -snip-
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                50
    Daggers & knives         2    +2    +0   +0   basic                80
    Clubs & hammers          1    +1    +0   +0   basic                50
    Maces & flails           1    +1    +0   +0   basic                50
    Swords                   7    +5    +3   +2   skilled              553
    Axes                     1    +1    +0   +0   basic                50
    Whips                    1    +1    +0   +1   basic                50
    Pole arms                9    +9    +5  +10   excellent            1185
    Twohanded weapons        1    +1    +1   +0   basic                50
    Staves                   1    +1    +0   +1   basic                50
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   1    +2    +1   +0   basic                10
    Bows                     3    +6    +4   +1   basic                57
    Crossbows                5   +10    +7   +1   skilled              115
    Thrown axes & hammers    0    +0    +0   +0   unskilled            14
    Thrown daggers           0    +0    +0   +0   unskilled            14
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
    Thrown spears            0    +0    +0   +0   unskilled            14
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            14
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  7   +14              skilled              393
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +152 bonus to hit, 6d12+58 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 82, base range: 12, +46 bonus to hit, 1d6+39 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy ..................100    (superb)       [+2d4]
      Athletics ................ 83    (great)        [+1d3] 
    - Got this from a potion of education, was clvl ~40 
    when I got the potion so didn't help me that much.
      Backstabbing .............100    (superb)       [+1d3]
      Climbing .................100    (superb)       [+1d3]
      Concentration ............100    (superb)       [+2d4]
      Detect traps .............100    (superb)       [+1d3]
      Dodge .................... 72    (great)        [+1]
      First aid ................ 82    (great)        [+1d3]
      Haggling ................. 93    (superb)       [+1d3]
      Healing ..................100    (superb)       [+1d3]
      Herbalism ................100    (superb)       [+2d4]
      Listening ................100    (superb)       [+2d4]
      Literacy .................100    (superb)       [+2d4]
      Pick pockets .............100    (superb)       [+1d3]
      Stealth ..................100    (superb)       [+1d3]
      Tactics .................. 86    (great)        [+1] 
    - I had 49 learning when I gave bart the gladius using
     crown of science and two potions of boost learning, I still only got 11 in this
     when I got it.
      Two weapon combat ........ 94    (superb)       [+1]
      Ventriloquism ............ 90    (great)        [+1d3]
    Last edited by Timpak; 05-20-2008 at 05:13 PM.

  3. #3

    Default

    Code:
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                                       Spells
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       Acid Ball           :  1038,  19pp     (Effectivity: +14)
     - Used this in mana temple, d50, greater molochs, emperor moloch, 
       Acid Bolt           :  3549,   8pp     (Effectivity: +5) 
    - By the time I got this I was already married to magic missile 
    so I barely used it, think all throws of this are accidental.
       Bless               :  1854,   5pp     (Effectivity: +1) 
    - Tried to kill a lich king with this, it sucked.
       Burning Hands       :  4605,   4pp     (Effectivity: +26)
     - Lonely powerful things that didn't resist fire in
     temples etc fell to this.
       Calm Monster        :  4399,   5pp     (Effectivity: +2) 
    - Cats in the beginning
       Create Item         :  1628, 150pp     (Effectivity: +0) 
    - Useless spell.
       Cure Critical Wounds:  2263,   8pp     (Effectivity: +7)
     - Pretty useful to restore hp in for example bdc
       Cure Disease        :  1226,   5pp     (Effectivity: +0) 
    - Good if you get in the beginning and don't have
     herbs, I had tons of herbs and got it first in the library.
       Cure Light Wounds   :  3901,   2pp     (Effectivity: +6) 
    - Used this to restore hp earlygame
       Cure Serious Wounds :  1405,   6pp     (Effectivity: +1) 
    - Used this to restore hp one time, then I found 
    Cure Critical Wounds.
       Darkness            : 14717,   3pp     (Effectivity: +2) 
    - Mostly vortexes in the beginning + snake in water temple.
       Death Ray           :   900,  60pp     (Effectivity: +0) 
    - Don't think I've ever used this, should've tried it 
    against ogre kings and berserker emperors, might be useful 
    against them. But with magic missile for 4pp, why bother.
       Destroy Undead      :  3003,   5pp     (Effectivity: +0) 
    - Supposedly this is really really good against ud, but 
    with low range and not wanting to sacrifice stats I never
     tried it in the ud vault.
       Disarm Trap         :  2199,   6pp     (Effectivity: +0) 
    - Once you discover the trap it's really easy to avoid it.
       Earthquake          :   901,  48pp     (Effectivity: +0)
     - If I only used slings!
       Farsight            :  4867,  10pp     (Effectivity: +7) 
    - Just love this spell.
       Fire Bolt           :  2695,   5pp     (Effectivity: +11) 
    - My first offensive spell. When I got magic missile 
    I never used it again.
       Fireball            :  3492,  10pp     (Effectivity: +12) 
    - The outer side of the ud vault and when I tried 
    to enter the middle, I think a lich king took 10+ castings 
    of this to die.
       Frost Bolt          :  4669,   6pp     (Effectivity: +23) 
    - Toef + red dragon threat rooms + minor vault.
       Greater Identify    :  1264,  60pp     (Effectivity: +0) 
    - Worthless just like the scroll.
       Heal                :  1133,  24pp     (Effectivity: +0) 
    - Much better than cure critical wounds, but I
     don't think it's more pp-effective
       Ice Ball            :  1394,  12pp     (Effectivity: +22) 
    - My fav ball spell, least item destruction.
       Identify            :  2318,  44pp     (Effectivity: +5) 
    - Used this to check potions, wands and scrolls 
    that I didn't know what they were lategame.
       Improved Fireball   :  1211,  18pp     (Effectivity: +4) 
    - Tried to destroy the inner part of the ud vault 
    with this, but it does NOT take 18 pp to throw. 
    I threw it from a distance of maybe 10-15 and 
    then it took over 50pp per throw.
       Invisibility        :  3035,   6pp     (Effectivity: +3) 
    - Smc and water temple
       Knock               :  6790,   6pp     (Effectivity: +13) 
    - Started with this and used it on almost every 
    locked door in the game that I had to travel through.
       Know Alignment      :  2379,   6pp     (Effectivity: +0) 
    - Useless.
       Light               :  9787,   1pp     (Effectivity: +7) 
    - Obvious use.
       Lightning Ball      :  1118,  18pp     (Effectivity: +4) 
    - Steel golems in the darkforge.
       Lightning Bolt      :  3331,   8pp     (Effectivity: +4) 
    - Tried this on the steel golems also, but they 
    shrugged to much for my taste.
       Magic Lock          :  3786,   4pp     (Effectivity: +6) 
    - Locked doors pretty often to be able to travel
     through levels with teleport without being bothered 
    by summoned creatures in the stair rooms.
       Magic Map           :  2071,  23pp     (Effectivity: +7) 
    - Use this to be able to travel through coc faster.
       Magic Missile       :  9983,   4pp     (Effectivity: +35)
     - Love it. Really really usefull in bugcave 
    and threat rooms in combination with farsight, 
    just bounce of of some wall from the distance and 
    watch it wreak havoc.
       Mystic Shovel       :  1384,  59pp     (Effectivity: +5)
     - Never used wand of digging in temples, 
    used this instead. Also used it on levels where 
    I couldn't tp to lower travel time.
       Neutralize Poison   :  3542,   6pp     (Effectivity: +0) 
    - After I got this I never got poisoned/had enough hp
     not to care about poison.
       Petrification       :  1603,  72pp     (Effectivity: +0) 
    - Just like death ray I've never used this spell.
       Remove Curse        :  1414,  29pp     (Effectivity: +7) 
    - I think I found 3 scrolls of uncursing through the 
    whole game, 1 I used pretty early and the other 
    2 got destroyed in some trap.
       Revelation          :  1453,  20pp     (Effectivity: +0) 
    - Useless.
       Scare Monster       :  2349,   8pp     (Effectivity: +1) 
    - Accidental throw.
       Slow Monster        :  6463,   5pp     (Effectivity: +2) 
    - Used this on myself when killing greater molochs.
       Slow Poison         :  3122,   4pp     (Effectivity: +1) 
    - Poison earlygame.
       Strength of Atlas   :  3554,   6pp     (Effectivity: +2) 
    - Used this in areas where the girdle of 
    greed risked beeing destroyed.
       Stun Ray            :  3289,   5pp     (Effectivity: +3) 
    - ACW and minotaur maze.
       Summon Monsters     :  1871,  18pp     (Effectivity: +0) 
    - Wonder if the monsters summon hostile or friendly.
       Teleportation       :  5780,  11pp     (Effectivity: +26) 
    - Almost never walked and I travelled up and down CoC 
    many times.
       Web                 :  2324,   8pp     (Effectivity: +0) 
    - Useful against the cat lord, but he wasn't 
    hostile so I never used it. Could also be useful against
     cats early game but I used calm monster against 
    them instead.
    
    
    
    
    
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                                  Her further life:
    ----------------------------------------------------------------------------
    
    After slaying Andor Drakon and dispersing his malevolent energies the
    pillars of Order appear before you. All the forces of Order seem to be
    united behind them. You are lifted to the status of an Avatar of Order and
    the tales of your deeds are spread all over Ancardia.
    
    Your deeds are recounted at camp fires and interpreted by philosophers and
    priests alike. The common man looks up to you and you slowly start to be
    revered as a minor power of Order. After a few millennia have passed you are
    raised to the position of a demi-god to guard and protect Ancardia from the
    forces of Chaos and Balance forever.
    
    Under your guidance Ancardia becomes an orderly and organized world without
    striking changes. Peaceful order (and boredom?) spreads and the world enters
    an era of peace and tranquility never again leaving it.
    Last edited by Timpak; 05-20-2008 at 05:16 PM.

  4. #4

    Default

    Code:
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                  Her achievements during her adventures:
    ----------------------------------------------------------------------------
    
    Versace, the gray elven wizard, transformed into an avatar of Order.
    She scored 14649249 points and advanced to level 50.
    She survived for 0 years, 175 days, 1 hour, 11 minutes and 57 seconds
    (152428 turns).
    Versace visited 145 places.
    Her strength score was modified by +25 during her career.
    Her learning score was modified by +21 during her career.
    Her willpower score was modified by +23 during her career.
    Her dexterity score was modified by +22 during her career.
    Her toughness score was modified by +29 during her career.
    Her charisma score was modified by +15 during her career.
    Her appearance score was modified by +19 during her career.
    Her mana score was modified by +31 during her career. 
    - This trains insanely fast bookcasting.
    Her perception score was modified by +16 during her career.
    She was unnaturally aged by 2 years.
    She was the champion of the arena.
    She was the head of the thieves guild.
    She defeated the arch enemy of a mighty karmic wyrm.
    She adhered to the principles of the Cat Lord and thus rose to great fame.
    She stopped the generation of nasty bugs.
    She saved Khelavaster from certain death.
    She ended her adventuring life in the palace of Andor Drakon.
    5367 monsters perished under her attacks.
    The following 33 artifacts were generated during her adventure:
      the si
      the scythe of corruption "Moon Sickle" - Ratling food
      the ring of the master cat
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the lead-filled mace "Big Punch" - Ratling food
      the scorched spear
      the sword of Nonnak
      the elemental gauntlets - Ratling food
      the ring of the High Kings
      the phial of Caladriel - Ratling food
      the crown of science
      the ancient mummy wrapping
      the ankh
      the hammer of the gods - Never found this, could've been in the ud vault.
      the Crown of Chaos
      the black torc - Ratling food
      the Medal of Chaos
      the rune-covered club "Skullcrusher" - Never found this either, 
    could also have been in the ud vault.
      the glaive "Long Sting"
      the bracers of war - Why didn't I find this?!?!?! 
    I love it, but probably in the ud vault also.
      the Chaos Orb of Elemental Mana
      the black rune-covered dagger "Needle"
      the staff of the archmagi - Sucks and didn't find, 
    could there have been so many artifacts in that 
    ud vault?
      the ring of immunity
      the dwarven pick axe "Hammerhead"
     - Didn't find this either, I must be blind or 
    that ud vault was amazing.
      the emerald dagger "Serpent's Bite" 
    - Surge of power in ud, the guardian was a 
    king cobra, pretty fitting for a guardian carrying 
    serpent's bite, ratling food.
      the Trident of the Red Rooster
      the weird tome
      the rune-covered halberd "Wyrmlance"
    She possessed the following intrinsics:
      She was poison resistant.
      She was lucky.
      Fate smiled upon her (enhanced through an item).
      She was able to control teleportation.
      She was paralyzation resistant (gained through an item).
      She was resistant to death rays (gained through an item).
      She was able to see invisible things (gained through items).
      She was immune to shock attacks (gained through an item).
      She was immune to fire attacks (gained through items).
      She was immune to acidic attacks.
      She was immune to ice attacks (gained through an item).
      She was able to breathe water (gained through an item).
      She was able to resist confusion attacks (gained through an item).
    She had the following talents: Alert, Careful, Charged, Good Book Caster,
    Greased Lightning, Great Book Caster, Hardy, Iron Skin, Mighty Aura, Miser,
    Potent Aura, Quick, Steel Skin, Strong Aura, Strong Magic, Tough Skin,
    Treasure Hunter, Very Quick. 
    - Great book caster was not necessary, didn't think 
    when I took it because by that time of the game 
    I had enough charges and was on my way to the library.
    She had a final speed score of 131 (final base speed: 131). 
    - Couldn't enter quickling tree :(
    She was a messiah of Corellius.
    She asked for 10 divine interventions.
    She was a holy champion of Order.
    
    
    The following monsters were vanquished:
         50 ancient blue dragons - BDC
          1 ancient blue wyrm - Ice balls
          1 Ancient Chaos Wyrm - Ice balls
         23 ancient red dragons - Minor vault
          1 Ancient Stone Beast - Ice balls
         16 bandits - First kill
          1 battle bunny - I hate it when they get out of hands.
          1 black druid
          1 Chaos Archmage - Acid balls
          3 diamond golems - All in library, killed with construct slaying ammo
          8 dwarves - Getting to C to feed ratling
          5 dwarven children - Look above
          9 dwarven guardians - Look above
          1 ElDeR cHaOs GoD - TotRR with berserk all the way!
          1 emperor moloch - Acid balls
          1 farmer
          8 female dwarves - See "dwarves"
          6 great blue wyrms - Bdc and wyrmlance
          1 great karmic wyrm - Magic missiles 
          1 great red wyrm - Minor vault
          1 greater balor - Killed him and his balor minions with acid balls
          1 greater black unicorn - Yes this guy fell when I got my pogas
         81 greater claw bugs - Bugtemple
         47 greater mimics - Loads of threat rooms with mimics.
         35 greater molochs - All from the wish, acid balls
        300 gremlins - Only went in and grabbed the phial, these
     guy were in my way, atleast most of them.
        178 killer bugs - Guess where?
          1 master lich - I hate all liches above the normal ones
         11 master mimics
          1 master necromancer - Lightning balls
          1 Master Summoner - Ice balls
          1 multi-headed chaos dragon - Acid balls
          1 quickling bard - One ice ball
          1 ratling trader - Generated hostile in the arena, 
    accidentally killed him
         53 red dragons - Minor vault
          1 shadow wyrm - This guy got caught in the fire 
    when I ice balled the fire grue on the fireorb altar on d48.
          1 Snake from Beyond - Fireballs I think.
         12 thugs - Robbing the store in ud
        207 white worms - While pacifying the big room.
    It was loads of fun! I have never finished the game with a wizard before, like most of my chars they die due to my superior skills in not watching the hp. They get practically invincible after getting up willpower a bit in combination with slbs/teleport. Now I've finished the game ordinary many times, chaos god one time and ultra god one time. Now I'll move to more interesting challenge games! Would be fun to do a really deep ID dive. Herbs + sickness gets stats pretty high... lots of pogas get them really high. To bad my recipe for poga was boost speed + strength otherwise I'd be massproducing them. Only found one potion of strength during the whole game.
    Last edited by Timpak; 05-20-2008 at 05:17 PM.

  5. #5
    Join Date
    Mar 2008
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    Well done! Can't believe you never used that wand of wishing and all those SoCRs :P Pity you didn't go for balance or chaos in a way, since they get bigger points rewards (corruption is more of an issue with them, but you would have been fine).

    Now a bigger challenge awaits you - the League of Air is in dire straits, and it's up to you to rescue the character from the tribe of ogres and their sorcerous captain. Can you come out victorious and survive for 2000 turns? Or will you be another weak link broken from the chain...?

  6. #6

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    Oh I did ULE because I thought that was the hardest one. I enjoy staying chaotic so maybe I shouldve done UCE instead. Imagine getting that totrr just to use it to slaughter whole terinyo. Damn why didn't I do UCE!!

  7. #7
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    Mar 2008
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    Haha! UCG is definitely hardest. You can't get crowned till after you've gotten the trident (so no artifact, permanent blessing or immunity for the vast majority of the game), and as a crowned chaotic corruption is more of an issue. You also have the big corruption requirement to get through the gate, which in turn means more corruption removal required after you get through. Chaotics can't pray for healing on the Chaos Plane either (though by that stage you should have plenty of PoUH).

    UNE is tough because it has the corruption requirement too, though you can get crowned as soon as you're finished with the chaotic quests. The hard part for ULE is getting up to L+ and staying there. If you can't satisfy the crone early then you can have a lot of trouble increasing alignment later. You obviously did the right thing in getting this sorted early so it wasn't a big issue.

  8. #8
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
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    Um, Grey, I know I'm only relying on second hand knowledge, but doesn't praying on the chaos plane cause greater balors to be summoned? Or is that different for non-chaotics?
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  9. #9
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    Mar 2008
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    Only chaotic characters have to refrain from praying on the chaos plane. Otherwise the stroppy chums are summoned. It is mentioned in the Guidebook.

  10. #10
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    Mar 2008
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    Quote Originally Posted by Timpak View Post
    Skipped the quickling tree because even though my weight was only 5 kgs (had the corruption that dropped my weight to 1/10) I couldn't enter it.
    Did you fulfil the requirement of carrying only 160 stones or less?
    Last edited by Nezur; 05-24-2008 at 09:31 AM.

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