Timpak:
> transfer their habits in each game from one to another
I never used the Auto_Pickup feature in over half of a decade
of playing ADOM. After playing with Crawl for a few days, I
realized I didn't want to play without it any more : ) There
seems to be a bug with it in ADOM though, that causes only one
game turn to be consumed for a 'step, and pick up' action. For
this reason, I didn't use it in my 'limited turns' games, but
I use it in most of my normal games now.
Silfir:
> what IS with the inventory management in Nethack?
I completely agree. I think the keybindings and inventory
management are basically 'leftovers' from previous roguelikes.
Lots of players were used to them, and so they stayed. Nethack
was not nearly fun enough, for me to bother with trying to
learn that horrid system, but Crawl is a different story. I
think it resembles the Nethack, but with some improvements,
I really haven't played NH enough to know.
"Whip me!" pleads the adom player. The rng replies... "No."