I've been playing adom for about two years now and there are many balance issues that need correcting I was hoping they would be corrected by jade. One of the biggest balance issue that isn't a bug as far as I can tell, is that the chance to raise an attribute is gained by the current value of that attribute not the unmodified value. This allows you to abuse corruptions and sickness to make your pc stronger for example if your toughness is 25 you can no longer increase toughness by eating herbs, however if you got sick and lowered your To with corruption you could lower it to 20 raise it to 25 with herbs then remove the corruption and sickness giving you 30 To. The most absurd thing is using a ring of weakness to raise strength to 99 easily. It would be much better in jade if raising an attribute was based off the unmodified values of the attributes and not the current values and as for ADOM I don't know if you can or will fix this, but at the very least could you remove the ring of weakness?