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Thread: Idea for ADOM Team Competition

  1. #11
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    Mar 2008
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    Count me in. I don't care what alignment I get...it sounds like it will be fun

  2. #12
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    Mar 2008
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    France, Rennes, near Merlin's Grave
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    Exclamation

    I'm not sure to understand (every player have a character, or every player share a character) but i'm interresting in.

    I prefer the idea of sharing a character, because I can play alone my wizard without you in the same way, contrary to use the pool of people here and create a multi-customized character by the intervention of various people.

    moreover, that can give idea of strategies, tactics...

    so I'm in, but please, let's play cooperative on the same character (one by one) and not 1player-1character
    Science sans conscience n'est que ruine de l'?me (rabelais)

    Dieu ne joue pas aux d?s (Einstein)

    you want to fight me?!

  3. #13
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    I also find weird not allowing casino gold. At least if you don't abuse it as in restocking the casino multiple times and abusing garth with the money. Using casino gold to buy the good things you find when you first get there should be allowed imo.

  4. #14
    Join Date
    Jun 2008
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    238

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    The rules are open ended anyway. I change them as people want...

    Casino gold is pretty powerful in that it only takes a single ADOM turn. You find a 24g machine + go eat dinner + weighted object + girdle of greed can be a very simple way to buy out without much corruption at all.


    I've tried to clarify the rules a little bit to get this across: The team decides how they want to play. If a team decides they want to each play 3 separate PCs simultaneously, or play one PC at a time while trading off like in the weakest link challenges i've seen here, it is up to the team. You can even have one shared character being played while those who want to play individually run individual characters down.

    The general idea is to simulate each alignment sending a party of their warriors down.
    Last edited by LFk; 07-17-2008 at 04:23 PM.

  5. #15
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    Mar 2008
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    Brilliant idea - very inventive. I assume players would just be assigned alignment randomly? And then maybe get a random order of choice for picking classes - or possibly given the classes randomly, leaving only a racial choice. Perhaps even random race, since we'd like to see them all used. Whatever way it works out I'm in, and will likely play my game(s) on the server.

    Suggestions for class alignments if it's not chosen randomly:

    Lawful

    Paladin - best suits the class
    Healer - duh
    Farmer - NPC farmers are lawful
    Weaponsmith - similar to farmers in a way
    Priest - similar to paladins and healers
    Monk - order is part of their lifestyle

    Neutral

    Druid - at one with nature
    Ranger - also treehuggers
    Beastfighter - into beastiality too
    Merchant - shopkeepers are all N
    Bard - same for minstrel
    Fighter - a sort of neutral mercenary class

    Chaotic

    Necromancer - not exactly flower-happy, fun-loving, law-abiding citizens
    Thief - natural law-breakers
    Assassin - similar
    Barbarian - well, should be neutral really with how enemy Barbs are in the game, but the dark ones need a good melee class so imagine these more like in-game berserkers
    Elementalist - the elements are currently corrupted, and this group shuns ordered magic like books
    Mindcrafter - these guys fuck with other people's brains, being chaotic just seems appropriate

    That leaves Archer and Wizard, the two "super-classes". I suggest they either be left out entirely, or be an option for all groups. They don't adhere to any individual alignment anyway.

    I think these come out fairly balanced. Each group has a strong melee class, a strong magic class, and a pathetic weak class. I'd say Lawfuls look strongest and Chaotics weakest, but the natural role-play restrictions for lawfuls might make life hard for them (likely no blink dog corpses for instance).

    No casino gold is a nice idea for forcing race/class differences even into the late game. Chaotics would have the option of theft of course. I'd also say no dragon gold doubling or piety abuse just for the sake of balance, though few take advantage of those bugs anyway.

  6. #16
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    Jun 2008
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    I removed it from the rules for now - but im considering just disallowing all gold related abuses. The posters above were right, it doesn't make much sense to disallow casino gold without disallowing dragon doubling.

    Your idea on classes makes a lot of sense, and I will probably take that suggestion. It adds to the role playing environment.

    The way I originally planned it was as Silfir suggested, to arrange the classes into tiers. It would look something like this:

    High Tier

    Wizard
    Ranger
    Paladin
    Monk
    Barbarian
    Archer


    Middle Tier

    Assassin
    Bard
    Beastfighter
    Fighter
    Healer
    Priest
    Elementalist
    Druid


    Bottom Tier

    Farmer
    Merchant
    Necromancer
    Thief
    Weaponsmith
    Mindcrafter

    I would then go down the list L N C L N C , etc. This is, however, subject to considerable personal bias because not everyone tiers the classes the same. It seems to work out, though. Your arrangement gives Lawfuls 2 from each tier that I listed, Neutrals 1 bottom, 4 middle, 1 top, and chaotics 3 bottom, 2 middles and 1 top. Roughly matches the order that you listed anyway.

    Lawfuls rightfully should have the more powerful classes. Their alignment slaps on the most restrictions: blink dog corpses, pickpocketing, learning from yeguris, gravedigging, etc. Note I did not outlaw these actions, as even the most law abiding citizen loses it in times of desperation. It is just simply adding role-playing to your game
    Last edited by LFk; 07-17-2008 at 05:18 PM.

  7. #17
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    Apr 2008
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    Vancouver, Canada
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    I would like to sign up for this

  8. #18
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    Priests belong in the top tier! Rangers I'd put in the middle, because apart from a pretty impressive skillset they are not THAT awesome. I'd switch the two, other than that the tiers look okay to me. But you're the one who came up with the idea, so you have the final say...

    Draw lots for the classes within the tiers (excepting the neutral druids, lawful healers and chaotic necromancers, so only one of the bottom tier classes gets assigned to chaotic because they already have necros). None, not even paladins, should be tied to an alignment if ADOM doesn't do that. ADOM thinks that every alignment can get paladins, so who are we to say otherwise? No offense to you, Grey, of course.
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  9. #19

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    I'd be down, although considering I'm using my roommate's computer, due to my mother board being fried, I might not be able to play as often as I'd like. Mostly on certain weekdays.

  10. #20
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    Mar 2008
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    Kentucky
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    > - No change in alignment throughout the whole game. You must stay true to your god.

    So lawfuls can break laws, just not too many? What about the missile exploit, to
    avoid alignment drop?

    > - Each class may only be used once. <snip>
    > - No two of each class may be in play at the same time.

    These two rules make my head hurt.

    Anyway, I'm in... on the lawful side.
    "Whip me!" pleads the adom player. The rng replies... "No."

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