Well, I rolled our farmer. I gave him the 'quick' and 'very quick' talents,
and named him Thrundaar jr. Let's see if he lives to be as old as senior : )
Code:
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^..^^
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Thrundaar jr St:20 Le:11 Wi:12 Dx:12 To:20 Ch: 4 Ap: 9 Ma:12 Pe:12 L
DV/PV: 10/4 H: 29(29) P: 4(4) Exp: 1/0 DrCh Sp: 105
// Decent stats, we get literacy and I only have to fear stone block traps
// for the first level or two.
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Background Information
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Name: Thrundaar jr Race: male Dwarf Class: Farmer
Eye color: brown Hair color: black Complexion: ruddy
Height: 4'1" Weight: 180 pounds
Age: 65 (grown-up)
Star sign: Cup Birthday: 11/Cup (day 251 of the year)
Pole arms 2 +2 +0 +1 basic 32
Right hand: +7 bonus to hit, 2d6+5 damage
// nice starting melee damage!
Archery .................. 7 (poor) [+3d5]
// good modifier, but it starts so low!
Bridge building .......... 15 (mediocre) [+3d5] (mr)
Climbing ................. 44 (fair) [+3d3]
Cooking .................. 13 (mediocre) [+4d5] (ma)
Detect traps ............. 16 (mediocre) [+3d3]
First aid ................ 37 (fair) [+3d4]
Fletchery ................ 17 (mediocre) [+3d4] (ma)
Food preservation ........ 56 (good) [+4d4]
Gardening ................ 39 (fair) [+4d5]
// I would say not to be used until at 80, or preferably 90.
Haggling ................. 23 (mediocre) [+3d5]
Herbalism ................ 25 (mediocre) [+3d5]
// means I'll not be chatting with the druid first : )
Listening ................ 35 (fair) [+3d3]
Literacy ................. 8 (poor) [+3d5]
Metallurgy ............... 30 (mediocre) [+2d4]
Mining ................... 67 (good) [+2d4]
Smithing ................. 19 (mediocre) [+3d5]
// No gemology skill, so I doubt I'll get much use out of these.
// Who knows, maybe I'll need to!
Stealth .................. 17 (mediocre) [+3d4]
Survival ................. 49 (fair) [+3d4]
Woodcraft ................ 12 (mediocre) [+4d5]
// Boy, what these lack in quality, they make up for with quantity.
// I like archery and food preservation, literacy and stealth. The
// rest, I would trade for a single potion of cure poison.
Total weight: 729 stones Carrying capacity: 2250 stones
Head : hood [+0, +0] [3s]
Body : clothes [+0, +1] [40s]
Right Hand : scythe (+1, 2d6+1) [-1, +0] [80s]
// I'll pretend I'm the dwarven grim reaper. Death is coming for you
// forces of chaos... and he's wearing a beard!
Boots : sandals [+0, +2] [6s]
Total weight: 600 stones Carrying capacity: 2250 stones
Tools (']')
fletchery set (7) [70s]
cooking set [100s]
Food ('%')
iron ration [100s]
heap of 6 herb seeds [12s]
heap of 8 plant seeds [16s]
plant seed [2s]
heap of 5 loaves of dwarvish bread [300s]
Valuables ('$')
44 gold pieces [0s]
He did not manage to vanquish any monsters.
He survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (0 turns).
Thrundaar jr visited 1 place.
You ever feel like pulling your hair out? I think this is becoming a trend
for me, to die in record time to the stupidest deaths in these challenge
games. I entered the SMC and killed a few monsters, I decided not to go for
the blanket though, for fear of gaining too many exp. levels on the way.
I head for the VD, and easily kill the monsters there until I hit exp. level
3. I chose the 'long stride' talent, as 'greased lightning' requires De at
15. I venture down to VD 2. I hit a pit viper trap about 20 steps away from
the stairs, and it's in a tunnel to boot, so I can't even try to flee. The
dog dies, and I have to kill one of the vipers to make a break for it. I get
poisoned, poisoned, poisoned, so I pray, pray, pray.
I had no illusions of playing with the 'no pray' restriction with this PC,
but I may as well have, for all the good it did me. The poison was taking
~10 HP's per spasm, and I was dead quick. I refuse to generate any more PC's.
I'll play other PC's after others get done with their turns, but for me to
start another is just a bloodbath waiting to happen. I can't help but feel
that Grey is to blame... somehow : )
Code:
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#.# ######### #.#####.....#################/#############
#.# #.......# #.# #......@s^s.................../.....#
#.# #.......#########.#####./...#################.#######...<.#
Thrundaar jr St:20 Le:11 Wi:12 Dx:12 To:20 Ch: 4 Ap: 9 Ma:12 Pe:12 L
DV/PV: 18/4 H: -6(46) P: 9(9) Exp: 3/338 VD: 2 Sp: 105
Coward
uncursed fireproof blanket [10s]
// Picked this up as soon as entering VD:1.
Scrolls ('?')
uncursed scroll of information [2s]
uncursed scroll of warning [2s]
Food ('%')
heap of 6 uncursed herb seeds [12s]
// Maybe should have thrown caution to the wind, planted these upon entering
// VD 1, and 'hoped the best'.
Thrundaar jr, the dwarven farmer, died of acute blood poisoning.
He scored 1195 points and advanced to level 3.
He survived for 0 years, 2 days, 3 hours, 24 minutes and 55 seconds (641
turns).
Thrundaar jr visited 5 places.
He ended his adventuring life in the small village dungeon on dungeon level
2.
10 monsters perished under his attacks.
He had the following talents: Hardy, Long Stride, Quick, Very Quick.
// hardy was also chosen on startup, I just forgot to log it.
He had a final speed score of 105 (final base speed: 105).
He was not very pious.
He asked for 3 divine interventions.
He was lawfully aligned.
The following monsters were vanquished:
1 goblin
2 hobgoblins
1 jackal
1 kobold
1 large bat
1 orc
1 pit viper
2 rats