Passing this character down.
Key information summary:
First Kill: large bat
VD5: Altar, Lawful
PC1: Pool, brown
PC2: Altar, Chaotic
UD3: Forge
UD8: Altar, Lawful
HMV: farmer generated
Cats locked in rooms: VD:4
We have enough pick pockets to join thieves guild, but did not do so yet. Not essential anyway, as we have Detect traps.
Knowing that we will either have healing or herbalism, and not both, I opted to "take" the quest from the Village Elder. Secretly, I struck a deal with Hotzenplotz. I grabbed the first kill in SMC, located the blanket and down staircase. Fighting was primary done with thrown daggers, which is extremely effective. Snuck into the village dungeon, and lured Yrrigs up to VD:4 promising him help. Dipped the stack of daggers into poison, got some space between us, switched to Berserker and nailed him three good ones in the face. Ran around in circles until he grew weak from the poison and finished him off. Went to the room, got healed by Jharod, and stabbed him in the back. Scary moment #1: On VD5, a blink dog appeared. Before I could take two steps back toward the stairway the summoning started and I swear this was the most summon-happy Blink dog in the world. I managed to work my way to put my back to a wall, but I was slowly losing HP and didn't have healing yet. I thought I was going to collapse to a tide of blink dogs, but I was able to zap a wand of stunning to catch a breather and recover my piles of daggers.
Chaotic Altar generated on PC:2, a godsend. The anthill + whatever random monsters = instant very close with diety. 20k turns should've gotten me further than HMV, but since I was already so close, I chose to go for a precrown, which is always turn consuming. Food was super low at this point in the game, so i made trips back and forth to Terinyo to haul rations over to the altar to hold me over. Miser helped a great deal to fund this. It was damn worth it: Serpent's Bite. One of the best 1Hmelee weapons in the game (in my opinion, loses out only to Executor and Justifier on a Paladin) The best part was it fits the theme of the Assassin so damn well. Scary moment #2: A doppleganger confused me right next to the C altar. Fuck. That was it right there, 1/9 chance of dying outright. Move onto the altar and i'm God food.
I had recovered the cute dog corpse before the precrowning, and cleared the undead vault down there. There was nothing remarkable, though it provided some nice gear like the Amulet of Preseverance, and some Dx boosting gear. Set the dog corpse in top line of Terinyo for now. When the time is right, I plan to eat the corpse right in front of the Tiny Girl, then kill her.
Descent through the UD was unremarkable (hah). And here we are... take care of 'im.
Edit: Ars' post reminded me, i really should not have gone out of the way to avoid cats. That was seriously just out of habit: We should be killing kittens left and right. The more viciously the better.
Code:
Sorrow St:15 Le:14 Wi:14 Dx:23 To:14 Ch: 5 Ap:11 Ma:17 Pe:16 C
DV/PV: 33/10 H: 53(53) P: 44(44) Exp: 11/43539 M: 20094
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Daggers & knives 6 +5 +2 +1 skilled 148
Swords 7 +5 +3 +2 skilled 298
Pole arms 1 +1 +0 +0 basic 10
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Thrown daggers 5 +10 +7 +1 skilled 11
//This is the Sin's bread and butter early.
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 3 +6 basic 65
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Skills
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Alchemy .................. 37 (fair) [+2d4]
Alertness ................ 60 (good) [+2d4]
Archery .................. 52 (good) [+2d4]
Backstabbing ............. 79 (great) [+3d5]
Bridge building .......... 17 (mediocre) [+3d5] (ma)
Climbing ................. 67 (good) [+4d4]
Detect traps ............. 61 (good) [+3d4]
Dodge .................... 50 (fair) [+3d3]
Find weakness ............100 (superb) [+2d4]
First aid ................ 32 (fair) [+3d3]
Haggling ................. 21 (mediocre) [+3d4]
Healing .................. 62 (good) [+1d3]
Listening ................ 48 (fair) [+4d4]
Literacy ................. 22 (mediocre) [+3d5]
Pick locks ............... 36 (fair) [+4d5]
Pick pockets ............. 65 (good) [+2d4]
Stealth .................. 71 (great) [+3d3]
Two weapon combat ........ 26 (mediocre) [+4d4]
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Inventory
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Total weight: 958 stones Carrying capacity: 1500 stones
Head : uncursed metal cap [+0, +1] [50s]
Neck : uncursed amulet of perseverance {Wi+3} [3s]
Body : uncursed elven chain mail [+0, +5] [10s]
Girdle : uncursed mithril girdle [+0, +2] [20s]
Cloak : uncursed hooded cloak [+3, +0] [40s]
Right Hand : uncursed medium shield (+1) [+3, +1] [100s]
Left Hand : uncursed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1]
Right Ring : uncursed ring of cold resistance [1s]
Left Ring : -
Bracers : -
Gauntlets : gloves of dexterity [+0, +0] {Dx+3} [6s]
Boots : uncursed boots of sneakiness [+0, +0] {Dx+2} [20s]
Missile weapon: -
Missiles : heap of 2 uncursed daggers (+0, 1d4) [20s]
Tool : -
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Killed Monsters
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624 monsters perished under his attacks.
The following monsters were vanquished:
59 blink dogs //FYI, guys, still no teleport control. This was scary moment #1 of the early game too. Assholes.
7 dopplegangers // Scary moment #2 of the early game.
1 healer // Jharod
1 mad carpenter //Yriggs
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Achievements
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He survived for 0 years, 14 days, 22 hours, 44 minutes and 40 seconds (20094
turns).
Sorrow visited 26 places.
His strength score was modified by +1 during his career.
His willpower score was modified by -2 during his career.
His toughness score was modified by +1 during his career.
His appearance score was modified by -2 during his career.
His perception score was modified by +1 during his career.