What exactly is the shame again? If a player is going after a no-scum victory,
then yeah, don't do it. In regular games though, if you find yourself lacking
books or TP control, that's kinda what the ID is there for, in my opinion. The
strategy part comes from the games I used to play, where I would enter the
ID, and not leave until exp. level 50. In that challenge, aquiring many potions
of water is important, because the holy kind is pretty rare. Mithril items are
needed, to give you somewhere safe to use your scrolls of defense/protection.
If one wants to make the game harder, give up praying, or smithing (or to a
lesser extent, gremlin bombing). Those are the really overpowered things. As far
as stairhopping being boring, well, I think it's pretty exciting to get some useful
spellbooks, myself. Properly done, it only takes ~15 minutes to get what your
looking for, and I'd say that's not too boring.
Our first winning lawful PC 'Tiny', never set foot in the ID, he never prayed,
smithed, gremlin bombed, or used gold exploits. But we herb scummed like there
was no tommorow : ) It just goes to show that there will almost always be some
form of scumming, unless you have a thing for extremely anemic PC's, for some
reason.
"Whip me!" pleads the adom player. The rng replies... "No."