So all this talk of releasing the adom source inspired an old hobby of mine. A while ago (a long while ago, back when I still had my old IBM 386) there was something on the adom website linking a generic roguelike source and how to make your own roguelike. I have no idea what it was called, but it was written in C. At the time I knew some C I had some books at home to teach yourself C. I had a stupid simple roguelike going, nothing fancy. no races, no classes, very few items, maybe 10 different monsters. it was just something to play around with. there was no goal and no winning, and once the generated monsters were killed off there was no respawn code in. the only real problem I had with what was in place was door generation, couldnt get it to behave right for me. But now I wana mess around and have fun again!!! Im really not going for a rogue to dev and release to the general public It wont be anything spectacular i dont have time for that. But it would still be fun. SO i wana start it up again. questions!!!!
Which programming language out there would be good for me to do this with? Ive forgotten pretty much everything about C except the ever present printf/
...The scripts Im aware of roguelikes using currently are LUA, Java (cryptRL and JADE!!!!!), C, and C++
which is the easiest to dive in and learn? or is there another I missed?
Are the resources on the net to learn it or do I gotta go buy a book? I've tried looking at the javadocs for JADE and while I can follow what they're talking about its way toooo much for me to grasp. I've looked at the source in ToME (lua) and it was a bit easier to follow, probably the reason so many mods are out there for *bands and tome.