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Thread: ADOM story elements in JADE

  1. #11
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    Quote Originally Posted by Tennforce View Post
    I got sort of the same idea...

    Since Jade will have random beginnings (or is it still being discussed?) why not have the fate of the Drakalor Chain be randomized as well?
    It could create like a rather big side quest without taking too much focus from the main story/quest.
    Like in some cases Terinyo could be destroyed by the bandits of Lawenilothehl and in some cases it may have flourished into a big city which exterminated the bandit settlement.
    Some scenarios may have Dwarftown taken over by Kherab and his foul creations and in some cases Dwarftown might have gained control over Darkforge (like mentioned by another TS)

    These diffrent scenarios could have a sort of side story quest linked to them, like ridding Dwarftown of Kherab or chaotic PCs helping bandits invade the big city of Terinyo.

    You get the picture

    love that idea, solves some of the wondering well why would the drakalor chain have peace if a PC got an elder chaos god ending, or why would it be overrun if they character closed the gate etc. Good idea!

  2. #12
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    I think some ADOM NPCs can be changed into associated characters in JADE. Kranf'Niest (as Frankenstein) can construct Kranf'Niest's Monster. Gaab-Baay (as Baba Yaga) has an evil brother Koschey the Immortal... etc.

  3. #13
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    Good thinking with random-ish fates for each character.

    Perhaps the RotMC found its way into the hands of a Werwolf Emperor?

    The Si and the Rune-Covered Trident I want to see again too.


    Some more unanswered questions:

    What is Griff's mighty weapon and what happened to it?
    What exactly did Rolf do?
    What is the history (and future) of Big Punch?
    Did Nurrag-Varrn take Nonnak's sword? If not, who did?

  4. #14
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    Quote Originally Posted by F50 View Post
    Perhaps the RotMC found its way into the hands of a Werwolf Emperor?
    Not if it explodes as soon as you kill a cat.

    [/QUOTE]The Si [...] I want to see again too.[/QUOTE]
    Me too.
    Of course it's unfair - that's the whole point.

    The Adom wiki: everything you don't want to know about Adom.
    http://ancardia.wikia.com/

  5. #15
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    Obviously, some course of events would have to be established as cannon for JADE. If the PC in ADOM dies, that doesn't mean Andy has taken over the world for JADE.

  6. #16
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    I figured this was a good time to bump this thread. TB posted about this on his blog: http://www.ancientdomainsofmystery.c...k-preview.html
    You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
    The greater balor summons some help!
    The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
    Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
    Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].

  7. #17
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    Code:
    "-Terinyo survived."
    Someone forgot someone called gut, and yes, it's possible to slay a whole town and stay neutral.
    Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
    Currently trying : Entertaining girlfriend. Very, Very, VERY hard.

    Just a silly online game

  8. #18
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    Since grey showed his obvious bias in his list of 'knowns', I suppose
    I shall now feel free to list my own.

    -Khelevaster has died horribly, as has all of his descendents, do to
    the tendancy of healers to disintegrate upon saving one's life

    -The profession of shopkeeper is regarded as more dangerous than moloch
    wrestling, resulting in black market type shop prices for all.

    -Terinyo is now the most xenophobic village in the history of Ancardia,
    hating gray elves above all. They have a special mistrust of shopkeepers
    as well.

    -Terinyo has no trees, as their only guardian was killed long ago.

    -Lawenilothehl has no beggars. After the last remaining one was publicly
    force-fed his dearest friend and poisoned, everyone else just always
    figured there must be better ways of getting along.

    -All the steel golems in darkforge are still around, though the pool
    room is pretty much dry.

    -All ancient dwarven rulers now begin their reign by recieving a lecture
    on the importance of being chained to one's thrown by anti-magical chains
    at all times.

    -Dwarven elders no longer bother giving out side quests to adventurers.

    -Andy has an insane hatred of gray elves.
    "Whip me!" pleads the adom player. The rng replies... "No."

  9. #19
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    Quote Originally Posted by gut View Post
    -Lawenilothehl has no beggars. After the last remaining one was publicly
    force-fed his dearest friend and poisoned, everyone else just always
    figured there must be better ways of getting along.
    Bullshit, we all know beggars are same outlaws, who violated rules of crime world and have received temporal punishment.

    As long as there are outlaws and local crime lords where will be beggars.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  10. #20
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    What about recreating ADOM I using the JADE engine? It seems more of a fan project (should TB ever decide to release the source code, or at least some game maker for creating your own levels, items, and monsters and editing certain variables), but it'd be a lot of fun to play through the original story again in a better engine.

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