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Thread: Class restrictions

  1. #1
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    Default Class restrictions

    I think there should be some class restrictions implemented into the game. For example, wizards shouldn't be able to run around in things like chain mail or plate mail. They should stay limited to things a bit more suited to their class, like robes and leather armor. I also hate seeing win posts with a wizard running around with say a spear and a shield. A few wizards might use swords but most would be using staffs or pherhaps a dagger/knife, but not a shield and a spear. Also limit the actual number of spells a warrior/fighter can learn. Don't just make casting/learning them harder. Say don't let them learn ball spells or improved fireball, maybe let them have heal light wounds and a couple other weak ones.
    I haven't yet finished an ADOM game, but i haven't given up on trying yet either.

  2. #2
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    Default

    HELL NO!

    FREEDOM!

    Whats wrong with a wizard wearing a spear?


    If a wizard is wearing a spear, that means that he has been training with it, in the same way that a warrior can learn magic if he practices.
    I never won a Adom game...

  3. #3
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    Default

    Yeah, I'm a wizard and my dagger just got eaten by a rust monster. Anyhow, I refuse to use the spear and shield lying next to me... It's against my professional ethics. After all, it is physically impossible to cast spells while holding a piece of wood with some metal at its point.

    Right?

  4. #4
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    Default

    Im all about freedom. I mean, instead of seeming them as the stereotypical "Wizards" you hear in fairy tales and merlin and all that crap with pointy hats with stars all over their robes and wands with crystals on them, lets think outside the box, eh? A wizard with a spear, well maybe he's from some kind of place where they use spears? I mean with that thinking you might as well say, a wizard isnt allowed to fish with a spear even though many primitive villages do it because he isnt allowed to fight with one. Call your wizard a shaman if he uses a spear. If he uses a sword and armor call him a battle mage. I for one am sick of the cookie cutter archetypes everyone goes by, Even JRR knew what was up Gandalf used a sword from time to time nothing wrong with that at all. I mean, Everyone thinks of priests and clerics as being these plate mail wearing battle casters because D&D tells us they are, but why should theybe any different than wizards? They're still casting all these hugely powerful spells but its ok for them to have plate armor an ebony heume a tower shield and a huge flail becaues they're "called" something other than a wizard. If we restrict wizards, restrict everyone. Dont let priests wear armor. Dont let healers use weapons. Dont let archers use anything other than bows. Dont let thieves use anything other than short swords and daggers. Dont let Paladins attack anything that isnt already hostile, so much for hunting for food in the wilderness. Dont let rangers go in cities. No restrictions thats what I say.

  5. #5
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    Default

    I'm against "hard" restrictions, like wizards not allowed to wear an armor. However I think casting spells in things like full plate mail should be harder/slower (but not impossible). Casting spells with both hands free (not holding anything) should be faster (take less energy) and maybe give a bit better results. Casting spells while holding items in hands (for example weapon and shield) should be slower / less effective. The heavier the items, the bigger penalty.
    Last edited by Mad Minstrel; 03-20-2008 at 12:30 AM.

  6. #6
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    Default

    Notice how D&D games (the most notorious for the gear restrictions) have armor spells, so that the Mage is not toally screwed in melee.
    If we want that in JADE, some protective spells have to go in.

    Correct me if I'm wrong, wasn't JADE supposed to be skill-based, with no classes (or reducing their importance a lot at least?)

    Anyways, one good solution IMO would be some kind of an armor wearing skill. This would reflect that a normal human has to get used to wearing all that iron. It still protects as it should, but it will tire you quickly.
    So, armors provide PV as normal without the skill, but wtih penalties to DV and energy costs (severity may be based on weight). Increase the skill, and the penalties go away.

  7. #7
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    Well, there's plenty of things that are seemingly out of place. When talking about being "physically impossible" to cast spells when wearing/carrying something, I think it's physically impossible to cast a spell at all. Lets not try to make the game less playable.

  8. #8
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    yep i agree you really can not apply very much "realism" to a roguelike game unless you're going for a zombie survival one ( http://modules.t-o-m-e.net/module.php?id=64 This one rocks its way different! ) i say let The Creator make up his own list of rules and laws for his creation...after all, he is The God above All Gods.

  9. #9
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    I'm with the Mad Minstrel here.

    It's like the dude playing the guitar with his feet.

    Harder, but not impossible!

    I agree that if I play a 'human', I'm not gonna breathe underwater or fly just like that. But I disagree that I could never, ever, on principle, figure out how to do simple magic just because I was trained as an archer.

    The armour/spellcasting dilemma should be due to the armour, not due to the guy inside it. So if the armour says "-10" but the guy inside is so good he says "+20" you still get +10. Otherwise it's like you're good at something but you don't have the right certificate so they don't let you - sucks.

  10. #10
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    what im seeing here is alot of talk about armor decreasing skills while wearing it for casting, or making it harder making checks higher, etc. But we have no idea how magic will be handled in JADE yet, if its like ADOM then the only thing armor could do is...making casting take more energy, maybe increase the PP cost as there is no chance for spell failure in adom. But if spellcasting has actualy skills attatched to it theni could see alot of this being possible. But it also opens up alot of coding thatd be needed. Limit spellcasting while in armor, might as well limit stealth too, limit speed, fat chance of dodging an attack in all that armor. Sometimes hard restrictions are good, as none of that will have to be worried about if its decided that thieves and mages cant wear heavy armor. im not saying im for it, it just sounds like a lot of work just for a little bit of balance. Limit swimming in heavy armor. I think wearing heavy armor should just put a flat penalty to all skill spell and ability checks UNTIL you become more skilled in it, each point in it just like a weapon or shields should lower the penalty, like the duel weapons skill does but increaes heavy armor through use. Maybe eventually put up benefits too when you become very good with your armor. This could apply to all types of armors, medium , light, and even un-armored. yeah this is starting to sound kinda morrowind-ish but its just a possibility.

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